1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
39 const float KH_KEY_WP_ZSHIFT = 20;
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
45 bool kh_no_radar_circles;
48 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .float siren_time; // time delay the siren
53 //.float stuff_time; // time delay to stuffcmd a cvar
56 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
57 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
58 //for(i = 0; i < maxplayers; ++i)
59 // kh_keystatus[i] = "0";
61 int kh_Team_ByID(int t)
63 if(t == 0) return NUM_TEAM_1;
64 if(t == 1) return NUM_TEAM_2;
65 if(t == 2) return NUM_TEAM_3;
66 if(t == 3) return NUM_TEAM_4;
70 //entity kh_worldkeylist;
71 .entity kh_worldkeynext;
73 //bool kh_tracking_enabled;
75 int kh_interferemsg_team;
76 float kh_interferemsg_time;
77 .entity kh_next, kh_prev; // linked list
80 .entity kh_previous_owner;
81 .int kh_previous_owner_playerid;
83 int kh_key_dropped, kh_key_carried;
85 int kh_Key_AllOwnedByWhichTeam();
87 const int ST_KH_CAPS = 1;
88 void kh_ScoreRules(int teams)
90 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
91 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
93 field(SP_KH_PUSHES, "pushes", 0);
94 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
95 field(SP_KH_PICKUPS, "pickups", 0);
96 field(SP_KH_KCKILLS, "kckills", 0);
97 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
101 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
103 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
104 if(!kh_tracking_enabled)
110 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
112 if(!kh_tracking_enabled)
116 if(!this.owner.owner)
118 return false; // draw only when key is not owned
121 void kh_update_state()
132 s |= (32 ** key.count) * f;
135 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
140 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
142 //print(ftos((nextent(NULL)).kh_state), "\n");
148 var kh_Think_t kh_Controller_Thinkfunc;
149 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
151 kh_Controller_Thinkfunc = func;
152 kh_controller.cnt = ceil(t);
154 kh_controller.nextthink = time; // force
156 void kh_WaitForPlayers();
157 void kh_Controller_Think(entity this) // called a lot
163 if(getthink(this) != kh_WaitForPlayers)
166 else if(this.cnt == 0)
169 kh_Controller_Thinkfunc();
171 this.nextthink = time + 1;
174 // frags f: take from cvar * f
176 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
183 UpdateFrags(player, frags_player);
185 if(key && key.owner && frags_owner)
186 UpdateFrags(key.owner, frags_owner);
188 if(!autocvar_sv_eventlog) //output extra info to the console or text file
191 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
194 s = strcat(s, ":", ftos(key.owner.playerid));
198 s = strcat(s, ":", ftos(frags_owner), ":");
201 s = strcat(s, key.netname);
206 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
210 makevectors(e.tag_entity.angles);
211 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
217 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
219 #ifdef KH_PLAYER_USE_ATTACHMENT
220 entity first = key.owner.kh_next;
223 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
226 setattachment(key.kh_next, key, "");
227 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
228 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
229 key.kh_next.angles = '0 0 0';
232 setorigin(key, KH_PLAYER_ATTACHMENT);
233 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
237 setattachment(key, key.kh_prev, "");
239 setattachment(key.kh_next, key, "");
240 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
241 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
242 key.angles = '0 0 0';
245 setattachment(key, key.owner, "");
246 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
247 key.angles_y -= key.owner.angles.y;
250 if(IL_CONTAINS(g_items, key))
251 IL_REMOVE(g_items, key);
252 key.solid = SOLID_NOT;
253 set_movetype(key, MOVETYPE_NONE);
254 key.team = key.owner.team;
255 key.nextthink = time;
256 key.damageforcescale = 0;
257 key.takedamage = DAMAGE_NO;
258 key.modelindex = kh_key_carried;
259 navigation_dynamicgoal_unset(key);
262 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
264 #ifdef KH_PLAYER_USE_ATTACHMENT
265 entity first = key.owner.kh_next;
270 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
271 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
278 setattachment(key.kh_next, key.kh_prev, "");
279 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
282 setattachment(key, NULL, "");
283 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
284 key.angles = key.owner.angles;
286 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
287 setattachment(key, NULL, "");
288 key.angles_y += key.owner.angles.y;
291 if(!IL_CONTAINS(g_items, key))
292 IL_PUSH(g_items, key);
293 key.solid = SOLID_TRIGGER;
294 set_movetype(key, MOVETYPE_TOSS);
295 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
