4 void spawnfunc_td_controller()
6 if not(g_td) { remove(self); return; }
8 if(autocvar_g_td_force_settings)
10 // TODO: find a better way to do this?
13 self.monstercount = 0;
21 self.ignoreturrets = 0;
24 self.netname = "Tower Defense controller entity";
25 self.classname = "td_controller";
29 td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30 max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31 totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32 wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33 max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34 build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35 m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36 m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37 spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38 max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39 ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
41 if(autocvar_g_td_monsters_skill_start)
42 monster_skill = autocvar_g_td_monsters_skill_start;
47 void td_generator_die()
49 if(autocvar_sv_eventlog)
50 GameLogEcho(":gendestroyed");
54 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
55 sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
57 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
59 self.solid = SOLID_NOT;
60 self.takedamage = DAMAGE_NO;
61 self.event_damage = func_null;
65 WaypointSprite_Kill(self.sprite);
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
70 if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
73 if (time > self.pain_finished)
75 self.pain_finished = time + 10;
76 play2all("onslaught/generator_underattack.wav");
80 spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
82 spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
84 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
86 self.health -= damage;
88 WaypointSprite_UpdateHealth(self.sprite, self.health);
93 self.SendFlags |= GSF_STATUS;
96 void td_generator_setup()
98 self.think = func_null;
100 self.solid = SOLID_BBOX;
101 self.takedamage = DAMAGE_AIM;
102 self.event_damage = td_generator_damage;
104 self.movetype = MOVETYPE_NONE;
105 self.monster_attack = TRUE;
106 self.netname = "Generator";
107 self.SendFlags = GSF_SETUP;
109 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
110 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
111 WaypointSprite_UpdateHealth(self.sprite, self.health);
114 void spawnfunc_td_generator()
116 if not(g_td) { remove(self); return; }
118 precache_sound("onslaught/generator_underattack.wav");
119 precache_sound("onslaught/ons_hit1.wav");
120 precache_sound("onslaught/ons_hit2.wav");
121 precache_sound("weapons/rocket_impact.wav");
123 gendestroyed = FALSE;
126 self.health = autocvar_g_td_generator_health;
128 self.max_health = self.health;
130 self.classname = "td_generator";
131 self.flags = FL_GENERATOR;
134 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
136 setorigin(self, self.origin + '0 0 20');
139 generator_link(td_generator_setup);
142 entity PickGenerator()
144 entity generator, head;
146 generator = findflags(world, flags, FL_GENERATOR);
149 RandomSelection_Init();
150 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
152 RandomSelection_Add(head, 0, string_null, 1, 1);
154 generator = RandomSelection_chosen_ent;
159 void spawn_td_fuel(float fuel_size)
161 if not(g_td) {remove(self); return; }
163 self.ammo_fuel = fuel_size * monster_skill;
164 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
166 self.velocity = randomvec() * 175 + '0 0 325';
169 void spawnfunc_td_waypoint()
171 if not(g_td) { remove(self); return; }
173 self.classname = "td_waypoint";
176 void spawnfunc_monster_swarm()
178 if not(g_td) { remove(self); return; }
180 self.flags = SWARM_NORMAL; // marked as a spawnpoint
181 self.classname = "monster_swarm";
