1 #include "gamemode_keyhunt.qh"
2 #ifndef GAMEMODE_KEYHUNT_H
3 #define GAMEMODE_KEYHUNT_H
5 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
6 int autocvar_g_keyhunt_point_leadlimit;
7 bool autocvar_g_keyhunt_team_spawns;
10 REGISTER_MUTATOR(kh, false)
14 if (time > 1) // game loads at time 1
15 error("This is a game type and it cannot be added at runtime.");
19 SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, autocvar_timelimit_override, -1);
20 if (autocvar_g_keyhunt_team_spawns)
21 have_team_spawns = -1; // request team spawns
24 MUTATOR_ONROLLBACK_OR_REMOVE
26 // we actually cannot roll back kh_Initialize here
27 // BUT: we don't need to! If this gets called, adding always
33 LOG_INFO("This is a game type and it cannot be removed at runtime.");
40 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
42 // ALL OF THESE should be removed in the future, as other code should not have to care
45 float kh_tracking_enabled;
47 float kh_Key_AllOwnedByWhichTeam();
49 USING(kh_Think_t, void());
51 void kh_Controller_SetThink(float t, kh_Think_t func);
57 float autocvar_g_balance_keyhunt_damageforcescale;
58 float autocvar_g_balance_keyhunt_delay_collect;
59 float autocvar_g_balance_keyhunt_delay_return;
60 float autocvar_g_balance_keyhunt_delay_round;
61 float autocvar_g_balance_keyhunt_delay_tracking;
62 float autocvar_g_balance_keyhunt_dropvelocity;
63 float autocvar_g_balance_keyhunt_maxdist;
64 float autocvar_g_balance_keyhunt_protecttime;
66 int autocvar_g_balance_keyhunt_score_capture;
67 int autocvar_g_balance_keyhunt_score_carrierfrag;
68 int autocvar_g_balance_keyhunt_score_collect;
69 int autocvar_g_balance_keyhunt_score_destroyed;
70 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
71 int autocvar_g_balance_keyhunt_score_push;
72 float autocvar_g_balance_keyhunt_throwvelocity;
74 int autocvar_g_keyhunt_teams;
75 int autocvar_g_keyhunt_teams_override;
77 // #define KH_PLAYER_USE_ATTACHMENT
78 // #define KH_PLAYER_USE_CARRIEDMODEL
80 #ifdef KH_PLAYER_USE_ATTACHMENT
81 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
82 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
83 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
84 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
85 const string KH_PLAYER_ATTACHMENT_BONE = "";
87 const float KH_KEY_ZSHIFT = 22;
88 const float KH_KEY_XYDIST = 24;
89 const float KH_KEY_XYSPEED = 45;
91 const float KH_KEY_WP_ZSHIFT = 20;
93 const vector KH_KEY_MIN = '-10 -10 -46';
94 const vector KH_KEY_MAX = '10 10 3';
95 const float KH_KEY_BRIGHTNESS = 2;
97 float kh_no_radar_circles;
100 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
101 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
102 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
103 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
104 .float kh_state = _STAT(KH_KEYS);
105 .float siren_time; // time delay the siren
106 //.float stuff_time; // time delay to stuffcmd a cvar
108 float kh_keystatus[17];
109 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
110 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
111 //for(i = 0; i < maxplayers; ++i)
112 // kh_keystatus[i] = "0";
114 float kh_Team_ByID(float t)
116 if(t == 0) return NUM_TEAM_1;
117 if(t == 1) return NUM_TEAM_2;
118 if(t == 2) return NUM_TEAM_3;
119 if(t == 3) return NUM_TEAM_4;
123 //entity kh_worldkeylist;
124 .entity kh_worldkeynext;
125 entity kh_controller;
126 //float kh_tracking_enabled;
128 float kh_interferemsg_time, kh_interferemsg_team;
129 .entity kh_next, kh_prev; // linked list
131 .float kh_dropperteam;
132 .entity kh_previous_owner;
133 .float kh_previous_owner_playerid;
134 .float kh_cp_duration;
136 float kh_key_dropped, kh_key_carried;
138 const float ST_KH_CAPS = 1;
139 void kh_ScoreRules(int teams)
141 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
142 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
143 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
144 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
145 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
146 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
147 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
148 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
149 ScoreRules_basics_end();
152 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
154 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
155 if(!kh_tracking_enabled)
161 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
163 if(!kh_tracking_enabled)
167 if(!this.owner.owner)
169 return false; // draw only when key is not owned
172 void kh_update_state()
185 s |= pow(32, key.count) * f;
188 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
193 key.owner.kh_state |= pow(32, key.count) * 31;
195 //print(ftos((nextent(NULL)).kh_state), "\n");
201 var kh_Think_t kh_Controller_Thinkfunc;
202 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
204 kh_Controller_Thinkfunc = func;
205 kh_controller.cnt = ceil(t);
207 kh_controller.nextthink = time; // force
209 void kh_WaitForPlayers();
210 void kh_Controller_Think(entity this) // called a lot
212 if(intermission_running)
215 { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
216 else if(this.cnt == 0)
219 kh_Controller_Thinkfunc();
221 this.nextthink = time + 1;
224 // frags f: take from cvar * f
226 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
