1 #ifndef GAMEMODE_KEYHUNT_H
2 #define GAMEMODE_KEYHUNT_H
4 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
5 int autocvar_g_keyhunt_point_leadlimit;
6 bool autocvar_g_keyhunt_team_spawns;
9 REGISTER_MUTATOR(kh, false)
13 if (time > 1) // game loads at time 1
14 error("This is a game type and it cannot be added at runtime.");
18 SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1);
19 if (autocvar_g_keyhunt_team_spawns)
20 have_team_spawns = -1; // request team spawns
23 MUTATOR_ONROLLBACK_OR_REMOVE
25 // we actually cannot roll back kh_Initialize here
26 // BUT: we don't need to! If this gets called, adding always
32 LOG_INFO("This is a game type and it cannot be removed at runtime.");
39 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
41 // ALL OF THESE should be removed in the future, as other code should not have to care
44 float kh_tracking_enabled;
46 float kh_Key_AllOwnedByWhichTeam();
48 typedef void(void) kh_Think_t;
50 void kh_Controller_SetThink(float t, kh_Think_t func);
52 entity kh_worldkeylist;
53 .entity kh_worldkeynext;
58 float autocvar_g_balance_keyhunt_damageforcescale;
59 float autocvar_g_balance_keyhunt_delay_collect;
60 float autocvar_g_balance_keyhunt_delay_return;
61 float autocvar_g_balance_keyhunt_delay_round;
62 float autocvar_g_balance_keyhunt_delay_tracking;
63 float autocvar_g_balance_keyhunt_dropvelocity;
64 float autocvar_g_balance_keyhunt_maxdist;
65 float autocvar_g_balance_keyhunt_protecttime;
67 int autocvar_g_balance_keyhunt_score_capture;
68 int autocvar_g_balance_keyhunt_score_carrierfrag;
69 int autocvar_g_balance_keyhunt_score_collect;
70 int autocvar_g_balance_keyhunt_score_destroyed;
71 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
72 int autocvar_g_balance_keyhunt_score_push;
73 float autocvar_g_balance_keyhunt_throwvelocity;
75 int autocvar_g_keyhunt_teams;
76 int autocvar_g_keyhunt_teams_override;
78 // #define KH_PLAYER_USE_ATTACHMENT
79 // #define KH_PLAYER_USE_CARRIEDMODEL
81 #ifdef KH_PLAYER_USE_ATTACHMENT
82 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
83 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
84 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
85 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
86 const string KH_PLAYER_ATTACHMENT_BONE = "";
88 const float KH_KEY_ZSHIFT = 22;
89 const float KH_KEY_XYDIST = 24;
90 const float KH_KEY_XYSPEED = 45;
92 const float KH_KEY_WP_ZSHIFT = 20;
94 const vector KH_KEY_MIN = '-10 -10 -46';
95 const vector KH_KEY_MAX = '10 10 3';
96 const float KH_KEY_BRIGHTNESS = 2;
98 float kh_no_radar_circles;
101 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
102 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
103 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
104 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
106 .float siren_time; // time delay the siren
107 //.float stuff_time; // time delay to stuffcmd a cvar
109 float kh_keystatus[17];
110 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
111 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
112 //for(i = 0; i < maxplayers; ++i)
113 // kh_keystatus[i] = "0";
115 float kh_Team_ByID(float t)
117 if(t == 0) return NUM_TEAM_1;
118 if(t == 1) return NUM_TEAM_2;
119 if(t == 2) return NUM_TEAM_3;
120 if(t == 3) return NUM_TEAM_4;
124 //entity kh_worldkeylist;
125 .entity kh_worldkeynext;
126 entity kh_controller;
127 //float kh_tracking_enabled;
129 float kh_interferemsg_time, kh_interferemsg_team;
130 .entity kh_next, kh_prev; // linked list
132 .float kh_dropperteam;
133 .entity kh_previous_owner;
134 .float kh_previous_owner_playerid;
135 .float kh_cp_duration;
137 float kh_key_dropped, kh_key_carried;
139 const float ST_KH_CAPS = 1;
140 const float SP_KH_CAPS = 4;
141 const float SP_KH_PUSHES = 5;
142 const float SP_KH_DESTROYS = 6;
143 const float SP_KH_PICKUPS = 7;
144 const float SP_KH_KCKILLS = 8;
145 const float SP_KH_LOSSES = 9;
146 void kh_ScoreRules(float teams)
148 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
149 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
150 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
151 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
152 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
153 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
154 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
155 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
156 ScoreRules_basics_end();
159 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
161 if(!IS_PLAYER(e) || self.team != e.team)
162 if(!kh_tracking_enabled)
168 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
170 if(!kh_tracking_enabled)
174 if(!self.owner.owner)
176 return false; // draw only when key is not owned
179 void kh_update_state()
193 s |= pow(32, key.count) * f;
196 FOR_EACH_CLIENT(player)
204 key.owner.kh_state |= pow(32, key.count) * 31;
206 //print(ftos((nextent(world)).kh_state), "\n");
212 var kh_Think_t kh_Controller_Thinkfunc;
213 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
