]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Merge branch 'master' into Mario/mutator_array_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
1 #include "gamemode_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
13
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
21
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
24
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
27
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
34 #else
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
38 #endif
39 const float KH_KEY_WP_ZSHIFT = 20;
40
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
44
45 bool kh_no_radar_circles;
46
47 // kh_state
48 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .int kh_state = _STAT(KH_KEYS);
53 .float siren_time;  //  time delay the siren
54 //.float stuff_time;  //  time delay to stuffcmd a cvar
55
56 int kh_keystatus[17];
57 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
58 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
59 //for(i = 0; i < maxplayers; ++i)
60 //      kh_keystatus[i] = "0";
61
62 int kh_Team_ByID(int t)
63 {
64         if(t == 0) return NUM_TEAM_1;
65         if(t == 1) return NUM_TEAM_2;
66         if(t == 2) return NUM_TEAM_3;
67         if(t == 3) return NUM_TEAM_4;
68         return 0;
69 }
70
71 //entity kh_worldkeylist;
72 .entity kh_worldkeynext;
73 entity kh_controller;
74 //bool kh_tracking_enabled;
75 int kh_teams;
76 int kh_interferemsg_team;
77 float kh_interferemsg_time;
78 .entity kh_next, kh_prev; // linked list
79 .float kh_droptime;
80 .int kh_dropperteam;
81 .entity kh_previous_owner;
82 .int kh_previous_owner_playerid;
83
84 int kh_key_dropped, kh_key_carried;
85
86 int kh_Key_AllOwnedByWhichTeam();
87
88 const float ST_KH_CAPS = 1;
89 void kh_ScoreRules(int teams)
90 {
91         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
92         ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
93         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
94         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
95         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
96         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
97         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
98         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
99         ScoreRules_basics_end();
100 }
101
102 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
103 {
104         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
105                 if(!kh_tracking_enabled)
106                         return false;
107
108         return true;
109 }
110
111 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
112 {
113         if(!kh_tracking_enabled)
114                 return false;
115         if(!this.owner)
116                 return true;
117         if(!this.owner.owner)
118                 return true;
119         return false;  // draw only when key is not owned
120 }
121
122 void kh_update_state()
123 {
124         entity key;
125         int f;
126         int s = 0;
127         FOR_EACH_KH_KEY(key)
128         {
129                 if(key.owner)
130                         f = key.team;
131                 else
132                         f = 30;
133                 s |= (32 ** key.count) * f;
134         }
135
136         FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
137
138         FOR_EACH_KH_KEY(key)
139         {
140                 if(key.owner)
141                         key.owner.kh_state |= (32 ** key.count) * 31;
142         }
143         //print(ftos((nextent(NULL)).kh_state), "\n");
144 }
145
146
147
148
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
151 {
152         kh_Controller_Thinkfunc = func;
153         kh_controller.cnt = ceil(t);
154         if(t == 0)
155                 kh_controller.nextthink = time; // force
156 }
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this)  // called a lot
159 {
160         if(game_stopped)
161                 return;
162         if(this.cnt > 0)
163         {
164                 if(getthink(this) != kh_WaitForPlayers)
165                         this.cnt -= 1;
166         }
167         else if(this.cnt == 0)
168         {
169                 this.cnt -= 1;
170                 kh_Controller_Thinkfunc();
171         }
172         this.nextthink = time + 1;
173 }
174
175 // frags f: take from cvar * f
176 // frags 0: no frags
177 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
178 {
179         string s;
180         if(game_stopped)
181                 return;
182
183         if(frags_player)
184                 UpdateFrags(player, frags_player);
185
186         if(key && key.owner && frags_owner)
187                 UpdateFrags(key.owner, frags_owner);
188
189         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
190                 return;
191
192         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
193
194         if(key && key.owner)
195                 s = strcat(s, ":", ftos(key.owner.playerid));
196         else
197                 s = strcat(s, ":0");
198
199         s = strcat(s, ":", ftos(frags_owner), ":");
200
201         if(key)
202                 s = strcat(s, key.netname);
203
204         GameLogEcho(s);