229 if(intermission_running)
233 UpdateFrags(player, frags_player);
235 if(key && key.owner && frags_owner)
236 UpdateFrags(key.owner, frags_owner);
238 if(!autocvar_sv_eventlog) //output extra info to the console or text file
241 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
244 s = strcat(s, ":", ftos(key.owner.playerid));
248 s = strcat(s, ":", ftos(frags_owner), ":");
251 s = strcat(s, key.netname);
256 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
260 makevectors(e.tag_entity.angles);
261 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
267 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
269 #ifdef KH_PLAYER_USE_ATTACHMENT
271 first = key.owner.kh_next;
274 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
277 setattachment(key.kh_next, key, "");
278 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
279 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
280 key.kh_next.angles = '0 0 0';
283 setorigin(key, KH_PLAYER_ATTACHMENT);
284 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
288 setattachment(key, key.kh_prev, "");
290 setattachment(key.kh_next, key, "");
291 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
292 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
293 key.angles = '0 0 0';
296 setattachment(key, key.owner, "");
297 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
298 key.angles_y -= key.owner.angles.y;
301 key.solid = SOLID_NOT;
302 set_movetype(key, MOVETYPE_NONE);
303 key.team = key.owner.team;
304 key.nextthink = time;
305 key.damageforcescale = 0;
306 key.takedamage = DAMAGE_NO;
307 key.modelindex = kh_key_carried;
310 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
312 #ifdef KH_PLAYER_USE_ATTACHMENT
314 first = key.owner.kh_next;
319 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
320 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
321 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
327 setattachment(key.kh_next, key.kh_prev, "");
328 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
331 setattachment(key, NULL, "");
332 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
333 key.angles = key.owner.angles;
335 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
336 setattachment(key, NULL, "");
337 key.angles_y += key.owner.angles.y;
340 key.solid = SOLID_TRIGGER;
341 set_movetype(key, MOVETYPE_TOSS);
342 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
343 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
344 key.takedamage = DAMAGE_YES;
346 key.modelindex = kh_key_dropped;
347 key.kh_previous_owner = key.owner;
348 key.kh_previous_owner_playerid = key.owner.playerid;
351 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
354 float ownerteam0, ownerteam;
355 if(key.owner == player)
358 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
364 // remove from linked list
366 key.kh_next.kh_prev = key.kh_prev;
367 key.kh_prev.kh_next = key.kh_next;
371 if(key.owner.kh_next == NULL)
373 // No longer a key carrier
374 if(!kh_no_radar_circles)
375 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
376 WaypointSprite_DetachCarrier(key.owner);
384 // insert into linked list
385 key.kh_next = player.kh_next;
386 key.kh_prev = player;
387 player.kh_next = key;
389 key.kh_next.kh_prev = key;
392 i = kh_keystatus[key.owner.playerid];
393 if(key.netname == "^1red key")
395 if(key.netname == "^4blue key")
397 if(key.netname == "^3yellow key")
399 if(key.netname == "^6pink key")
401 kh_keystatus[key.owner.playerid] = i;
405 if(key.kh_next == NULL)
407 // player is now a key carrier
408 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
409 wp.colormod = colormapPaletteColor(player.team - 1, 0);
410 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
411 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
412 if(player.team == NUM_TEAM_1)
413 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
414 else if(player.team == NUM_TEAM_2)
415 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
416 else if(player.team == NUM_TEAM_3)
417 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
418 else if(player.team == NUM_TEAM_4)
419 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
420 if(!kh_no_radar_circles)
421 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
425 // moved that here, also update if there's no player
430 ownerteam = kh_Key_AllOwnedByWhichTeam();
431 if(ownerteam != ownerteam0)
435 kh_interferemsg_time = time + 0.2;
436 kh_interferemsg_team = player.team;
438 // audit all key carrier sprites, update them to RUN HERE
441 if (!k.owner) continue;
442 entity first = WP_Null;
443 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
444 entity third = WP_Null;
445 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
446 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
451 kh_interferemsg_time = 0;
453 // audit all key carrier sprites, update them to RUN HERE
456 if (!k.owner) continue;
457 entity first = WP_Null;
458 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
459 entity third = WP_Null;
460 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
461 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
467 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
471 if(ITEM_DAMAGE_NEEDKILL(deathtype))
473 // touching lava, or hurt trigger
475 // immediately return is bad
476 // maybe start a shorter countdown?
