3 #include <common/mutators/base.qh>
4 #include <common/mapinfo.qh>
5 #include <common/weapons/_all.qh>
6 #include <common/stats.qh>
8 STATIC_INIT_LATE(Gametype) {
9 Gametype g = MapInfo_CurrentGametype();
11 for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) {
13 FOREACH(Mutators, it.m_name == s, { Mutator_Add(it); break; });