215 kh_Controller_Thinkfunc = func;
216 kh_controller.cnt = ceil(t);
218 kh_controller.nextthink = time; // force
220 void kh_WaitForPlayers();
221 void kh_Controller_Think() // called a lot
223 if(intermission_running)
226 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
227 else if(self.cnt == 0)
230 kh_Controller_Thinkfunc();
232 self.nextthink = time + 1;
235 // frags f: take from cvar * f
237 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
240 if(intermission_running)
244 UpdateFrags(player, frags_player);
246 if(key && key.owner && frags_owner)
247 UpdateFrags(key.owner, frags_owner);
249 if(!autocvar_sv_eventlog) //output extra info to the console or text file
252 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
255 s = strcat(s, ":", ftos(key.owner.playerid));
259 s = strcat(s, ":", ftos(frags_owner), ":");
262 s = strcat(s, key.netname);
267 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
271 makevectors(e.tag_entity.angles);
272 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
278 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
280 #ifdef KH_PLAYER_USE_ATTACHMENT
282 first = key.owner.kh_next;
285 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
288 setattachment(key.kh_next, key, "");
289 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
290 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
291 key.kh_next.angles = '0 0 0';
294 setorigin(key, KH_PLAYER_ATTACHMENT);
295 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
299 setattachment(key, key.kh_prev, "");
301 setattachment(key.kh_next, key, "");
302 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
303 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
304 key.angles = '0 0 0';
307 setattachment(key, key.owner, "");
308 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
309 key.angles_y -= key.owner.angles.y;
312 key.solid = SOLID_NOT;
313 key.movetype = MOVETYPE_NONE;
314 key.team = key.owner.team;
315 key.nextthink = time;
316 key.damageforcescale = 0;
317 key.takedamage = DAMAGE_NO;
318 key.modelindex = kh_key_carried;
321 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
323 #ifdef KH_PLAYER_USE_ATTACHMENT
325 first = key.owner.kh_next;
330 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
331 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
332 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
338 setattachment(key.kh_next, key.kh_prev, "");
339 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
342 setattachment(key, world, "");
343 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
344 key.angles = key.owner.angles;
346 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
347 setattachment(key, world, "");
348 key.angles_y += key.owner.angles.y;
351 key.solid = SOLID_TRIGGER;
352 key.movetype = MOVETYPE_TOSS;
353 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
354 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
355 key.takedamage = DAMAGE_YES;
357 key.modelindex = kh_key_dropped;
358 key.kh_previous_owner = key.owner;
359 key.kh_previous_owner_playerid = key.owner.playerid;
362 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
365 float ownerteam0, ownerteam;
366 if(key.owner == player)
369 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
375 // remove from linked list
377 key.kh_next.kh_prev = key.kh_prev;
378 key.kh_prev.kh_next = key.kh_next;
382 if(key.owner.kh_next == world)
384 // No longer a key carrier
385 if(!kh_no_radar_circles)
386 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
387 WaypointSprite_DetachCarrier(key.owner);
395 // insert into linked list
396 key.kh_next = player.kh_next;
397 key.kh_prev = player;
398 player.kh_next = key;
400 key.kh_next.kh_prev = key;
403 i = kh_keystatus[key.owner.playerid];
404 if(key.netname == "^1red key")
406 if(key.netname == "^4blue key")
408 if(key.netname == "^3yellow key")
410 if(key.netname == "^6pink key")
412 kh_keystatus[key.owner.playerid] = i;
416 if(key.kh_next == world)
418 // player is now a key carrier
419 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
420 wp.colormod = colormapPaletteColor(player.team - 1, 0);
421 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
422 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
423 if(player.team == NUM_TEAM_1)
424 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
425 else if(player.team == NUM_TEAM_2)
426 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
427 else if(player.team == NUM_TEAM_3)
428 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
429 else if(player.team == NUM_TEAM_4)
430 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
431 if(!kh_no_radar_circles)
432 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
436 // moved that here, also update if there's no player
441 ownerteam = kh_Key_AllOwnedByWhichTeam();
442 if(ownerteam != ownerteam0)
446 kh_interferemsg_time = time + 0.2;
447 kh_interferemsg_team = player.team;
449 // audit all key carrier sprites, update them to RUN HERE
452 if (!k.owner) continue;
453 entity first = WP_Null;
