1 #include "gamemode_freezetag.qh"
3 float autocvar_g_freezetag_frozen_maxtime;
4 float autocvar_g_freezetag_revive_clearspeed;
5 float autocvar_g_freezetag_round_timelimit;
6 int autocvar_g_freezetag_teams;
7 int autocvar_g_freezetag_teams_override;
8 float autocvar_g_freezetag_warmup;
10 void freezetag_ScoreRules(int teams)
12 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
13 ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
14 ScoreRules_basics_end();
17 void freezetag_count_alive_players()
19 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
20 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
23 case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
24 case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
25 case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
26 case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
29 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
30 it.redalive_stat = redalive;
31 it.bluealive_stat = bluealive;
32 it.yellowalive_stat = yellowalive;
33 it.pinkalive_stat = pinkalive;
36 eliminatedPlayers.SendFlags |= 1;
38 #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
39 #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
41 float freezetag_CheckTeams()
43 static float prev_missing_teams_mask;
44 if(FREEZETAG_ALIVE_TEAMS_OK())
46 if(prev_missing_teams_mask > 0)
47 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
48 prev_missing_teams_mask = -1;
51 if(total_players == 0)
53 if(prev_missing_teams_mask > 0)
54 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
55 prev_missing_teams_mask = -1;
58 int missing_teams_mask = 0;
59 if(freezetag_teams & BIT(0))
60 missing_teams_mask += (!redalive) * 1;
61 if(freezetag_teams & BIT(1))
62 missing_teams_mask += (!bluealive) * 2;
63 if(freezetag_teams & BIT(2))
64 missing_teams_mask += (!yellowalive) * 4;
65 if(freezetag_teams & BIT(3))
66 missing_teams_mask += (!pinkalive) * 8;
67 if(prev_missing_teams_mask != missing_teams_mask)
69 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
70 prev_missing_teams_mask = missing_teams_mask;
75 float freezetag_getWinnerTeam()
77 float winner_team = 0;
79 winner_team = NUM_TEAM_1;
82 if(winner_team) return 0;
83 winner_team = NUM_TEAM_2;
87 if(winner_team) return 0;
88 winner_team = NUM_TEAM_3;
92 if(winner_team) return 0;
93 winner_team = NUM_TEAM_4;
97 return -1; // no player left
100 void nades_Clear(entity);
101 void nades_GiveBonus(entity player, float score);
103 float freezetag_CheckWinner()
105 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
107 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
108 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
109 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
110 it.freezetag_frozen_timeout = 0;
113 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
117 if(FREEZETAG_ALIVE_TEAMS() > 1)
120 int winner_team = freezetag_getWinnerTeam();
123 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
124 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
125 TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
127 else if(winner_team == -1)
129 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
130 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
133 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
134 it.freezetag_frozen_timeout = 0;
137 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
141 entity freezetag_LastPlayerForTeam(entity this)
143 entity last_pl = NULL;
144 FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
146 if(!STAT(FROZEN, it))
147 if(SAME_TEAM(it, this))
156 void freezetag_LastPlayerForTeam_Notify(entity this)
158 if(round_handler_IsActive())
159 if(round_handler_IsRoundStarted())
161 entity pl = freezetag_LastPlayerForTeam(this);
163 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
167 void freezetag_Add_Score(entity targ, entity attacker)
171 // you froze your own dumb targ
172 // counted as "suicide" already
173 PlayerScore_Add(targ, SP_SCORE, -1);
175 else if(IS_PLAYER(attacker))
177 // got frozen by an enemy
178 // counted as "kill" and "death" already
179 PlayerScore_Add(targ, SP_SCORE, -1);
180 PlayerScore_Add(attacker, SP_SCORE, +1);
182 // else nothing - got frozen by the game type rules themselves
185 void freezetag_Freeze(entity targ, entity attacker)
187 if(STAT(FROZEN, targ))
190 if(autocvar_g_freezetag_frozen_maxtime > 0)
191 targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
193 Freeze(targ, 0, 1, true);
195 freezetag_count_alive_players();
197 freezetag_Add_Score(targ, attacker);
200 void freezetag_Unfreeze(entity this)
202 this.freezetag_frozen_time = 0;
203 this.freezetag_frozen_timeout = 0;
208 float freezetag_isEliminated(entity e)
210 if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
220 void(entity this) havocbot_role_ft_freeing;
221 void(entity this) havocbot_role_ft_offense;
223 void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
225 FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
226 if (STAT(FROZEN, it) == 1)
228 if(vdist(it.origin - org, >, sradius))
230 navigation_routerating(this, it, ratingscale, 2000);
234 // If teamate is not frozen still seek them out as fight better
236 navigation_routerating(this, it, ratingscale/3, 2000);
241 void havocbot_role_ft_offense(entity this)
246 if (!this.havocbot_role_timeout)
247 this.havocbot_role_timeout = time + random() * 10 + 20;
249 // Count how many players on team are unfrozen.
251 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
253 // If only one left on team or if role has timed out then start trying to free players.
