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Use floats instead of strings to handle monster type
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_towerdefense.qc
1 // Tower Defense
2 // Gamemode by Mario
3  
4 void spawnfunc_td_controller()
5 {
6         if not(g_td) { remove(self); return; }
7         
8         if(autocvar_g_td_force_settings)
9         {
10                 // TODO: find a better way to do this?
11                 self.dontend = FALSE;
12                 self.maxwaves = 0;
13                 self.monstercount = 0;
14                 self.startwave = 0;
15                 self.maxturrets = 0;
16                 self.buildtime = 0;
17                 self.mspeed_walk = 0;
18                 self.mspeed_run = 0;
19                 self.spawndelay = 0;
20                 self.maxcurrent = 0;
21                 self.ignoreturrets = 0;
22         }
23                 
24         self.netname = "Tower Defense controller entity";
25         self.classname = "td_controller";
26                 
27         gensurvived = FALSE;
28         
29         td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30         max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31         totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32         wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33         max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34         build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35         m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36         m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37         spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38         max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39         ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
40         
41         if(autocvar_g_td_monsters_skill_start)
42                 monster_skill = autocvar_g_td_monsters_skill_start;
43                 
44         wave_end(TRUE);
45 }
46
47 void td_generator_die() 
48 {
49         if(autocvar_sv_eventlog)
50                 GameLogEcho(":gendestroyed");
51                 
52         gendestroyed = TRUE;
53         
54         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
55         sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
56         
57         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
58         
59         self.solid                      = SOLID_NOT;
60         self.takedamage         = DAMAGE_NO;
61         self.event_damage   = func_null;
62         self.enemy                      = world;
63         td_gencount                     -= 1;
64         
65         WaypointSprite_Kill(self.sprite);
66 }
67
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) 
69 {
70         if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
71                 return;
72                 
73         if (time > self.pain_finished)
74         {
75                 self.pain_finished = time + 10;
76                 play2all("onslaught/generator_underattack.wav");
77         }
78         
79         if (random() < 0.5)
80                 spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
81         else
82                 spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
83         
84         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
85         
86         self.health -= damage;
87         
88         WaypointSprite_UpdateHealth(self.sprite, self.health);
89                 
90         if(self.health <= 0) 
91                 td_generator_die();
92                 
93         self.SendFlags |= GSF_STATUS;
94 }
95
96 void td_generator_setup()
97 {
98         self.think                      = func_null;
99         self.nextthink          = -1;
100         self.solid                  = SOLID_BBOX;
101         self.takedamage     = DAMAGE_AIM;
102         self.event_damage   = td_generator_damage;
103         self.enemy                  = world;
104         self.movetype       = MOVETYPE_NONE;
105         self.monster_attack = TRUE;
106         self.netname            = "Generator";
107         self.SendFlags          = GSF_SETUP;
108         
109         WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');  
110         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
111         WaypointSprite_UpdateHealth(self.sprite, self.health);
112 }
113
114 void spawnfunc_td_generator() 
115 {
116         if not(g_td) { remove(self); return; }
117         
118         precache_sound("onslaught/generator_underattack.wav");
119         precache_sound("onslaught/ons_hit1.wav");
120         precache_sound("onslaught/ons_hit2.wav");
121         precache_sound("weapons/rocket_impact.wav");
122         
123         gendestroyed = FALSE;
124         
125         if not(self.health)