454 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
455 entity third = WP_Null;
456 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
457 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
462 kh_interferemsg_time = 0;
464 // audit all key carrier sprites, update them to RUN HERE
467 if (!k.owner) continue;
468 entity first = WP_Null;
469 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
470 entity third = WP_Null;
471 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
472 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
478 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
482 if(ITEM_DAMAGE_NEEDKILL(deathtype))
484 // touching lava, or hurt trigger
486 // immediately return is bad
487 // maybe start a shorter countdown?
491 if(time > self.pushltime)
492 if(IS_PLAYER(attacker))
493 self.team = attacker.team;
496 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
498 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
500 if(key.kh_dropperteam != player.team)
502 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
503 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
505 key.kh_dropperteam = 0;
506 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
508 kh_Key_AssignTo(key, player); // this also updates .kh_state
511 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
513 if(intermission_running)
516 if(self.owner) // already carried
519 if(ITEM_TOUCH_NEEDKILL())
521 // touching sky, or nodrop
523 // immediately return is bad
524 // maybe start a shorter countdown?
527 if (!IS_PLAYER(other))
529 if(other.deadflag != DEAD_NO)
531 if(other == self.enemy)
532 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
533 return; // you just dropped it!
534 kh_Key_Collect(self, other);
537 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
541 kh_Key_AssignTo(key, world);
542 if(o) // it was attached
543 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
544 else // it was dropped
545 WaypointSprite_DetachCarrier(key);
547 // remove key from key list
548 if (kh_worldkeylist == key)
549 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
555 if (o.kh_worldkeynext == key)
557 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
560 o = o.kh_worldkeynext;
569 void kh_FinishRound() // runs when a team captures the keys
571 // prepare next round
572 kh_interferemsg_time = 0;
575 kh_no_radar_circles = true;
578 kh_no_radar_circles = false;
580 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
581 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
584 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
586 // all key carriers get some points
587 vector firstorigin, lastorigin, midpoint;
591 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
592 DistributeEvenly_Init(score, kh_teams);
593 // twice the score for 3 team games, three times the score for 4 team games!
594 // note: for a win by destroying the key, this should NOT be applied
598 f = DistributeEvenly_Get(1);
599 kh_Scores_Event(key.owner, key, "capture", f, 0);
600 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
601 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
605 string keyowner = "";
607 if(key.owner.kh_next == key)
610 keyowner = strcat(keyowner, ", ");
611 keyowner = key.owner.netname;
615 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
619 firstorigin = '0 0 0';
620 lastorigin = '0 0 0';
625 thisorigin = kh_AttachedOrigin(key);
626 //dprint("Key origin: ", vtos(thisorigin), "\n");
627 midpoint += thisorigin;
630 te_lightning2(world, lastorigin, thisorigin);
631 lastorigin = thisorigin;
633 firstorigin = thisorigin;
638 te_lightning2(world, lastorigin, firstorigin);
640 midpoint = midpoint * (1 / kh_teams);
641 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
643 play2all(SND(KH_CAPTURE));
647 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
649 entity player, key, attacker;
656 if(lostkey.pusher.team != teem)
657 if(IS_PLAYER(lostkey.pusher))
658 attacker = lostkey.pusher;
664 if(lostkey.kh_previous_owner)
665 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
666 // don't actually GIVE him the -nn points, just log
667 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
668 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
669 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
673 float of, fragsleft, i, j, thisteam;
674 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
676 FOR_EACH_PLAYER(player)
677 if(player.team != teem)
681 if(key.owner && key.team != teem)
684 if(lostkey.kh_previous_owner)
685 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
686 // don't actually GIVE him the -nn points, just log
688 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
689 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
691 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
694 if(key.owner && key.team != teem)
696 f = DistributeEvenly_Get(of);
697 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
700 fragsleft = DistributeEvenly_Get(players);
702 // Now distribute these among all other teams...
