4 void spawnfunc_td_controller()
6 if not(g_td) { remove(self); return; }
8 if(autocvar_g_td_force_settings)
10 // TODO: find a better way to do this?
13 self.monstercount = 0;
21 self.ignoreturrets = 0;
24 self.netname = "Tower Defense controller entity";
25 self.classname = "td_controller";
29 td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30 max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31 totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32 wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33 max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34 build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35 m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36 m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37 spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38 max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39 ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
41 if(autocvar_g_td_monsters_skill_start)
42 monster_skill = autocvar_g_td_monsters_skill_start;
47 void td_generator_die()
49 if(autocvar_sv_eventlog)
50 GameLogEcho(":gendestroyed");
54 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
55 sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
57 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
59 self.solid = SOLID_NOT;
60 self.takedamage = DAMAGE_NO;
61 self.event_damage = func_null;
65 WaypointSprite_Kill(self.sprite);
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
70 if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
73 if (time > self.pain_finished)
75 self.pain_finished = time + 10;
76 play2all("onslaught/generator_underattack.wav");
80 spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
82 spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
84 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
86 self.health -= damage;
88 WaypointSprite_UpdateHealth(self.sprite, self.health);
93 self.SendFlags |= GSF_STATUS;
96 void td_generator_setup()
98 self.think = func_null;
100 self.solid = SOLID_BBOX;
101 self.takedamage = DAMAGE_AIM;
102 self.event_damage = td_generator_damage;
104 self.max_health = self.health;
105 self.movetype = MOVETYPE_NONE;
106 self.monster_attack = TRUE;
107 self.netname = "Generator";
109 self.SendFlags |= GSF_SETUP;
111 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
112 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
113 WaypointSprite_UpdateHealth(self.sprite, self.health);
116 void spawnfunc_td_generator()
118 if not(g_td) { remove(self); return; }
120 precache_sound("onslaught/generator_underattack.wav");
121 precache_sound("onslaught/ons_hit1.wav");
122 precache_sound("onslaught/ons_hit2.wav");
123 precache_sound("weapons/rocket_impact.wav");
125 gendestroyed = FALSE;
128 self.health = autocvar_g_td_generator_health;
130 self.classname = "td_generator";
133 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
135 setorigin(self, self.origin + '0 0 20');
138 generator_link(td_generator_setup);
141 entity PickGenerator()
143 entity generator, head;
145 generator = find(world, classname, "td_generator");
148 RandomSelection_Init();
149 for(head = world;(head = find(head, classname, "td_generator")); )
151 RandomSelection_Add(head, 0, string_null, 1, 1);
153 generator = RandomSelection_chosen_ent;
158 void spawn_td_fuel(float fuel_size)
160 if not(g_td) {remove(self); return; }
162 self.ammo_fuel = fuel_size * monster_skill;
163 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
165 self.velocity = randomvec() * 175 + '0 0 325';
168 void spawnfunc_td_waypoint()
170 if not(g_td) { remove(self); return; }
172 self.classname = "td_waypoint";
175 void spawnfunc_monster_swarm()
177 if not(g_td) { remove(self); return; }
179 self.flags = SWARM_NORMAL; // marked as a spawnpoint
180 self.classname = "monster_swarm";
182 if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
183 if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
185 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
187 if(self.target == "")
188 dprint("Warning: monster_swarm entity without a set target\n");
191 void barricade_touch()
193 if not(other.flags & FL_MONSTER)
196 if(time < self.dmg_time)
199 Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
201 self.dmg_time = time + 1;
206 self.takedamage = DAMAGE_NO;
207 self.event_damage = func_null;
209 WaypointSprite_Kill(self.sprite);
211 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
212 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
215 self.realowner.turret_cnt -= 1;
217 self.think = SUB_Remove;
218 self.nextthink = time;
221 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
223 if not(attacker.flags & FL_MONSTER) return;
225 self.health -= damage;
227 WaypointSprite_UpdateHealth(self.sprite, self.health);
233 void spawn_barricade()
236 self.max_health = self.health;
237 self.dmg_time = time;
238 self.touch = barricade_touch;
239 self.think = func_null;
241 self.takedamage = DAMAGE_AIM;
242 self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
243 self.solid = SOLID_CORPSE; // hax
244 self.event_damage = barricade_damage;
245 self.netname = "Barricade";
247 WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');
248 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