126                 self.health = autocvar_g_td_generator_health;
127                 
128         self.max_health = self.health;
129         
130         self.classname = "td_generator";
131         self.flags = FL_GENERATOR;
132         td_gencount += 1;
133         
134         setsize(self, GENERATOR_MIN, GENERATOR_MAX);
135         
136         setorigin(self, self.origin + '0 0 20');
137         droptofloor();
138         
139         generator_link(td_generator_setup);
140 }
141
142 entity PickGenerator()
143 {
144         entity generator, head;
145         if(td_gencount == 1)
146                 generator = findflags(world, flags, FL_GENERATOR);
147         else
148         {
149                 RandomSelection_Init();
150                 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
151                 {
152                         RandomSelection_Add(head, 0, string_null, 1, 1);
153                 }
154                 generator = RandomSelection_chosen_ent; 
155         }
156         return generator;
157 }
158
159 void spawn_td_fuel(float fuel_size)
160 {
161         if not(g_td) {remove(self); return; }
162         
163         self.ammo_fuel = fuel_size * monster_skill;
164         StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
165         
166         self.velocity = randomvec() * 175 + '0 0 325';
167 }
168
169 void spawnfunc_td_waypoint() 
170 {
171         if not(g_td) { remove(self); return; }
172         
173         self.classname = "td_waypoint";
174 }
175
176 void spawnfunc_monster_swarm()
177 {
178         if not(g_td) { remove(self); return; }
179         
180         self.flags = SWARM_NORMAL; // marked as a spawnpoint
181         self.classname = "monster_swarm";
182         
183         if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
184         if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
185         
186         WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
187         
188         if(self.target == "")
189                 dprint("Warning: monster_swarm entity without a set target\n");
190 }
191
192 void barricade_touch()
193 {
194         if not(other.flags & FL_MONSTER)
195                 return;
196                 
197         if(time < self.dmg_time)
198                 return;
199                 
200         Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
201         
202         self.dmg_time = time + 1;
203 }
204
205 void barricade_die()
206 {
207         self.takedamage = DAMAGE_NO;
208         self.event_damage = func_null;
209         
210         WaypointSprite_Kill(self.sprite);
211         
212         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
213         sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
214         
215         if(self.realowner)
216                 self.realowner.turret_cnt -= 1;
217                 
218         self.think = SUB_Remove;
219         self.nextthink = time;
220 }
221
222 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
223 {
224         if not(attacker.flags & FL_MONSTER) return;
225         
226         self.health -= damage;
227         
228         WaypointSprite_UpdateHealth(self.sprite, self.health);
229         
230         if(self.health < 1)
231                 barricade_die();
232 }
233
234 void spawn_barricade()
235 {
236         self.health = 2000;
237         self.max_health = self.health;
238         self.dmg_time = time;
239         self.touch = barricade_touch;
240         self.think = func_null;
241         self.nextthink = -1;
242         self.takedamage = DAMAGE_AIM;
243         self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
244         self.solid = SOLID_CORPSE; // hax
245         self.event_damage = barricade_damage;
246         self.netname = "Barricade";
247         
248         WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');       
249         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
250         WaypointSprite_UpdateHealth(self.sprite, self.health);
251         
252         precache_model("models/td/barricade.md3");
253         setmodel(self, "models/td/barricade.md3");
254         
255         droptofloor();
256         
257         self.movetype = MOVETYPE_NONE;
258 }
259
260 float td_checkfuel(entity ent, string tur)
261 {
262         float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
263         
264         if(ent.ammo_fuel < turcost)
265         {
266                 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
267                 return FALSE;
268         }
269         
270         ent.ammo_fuel -= turcost;
271         
272         return TRUE;
273 }       
274
275 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
276 {
277         if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