480 if(time > this.pushltime)
481 if(IS_PLAYER(attacker))
482 this.team = attacker.team;
485 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
487 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
489 if(key.kh_dropperteam != player.team)
491 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
492 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
494 key.kh_dropperteam = 0;
495 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_PICKUP), player.netname);
497 kh_Key_AssignTo(key, player); // this also updates .kh_state
500 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
502 if(intermission_running)
505 if(this.owner) // already carried
508 if(ITEM_TOUCH_NEEDKILL())
510 // touching sky, or nodrop
512 // immediately return is bad
513 // maybe start a shorter countdown?
516 if (!IS_PLAYER(toucher))
520 if(toucher == this.enemy)
521 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
522 return; // you just dropped it!
523 kh_Key_Collect(this, toucher);
526 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
530 kh_Key_AssignTo(key, NULL);
531 if(o) // it was attached
532 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
533 else // it was dropped
534 WaypointSprite_DetachCarrier(key);
536 // remove key from key list
537 if (kh_worldkeylist == key)
538 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
544 if (o.kh_worldkeynext == key)
546 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
549 o = o.kh_worldkeynext;
558 void kh_FinishRound() // runs when a team captures the keys
560 // prepare next round
561 kh_interferemsg_time = 0;
564 kh_no_radar_circles = true;
567 kh_no_radar_circles = false;
569 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
570 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
573 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
575 // all key carriers get some points
576 vector firstorigin, lastorigin, midpoint;
580 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
581 DistributeEvenly_Init(score, kh_teams);
582 // twice the score for 3 team games, three times the score for 4 team games!
583 // note: for a win by destroying the key, this should NOT be applied
587 f = DistributeEvenly_Get(1);
588 kh_Scores_Event(key.owner, key, "capture", f, 0);
589 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
590 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
594 string keyowner = "";
596 if(key.owner.kh_next == key)
599 keyowner = strcat(keyowner, ", ");
600 keyowner = key.owner.netname;
604 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
608 firstorigin = '0 0 0';
609 lastorigin = '0 0 0';
614 thisorigin = kh_AttachedOrigin(key);
615 //dprint("Key origin: ", vtos(thisorigin), "\n");
616 midpoint += thisorigin;
619 te_lightning2(NULL, lastorigin, thisorigin);
620 lastorigin = thisorigin;
622 firstorigin = thisorigin;
627 te_lightning2(NULL, lastorigin, firstorigin);
629 midpoint = midpoint * (1 / kh_teams);
630 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
632 play2all(SND(KH_CAPTURE));
636 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
638 entity key, attacker;
645 if(lostkey.pusher.team != teem)
646 if(IS_PLAYER(lostkey.pusher))
647 attacker = lostkey.pusher;
653 if(lostkey.kh_previous_owner)
654 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
655 // don't actually GIVE him the -nn points, just log
656 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
657 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
658 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
662 float of, fragsleft, i, j, thisteam;
663 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
665 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
668 if(key.owner && key.team != teem)
671 if(lostkey.kh_previous_owner)
672 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
673 // don't actually GIVE him the -nn points, just log
675 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
676 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
678 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
681 if(key.owner && key.team != teem)
683 f = DistributeEvenly_Get(of);
684 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
687 fragsleft = DistributeEvenly_Get(players);
689 // Now distribute these among all other teams...