183 if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
184 if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
186 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
188 if(self.target == "")
189 dprint("Warning: monster_swarm entity without a set target\n");
192 void barricade_touch()
194 if not(other.flags & FL_MONSTER)
197 if(time < self.dmg_time)
200 Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
202 self.dmg_time = time + 1;
207 self.takedamage = DAMAGE_NO;
208 self.event_damage = func_null;
210 WaypointSprite_Kill(self.sprite);
212 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
213 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
216 self.realowner.turret_cnt -= 1;
218 self.think = SUB_Remove;
219 self.nextthink = time;
222 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
224 if not(attacker.flags & FL_MONSTER) return;
226 self.health -= damage;
228 WaypointSprite_UpdateHealth(self.sprite, self.health);
234 void spawn_barricade()
237 self.max_health = self.health;
238 self.dmg_time = time;
239 self.touch = barricade_touch;
240 self.think = func_null;
242 self.takedamage = DAMAGE_AIM;
243 self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
244 self.solid = SOLID_CORPSE; // hax
245 self.event_damage = barricade_damage;
246 self.netname = "Barricade";
248 WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');
249 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
250 WaypointSprite_UpdateHealth(self.sprite, self.health);
252 precache_model("models/td/barricade.md3");
253 setmodel(self, "models/td/barricade.md3");
257 self.movetype = MOVETYPE_NONE;
260 float td_checkfuel(entity ent, string tur)
262 float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
264 if(ent.ammo_fuel < turcost)
266 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
270 ent.ammo_fuel -= turcost;
275 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
277 if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
278 if not(td_checkfuel(spawnedby, turet)) { return; }
285 setorigin(self, orig);
286 self.spawnflags = TSL_NO_RESPAWN;
287 self.monster_attack = TRUE;
288 self.realowner = own;
289 self.playerid = own.playerid;
290 self.angles_y = spawnedby.v_angle_y;
291 spawnedby.turret_cnt += 1;
292 self.colormap = spawnedby.colormap;
293 self.colormod = '1 1 1';
297 case "plasma": spawnfunc_turret_plasma(); break;
298 case "mlrs": spawnfunc_turret_mlrs(); break;
299 case "walker": spawnfunc_turret_walker(); break;
300 case "flac": spawnfunc_turret_flac(); break;
301 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
302 case "barricade": spawn_barricade(); break;
303 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
306 Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
311 void buffturret (entity tur, float buff)
313 tur.turret_buff += 1;
314 tur.max_health *= buff;
315 tur.tur_health = tur.max_health;
316 tur.health = tur.max_health;
317 tur.ammo_max *= buff;
318 tur.ammo_recharge *= buff;
319 tur.shot_dmg *= buff;
320 tur.shot_refire -= buff * 0.2;
321 tur.shot_radius *= buff;
322 tur.shot_speed *= buff;
323 tur.shot_spread *= buff;
324 tur.shot_force *= buff;
327 void AnnounceSpawn(string anounce)
329 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
332 entity PickSpawn (float strngth, float type)
335 RandomSelection_Init();
336 for(e = world;(e = find(e, classname, "monster_swarm")); )
338 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
339 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
341 RandomSelection_Add(e, 0, string_null, 1, 1);
344 return RandomSelection_chosen_ent;
347 void TD_SpawnMonster(string mnster, float strngth, float type)
351 e = PickSpawn(strngth, type);
353 if(e == world) // couldn't find anything for our class, so check for normal spawns
354 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