296 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
297 key.takedamage = DAMAGE_YES;
299 key.modelindex = kh_key_dropped;
300 navigation_dynamicgoal_set(key);
301 key.kh_previous_owner = key.owner;
302 key.kh_previous_owner_playerid = key.owner.playerid;
305 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
307 if(key.owner == player)
310 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
316 // remove from linked list
318 key.kh_next.kh_prev = key.kh_prev;
319 key.kh_prev.kh_next = key.kh_next;
323 if(key.owner.kh_next == NULL)
325 // No longer a key carrier
326 if(!kh_no_radar_circles)
327 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
328 WaypointSprite_DetachCarrier(key.owner);
336 // insert into linked list
337 key.kh_next = player.kh_next;
338 key.kh_prev = player;
339 player.kh_next = key;
341 key.kh_next.kh_prev = key;
344 i = kh_keystatus[key.owner.playerid];
345 if(key.netname == "^1red key")
347 if(key.netname == "^4blue key")
349 if(key.netname == "^3yellow key")
351 if(key.netname == "^6pink key")
353 kh_keystatus[key.owner.playerid] = i;
357 if(key.kh_next == NULL)
359 // player is now a key carrier
360 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
361 wp.colormod = colormapPaletteColor(player.team - 1, 0);
362 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
363 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
364 if(player.team == NUM_TEAM_1)
365 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
366 else if(player.team == NUM_TEAM_2)
367 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
368 else if(player.team == NUM_TEAM_3)
369 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
370 else if(player.team == NUM_TEAM_4)
371 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
372 if(!kh_no_radar_circles)
373 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
377 // moved that here, also update if there's no player
382 int ownerteam = kh_Key_AllOwnedByWhichTeam();
383 if(ownerteam != ownerteam0)
388 kh_interferemsg_time = time + 0.2;
389 kh_interferemsg_team = player.team;
391 // audit all key carrier sprites, update them to "Run here"
394 if (!k.owner) continue;
395 entity first = WP_Null;
396 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
397 entity third = WP_Null;
398 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
399 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
404 kh_interferemsg_time = 0;
406 // audit all key carrier sprites, update them to "Key Carrier"
409 if (!k.owner) continue;
410 entity first = WP_Null;
411 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
412 entity third = WP_Null;
413 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
414 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
420 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
424 if(ITEM_DAMAGE_NEEDKILL(deathtype))
426 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
431 if(time > this.pushltime)
432 if(IS_PLAYER(attacker))
433 this.team = attacker.team;
436 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
438 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
440 if(key.kh_dropperteam != player.team)
442 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
443 GameRules_scoring_add(player, KH_PICKUPS, 1);
445 key.kh_dropperteam = 0;
446 int realteam = kh_Team_ByID(key.count);
447 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
449 kh_Key_AssignTo(key, player); // this also updates .kh_state
452 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
457 if(this.owner) // already carried
460 if(ITEM_TOUCH_NEEDKILL())
462 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
466 if (!IS_PLAYER(toucher))
470 if(toucher == this.enemy)
471 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
472 return; // you just dropped it!
473 kh_Key_Collect(this, toucher);
476 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
478 entity o = key.owner;
479 kh_Key_AssignTo(key, NULL);
480 if(o) // it was attached
481 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
482 else // it was dropped
483 WaypointSprite_DetachCarrier(key);
485 // remove key from key list
486 if (kh_worldkeylist == key)
487 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
493 if (o.kh_worldkeynext == key)
495 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
498 o = o.kh_worldkeynext;
507 void kh_FinishRound() // runs when a team captures the keys
509 // prepare next round
510 kh_interferemsg_time = 0;
513 kh_no_radar_circles = true;
516 kh_no_radar_circles = false;
518 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
519 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
522 void nades_GiveBonus(entity player, float score);
524 void kh_WinnerTeam(int winner_team) // runs when a team wins
526 // all key carriers get some points
528 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
529 DistributeEvenly_Init(score, NumTeams(kh_teams));
530 // twice the score for 3 team games, three times the score for 4 team games!
