5 #include "../gamemode.qh"
7 void ctf_RespawnFlag(entity flag);
9 // score rule declarations
10 const int ST_CTF_CAPS = 1;
13 ATTRIB(Flag, m_mins, vector, (PL_MIN_CONST + '0 0 -13') * 1.4); // scaling be damned
14 ATTRIB(Flag, m_maxs, vector, (PL_MAX_CONST + '0 0 -13') * 1.4);
16 Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
17 void ctf_FlagTouch(entity this, entity toucher) { ITEM_HANDLE(Pickup, CTF_FLAG, this, toucher); }
19 // flag constants // for most of these, there is just one question to be asked: WHYYYYY?
21 const float FLAG_SCALE = 0.6;
23 const float FLAG_THINKRATE = 0.2;
24 const float FLAG_TOUCHRATE = 0.5;
25 const float WPFE_THINKRATE = 0.5;
27 const vector FLAG_DROP_OFFSET = ('0 0 32');
28 const vector FLAG_CARRY_OFFSET = ('-16 0 8');
29 #define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
30 const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
31 const vector FLAG_FLOAT_OFFSET = ('0 0 32');
32 const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
34 const vector VEHICLE_FLAG_OFFSET = ('0 0 96');
35 const float VEHICLE_FLAG_SCALE = 1.0;
38 #define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
39 #define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color)
40 #define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
43 #define snd_flag_taken noise
44 #define snd_flag_returned noise1
45 #define snd_flag_capture noise2
46 #define snd_flag_respawn noise3
47 .string snd_flag_dropped;
48 .string snd_flag_touch;
49 .string snd_flag_pass;
54 .float score_drop; // note: negated
57 .float score_team_capture; // shouldn't be too high
64 // list of flags on the map
65 entity ctf_worldflaglist;
66 .entity ctf_worldflagnext;
67 .entity ctf_staleflagnext;
72 .entity wps_flagcarrier;
73 .entity wps_flagdropped;
74 .entity wps_flagreturn;
75 .entity wps_enemyflagcarrier;
76 .float wps_helpme_time;
77 bool wpforenemy_announced;
78 float wpforenemy_nextthink;
81 const int FLAG_BASE = 1;
82 const int FLAG_DROPPED = 2;
83 const int FLAG_CARRY = 3;
84 const int FLAG_PASSING = 4;
86 const int DROP_NORMAL = 1;
87 const int DROP_THROW = 2;
88 const int DROP_PASS = 3;
89 const int DROP_RESET = 4;
91 const int PICKUP_BASE = 1;
92 const int PICKUP_DROPPED = 2;
94 const int CAPTURE_NORMAL = 1;
95 const int CAPTURE_DROPPED = 2;
97 const int RETURN_TIMEOUT = 1;
98 const int RETURN_DROPPED = 2;
99 const int RETURN_DAMAGE = 3;
100 const int RETURN_SPEEDRUN = 4;
101 const int RETURN_NEEDKILL = 5;
103 bool ctf_Stalemate_Customize(entity this, entity client);
105 void ctf_Handle_Throw(entity player, entity receiver, float droptype);
108 #define ctf_spawnorigin dropped_origin
109 bool ctf_stalemate; // indicates that a stalemate is active
110 float ctf_captimerecord; // record time for capturing the flag
111 .float ctf_pickuptime;
113 .int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
114 .entity ctf_dropper; // don't allow spam of dropping the flag
115 .int max_flag_health;
116 .float next_take_time;
117 .bool ctf_flagdamaged_byworld;
120 // passing/throwing properties
121 .float pass_distance;
124 .float throw_antispam;
125 .float throw_prevtime;
128 // CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
129 .bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
130 float ctf_captureshield_min_negscore; // punish at -20 points
131 float ctf_captureshield_max_ratio; // punish at most 30% of each team
132 float ctf_captureshield_force; // push force of the shield
135 bool ctf_oneflag; // indicates whether or not a neutral flag has been found
138 const int HAVOCBOT_CTF_ROLE_NONE = 0;
139 const int HAVOCBOT_CTF_ROLE_DEFENSE = 2;
140 const int HAVOCBOT_CTF_ROLE_MIDDLE = 4;
141 const int HAVOCBOT_CTF_ROLE_OFFENSE = 8;
142 const int HAVOCBOT_CTF_ROLE_CARRIER = 16;
143 const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
144 const int HAVOCBOT_CTF_ROLE_ESCORT = 64;
146 .bool havocbot_cantfindflag;
148 vector havocbot_ctf_middlepoint;
149 float havocbot_ctf_middlepoint_radius;
151 void havocbot_role_ctf_setrole(entity bot, int role);
154 #define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
155 #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
157 // networked flag statuses
158 .int ctf_flagstatus = _STAT(CTF_FLAGSTATUS);
161 const int CTF_RED_FLAG_TAKEN = 1;
162 const int CTF_RED_FLAG_LOST = 2;
163 const int CTF_RED_FLAG_CARRYING = 3;
164 const int CTF_BLUE_FLAG_TAKEN = 4;
165 const int CTF_BLUE_FLAG_LOST = 8;
166 const int CTF_BLUE_FLAG_CARRYING = 12;
167 const int CTF_YELLOW_FLAG_TAKEN = 16;
168 const int CTF_YELLOW_FLAG_LOST = 32;
169 const int CTF_YELLOW_FLAG_CARRYING = 48;
170 const int CTF_PINK_FLAG_TAKEN = 64;
171 const int CTF_PINK_FLAG_LOST = 128;
172 const int CTF_PINK_FLAG_CARRYING = 192;
173 const int CTF_NEUTRAL_FLAG_TAKEN = 256;
174 const int CTF_NEUTRAL_FLAG_LOST = 512;
175 const int CTF_NEUTRAL_FLAG_CARRYING = 768;
176 const int CTF_FLAG_NEUTRAL = 2048;
177 const int CTF_SHIELDED = 4096;
178 const int CTF_STALEMATE = 8192;