3 #include "../gamemode.qh"
7 REGISTER_MUTATOR(ka, false)
12 GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
13 field(SP_KEEPAWAY_PICKUPS, "pickups", 0);
14 field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
15 field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
26 void(entity this) havocbot_role_ka_carrier;
27 void(entity this) havocbot_role_ka_collector;
29 void ka_DropEvent(entity plyr);