691 for(i = 0; i < kh_teams; ++i)
693 thisteam = kh_Team_ByID(i);
694 if(thisteam == teem) // bad boy, no cookie - this WILL happen
698 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
700 DistributeEvenly_Init(fragsleft, j);
701 fragsleft = DistributeEvenly_Get(j - 1);
702 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
704 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
705 f = DistributeEvenly_Get(1);
706 kh_Scores_Event(it, NULL, "destroyed", f, 0);
713 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(lostkey, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
715 play2all(SND(KH_DESTROY));
716 te_tarexplosion(lostkey.origin);
721 void kh_Key_Think(entity this) // runs all the time
723 if(intermission_running)
728 #ifndef KH_PLAYER_USE_ATTACHMENT
729 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
730 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
734 // if in nodrop or time over, end the round
736 if(time > this.pain_finished)
737 kh_LoserTeam(this.team, this);
740 if(kh_Key_AllOwnedByWhichTeam() != -1)
742 if(this.siren_time < time)
744 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
745 this.siren_time = time + 2.5; // repeat every 2.5 seconds
750 p = this.owner.origin;
752 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
754 kh_WinnerTeam(this.team);
758 if(kh_interferemsg_time && time > kh_interferemsg_time)
760 kh_interferemsg_time = 0;
761 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
762 if(it.team == kh_interferemsg_team)
764 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
766 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
768 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
772 this.nextthink = time + 0.05;
775 void key_reset(entity this)
777 kh_Key_AssignTo(this, NULL);
781 const string STR_ITEM_KH_KEY = "item_kh_key";
782 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
784 entity key = spawn();
786 key.classname = STR_ITEM_KH_KEY;
787 settouch(key, kh_Key_Touch);
788 setthink(key, kh_Key_Think);
789 key.nextthink = time;
790 key.items = IT_KEY1 | IT_KEY2;
792 key.angles = '0 360 0' * random();
793 key.event_damage = kh_Key_Damage;
794 key.takedamage = DAMAGE_YES;
795 key.modelindex = kh_key_dropped;
797 key.kh_dropperteam = 0;
798 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
799 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
800 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
801 key.reset = key_reset;
803 switch(initial_owner.team)
806 key.netname = "^1red key";
809 key.netname = "^4blue key";
812 key.netname = "^3yellow key";
815 key.netname = "^6pink key";
818 key.netname = "NETGIER key";
822 // link into key list
823 key.kh_worldkeynext = kh_worldkeylist;
824 kh_worldkeylist = key;
826 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
828 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
829 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
831 kh_Key_AssignTo(key, initial_owner);
834 // -1 when no team completely owns all keys yet
835 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
849 else if(teem != key.team)
858 void kh_Key_DropOne(entity key)
860 // prevent collecting this one for some time
864 key.kh_droptime = time;
867 kh_Scores_Event(player, key, "dropkey", 0, 0);
868 PlayerScore_Add(player, SP_KH_LOSSES, 1);
869 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_DROP), player.netname);
871 kh_Key_AssignTo(key, NULL);
872 makevectors(player.v_angle);
873 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
875 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
876 key.kh_dropperteam = key.team;
878 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
881 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
889 if(time < player.pushltime)
890 mypusher = player.pusher;
891 while((key = player.kh_next))
893 kh_Scores_Event(player, key, "losekey", 0, 0);
894 PlayerScore_Add(player, SP_KH_LOSSES, 1);
895 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_LOST), player.netname);
896 kh_Key_AssignTo(key, NULL);
897 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
898 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
899 key.pusher = mypusher;
900 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
902 key.kh_dropperteam = player.team;
904 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
908 float kh_CheckPlayers(float num)
912 float t_team = kh_Team_ByID(num);
914 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
915 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == t_team)
919 if (!players) { return t_team; }
924 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
925 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
926 void kh_WaitForPlayers() // delay start of the round until enough players are present
928 if(time < game_starttime)
930 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
934 static float prev_missing_teams_mask;
935 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
936 if(KH_READY_TEAMS_OK())