704 for(i = 0; i < kh_teams; ++i)
706 thisteam = kh_Team_ByID(i);
707 if(thisteam == teem) // bad boy, no cookie - this WILL happen
711 FOR_EACH_PLAYER(player)
712 if(player.team == thisteam)
715 DistributeEvenly_Init(fragsleft, j);
716 fragsleft = DistributeEvenly_Get(j - 1);
717 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
719 FOR_EACH_PLAYER(player)
720 if(player.team == thisteam)
722 f = DistributeEvenly_Get(1);
723 kh_Scores_Event(player, world, "destroyed", f, 0);
730 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
732 play2all(SND(KH_DESTROY));
733 te_tarexplosion(lostkey.origin);
738 void kh_Key_Think() // runs all the time
741 //entity player; // needed by FOR_EACH_PLAYER
743 if(intermission_running)
748 #ifndef KH_PLAYER_USE_ATTACHMENT
749 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
750 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
754 // if in nodrop or time over, end the round
756 if(time > self.pain_finished)
757 kh_LoserTeam(self.team, self);
760 if(kh_Key_AllOwnedByWhichTeam() != -1)
762 if(self.siren_time < time)
764 sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
765 self.siren_time = time + 2.5; // repeat every 2.5 seconds
770 p = self.owner.origin;
772 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
774 kh_WinnerTeam(self.team);
778 if(kh_interferemsg_time && time > kh_interferemsg_time)
780 kh_interferemsg_time = 0;
781 FOR_EACH_PLAYER(head)
783 if(head.team == kh_interferemsg_team)
785 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
787 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
789 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
793 self.nextthink = time + 0.05;
798 kh_Key_AssignTo(self, world);
802 const string STR_ITEM_KH_KEY = "item_kh_key";
803 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
805 entity key = spawn();
807 key.classname = STR_ITEM_KH_KEY;
808 key.touch = kh_Key_Touch;
809 key.think = kh_Key_Think;
810 key.nextthink = time;
811 key.items = IT_KEY1 | IT_KEY2;
813 key.angles = '0 360 0' * random();
814 key.event_damage = kh_Key_Damage;
815 key.takedamage = DAMAGE_YES;
816 key.modelindex = kh_key_dropped;
818 key.kh_dropperteam = 0;
819 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
820 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
821 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
822 key.reset = key_reset;
824 switch(initial_owner.team)
827 key.netname = "^1red key";
830 key.netname = "^4blue key";
833 key.netname = "^3yellow key";
836 key.netname = "^6pink key";
839 key.netname = "NETGIER key";
843 // link into key list
844 key.kh_worldkeynext = kh_worldkeylist;
845 kh_worldkeylist = key;
847 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
849 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
850 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
852 kh_Key_AssignTo(key, initial_owner);
855 // -1 when no team completely owns all keys yet
856 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
870 else if(teem != key.team)
879 void kh_Key_DropOne(entity key)
881 // prevent collecting this one for some time
885 key.kh_droptime = time;
888 kh_Scores_Event(player, key, "dropkey", 0, 0);
889 PlayerScore_Add(player, SP_KH_LOSSES, 1);
890 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
892 kh_Key_AssignTo(key, world);
893 makevectors(player.v_angle);
894 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
896 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
897 key.kh_dropperteam = key.team;
899 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
902 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
910 if(time < player.pushltime)
911 mypusher = player.pusher;
912 while((key = player.kh_next))
914 kh_Scores_Event(player, key, "losekey", 0, 0);
915 PlayerScore_Add(player, SP_KH_LOSSES, 1);
916 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
917 kh_Key_AssignTo(key, world);
918 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
919 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
920 key.pusher = mypusher;
921 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
923 key.kh_dropperteam = player.team;
925 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
929 float kh_CheckPlayers(float num)
933 float t_team = kh_Team_ByID(num);
936 FOR_EACH_PLAYER(tmp_player)
937 if(tmp_player.deadflag == DEAD_NO)
938 if(!tmp_player.BUTTON_CHAT)
939 if(tmp_player.team == t_team)
942 if (!players) { return t_team; }
947 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
948 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
949 void kh_WaitForPlayers() // delay start of the round until enough players are present
951 if(time < game_starttime)