278         if not(td_checkfuel(spawnedby, turet)) { return; }
279                 
280         entity oldself;
281         
282         oldself = self;
283         self = spawn();
284         
285         setorigin(self, orig);
286         self.spawnflags = TSL_NO_RESPAWN;
287         self.monster_attack = TRUE;
288         self.realowner = own;
289         self.playerid = own.playerid;
290         self.angles_y = spawnedby.v_angle_y;
291         spawnedby.turret_cnt += 1;
292         self.colormap = spawnedby.colormap;
293         self.colormod = '1 1 1';
294         
295         switch(turet)
296         {
297                 case "plasma": spawnfunc_turret_plasma(); break;
298                 case "mlrs": spawnfunc_turret_mlrs(); break;
299                 case "walker": spawnfunc_turret_walker(); break;
300                 case "flac": spawnfunc_turret_flac(); break;
301                 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
302                 case "barricade": spawn_barricade(); break;
303                 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
304         }
305         
306         Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
307                 
308         self = oldself;
309 }
310
311 void buffturret (entity tur, float buff)
312 {
313         tur.turret_buff           += 1;
314         tur.max_health            *= buff;
315         tur.tur_health             = tur.max_health;
316         tur.health                         = tur.max_health;
317         tur.ammo_max              *= buff;
318         tur.ammo_recharge     *= buff;
319     tur.shot_dmg          *= buff;
320     tur.shot_refire       -= buff * 0.2;
321     tur.shot_radius       *= buff;
322     tur.shot_speed        *= buff;
323     tur.shot_spread       *= buff;
324     tur.shot_force        *= buff;
325 }
326
327 void AnnounceSpawn(string anounce)
328 {
329         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
330 }
331
332 entity PickSpawn (float strngth, float type)
333 {
334         entity e;
335         RandomSelection_Init();
336         for(e = world;(e = find(e, classname, "monster_swarm")); )
337         {
338                 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
339                 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
340                 
341                 RandomSelection_Add(e, 0, string_null, 1, 1);
342         }
343
344         return RandomSelection_chosen_ent;
345 }
346
347 void TD_SpawnMonster(string mnster, float strngth, float type)
348 {
349         entity e, mon;
350         
351         e = PickSpawn(strngth, type);
352         
353         if(e == world) // couldn't find anything for our class, so check for normal spawns
354                 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
355                 
356         if(e == world)
357         {
358                 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
359                 return;
360         }
361   
362         mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
363         if(e.target2)
364         {
365                 if(random() > 0.5)
366                         mon.target2 = e.target2;
367                 else
368                         mon.target2 = e.target;
369         }
370         else
371                 mon.target2 = e.target;
372 }
373
374 float Monster_GetStrength(float mnster)
375 {
376         switch(mnster)
377         {
378                 default:
379                 case MONSTER_KNIGHT:
380                 case MONSTER_MARINE:
381                 case MONSTER_ZOMBIE:
382                 case MONSTER_SPIDER:
383                 case MONSTER_TARBABY:
384                 case MONSTER_DOG:
385                 case MONSTER_SCRAG:
386                 case MONSTER_FISH:
387                         return SWARM_WEAK;
388                 case MONSTER_HELLKNIGHT:
389                 case MONSTER_OGRE:
390                 case MONSTER_SHAMBLER:
391                 case MONSTER_MAGE:
392                 case MONSTER_DEMON:
393                         return SWARM_STRONG;
394                 default: return SWARM_NORMAL;
395         }
396 }
397
398 string monster_type2string(float mnster)
399 {
400         switch(mnster)
401         {
402                 case MONSTER_ZOMBIE: return "zombie";
403                 case MONSTER_OGRE: return "ogre";
404                 case MONSTER_DEMON: return "demon";
405                 case MONSTER_SHAMBLER: return "shambler";
406                 case MONSTER_KNIGHT: return "knight";
407                 case MONSTER_MARINE: return "soldier";
408                 case MONSTER_SCRAG: return "scrag";
409                 case MONSTER_DOG: return "dog";
410                 case MONSTER_TARBABY: return "spawn";
411                 case MONSTER_HELLKNIGHT: return "hellknight";