938 if(prev_missing_teams_mask > 0)
939 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
940 prev_missing_teams_mask = -1;
941 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
942 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
946 if(player_count == 0)
948 if(prev_missing_teams_mask > 0)
949 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
950 prev_missing_teams_mask = -1;
954 int missing_teams_mask = 0;
955 if(kh_teams & BIT(0))
956 missing_teams_mask += boolean(p1) * 1;
957 if(kh_teams & BIT(1))
958 missing_teams_mask += boolean(p2) * 2;
959 if(kh_teams & BIT(2))
960 missing_teams_mask += boolean(p3) * 4;
961 if(kh_teams & BIT(3))
962 missing_teams_mask += boolean(p4) * 8;
963 if(prev_missing_teams_mask != missing_teams_mask)
965 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
966 prev_missing_teams_mask = missing_teams_mask;
969 kh_Controller_SetThink(1, kh_WaitForPlayers);
973 void kh_EnableTrackingDevice() // runs after each round
975 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
976 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
978 kh_tracking_enabled = true;
981 void kh_StartRound() // runs at the start of each round
983 float i, players, teem;
985 if(time < game_starttime)
987 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
991 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
992 if(!KH_READY_TEAMS_OK())
994 kh_Controller_SetThink(1, kh_WaitForPlayers);
998 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
999 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
1001 for(i = 0; i < kh_teams; ++i)
1003 teem = kh_Team_ByID(i);
1005 entity my_player = NULL;
1006 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1007 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
1010 if(random() * players <= 1)
1014 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
1017 kh_tracking_enabled = false;
1018 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
1019 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
1022 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
1024 if(attacker == targ)
1029 if(attacker.team == targ.team)
1034 for(k = targ.kh_next; k != NULL; k = k.kh_next)
1036 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
1040 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
1041 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
1042 // the frag gets added later
1049 void kh_Initialize() // sets up th KH environment
1052 kh_teams = autocvar_g_keyhunt_teams_override;
1054 kh_teams = autocvar_g_keyhunt_teams;
1055 kh_teams = bound(2, kh_teams, 4);
1058 if(kh_teams >= 1) teams |= BIT(0);
1059 if(kh_teams >= 2) teams |= BIT(1);
1060 if(kh_teams >= 3) teams |= BIT(2);
1061 if(kh_teams >= 4) teams |= BIT(3);
1063 kh_teams = teams; // now set it?
1065 // make a KH entity for controlling the game
1066 kh_controller = spawn();
1067 setthink(kh_controller, kh_Controller_Think);
1068 kh_Controller_SetThink(0, kh_WaitForPlayers);
1070 setmodel(kh_controller, MDL_KH_KEY);
1071 kh_key_dropped = kh_controller.modelindex;
1073 dprint(vtos(kh_controller.mins));
1074 dprint(vtos(kh_controller.maxs));
1077 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1078 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1079 kh_key_carried = kh_controller.modelindex;
1081 kh_key_carried = kh_key_dropped;
1084 kh_controller.model = "";
1085 kh_controller.modelindex = 0;
1087 kh_ScoreRules(kh_teams);
1092 // to be called before intermission
1094 delete(kh_controller);
1095 kh_controller = NULL;
1100 void(entity this) havocbot_role_kh_carrier;
1101 void(entity this) havocbot_role_kh_defense;
1102 void(entity this) havocbot_role_kh_offense;
1103 void(entity this) havocbot_role_kh_freelancer;
1106 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1109 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1111 if(head.owner == this)
1113 if(!kh_tracking_enabled)
1115 // if it's carried by our team we know about it
1116 // otherwise we have to see it to know about it
1117 if(!head.owner || head.team != this.team)
1119 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1120 if (trace_fraction < 1 && trace_ent != head)
1121 continue; // skip what I can't see
1125 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1126 else if(head.team == this.team)
1127 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1129 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1132 havocbot_goalrating_items(this, 1, this.origin, 10000);
1135 void havocbot_role_kh_carrier(entity this)
1140 if (!(this.kh_next))
1142 LOG_TRACE("changing role to freelancer");
1143 this.havocbot_role = havocbot_role_kh_freelancer;
1144 this.havocbot_role_timeout = 0;
1148 if (this.bot_strategytime < time)
1150 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1151 navigation_goalrating_start(this);
1153 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1154 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1156 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1158 navigation_goalrating_end(this);