953 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
957 static float prev_missing_teams_mask;
958 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
959 if(KH_READY_TEAMS_OK())
961 if(prev_missing_teams_mask > 0)
962 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
963 prev_missing_teams_mask = -1;
964 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
965 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
969 if(player_count == 0)
971 if(prev_missing_teams_mask > 0)
972 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
973 prev_missing_teams_mask = -1;
977 float missing_teams_mask = (!!p1) + (!!p2) * 2;
978 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
979 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
980 if(prev_missing_teams_mask != missing_teams_mask)
982 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
983 prev_missing_teams_mask = missing_teams_mask;
986 kh_Controller_SetThink(1, kh_WaitForPlayers);
990 void kh_EnableTrackingDevice() // runs after each round
992 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
993 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
995 kh_tracking_enabled = true;
998 void kh_StartRound() // runs at the start of each round
1000 float i, players, teem;
1003 if(time < game_starttime)
1005 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
1009 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
1010 if(!KH_READY_TEAMS_OK())
1012 kh_Controller_SetThink(1, kh_WaitForPlayers);
1016 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
1017 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
1019 for(i = 0; i < kh_teams; ++i)
1021 teem = kh_Team_ByID(i);
1023 entity my_player = world;
1024 FOR_EACH_PLAYER(player)
1025 if(player.deadflag == DEAD_NO)
1026 if(!player.BUTTON_CHAT)
1027 if(player.team == teem)
1030 if(random() * players <= 1)
1033 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
1036 kh_tracking_enabled = false;
1037 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
1038 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
1041 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
1043 if(attacker == targ)
1048 if(attacker.team == targ.team)
1053 for(k = targ.kh_next; k != world; k = k.kh_next)
1055 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
1059 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
1060 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
1061 // the frag gets added later
1068 void kh_Initialize() // sets up th KH environment
1071 kh_teams = autocvar_g_keyhunt_teams_override;
1073 kh_teams = autocvar_g_keyhunt_teams;
1074 kh_teams = bound(2, kh_teams, 4);
1076 // make a KH entity for controlling the game
1077 kh_controller = spawn();
1078 kh_controller.think = kh_Controller_Think;
1079 kh_Controller_SetThink(0, kh_WaitForPlayers);
1081 setmodel(kh_controller, MDL_KH_KEY);
1082 kh_key_dropped = kh_controller.modelindex;
1084 dprint(vtos(kh_controller.mins));
1085 dprint(vtos(kh_controller.maxs));
1088 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1089 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1090 kh_key_carried = kh_controller.modelindex;
1092 kh_key_carried = kh_key_dropped;
1095 kh_controller.model = "";
1096 kh_controller.modelindex = 0;
1098 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1100 kh_ScoreRules(kh_teams);
1105 // to be called before intermission
1107 remove(kh_controller);
1108 kh_controller = world;
1113 void() havocbot_role_kh_carrier;
1114 void() havocbot_role_kh_defense;
1115 void() havocbot_role_kh_offense;
1116 void() havocbot_role_kh_freelancer;
1119 void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1122 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1124 if(head.owner == self)
1126 if(!kh_tracking_enabled)
1128 // if it's carried by our team we know about it
1129 // otherwise we have to see it to know about it
1130 if(!head.owner || head.team != self.team)
1132 traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
1133 if (trace_fraction < 1 && trace_ent != head)
1134 continue; // skip what I can't see
1138 navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1139 else if(head.team == self.team)
1140 navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1142 navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1145 havocbot_goalrating_items(1, self.origin, 10000);
1148 void havocbot_role_kh_carrier()
1150 if(self.deadflag != DEAD_NO)
1153 if (!(self.kh_next))
1155 LOG_TRACE("changing role to freelancer\n");
1156 self.havocbot_role = havocbot_role_kh_freelancer;
1157 self.havocbot_role_timeout = 0;
1161 if (self.bot_strategytime < time)