531 // note: for a win by destroying the key, this should NOT be applied
534 float f = DistributeEvenly_Get(1);
535 kh_Scores_Event(key.owner, key, "capture", f, 0);
536 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
537 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
541 string keyowner = "";
543 if(key.owner.kh_next == key)
546 keyowner = strcat(keyowner, ", ");
547 keyowner = key.owner.netname;
551 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
552 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
555 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
558 vector thisorigin = kh_AttachedOrigin(key);
559 //dprint("Key origin: ", vtos(thisorigin), "\n");
560 midpoint += thisorigin;
563 te_lightning2(NULL, lastorigin, thisorigin);
564 lastorigin = thisorigin;
566 firstorigin = thisorigin;
569 if(NumTeams(kh_teams) > 2)
571 te_lightning2(NULL, lastorigin, firstorigin);
573 midpoint = midpoint * (1 / NumTeams(kh_teams));
574 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
576 play2all(SND(KH_CAPTURE));
580 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
583 entity attacker = NULL;
585 if(lostkey.pusher.team != loser_team)
586 if(IS_PLAYER(lostkey.pusher))
587 attacker = lostkey.pusher;
591 if(lostkey.kh_previous_owner)
592 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
593 // don't actually GIVE him the -nn points, just log
594 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
595 GameRules_scoring_add(attacker, KH_PUSHES, 1);
596 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
601 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
603 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
608 if(key.owner && key.team != loser_team)
611 if(lostkey.kh_previous_owner)
612 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
613 // don't actually GIVE him the -nn points, just log
615 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
616 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
618 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
621 if(key.owner && key.team != loser_team)
623 f = DistributeEvenly_Get(of);
624 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
627 int fragsleft = DistributeEvenly_Get(players);
629 // Now distribute these among all other teams...
630 int j = NumTeams(kh_teams) - 1;
631 for(int i = 0; i < NumTeams(kh_teams); ++i)
633 int thisteam = kh_Team_ByID(i);
634 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
638 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
640 DistributeEvenly_Init(fragsleft, j);
641 fragsleft = DistributeEvenly_Get(j - 1);
642 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
644 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
645 f = DistributeEvenly_Get(1);
646 kh_Scores_Event(it, NULL, "destroyed", f, 0);
653 int realteam = kh_Team_ByID(lostkey.count);
654 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
656 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
658 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
660 play2all(SND(KH_DESTROY));
661 te_tarexplosion(lostkey.origin);
666 void kh_Key_Think(entity this) // runs all the time
673 #ifndef KH_PLAYER_USE_ATTACHMENT
674 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
675 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
679 // if in nodrop or time over, end the round
681 if(time > this.pain_finished)
682 kh_LoserTeam(this.team, this);
685 if(kh_Key_AllOwnedByWhichTeam() != -1)
687 if(this.siren_time < time)
689 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
690 this.siren_time = time + 2.5; // repeat every 2.5 seconds
694 vector p = this.owner.origin;
696 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
698 kh_WinnerTeam(this.team);
702 if(kh_interferemsg_time && time > kh_interferemsg_time)
704 kh_interferemsg_time = 0;
705 FOREACH_CLIENT(IS_PLAYER(it), {
706 if(it.team == kh_interferemsg_team)
708 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
710 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
712 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
716 this.nextthink = time + 0.05;
719 void key_reset(entity this)
721 kh_Key_AssignTo(this, NULL);
725 const string STR_ITEM_KH_KEY = "item_kh_key";
726 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
728 entity key = spawn();
730 key.classname = STR_ITEM_KH_KEY;
731 settouch(key, kh_Key_Touch);
732 setthink(key, kh_Key_Think);
733 key.nextthink = time;
734 key.items = IT_KEY1 | IT_KEY2;
736 key.angles = '0 360 0' * random();
737 key.event_damage = kh_Key_Damage;
738 key.takedamage = DAMAGE_YES;
739 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
740 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
741 key.modelindex = kh_key_dropped;
743 key.kh_dropperteam = 0;
744 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
745 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
746 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
747 key.reset = key_reset;
748 navigation_dynamicgoal_init(key, false);
750 switch(initial_owner.team)
753 key.netname = "^1red key";
756 key.netname = "^4blue key";
759 key.netname = "^3yellow key";
762 key.netname = "^6pink key";
765 key.netname = "NETGIER key";
769 // link into key list
770 key.kh_worldkeynext = kh_worldkeylist;
771 kh_worldkeylist = key;
773 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
775 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
776 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
778 kh_Key_AssignTo(key, initial_owner);
781 // -1 when no team completely owns all keys yet
782 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
786 int keys = NumTeams(kh_teams);
793 else if(teem != key.team)