358 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
362 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
366 mon.target2 = e.target2;
368 mon.target2 = e.target;
371 mon.target2 = e.target;
374 float Monster_GetStrength(float mnster)
383 case MONSTER_TARBABY:
388 case MONSTER_HELLKNIGHT:
390 case MONSTER_SHAMBLER:
394 default: return SWARM_NORMAL;
398 string monster_type2string(float mnster)
402 case MONSTER_ZOMBIE: return "zombie";
403 case MONSTER_OGRE: return "ogre";
404 case MONSTER_DEMON: return "demon";
405 case MONSTER_SHAMBLER: return "shambler";
406 case MONSTER_KNIGHT: return "knight";
407 case MONSTER_MARINE: return "soldier";
408 case MONSTER_SCRAG: return "scrag";
409 case MONSTER_DOG: return "dog";
410 case MONSTER_TARBABY: return "spawn";
411 case MONSTER_HELLKNIGHT: return "hellknight";
412 case MONSTER_FISH: return "fish";
413 case MONSTER_MAGE: return "vore";
414 case MONSTER_SPIDER: return "spider";
419 float Monster_GetType(float mnster)
428 case MONSTER_TARBABY:
431 case MONSTER_SHAMBLER:
433 case MONSTER_HELLKNIGHT:
443 float RandomMonster()
445 RandomSelection_Init();
447 if(n_demons) RandomSelection_Add(world, MONSTER_DEMON, "", 1, 1);
448 if(n_shalraths) RandomSelection_Add(world, MONSTER_MAGE, "", 1, 1);
449 if(n_soldiers) RandomSelection_Add(world, MONSTER_MARINE, "", 1, 1);
450 if(n_hknights) RandomSelection_Add(world, MONSTER_HELLKNIGHT, "", 1, 1);
451 if(n_zombies) RandomSelection_Add(world, MONSTER_ZOMBIE, "", 1, 1);
452 if(n_spiders) RandomSelection_Add(world, MONSTER_SPIDER, "", 1, 1);
453 if(n_ogres) RandomSelection_Add(world, MONSTER_OGRE, "", 1, 1);
454 if(n_dogs) RandomSelection_Add(world, MONSTER_DOG, "", 1, 1);
455 if(n_knights) RandomSelection_Add(world, MONSTER_KNIGHT, "", 1, 1);
456 if(n_shamblers) RandomSelection_Add(world, MONSTER_SHAMBLER, "", 0.2, 0.2);
457 if(n_tarbabies) RandomSelection_Add(world, MONSTER_TARBABY, "", 0.2, 0.2);
458 if(n_wizards && flyspawns_count) RandomSelection_Add(world, MONSTER_SCRAG, "", 1, 1);
459 if(n_fish && waterspawns_count) RandomSelection_Add(world, MONSTER_FISH, "", 0.2, 0.2);
461 return RandomSelection_chosen_float;
466 float mstrength, montype, whichmon;
468 current_phase = PHASE_COMBAT;
470 if(monster_count <= 0)
476 self.think = combat_phase;
478 whichmon = RandomMonster();
480 mstrength = Monster_GetStrength(whichmon);
481 montype = Monster_GetType(whichmon);
483 if(current_monsters <= max_current && whichmon)
485 TD_SpawnMonster(monster_type2string(whichmon), mstrength, montype);
486 self.nextthink = time + spawn_delay;
489 self.nextthink = time + 6;
492 void queue_monsters(float maxmonsters)
494 float mc = 10; // note: shambler + tarbaby = 1
496 if(waterspawns_count > 0)
498 if(flyspawns_count > 0)
501 DistributeEvenly_Init(maxmonsters, mc);
502 n_demons = DistributeEvenly_Get(1);
503 n_ogres = DistributeEvenly_Get(1);
504 n_dogs = DistributeEvenly_Get(1);
505 n_knights = DistributeEvenly_Get(1);
506 n_shalraths = DistributeEvenly_Get(1);
507 n_soldiers = DistributeEvenly_Get(1);
508 n_hknights = DistributeEvenly_Get(1);
509 n_zombies = DistributeEvenly_Get(1);
510 n_spiders = DistributeEvenly_Get(1);
511 n_tarbabies = DistributeEvenly_Get(0.7);
512 n_shamblers = DistributeEvenly_Get(0.3);
513 if(flyspawns_count > 0)
514 n_wizards = DistributeEvenly_Get(1);
515 if(waterspawns_count > 0)
516 n_fish = DistributeEvenly_Get(1);
519 void combat_phase_begin()
521 monster_count = totalmonsters;
524 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
526 if(autocvar_sv_eventlog)
527 GameLogEcho(":combatphase");
529 self.think = combat_phase;
530 self.nextthink = time + 1;
532 for(gen = world;(gen = findflags(gen, flags, FL_GENERATOR)); )
533 gen.takedamage = DAMAGE_AIM;
536 float cphase_updates;
537 void combat_phase_announce() // TODO: clean up these fail nextthinks...