412                 case MONSTER_FISH: return "fish";
413                 case MONSTER_MAGE: return "vore";
414                 case MONSTER_SPIDER: return "spider";
415                 default: return "";
416         }
417 }
418
419 float Monster_GetType(float mnster)
420 {
421         switch(mnster)
422         {
423                 default:
424                 case MONSTER_KNIGHT:
425                 case MONSTER_MARINE:
426                 case MONSTER_ZOMBIE:
427                 case MONSTER_SPIDER:
428                 case MONSTER_TARBABY:
429                 case MONSTER_DOG:
430                 case MONSTER_OGRE:
431                 case MONSTER_SHAMBLER:
432                 case MONSTER_MAGE:
433                 case MONSTER_HELLKNIGHT:
434                 case MONSTER_DEMON:
435                         return SWARM_NORMAL;
436                 case MONSTER_SCRAG:
437                         return SWARM_FLY;
438                 case MONSTER_FISH:
439                         return SWARM_SWIM;
440         }
441 }
442
443 float RandomMonster()
444 {
445         RandomSelection_Init();
446         
447         if(n_demons) RandomSelection_Add(world, MONSTER_DEMON, "", 1, 1);
448         if(n_shalraths) RandomSelection_Add(world, MONSTER_MAGE, "", 1, 1);
449         if(n_soldiers) RandomSelection_Add(world, MONSTER_MARINE, "", 1, 1);
450         if(n_hknights) RandomSelection_Add(world, MONSTER_HELLKNIGHT, "", 1, 1);
451         if(n_zombies) RandomSelection_Add(world, MONSTER_ZOMBIE, "", 1, 1);
452         if(n_spiders) RandomSelection_Add(world, MONSTER_SPIDER, "", 1, 1);
453         if(n_ogres) RandomSelection_Add(world, MONSTER_OGRE, "", 1, 1);
454         if(n_dogs) RandomSelection_Add(world, MONSTER_DOG, "", 1, 1);
455         if(n_knights) RandomSelection_Add(world, MONSTER_KNIGHT, "", 1, 1);
456         if(n_shamblers) RandomSelection_Add(world, MONSTER_SHAMBLER, "", 0.2, 0.2);
457         if(n_tarbabies) RandomSelection_Add(world, MONSTER_TARBABY, "", 0.2, 0.2);
458         if(n_wizards && flyspawns_count) RandomSelection_Add(world, MONSTER_SCRAG, "", 1, 1);
459         if(n_fish && waterspawns_count) RandomSelection_Add(world, MONSTER_FISH, "", 0.2, 0.2);
460         
461         return RandomSelection_chosen_float;
462 }
463
464 void combat_phase()
465 {
466         float mstrength, montype, whichmon;
467         
468         current_phase = PHASE_COMBAT;
469         
470         if(monster_count <= 0)
471         {
472                 wave_end(FALSE);
473                 return;
474         }
475         
476         self.think = combat_phase;
477         
478         whichmon = RandomMonster();
479         
480         mstrength = Monster_GetStrength(whichmon);
481         montype = Monster_GetType(whichmon);
482         
483         if(current_monsters <= max_current && whichmon)
484         {
485                 TD_SpawnMonster(monster_type2string(whichmon), mstrength, montype);
486                 self.nextthink = time + spawn_delay;
487         }
488         else
489                 self.nextthink = time + 6;
490 }
491
492 void queue_monsters(float maxmonsters)
493 {
494         float mc = 10; // note: shambler + tarbaby = 1
495         
496         if(waterspawns_count > 0)
497                 mc += 1;
498         if(flyspawns_count > 0)
499                 mc += 1;
500                 
501         DistributeEvenly_Init(maxmonsters, mc);
502         n_demons        = DistributeEvenly_Get(1);
503         n_ogres         = DistributeEvenly_Get(1);
504         n_dogs          = DistributeEvenly_Get(1);
505         n_knights   = DistributeEvenly_Get(1);
506         n_shalraths = DistributeEvenly_Get(1);
507         n_soldiers  = DistributeEvenly_Get(1);
508         n_hknights  = DistributeEvenly_Get(1);
509         n_zombies   = DistributeEvenly_Get(1);
510         n_spiders   = DistributeEvenly_Get(1);
511         n_tarbabies = DistributeEvenly_Get(0.7);
512         n_shamblers = DistributeEvenly_Get(0.3);
513         if(flyspawns_count > 0)
514                 n_wizards = DistributeEvenly_Get(1);
515         if(waterspawns_count > 0)
516                 n_fish = DistributeEvenly_Get(1);
517 }
518
519 void combat_phase_begin()
520 {
521         monster_count = totalmonsters;
522         entity gen;
523         
524         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
525         
526         if(autocvar_sv_eventlog)
527                 GameLogEcho(":combatphase");
528                 
529         self.think = combat_phase;
530         self.nextthink = time + 1;
531         
532         for(gen = world;(gen = findflags(gen, flags, FL_GENERATOR)); )
533                 gen.takedamage = DAMAGE_AIM;
534 }
535
536 float cphase_updates;
537 void combat_phase_announce() // TODO: clean up these fail nextthinks...
