1 #include "gamemode_deathmatch.qh"
2 #ifndef GAMEMODE_DEATHMATCH_H
3 #define GAMEMODE_DEATHMATCH_H
5 REGISTER_MUTATOR(dm, false)
9 if (time > 1) // game loads at time 1
10 error("This is a game type and it cannot be added at runtime.");
13 MUTATOR_ONROLLBACK_OR_REMOVE
15 // we actually cannot roll back dm_Initialize here
16 // BUT: we don't need to! If this gets called, adding always
22 error("This is a game type and it cannot be removed at runtime.");
32 MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining)
34 // announce remaining frags