802 void kh_Key_DropOne(entity key)
804 // prevent collecting this one for some time
805 entity player = key.owner;
807 key.kh_droptime = time;
810 kh_Scores_Event(player, key, "dropkey", 0, 0);
811 GameRules_scoring_add(player, KH_LOSSES, 1);
812 int realteam = kh_Team_ByID(key.count);
813 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
815 kh_Key_AssignTo(key, NULL);
816 makevectors(player.v_angle);
817 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
819 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
820 key.kh_dropperteam = key.team;
822 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
825 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
829 entity mypusher = NULL;
831 if(time < player.pushltime)
832 mypusher = player.pusher;
835 while((key = player.kh_next))
837 kh_Scores_Event(player, key, "losekey", 0, 0);
838 GameRules_scoring_add(player, KH_LOSSES, 1);
839 int realteam = kh_Team_ByID(key.count);
840 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
841 kh_Key_AssignTo(key, NULL);
842 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
843 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
844 key.pusher = mypusher;
845 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
847 key.kh_dropperteam = player.team;
849 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
853 int kh_GetMissingTeams()
855 int missing_teams = 0;
856 for(int i = 0; i < NumTeams(kh_teams); ++i)
858 int teem = kh_Team_ByID(i);
860 FOREACH_CLIENT(IS_PLAYER(it), {
861 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
865 missing_teams |= (2 ** i);
867 return missing_teams;
870 void kh_WaitForPlayers() // delay start of the round until enough players are present
872 static int prev_missing_teams_mask;
873 if(time < game_starttime)
875 if (prev_missing_teams_mask > 0)
876 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
877 prev_missing_teams_mask = -1;
878 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
882 int missing_teams_mask = kh_GetMissingTeams();
883 if(!missing_teams_mask)
885 if(prev_missing_teams_mask > 0)
886 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
887 prev_missing_teams_mask = -1;
888 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
889 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
893 if(player_count == 0)
895 if(prev_missing_teams_mask > 0)
896 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
897 prev_missing_teams_mask = -1;
901 if(prev_missing_teams_mask != missing_teams_mask)
903 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
904 prev_missing_teams_mask = missing_teams_mask;
907 kh_Controller_SetThink(1, kh_WaitForPlayers);
911 void kh_EnableTrackingDevice() // runs after each round
913 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
914 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
916 kh_tracking_enabled = true;
919 void kh_StartRound() // runs at the start of each round
921 if(time < game_starttime)
923 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
927 if(kh_GetMissingTeams())
929 kh_Controller_SetThink(1, kh_WaitForPlayers);
933 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
934 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
936 for(int i = 0; i < NumTeams(kh_teams); ++i)
938 int teem = kh_Team_ByID(i);
940 entity my_player = NULL;
941 FOREACH_CLIENT(IS_PLAYER(it), {
942 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
945 if(random() * players <= 1)
949 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
952 kh_tracking_enabled = false;
953 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
954 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
957 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
964 if(attacker.team == targ.team)
967 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
969 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
973 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
974 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
975 // the frag gets added later
982 void kh_Initialize() // sets up th KH environment
985 kh_teams = autocvar_g_keyhunt_teams_override;
987 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
988 kh_teams = BITS(bound(2, kh_teams, 4));
990 // make a KH entity for controlling the game
991 kh_controller = spawn();
992 setthink(kh_controller, kh_Controller_Think);
993 kh_Controller_SetThink(0, kh_WaitForPlayers);
995 setmodel(kh_controller, MDL_KH_KEY);
996 kh_key_dropped = kh_controller.modelindex;
998 dprint(vtos(kh_controller.mins));
999 dprint(vtos(kh_controller.maxs));
1002 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1003 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1004 kh_key_carried = kh_controller.modelindex;
1006 kh_key_carried = kh_key_dropped;
1009 kh_controller.model = "";
1010 kh_controller.modelindex = 0;
1012 kh_ScoreRules(kh_teams);
1017 // to be called before intermission
1019 delete(kh_controller);
1020 kh_controller = NULL;
1025 void(entity this) havocbot_role_kh_carrier;
1026 void(entity this) havocbot_role_kh_defense;
1027 void(entity this) havocbot_role_kh_offense;
1028 void(entity this) havocbot_role_kh_freelancer;
1031 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1034 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1036 if(head.owner == this)
1038 if(!kh_tracking_enabled)
1040 // if it's carried by our team we know about it
1041 // otherwise we have to see it to know about it
1042 if(!head.owner || head.team != this.team)
1044 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1045 if (trace_fraction < 1 && trace_ent != head)
1046 continue; // skip what I can't see
1050 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1051 else if(head.team == this.team)