249 WaypointSprite_UpdateHealth(self.sprite, self.health);
251 precache_model("models/td/barricade.md3");
252 setmodel(self, "models/td/barricade.md3");
256 self.movetype = MOVETYPE_NONE;
259 float td_checkfuel(entity ent, string tur)
261 float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
263 if(ent.ammo_fuel < turcost)
265 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
269 ent.ammo_fuel -= turcost;
274 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
276 if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
277 if not(td_checkfuel(spawnedby, turet)) { return; }
284 setorigin(self, orig);
285 self.spawnflags = TSL_NO_RESPAWN;
286 self.monster_attack = TRUE;
287 self.realowner = own;
288 self.playerid = own.playerid;
289 self.angles_y = spawnedby.v_angle_y;
290 spawnedby.turret_cnt += 1;
291 self.colormap = spawnedby.colormap;
292 self.colormod = '1 1 1';
296 case "plasma": spawnfunc_turret_plasma(); break;
297 case "mlrs": spawnfunc_turret_mlrs(); break;
298 case "walker": spawnfunc_turret_walker(); break;
299 case "flac": spawnfunc_turret_flac(); break;
300 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
301 case "barricade": spawn_barricade(); break;
302 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
305 Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
310 void buffturret (entity tur, float buff)
312 tur.turret_buff += 1;
313 tur.max_health *= buff;
314 tur.tur_health = tur.max_health;
315 tur.health = tur.max_health;
316 tur.ammo_max *= buff;
317 tur.ammo_recharge *= buff;
318 tur.shot_dmg *= buff;
319 tur.shot_refire -= buff * 0.2;
320 tur.shot_radius *= buff;
321 tur.shot_speed *= buff;
322 tur.shot_spread *= buff;
323 tur.shot_force *= buff;
326 void AnnounceSpawn(string anounce)
328 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
331 entity PickSpawn (float strngth, float type)
334 RandomSelection_Init();
335 for(e = world;(e = find(e, classname, "monster_swarm")); )
337 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
338 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
340 RandomSelection_Add(e, 0, string_null, 1, 1);
343 return RandomSelection_chosen_ent;
346 void TD_SpawnMonster(string mnster, float strngth, float type)
350 e = PickSpawn(strngth, type);
352 if(e == world) // couldn't find anything for our class, so check for normal spawns
353 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
357 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
361 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
365 mon.target2 = e.target2;
367 mon.target2 = e.target;
370 mon.target2 = e.target;
373 float Monster_GetStrength(string mnster)
397 float Monster_GetType(string mnster)
421 string RandomMonster()
423 RandomSelection_Init();
425 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
426 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
427 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
428 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
429 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
430 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
431 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
432 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
433 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
434 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
435 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
436 if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
437 if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
439 return RandomSelection_chosen_string;
445 float mstrength, montype;
447 current_phase = PHASE_COMBAT;
449 if(monster_count <= 0)
455 self.think = combat_phase;
457 whichmon = RandomMonster();
459 mstrength = Monster_GetStrength(whichmon);
460 montype = Monster_GetType(whichmon);
462 if(current_monsters <= max_current && whichmon != "")
464 TD_SpawnMonster(whichmon, mstrength, montype);
465 self.nextthink = time + spawn_delay;
468 self.nextthink = time + 6;
471 void queue_monsters(float maxmonsters)
473 float mc = 10; // note: shambler + tarbaby = 1
475 if(waterspawns_count > 0)
477 if(flyspawns_count > 0)
480 DistributeEvenly_Init(maxmonsters, mc);
481 n_demons = DistributeEvenly_Get(1);
482 n_ogres = DistributeEvenly_Get(1);
483 n_dogs = DistributeEvenly_Get(1);
484 n_knights = DistributeEvenly_Get(1);
485 n_shalraths = DistributeEvenly_Get(1);
486 n_soldiers = DistributeEvenly_Get(1);
487 n_hknights = DistributeEvenly_Get(1);
488 n_zombies = DistributeEvenly_Get(1);
489 n_spiders = DistributeEvenly_Get(1);
490 n_tarbabies = DistributeEvenly_Get(0.7);
491 n_shamblers = DistributeEvenly_Get(0.3);
492 if(flyspawns_count > 0)
493 n_wizards = DistributeEvenly_Get(1);
494 if(waterspawns_count > 0)
495 n_fish = DistributeEvenly_Get(1);
498 void combat_phase_begin()
500 monster_count = totalmonsters;
503 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
505 if(autocvar_sv_eventlog)
506 GameLogEcho(":combatphase");
508 self.think = combat_phase;
509 self.nextthink = time + 1;
511 for(gen = world;(gen = find(gen, classname, "td_generator")); )
512 gen.takedamage = DAMAGE_AIM;
515 float cphase_updates;
516 void combat_phase_announce() // TODO: clean up these fail nextthinks...