1163 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1164 navigation_goalrating_start();
1166 if(kh_Key_AllOwnedByWhichTeam() == self.team)
1167 havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
1169 havocbot_goalrating_kh(4, 4, 1); // play defensively
1171 navigation_goalrating_end();
1175 void havocbot_role_kh_defense()
1177 if(self.deadflag != DEAD_NO)
1182 LOG_TRACE("changing role to carrier\n");
1183 self.havocbot_role = havocbot_role_kh_carrier;
1184 self.havocbot_role_timeout = 0;
1188 if (!self.havocbot_role_timeout)
1189 self.havocbot_role_timeout = time + random() * 10 + 20;
1190 if (time > self.havocbot_role_timeout)
1192 LOG_TRACE("changing role to freelancer\n");
1193 self.havocbot_role = havocbot_role_kh_freelancer;
1194 self.havocbot_role_timeout = 0;
1198 if (self.bot_strategytime < time)
1200 float key_owner_team;
1201 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1202 navigation_goalrating_start();
1204 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1205 if(key_owner_team == self.team)
1206 havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
1207 else if(key_owner_team == -1)
1208 havocbot_goalrating_kh(4, 1, 0.1); // play defensively
1210 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1212 navigation_goalrating_end();
1216 void havocbot_role_kh_offense()
1218 if(self.deadflag != DEAD_NO)
1223 LOG_TRACE("changing role to carrier\n");
1224 self.havocbot_role = havocbot_role_kh_carrier;
1225 self.havocbot_role_timeout = 0;
1229 if (!self.havocbot_role_timeout)
1230 self.havocbot_role_timeout = time + random() * 10 + 20;
1231 if (time > self.havocbot_role_timeout)
1233 LOG_TRACE("changing role to freelancer\n");
1234 self.havocbot_role = havocbot_role_kh_freelancer;
1235 self.havocbot_role_timeout = 0;
1239 if (self.bot_strategytime < time)
1241 float key_owner_team;
1243 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1244 navigation_goalrating_start();
1246 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1247 if(key_owner_team == self.team)
1248 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1249 else if(key_owner_team == -1)
1250 havocbot_goalrating_kh(0.1, 1, 4); // play offensively
1252 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
1254 navigation_goalrating_end();
1258 void havocbot_role_kh_freelancer()
1260 if(self.deadflag != DEAD_NO)
1265 LOG_TRACE("changing role to carrier\n");
1266 self.havocbot_role = havocbot_role_kh_carrier;
1267 self.havocbot_role_timeout = 0;
1271 if (!self.havocbot_role_timeout)
1272 self.havocbot_role_timeout = time + random() * 10 + 10;
1273 if (time > self.havocbot_role_timeout)
1277 LOG_TRACE("changing role to offense\n");
1278 self.havocbot_role = havocbot_role_kh_offense;
1282 LOG_TRACE("changing role to defense\n");
1283 self.havocbot_role = havocbot_role_kh_defense;
1285 self.havocbot_role_timeout = 0;
1289 if (self.bot_strategytime < time)
1291 float key_owner_team;
1293 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1294 navigation_goalrating_start();
1296 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1297 if(key_owner_team == self.team)
1298 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1299 else if(key_owner_team == -1)
1300 havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
1302 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1304 navigation_goalrating_end();
1309 // register this as a mutator
1311 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1313 kh_Key_DropAll(self, true);
1317 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1319 kh_Key_DropAll(self, true);
1323 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1326 kh_Key_DropAll(self, true);
1327 else if(IS_PLAYER(other))
1328 kh_Key_DropAll(self, false);
1330 kh_Key_DropAll(self, true);
1334 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1336 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1340 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1346 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1348 ret_float = kh_teams;
1352 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1354 self.kh_state = other.kh_state;
1358 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1360 if(MUTATOR_RETURNVALUE == 0)
1373 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1375 if(self.deadflag != DEAD_NO)
1378 float r = random() * 3;
1380 self.havocbot_role = havocbot_role_kh_offense;
1382 self.havocbot_role = havocbot_role_kh_defense;
1384 self.havocbot_role = havocbot_role_kh_freelancer;
1389 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1391 kh_Key_DropAll(frag_target, false);
1395 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1397 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);