541 if(cphase_updates == 0)
542 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
543 else if(cphase_updates == 3)
544 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
545 else if(cphase_updates == 4)
546 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
547 else if(cphase_updates == 5)
548 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
549 else if(cphase_updates == 6)
551 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_BEGIN);
552 combat_phase_begin();
555 if(cphase_updates >= 6)
558 self.think = combat_phase_announce;
559 self.nextthink = time + 1;
565 float n_players = 0, gen_washealed = FALSE, mcount, mskill;
567 current_phase = PHASE_BUILD;
569 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
571 if(head.health < head.max_health)
573 gen_washealed = TRUE;
574 pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
575 head.health = head.max_health;
576 WaypointSprite_UpdateHealth(head.sprite, head.health);
577 head.SendFlags |= GSF_STATUS;
579 head.takedamage = DAMAGE_NO;
582 FOR_EACH_PLAYER(head)
584 if(head.health < 100) head.health = 100;
585 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
590 mcount = autocvar_g_td_monster_count_increment * wave_count;
591 mskill = n_players * 0.02;
593 totalmonsters += mcount;
594 monster_skill += autocvar_g_td_monsters_skill_increment;
595 monster_skill += mskill;
597 if(monster_skill < 1) monster_skill = 1;
598 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
599 if(wave_count < 1) wave_count = 1;
601 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
603 FOR_EACH_MONSTER(head)
608 dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
610 WaypointSprite_Kill(head.sprite);
614 monsters_total = totalmonsters;
617 queue_monsters(totalmonsters);
621 if(autocvar_sv_eventlog)
622 GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
624 self.think = combat_phase_announce;
625 self.nextthink = time + build_time - 6;
628 void wave_end(float starting)
632 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
634 if(autocvar_sv_eventlog)
635 GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
638 if(wave_count >= max_waves)
647 self.think = build_phase;
648 self.nextthink = time + 3;
653 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
654 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
655 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
656 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
657 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
658 ScoreRules_basics_end();
661 void td_SpawnController()
663 entity oldself = self;
665 self.classname = "td_controller";
666 spawnfunc_td_controller();
670 void td_DelayedInit()
672 if(find(world, classname, "td_controller") == world)
674 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
675 td_SpawnController();
683 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
686 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
688 if(time < game_starttime || current_phase != PHASE_COMBAT || gameover)
690 turret_target = world;
691 return FALSE; // battle hasn't started
694 if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
695 if(turret_target.flags & FL_PROJECTILE)
696 if(turret_target.owner.flags & FL_MONSTER)
697 return TRUE; // flac support
699 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
701 if not(turret_target.flags & FL_MONSTER)
702 turret_target = world;
707 MUTATOR_HOOKFUNCTION(td_PlayerThink)
709 self.stat_current_wave = wave_count;
710 self.stat_totalwaves = max_waves;
715 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
717 self.bot_attack = FALSE;
722 MUTATOR_HOOKFUNCTION(td_PlayerDies)
724 if(frag_attacker.flags & FL_MONSTER)
725 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
727 if(frag_target == frag_attacker)
728 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
733 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
737 return TRUE; // no frags counted in td
740 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
742 if(frag_attacker.realowner == frag_target)
745 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
748 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
751 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
754 if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
756 frag_attacker.typehitsound += 1;
760 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
763 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
769 MUTATOR_HOOKFUNCTION(td_TurretDies)
772 self.realowner.turret_cnt -= 1;
777 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
779 // No minibosses in tower defense
783 MUTATOR_HOOKFUNCTION(td_MonsterMove)
785 if not(self.enemy) // don't change targets while attacking
786 if((vlen(monster_target.origin - self.origin) <= 100 && monster_target.classname == "td_waypoint") || (vlen(monster_target.origin - self.origin) <= 200 && (self.flags & FL_FLY) && monster_target.classname == "td_waypoint"))
788 if(monster_target.target2)
791 self.target2 = monster_target.target2;
793 self.target2 = monster_target.target;
796 self.target2 = monster_target.target;
798 monster_target = find(world, targetname, self.target2);
800 if(monster_target == world)
801 monster_target = PickGenerator();
804 monster_speed_run = (m_speed_run + random() * 4) * monster_skill;
805 monster_speed_walk = (m_speed_walk + random() * 4) * monster_skill;
810 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
812 if(self.realowner == world) // nothing spawned it, so kill it
814 WaypointSprite_Kill(self.sprite);
815 remove(self.weaponentity);
820 current_monsters += 1;
822 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
824 self.drop_size = bound(5, self.health * 0.05, autocvar_g_pickup_fuel_max);
826 self.target_range = 600;
828 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
830 switch(self.monsterid)
832 case MONSTER_ZOMBIE: n_zombies -= 1; break;