1052 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1054 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1057 havocbot_goalrating_items(this, 1, this.origin, 10000);
1060 void havocbot_role_kh_carrier(entity this)
1065 if (!(this.kh_next))
1067 LOG_TRACE("changing role to freelancer");
1068 this.havocbot_role = havocbot_role_kh_freelancer;
1069 this.havocbot_role_timeout = 0;
1073 if (navigation_goalrating_timeout(this))
1075 navigation_goalrating_start(this);
1077 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1078 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1080 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1082 navigation_goalrating_end(this);
1084 navigation_goalrating_timeout_set(this);
1088 void havocbot_role_kh_defense(entity this)
1095 LOG_TRACE("changing role to carrier");
1096 this.havocbot_role = havocbot_role_kh_carrier;
1097 this.havocbot_role_timeout = 0;
1101 if (!this.havocbot_role_timeout)
1102 this.havocbot_role_timeout = time + random() * 10 + 20;
1103 if (time > this.havocbot_role_timeout)
1105 LOG_TRACE("changing role to freelancer");
1106 this.havocbot_role = havocbot_role_kh_freelancer;
1107 this.havocbot_role_timeout = 0;
1111 if (navigation_goalrating_timeout(this))
1113 float key_owner_team;
1114 navigation_goalrating_start(this);
1116 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1117 if(key_owner_team == this.team)
1118 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1119 else if(key_owner_team == -1)
1120 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1122 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1124 navigation_goalrating_end(this);
1126 navigation_goalrating_timeout_set(this);
1130 void havocbot_role_kh_offense(entity this)
1137 LOG_TRACE("changing role to carrier");
1138 this.havocbot_role = havocbot_role_kh_carrier;
1139 this.havocbot_role_timeout = 0;
1143 if (!this.havocbot_role_timeout)
1144 this.havocbot_role_timeout = time + random() * 10 + 20;
1145 if (time > this.havocbot_role_timeout)
1147 LOG_TRACE("changing role to freelancer");
1148 this.havocbot_role = havocbot_role_kh_freelancer;
1149 this.havocbot_role_timeout = 0;
1153 if (navigation_goalrating_timeout(this))
1155 float key_owner_team;
1157 navigation_goalrating_start(this);
1159 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1160 if(key_owner_team == this.team)
1161 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1162 else if(key_owner_team == -1)
1163 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1165 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1167 navigation_goalrating_end(this);
1169 navigation_goalrating_timeout_set(this);
1173 void havocbot_role_kh_freelancer(entity this)
1180 LOG_TRACE("changing role to carrier");
1181 this.havocbot_role = havocbot_role_kh_carrier;
1182 this.havocbot_role_timeout = 0;
1186 if (!this.havocbot_role_timeout)
1187 this.havocbot_role_timeout = time + random() * 10 + 10;
1188 if (time > this.havocbot_role_timeout)
1192 LOG_TRACE("changing role to offense");
1193 this.havocbot_role = havocbot_role_kh_offense;
1197 LOG_TRACE("changing role to defense");
1198 this.havocbot_role = havocbot_role_kh_defense;
1200 this.havocbot_role_timeout = 0;
1204 if (navigation_goalrating_timeout(this))
1206 navigation_goalrating_start(this);
1208 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1209 if(key_owner_team == this.team)
1210 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1211 else if(key_owner_team == -1)
1212 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1214 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1216 navigation_goalrating_end(this);
1218 navigation_goalrating_timeout_set(this);
1223 // register this as a mutator
1225 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1227 entity player = M_ARGV(0, entity);
1229 kh_Key_DropAll(player, true);
1232 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1234 entity player = M_ARGV(0, entity);
1236 kh_Key_DropAll(player, true);
1239 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1241 entity frag_attacker = M_ARGV(1, entity);
1242 entity frag_target = M_ARGV(2, entity);
1244 if(frag_target == frag_attacker)
1245 kh_Key_DropAll(frag_target, true);
1246 else if(IS_PLAYER(frag_attacker))
1247 kh_Key_DropAll(frag_target, false);
1249 kh_Key_DropAll(frag_target, true);
1252 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1254 entity frag_attacker = M_ARGV(0, entity);
1255 entity frag_target = M_ARGV(1, entity);
1256 float frag_score = M_ARGV(2, float);
1257 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1260 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1265 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1267 M_ARGV(0, float) = kh_teams;
1271 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1273 entity spectatee = M_ARGV(0, entity);
1274 entity client = M_ARGV(1, entity);
1276 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1279 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1281 entity player = M_ARGV(0, entity);
1283 if(MUTATOR_RETURNVALUE == 0)
1285 entity k = player.kh_next;
1294 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1296 entity bot = M_ARGV(0, entity);
1301 float r = random() * 3;
1303 bot.havocbot_role = havocbot_role_kh_offense;
1305 bot.havocbot_role = havocbot_role_kh_defense;
1307 bot.havocbot_role = havocbot_role_kh_freelancer;
1312 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1314 entity frag_target = M_ARGV(0, entity);
1316 kh_Key_DropAll(frag_target, false);
1319 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1321 kh_WaitForPlayers(); // takes care of killing the "missing teams" message