1162 void havocbot_role_kh_defense(entity this)
1169 LOG_TRACE("changing role to carrier");
1170 this.havocbot_role = havocbot_role_kh_carrier;
1171 this.havocbot_role_timeout = 0;
1175 if (!this.havocbot_role_timeout)
1176 this.havocbot_role_timeout = time + random() * 10 + 20;
1177 if (time > this.havocbot_role_timeout)
1179 LOG_TRACE("changing role to freelancer");
1180 this.havocbot_role = havocbot_role_kh_freelancer;
1181 this.havocbot_role_timeout = 0;
1185 if (this.bot_strategytime < time)
1187 float key_owner_team;
1188 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1189 navigation_goalrating_start(this);
1191 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1192 if(key_owner_team == this.team)
1193 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1194 else if(key_owner_team == -1)
1195 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1197 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1199 navigation_goalrating_end(this);
1203 void havocbot_role_kh_offense(entity this)
1210 LOG_TRACE("changing role to carrier");
1211 this.havocbot_role = havocbot_role_kh_carrier;
1212 this.havocbot_role_timeout = 0;
1216 if (!this.havocbot_role_timeout)
1217 this.havocbot_role_timeout = time + random() * 10 + 20;
1218 if (time > this.havocbot_role_timeout)
1220 LOG_TRACE("changing role to freelancer");
1221 this.havocbot_role = havocbot_role_kh_freelancer;
1222 this.havocbot_role_timeout = 0;
1226 if (this.bot_strategytime < time)
1228 float key_owner_team;
1230 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1231 navigation_goalrating_start(this);
1233 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1234 if(key_owner_team == this.team)
1235 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1236 else if(key_owner_team == -1)
1237 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1239 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1241 navigation_goalrating_end(this);
1245 void havocbot_role_kh_freelancer(entity this)
1252 LOG_TRACE("changing role to carrier");
1253 this.havocbot_role = havocbot_role_kh_carrier;
1254 this.havocbot_role_timeout = 0;
1258 if (!this.havocbot_role_timeout)
1259 this.havocbot_role_timeout = time + random() * 10 + 10;
1260 if (time > this.havocbot_role_timeout)
1264 LOG_TRACE("changing role to offense");
1265 this.havocbot_role = havocbot_role_kh_offense;
1269 LOG_TRACE("changing role to defense");
1270 this.havocbot_role = havocbot_role_kh_defense;
1272 this.havocbot_role_timeout = 0;
1276 if (this.bot_strategytime < time)
1278 float key_owner_team;
1280 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1281 navigation_goalrating_start(this);
1283 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1284 if(key_owner_team == this.team)
1285 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1286 else if(key_owner_team == -1)
1287 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1289 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1291 navigation_goalrating_end(this);
1296 // register this as a mutator
1298 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1300 entity player = M_ARGV(0, entity);
1302 kh_Key_DropAll(player, true);
1305 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1307 entity player = M_ARGV(0, entity);
1309 kh_Key_DropAll(player, true);
1312 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1314 entity frag_attacker = M_ARGV(1, entity);
1315 entity frag_target = M_ARGV(2, entity);
1317 if(frag_target == frag_attacker)
1318 kh_Key_DropAll(frag_target, true);
1319 else if(IS_PLAYER(frag_attacker))
1320 kh_Key_DropAll(frag_target, false);
1322 kh_Key_DropAll(frag_target, true);
1325 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1327 entity frag_attacker = M_ARGV(0, entity);
1328 entity frag_target = M_ARGV(1, entity);
1329 float frag_score = M_ARGV(2, float);
1330 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1333 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1338 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1340 M_ARGV(0, float) = kh_teams;
1343 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1345 entity spectatee = M_ARGV(0, entity);
1346 entity client = M_ARGV(1, entity);
1348 client.kh_state = spectatee.kh_state;
1351 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1353 entity player = M_ARGV(0, entity);
1355 if(MUTATOR_RETURNVALUE == 0)
1357 entity k = player.kh_next;
1366 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1368 entity bot = M_ARGV(0, entity);
1373 float r = random() * 3;
1375 bot.havocbot_role = havocbot_role_kh_offense;
1377 bot.havocbot_role = havocbot_role_kh_defense;
1379 bot.havocbot_role = havocbot_role_kh_freelancer;
1384 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1386 entity frag_target = M_ARGV(0, entity);
1388 kh_Key_DropAll(frag_target, false);
1391 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1393 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);