254 if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
256 LOG_TRACE("changing role to freeing");
257 this.havocbot_role = havocbot_role_ft_freeing;
258 this.havocbot_role_timeout = 0;
262 if (time > this.bot_strategytime)
264 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
266 navigation_goalrating_start(this);
267 havocbot_goalrating_items(this, 10000, this.origin, 10000);
268 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
269 havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
270 //havocbot_goalrating_waypoints(1, this.origin, 1000);
271 navigation_goalrating_end(this);
275 void havocbot_role_ft_freeing(entity this)
280 if (!this.havocbot_role_timeout)
281 this.havocbot_role_timeout = time + random() * 10 + 20;
283 if (time > this.havocbot_role_timeout)
285 LOG_TRACE("changing role to offense");
286 this.havocbot_role = havocbot_role_ft_offense;
287 this.havocbot_role_timeout = 0;
291 if (time > this.bot_strategytime)
293 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
295 navigation_goalrating_start(this);
296 havocbot_goalrating_items(this, 8000, this.origin, 10000);
297 havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
298 havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
299 //havocbot_goalrating_waypoints(1, this.origin, 1000);
300 navigation_goalrating_end(this);
309 void ft_RemovePlayer(entity this)
311 this.health = 0; // neccessary to update correctly alive stats
312 if(!STAT(FROZEN, this))
313 freezetag_LastPlayerForTeam_Notify(this);
314 freezetag_Unfreeze(this);
315 freezetag_count_alive_players();
318 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
320 entity player = M_ARGV(0, entity);
322 ft_RemovePlayer(player);
326 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
328 entity player = M_ARGV(0, entity);
330 ft_RemovePlayer(player);
333 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
335 entity frag_attacker = M_ARGV(1, entity);
336 entity frag_target = M_ARGV(2, entity);
337 float frag_deathtype = M_ARGV(2, float);
339 if(round_handler_IsActive())
340 if(round_handler_CountdownRunning())
342 if(STAT(FROZEN, frag_target))
343 freezetag_Unfreeze(frag_target);
344 freezetag_count_alive_players();
345 return true; // let the player die so that he can respawn whenever he wants
348 // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
349 // you succeed changing team through the menu: you both really die (gibbing) and get frozen
350 if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
351 || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
353 // let the player die, he will be automatically frozen when he respawns
354 if(STAT(FROZEN, frag_target) != 1)
356 freezetag_Add_Score(frag_target, frag_attacker);
357 freezetag_count_alive_players();
358 freezetag_LastPlayerForTeam_Notify(frag_target);
361 freezetag_Unfreeze(frag_target); // remove ice
362 frag_target.health = 0; // Unfreeze resets health
363 frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
367 if(STAT(FROZEN, frag_target))
370 freezetag_Freeze(frag_target, frag_attacker);
371 freezetag_LastPlayerForTeam_Notify(frag_target);
373 if(frag_attacker == frag_target || frag_attacker == NULL)
375 if(IS_PLAYER(frag_target))
376 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
377 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
381 if(IS_PLAYER(frag_target))
382 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
383 if(IS_PLAYER(frag_attacker))
384 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
385 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
391 MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
393 entity player = M_ARGV(0, entity);
395 if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
396 return true; // do nothing, round is starting right now
398 if(player.freezetag_frozen_timeout == -2) // player was dead
400 freezetag_Freeze(player, NULL);
404 freezetag_count_alive_players();
406 if(round_handler_IsActive())
407 if(round_handler_IsRoundStarted())
409 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
410 freezetag_Freeze(player, NULL);
416 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
418 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
420 it.freezetag_frozen_timeout = -1;
421 PutClientInServer(it);
422 it.freezetag_frozen_timeout = 0;
424 freezetag_count_alive_players();
428 MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
430 M_ARGV(2, float) = 0; // no frags counted in Freeze Tag
434 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
439 entity player = M_ARGV(0, entity);
441 if(STAT(FROZEN, player) == 1)
444 player.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
447 if(round_handler_IsActive())
448 if(!round_handler_IsRoundStarted())
455 //if(STAT(FROZEN, player))
456 //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
457 //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
459 if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
463 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
465 FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
466 if(STAT(FROZEN, it) == 0)
468 if(SAME_TEAM(it, player))
469 if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
473 if(STAT(FROZEN, player) == 1)
481 if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
483 player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
484 player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
486 if(player.revive_progress >= 1)
488 freezetag_Unfreeze(player);
489 freezetag_count_alive_players();
493 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
494 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
498 // EVERY team mate nearby gets a point (even if multiple!)
499 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
500 PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1);
501 PlayerScore_Add(it, SP_SCORE, +1);
502 nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
505 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
506 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
507 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
510 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
511 it.revive_progress = player.revive_progress;
515 else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
517 player.revive_progress = bound(0, player.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
518 player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
520 else if(!n && !STAT(FROZEN, player))
522 player.revive_progress = 0; // thawing nobody
528 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
530 start_items &= ~IT_UNLIMITED_AMMO;
531 //start_health = warmup_start_health = cvar("g_lms_start_health");
532 //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
533 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
534 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
535 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
536 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
537 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
538 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
541 MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
543 entity bot = M_ARGV(0, entity);
548 bot.havocbot_role = havocbot_role_ft_freeing;
550 bot.havocbot_role = havocbot_role_ft_offense;
556 MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE)
558 M_ARGV(0, float) = freezetag_teams;
561 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
563 // most weapons arena
564 if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
565 M_ARGV(0, string) = "most";
568 void freezetag_Initialize()
570 freezetag_teams = autocvar_g_freezetag_teams_override;
571 if(freezetag_teams < 2)
572 freezetag_teams = autocvar_g_freezetag_teams;
573 freezetag_teams = bound(2, freezetag_teams, 4);
576 if(freezetag_teams >= 1) teams |= BIT(0);
577 if(freezetag_teams >= 2) teams |= BIT(1);
578 if(freezetag_teams >= 3) teams |= BIT(2);
579 if(freezetag_teams >= 4) teams |= BIT(3);
581 freezetag_teams = teams; // now set it?
582 freezetag_ScoreRules(freezetag_teams);
584 round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
585 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
587 EliminatedPlayers_Init(freezetag_isEliminated);