520 if(cphase_updates == 0)
521 Announce("prepareforbattle");
522 else if(cphase_updates == 3)
524 else if(cphase_updates == 4)
526 else if(cphase_updates == 5)
528 else if(cphase_updates == 6)
531 combat_phase_begin();
534 if(cphase_updates >= 6)
537 self.think = combat_phase_announce;
538 self.nextthink = time + 1;
544 float n_players = 0, gen_washealed = FALSE, mcount, mskill;
546 current_phase = PHASE_BUILD;
548 for(head = world;(head = find(head, classname, "td_generator")); )
550 if(head.health <= 15 && head.max_health > 100)
551 Announce("lastsecond");
553 if(head.health < head.max_health)
555 gen_washealed = TRUE;
556 head.health = head.max_health;
557 WaypointSprite_UpdateHealth(head.sprite, head.health);
558 head.SendFlags |= GSF_STATUS;
560 head.takedamage = DAMAGE_NO;
563 FOR_EACH_PLAYER(head)
565 if(head.health < 100) head.health = 100;
566 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
571 mcount = autocvar_g_td_monster_count_increment * wave_count;
572 mskill = n_players * 0.02;
574 totalmonsters += mcount;
575 monster_skill += autocvar_g_td_monsters_skill_increment;
576 monster_skill += mskill;
578 if(monster_skill < 1) monster_skill = 1;
579 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
580 if(wave_count < 1) wave_count = 1;
582 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
584 FOR_EACH_MONSTER(head)
589 dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
591 WaypointSprite_Kill(head.sprite);
595 monsters_total = totalmonsters;
598 queue_monsters(totalmonsters);
602 if(autocvar_sv_eventlog)
603 GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
605 self.think = combat_phase_announce;
606 self.nextthink = time + build_time - 6;
609 void wave_end(float starting)
613 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
615 if(autocvar_sv_eventlog)
616 GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
619 if(wave_count >= max_waves)
628 self.think = build_phase;
629 self.nextthink = time + 3;
634 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
635 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
636 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
637 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
638 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
639 ScoreRules_basics_end();
642 void td_SpawnController()
644 entity oldself = self;
646 self.classname = "td_controller";
647 spawnfunc_td_controller();
651 void td_DelayedInit()
653 if(find(world, classname, "td_controller") == world)
655 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
656 td_SpawnController();
664 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
667 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
669 if(time < game_starttime || current_phase != PHASE_COMBAT)
671 turret_target = world;
672 return FALSE; // battle hasn't started
675 if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
676 if(turret_target.flags & FL_PROJECTILE)
677 if(turret_target.owner.flags & FL_MONSTER)
678 return TRUE; // flac support
680 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
682 if not(turret_target.flags & FL_MONSTER)
683 turret_target = world;
688 MUTATOR_HOOKFUNCTION(td_PlayerThink)
690 self.stat_current_wave = wave_count;
691 self.stat_totalwaves = max_waves;
696 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
698 self.bot_attack = FALSE;
703 MUTATOR_HOOKFUNCTION(td_PlayerDies)
705 if(frag_attacker.flags & FL_MONSTER)
706 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
708 if(frag_target == frag_attacker)
709 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
714 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
718 return TRUE; // no frags counted in td
721 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
723 if(frag_attacker.realowner == frag_target)
726 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
729 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
732 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
735 if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
737 frag_attacker.typehitsound += 1;
741 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
744 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
750 MUTATOR_HOOKFUNCTION(td_TurretDies)
753 self.realowner.turret_cnt -= 1;
758 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
760 // No minibosses in tower defense
764 MUTATOR_HOOKFUNCTION(td_MonsterMove)
768 FOR_EACH_PLAYER(player) { ++n_players; }
770 if(n_players < 1) // no players online, so do nothing
772 monster_target = world;
773 monster_speed_run = monster_speed_walk = 0;
777 if not(self.enemy) // don't change targets while attacking
778 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && (self.flags & FL_FLY) && self.goalentity.classname == "td_waypoint"))
780 if(self.goalentity.target2)
783 self.target2 = self.goalentity.target2;
785 self.target2 = self.goalentity.target;
788 self.target2 = self.goalentity.target;
790 self.goalentity = find(world, targetname, self.target2);
792 if(self.goalentity == world)
793 self.goalentity = PickGenerator();
796 monster_speed_run = m_speed_run * monster_skill;
797 monster_speed_walk = m_speed_walk * monster_skill;
802 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
804 if(self.realowner == world) // nothing spawned it, so kill it
806 WaypointSprite_Kill(self.sprite);
811 current_monsters += 1;
813 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
815 self.drop_size = self.health * 0.05;
817 self.target_range = 600;
819 if(self.drop_size < 1) self.drop_size = 1;
821 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
823 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
825 switch(self.monsterid)
827 case MONSTER_ZOMBIE: n_zombies -= 1; break;
828 case MONSTER_OGRE: n_ogres -= 1; break;
829 case MONSTER_DEMON: n_demons -= 1; break;