833 case MONSTER_OGRE: n_ogres -= 1; break;
834 case MONSTER_DEMON: n_demons -= 1; break;
835 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
836 case MONSTER_KNIGHT: n_knights -= 1; break;
837 case MONSTER_MARINE: n_soldiers -= 1; break;
838 case MONSTER_SCRAG: n_wizards -= 1; break;
839 case MONSTER_DOG: n_dogs -= 1; break;
840 case MONSTER_TARBABY: n_tarbabies -= 1; break;
841 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
842 case MONSTER_FISH: n_fish -= 1; break;
843 case MONSTER_MAGE: n_shalraths -= 1; break;
844 case MONSTER_SPIDER: n_spiders -= 1; break;
850 MUTATOR_HOOKFUNCTION(td_MonsterDies)
856 current_monsters -= 1;
857 monsters_killed += 1;
859 if(IS_PLAYER(frag_attacker))
861 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
862 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
864 else if(IS_PLAYER(frag_attacker.realowner))
865 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
867 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
868 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
871 backuporigin = self.origin;
876 setorigin(self, backuporigin + '0 0 5');
877 spawn_td_fuel(oldself.drop_size);
878 self.touch = M_Item_Touch;
884 SUB_SetFade(self, time + 5, 1);
891 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
897 FOR_EACH_PLAYER(player) { ++n_players; }
899 if(n_players < 1) // no players online, so do nothing
905 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
908 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
911 if(monster_isvalidtarget(e, self))
912 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && !(e.flags & FL_GENERATOR)) || (vlen(trace_endpos - self.origin) < 500 && e.flags & FL_GENERATOR))
921 MUTATOR_HOOKFUNCTION(td_SetStartItems)
923 start_ammo_fuel = 150; // to be nice...
928 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
930 if(self.realowner == world)
931 return TRUE; // wasn't spawned by a player
933 self.bot_attack = FALSE;
934 buffturret(self, 0.5);
939 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
941 // you shall not spawn!
945 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
947 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
949 makevectors(self.v_angle);
950 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
952 if(cmd_name == "turretspawn")
954 if(argv(1) == "list")
956 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
959 if(!IS_PLAYER(self) || self.health <= 0)
961 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
966 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
969 if(self.turret_cnt >= max_turrets)
971 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
975 spawnturret(self, self, argv(1), trace_endpos);
979 if(cmd_name == "repairturret")
981 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
983 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
986 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)
988 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
991 if(trace_ent.health >= trace_ent.max_health)
993 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
997 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
998 trace_ent.SendFlags |= TNSF_STATUS;
999 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
1000 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1001 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
1005 if(cmd_name == "buffturret")
1007 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1009 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
1012 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
1014 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1017 if(trace_ent.turret_buff >= 5)
1019 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1023 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1024 trace_ent.SendFlags |= TNSF_STATUS;
1025 buffturret(trace_ent, 1.2);
1026 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1027 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1031 if(cmd_name == "turretremove")
1033 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1035 self.turret_cnt -= 1;
1036 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1037 WaypointSprite_Kill(trace_ent.sprite);
1038 remove(trace_ent.tur_head);
1042 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1049 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1053 self.turret_cnt = 0;
1055 for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1056 if(t.playerid == self.playerid)
1059 self.turret_cnt += 1;
1065 MUTATOR_DEFINITION(gamemode_td)
1067 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1068 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1069 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1070 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1071 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1072 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1073 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1074 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1075 MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1076 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1077 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1078 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1079 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1080 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1081 MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1082 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1083 MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1087 if(time > 1) // game loads at time 1
1088 error("This is a game type and it cannot be added at runtime.");
1089 cvar_settemp("g_monsters", "1");
1090 cvar_settemp("g_turrets", "1");
1094 MUTATOR_ONROLLBACK_OR_REMOVE
1096 // we actually cannot roll back td_Initialize here
1097 // BUT: we don't need to! If this gets called, adding always
1103 error("This is a game type and it cannot be removed at runtime.");