3 #include "../gamemode.qh"
5 int autocvar_g_freezetag_point_limit;
6 int autocvar_g_freezetag_point_leadlimit;
7 bool autocvar_g_freezetag_team_spawns;
8 void freezetag_Initialize();
10 REGISTER_MUTATOR(ft, false)
15 GameRules_teams(true);
16 GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
17 GameRules_limit_score(autocvar_g_freezetag_point_limit);
18 GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
20 freezetag_Initialize();
25 .float freezetag_frozen_time;
26 .float freezetag_frozen_timeout;
27 const float ICE_MAX_ALPHA = 1;
28 const float ICE_MIN_ALPHA = 0.1;
29 float freezetag_teams;
31 .float reviving; // temp var
33 float autocvar_g_freezetag_revive_extra_size;
34 float autocvar_g_freezetag_revive_speed;
35 bool autocvar_g_freezetag_revive_nade;
36 float autocvar_g_freezetag_revive_nade_health;