830 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
831 case MONSTER_KNIGHT: n_knights -= 1; break;
832 case MONSTER_MARINE: n_soldiers -= 1; break;
833 case MONSTER_SCRAG: n_wizards -= 1; break;
834 case MONSTER_DOG: n_dogs -= 1; break;
835 case MONSTER_TARBABY: n_tarbabies -= 1; break;
836 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
837 case MONSTER_FISH: n_fish -= 1; break;
838 case MONSTER_MAGE: n_shalraths -= 1; break;
839 case MONSTER_SPIDER: n_spiders -= 1; break;
845 MUTATOR_HOOKFUNCTION(td_MonsterDies)
851 current_monsters -= 1;
852 monsters_killed += 1;
854 if(IS_PLAYER(frag_attacker))
856 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
857 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
859 else if(IS_PLAYER(frag_attacker.realowner) && frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
861 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
862 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
865 backuporigin = self.origin;
870 setorigin(self, backuporigin + '0 0 5');
871 spawn_td_fuel(oldself.drop_size);
872 self.touch = M_Item_Touch;
878 SUB_SetFade(self, time + 5, 1);
885 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
891 FOR_EACH_PLAYER(player) { ++n_players; }
893 if(n_players < 1) // no players online, so do nothing
899 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
902 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
905 if(monster_isvalidtarget(e, self))
906 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e.classname != "td_generator") || (vlen(trace_endpos - self.origin) < 500 && e.classname == "td_generator"))
915 MUTATOR_HOOKFUNCTION(td_SetStartItems)
917 start_ammo_fuel = 150; // to be nice...
922 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
924 if(self.realowner == world)
925 return TRUE; // wasn't spawned by a player
927 self.bot_attack = FALSE;
928 self.turret_buff = 0.2; // half power by default
933 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
935 // you shall not spawn!
939 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
941 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
943 makevectors(self.v_angle);
944 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
946 if(cmd_name == "turretspawn")
948 if(argv(1) == "list")
950 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
953 if(!IS_PLAYER(self) || self.health <= 0)
955 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
960 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
963 if(self.turret_cnt >= max_turrets)
965 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
969 spawnturret(self, self, argv(1), trace_endpos);
973 if(cmd_name == "repairturret")
975 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
977 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
980 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)
982 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
985 if(trace_ent.health >= trace_ent.max_health)
987 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
991 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
992 trace_ent.SendFlags |= TNSF_STATUS;
993 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
994 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
995 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
999 if(cmd_name == "buffturret")
1001 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1003 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
1006 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
1008 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1011 if(trace_ent.turret_buff >= 3)
1013 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1017 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1018 trace_ent.SendFlags |= TNSF_STATUS;
1019 buffturret(trace_ent, 1.2);
1020 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1021 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1025 if(cmd_name == "turretremove")
1027 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1029 self.turret_cnt -= 1;
1030 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1031 WaypointSprite_Kill(trace_ent.sprite);
1032 remove(trace_ent.tur_head);
1036 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1043 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1047 self.turret_cnt = 0;
1049 for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1050 if(t.playerid == self.playerid)
1053 self.turret_cnt += 1;
1059 MUTATOR_DEFINITION(gamemode_td)
1061 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1062 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1063 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1064 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1065 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1066 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1067 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1068 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1069 MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1070 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1071 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1072 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1073 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1074 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1075 MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1076 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1077 MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1081 if(time > 1) // game loads at time 1
1082 error("This is a game type and it cannot be added at runtime.");
1083 cvar_settemp("g_monsters", "1");
1084 cvar_settemp("g_turrets", "1");
1088 MUTATOR_ONROLLBACK_OR_REMOVE
1090 // we actually cannot roll back td_Initialize here
1091 // BUT: we don't need to! If this gets called, adding always
1097 error("This is a game type and it cannot be removed at runtime.");