538 {
539         cphase_updates += 1;
540         
541         if(cphase_updates == 0)
542                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
543         else if(cphase_updates == 3)
544                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
545         else if(cphase_updates == 4)
546                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
547         else if(cphase_updates == 5)
548                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
549         else if(cphase_updates == 6)
550         {
551                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_BEGIN);
552                 combat_phase_begin();
553         }
554         
555         if(cphase_updates >= 6)
556                 return;
557
558         self.think = combat_phase_announce;
559         self.nextthink = time + 1;
560 }
561
562 void build_phase()
563 {
564         entity head;
565         float n_players = 0, gen_washealed = FALSE, mcount, mskill;
566         
567         current_phase = PHASE_BUILD;
568         
569         for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
570         {
571                 if(head.health < head.max_health)
572                 {
573                         gen_washealed = TRUE;
574                         pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
575                         head.health = head.max_health;
576                         WaypointSprite_UpdateHealth(head.sprite, head.health);
577                         head.SendFlags |= GSF_STATUS;
578                 }
579                 head.takedamage = DAMAGE_NO;
580         }
581         
582         FOR_EACH_PLAYER(head)
583         {
584                 if(head.health < 100) head.health = 100;
585                 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
586                         
587         n_players += 1;
588         }
589         
590         mcount = autocvar_g_td_monster_count_increment * wave_count;
591         mskill = n_players * 0.02;
592                 
593         totalmonsters += mcount;
594         monster_skill += autocvar_g_td_monsters_skill_increment;
595         monster_skill += mskill;
596         
597         if(monster_skill < 1) monster_skill = 1;
598         if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
599         if(wave_count < 1) wave_count = 1;
600         
601         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
602     
603     FOR_EACH_MONSTER(head)
604     {
605                 if(head.health <= 0)
606                         continue;
607                         
608         dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
609                 
610                 WaypointSprite_Kill(head.sprite);
611         remove(head);
612     }
613         
614         monsters_total = totalmonsters;
615         monsters_killed = 0;
616                 
617         queue_monsters(totalmonsters);
618         
619         cphase_updates = -1;
620         
621         if(autocvar_sv_eventlog)
622         GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
623         
624         self.think = combat_phase_announce;
625         self.nextthink = time + build_time - 6;
626 }
627
628 void wave_end(float starting)
629 {
630         if not(starting)
631         {
632                 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
633                 
634                 if(autocvar_sv_eventlog)
635             GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
636         }
637         
638         if(wave_count >= max_waves)
639         {
640                 gensurvived = TRUE;
641                 return;
642         }
643         
644         if not(starting)
645                 wave_count += 1;
646                 
647         self.think = build_phase;
648         self.nextthink = time + 3;
649 }
650
651 void td_ScoreRules()
652 {
653         ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE,             "score",         SFL_SORT_PRIO_PRIMARY);
654         ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS,             "kills",         SFL_LOWER_IS_BETTER);
655         ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS,  "frags",         SFL_LOWER_IS_BETTER);
656         ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS,    "deaths",    SFL_LOWER_IS_BETTER);
657         ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES,  "suicides",  SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
658         ScoreRules_basics_end();
659 }
660
661 void td_SpawnController()
662 {
663         entity oldself = self;
664         self = spawn();
665         self.classname = "td_controller";
666         spawnfunc_td_controller();
667         self = oldself;
668 }
669
670 void td_DelayedInit()
671 {
672         if(find(world, classname, "td_controller") == world)
673         {
674                 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
675                 td_SpawnController();
676         }
677         
678         td_ScoreRules();
679 }
680
681 void td_Initialize()
682 {
683         InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
684 }
685
686 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
687 {
688         if(time < game_starttime || current_phase != PHASE_COMBAT || gameover)
689         {
690                 turret_target = world;
691                 return FALSE; // battle hasn't started
692         }
693
694         if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
695     if(turret_target.flags & FL_PROJECTILE)
696         if(turret_target.owner.flags & FL_MONSTER)
697         return TRUE; // flac support
698                         
699         if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
700                 return TRUE;
701         if not(turret_target.flags & FL_MONSTER)
702                 turret_target = world;
703                 
704         return FALSE;
705 }
706
707 MUTATOR_HOOKFUNCTION(td_PlayerThink)
708 {
709         self.stat_current_wave = wave_count;
710         self.stat_totalwaves = max_waves;
711         
712         return FALSE;
713 }
714
715 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
716 {
717         self.bot_attack = FALSE;
718         
719         return FALSE;
720 }
721
722 MUTATOR_HOOKFUNCTION(td_PlayerDies)
723 {
724         if(frag_attacker.flags & FL_MONSTER)
725                 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
726                 
727         if(frag_target == frag_attacker)
728                 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
729
730         return FALSE;
731 }
732
733 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
734 {
735         frag_score = 0;
736                 
737         return TRUE; // no frags counted in td
738 }
739
740 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
741 {
742         if(frag_attacker.realowner == frag_target)
743                 frag_damage = 0;
744                 
745         if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
746                 frag_damage = 0;
747                 
748         if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
749                 frag_damage = 0;
750                 
751         if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
752                 frag_damage = 0;
753                 
754         if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
755         {
756                 frag_attacker.typehitsound += 1;
757                 frag_damage = 0;
758         }
759                 
760         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
761                 frag_damage = 0;
762                 
763         if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
764                 frag_damage = 0;
765                 
766         return TRUE;
767 }
768
769 MUTATOR_HOOKFUNCTION(td_TurretDies)
770 {
771         if(self.realowner)
772                 self.realowner.turret_cnt -= 1;
773                         
774         return FALSE;
775 }
776
777 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
778 {
779         // No minibosses in tower defense
780         return TRUE;
781 }
782
783 MUTATOR_HOOKFUNCTION(td_MonsterMove)
784 {
785         if not(self.enemy) // don't change targets while attacking
786         if((vlen(monster_target.origin - self.origin) <= 100 && monster_target.classname == "td_waypoint") || (vlen(monster_target.origin - self.origin) <= 200 && (self.flags & FL_FLY) && monster_target.classname == "td_waypoint"))
787         {
788                 if(monster_target.target2)
789                 {
790                         if(random() > 0.5)
791                                 self.target2 = monster_target.target2;
792                         else
793                                 self.target2 = monster_target.target;
794                 }
795                 else
796                         self.target2 = monster_target.target;
797                                 
798                 monster_target = find(world, targetname, self.target2);
799                 
800                 if(monster_target == world)
801                         monster_target = PickGenerator();
802         }
803         
804         monster_speed_run = (m_speed_run + random() * 4) * monster_skill;
805         monster_speed_walk = (m_speed_walk + random() * 4) * monster_skill;
806         
807         return FALSE;
808 }
809
810 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
811 {
812         if(self.realowner == world) // nothing spawned it, so kill it
813         {
814                 WaypointSprite_Kill(self.sprite);
815                 remove(self.weaponentity);
816                 remove(self);
817                 return TRUE;
818         }
819         
820         current_monsters += 1;
821         
822         self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
823         
824         self.drop_size = bound(5, self.health * 0.05, autocvar_g_pickup_fuel_max);
825         
826         self.target_range = 600;
827         
828         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
829         
830         switch(self.monsterid)
831         {
832                 case MONSTER_ZOMBIE: n_zombies -= 1; break;
833                 case MONSTER_OGRE: n_ogres -= 1; break;
834                 case MONSTER_DEMON: n_demons -= 1; break;
835                 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
836                 case MONSTER_KNIGHT: n_knights -= 1; break;
837                 case MONSTER_MARINE: n_soldiers -= 1; break;
838                 case MONSTER_SCRAG: n_wizards -= 1; break;
839                 case MONSTER_DOG: n_dogs -= 1; break;
840                 case MONSTER_TARBABY: n_tarbabies -= 1; break;
841                 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
842                 case MONSTER_FISH: n_fish -= 1; break;
843                 case MONSTER_MAGE: n_shalraths -= 1; break;
844                 case MONSTER_SPIDER: n_spiders -= 1; break;
845         }
846         
847         return TRUE;
848 }
849
850 MUTATOR_HOOKFUNCTION(td_MonsterDies)
851 {
852         entity oldself;
853         vector backuporigin;
854
855         monster_count -= 1;
856         current_monsters -= 1;
857         monsters_killed += 1;
858         
859         if(IS_PLAYER(frag_attacker))
860         {
861                 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
862                 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
863         }
864         else if(IS_PLAYER(frag_attacker.realowner))
865         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
866         {
867                 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
868                 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
869         }
870
871         backuporigin = self.origin;
872         oldself = self;
873         self = spawn();
874         
875         self.gravity = 1;
876         setorigin(self, backuporigin + '0 0 5');
877         spawn_td_fuel(oldself.drop_size);
878         self.touch = M_Item_Touch;
879         if(self == world)
880         {
881                 self = oldself;
882                 return FALSE;
883         }
884         SUB_SetFade(self, time + 5, 1);
885         
886         self = oldself;
887
888         return FALSE;
889 }
890
891 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
892 {
893         float n_players = 0;
894         entity player;
895         local entity e;
896         
897         FOR_EACH_PLAYER(player) { ++n_players; }
898         
899         if(n_players < 1) // no players online, so do nothing
900         {
901                 self.enemy = world;
902                 return TRUE;
903         }
904         
905         for(e = world;(e = findflags(e, monster_attack, TRUE)); ) 
906         {
907                 if(ignore_turrets)
908                 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
909                         continue;
910                 
911                 if(monster_isvalidtarget(e, self))
912                 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && !(e.flags & FL_GENERATOR)) || (vlen(trace_endpos - self.origin) < 500 && e.flags & FL_GENERATOR))
913                 {
914                         self.enemy = e;
915                 }
916         }
917         
918         return TRUE;
919 }
920
921 MUTATOR_HOOKFUNCTION(td_SetStartItems)
922 {
923         start_ammo_fuel = 150; // to be nice...
924         
925         return FALSE;
926 }
927
928 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
929 {
930         if(self.realowner == world)
931                 return TRUE; // wasn't spawned by a player
932                 
933         self.bot_attack = FALSE;
934         buffturret(self, 0.5);
935         
936         return FALSE;
937 }
938
939 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
940 {
941         // you shall not spawn!
942         return TRUE;
943 }
944
945 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
946 {
947         if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
948         
949         makevectors(self.v_angle);
950         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
951         
952         if(cmd_name == "turretspawn")
953         {
954                 if(argv(1) == "list")
955                 {
956                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
957                         return TRUE;
958                 }
959                 if(!IS_PLAYER(self) || self.health <= 0)
960                 { 
961                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
962                         return TRUE;
963                 }
964                 if(max_turrets <= 0)
965                 {
966                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
967                         return TRUE;
968                 }
969                 if(self.turret_cnt >= max_turrets)
970                 {
971                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
972                         return TRUE;
973                 }
974                 
975                 spawnturret(self, self, argv(1), trace_endpos);
976                 
977                 return TRUE;
978         }
979         if(cmd_name == "repairturret")
980         {
981                 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
982                 {
983                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
984                         return TRUE;
985                 }
986                 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)   
987                 {
988                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
989                         return TRUE;
990                 }
991                 if(trace_ent.health >= trace_ent.max_health)
992                 {
993                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
994                         return TRUE;
995                 }
996                 
997                 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
998                 trace_ent.SendFlags |= TNSF_STATUS;
999                 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
1000                 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1001                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
1002                 
1003                 return TRUE;
1004         }
1005         if(cmd_name == "buffturret")
1006         {
1007                 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1008                 {
1009                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
1010                         return TRUE;
1011                 }
1012                 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)  
1013                 {
1014                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1015                         return TRUE;
1016                 }
1017                 if(trace_ent.turret_buff >= 5)
1018                 {
1019                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1020                         return TRUE;
1021                 }
1022                 
1023                 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1024                 trace_ent.SendFlags |= TNSF_STATUS;
1025                 buffturret(trace_ent, 1.2);
1026                 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1027                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1028                 
1029                 return TRUE;
1030         }
1031         if(cmd_name == "turretremove")
1032         {
1033                 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1034                 {
1035                         self.turret_cnt -= 1;
1036                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1037                         WaypointSprite_Kill(trace_ent.sprite);
1038                         remove(trace_ent.tur_head);
1039                         remove(trace_ent);
1040                         return TRUE;
1041                 }
1042                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1043                 return TRUE;
1044         }
1045         
1046         return FALSE;
1047 }
1048
1049 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1050 {
1051         entity t;
1052         
1053         self.turret_cnt = 0;
1054         
1055         for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1056         if(t.playerid == self.playerid)
1057         {
1058                 t.realowner = self;
1059                 self.turret_cnt += 1;
1060         }
1061
1062         return FALSE;
1063 }
1064
1065 MUTATOR_DEFINITION(gamemode_td)
1066 {
1067         MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1068         MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1069         MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1070         MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1071         MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1072         MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1073         MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1074         MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1075         MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1076         MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1077         MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1078         MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1079         MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1080         MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1081         MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1082         MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1083         MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1084         
1085         MUTATOR_ONADD
1086         {
1087                 if(time > 1) // game loads at time 1
1088                         error("This is a game type and it cannot be added at runtime.");        
1089                 cvar_settemp("g_monsters", "1");
1090                 cvar_settemp("g_turrets", "1");
1091                 td_Initialize();
1092         }
1093         
1094         MUTATOR_ONROLLBACK_OR_REMOVE
1095         {
1096                 // we actually cannot roll back td_Initialize here
1097                 // BUT: we don't need to! If this gets called, adding always
1098                 // succeeds.
1099         }
1100
1101         MUTATOR_ONREMOVE
1102         {
1103                 error("This is a game type and it cannot be removed at runtime.");
1104                 return -1;
1105         }
1106
1107         return FALSE;
1108 }