205 }
206
207 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
208 {
209         if(e.tag_entity)
210         {
211                 makevectors(e.tag_entity.angles);
212                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213         }
214         else
215                 return e.origin;
216 }
217
218 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
219 {
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221         entity first = key.owner.kh_next;
222         if(key == first)
223         {
224                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
225                 if(key.kh_next)
226                 {
227                         setattachment(key.kh_next, key, "");
228                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
230                         key.kh_next.angles = '0 0 0';
231                 }
232                 else
233                         setorigin(key, KH_PLAYER_ATTACHMENT);
234                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
235         }
236         else
237         {
238                 setattachment(key, key.kh_prev, "");
239                 if(key.kh_next)
240                         setattachment(key.kh_next, key, "");
241                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
242                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
243                 key.angles = '0 0 0';
244         }
245 #else
246         setattachment(key, key.owner, "");
247         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
248         key.angles_y -= key.owner.angles.y;
249 #endif
250         key.flags = 0;
251         IL_REMOVE(g_items, key);
252         key.solid = SOLID_NOT;
253         set_movetype(key, MOVETYPE_NONE);
254         key.team = key.owner.team;
255         key.nextthink = time;
256         key.damageforcescale = 0;
257         key.takedamage = DAMAGE_NO;
258         key.modelindex = kh_key_carried;
259         navigation_dynamicgoal_unset(key);
260 }
261
262 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
263 {
264 #ifdef KH_PLAYER_USE_ATTACHMENT
265         entity first = key.owner.kh_next;
266         if(key == first)
267         {
268                 if(key.kh_next)
269                 {
270                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
271                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273                 }
274         }
275         else
276         {
277                 if(key.kh_next)
278                         setattachment(key.kh_next, key.kh_prev, "");
279                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
280         }
281         // in any case:
282         setattachment(key, NULL, "");
283         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
284         key.angles = key.owner.angles;
285 #else
286         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
287         setattachment(key, NULL, "");
288         key.angles_y += key.owner.angles.y;
289 #endif
290         key.flags = FL_ITEM;
291         IL_PUSH(g_items, key);
292         key.solid = SOLID_TRIGGER;
293         set_movetype(key, MOVETYPE_TOSS);
294         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
295         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
296         key.takedamage = DAMAGE_YES;
297         // let key.team stay
298         key.modelindex = kh_key_dropped;
299         navigation_dynamicgoal_set(key);
300         key.kh_previous_owner = key.owner;
301         key.kh_previous_owner_playerid = key.owner.playerid;
302 }
303
304 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 {
306         if(key.owner == player)
307                 return;
308
309         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
310
311         if(key.owner)
312         {
313                 kh_Key_Detach(key);
314
315                 // remove from linked list
316                 if(key.kh_next)
317                         key.kh_next.kh_prev = key.kh_prev;
318                 key.kh_prev.kh_next = key.kh_next;
319                 key.kh_next = NULL;
320                 key.kh_prev = NULL;
321
322                 if(key.owner.kh_next == NULL)
323                 {
324                         // No longer a key carrier
325                         if(!kh_no_radar_circles)
326                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
327                         WaypointSprite_DetachCarrier(key.owner);
328                 }
329         }
330
331         key.owner = player;
332
333         if(player)
334         {
335                 // insert into linked list
336                 key.kh_next = player.kh_next;
337                 key.kh_prev = player;
338                 player.kh_next = key;
339                 if(key.kh_next)
340                         key.kh_next.kh_prev = key;
341
342                 float i;
343                 i = kh_keystatus[key.owner.playerid];
344                         if(key.netname == "^1red key")
345                                 i += 1;
346                         if(key.netname == "^4blue key")
347                                 i += 2;
348                         if(key.netname == "^3yellow key")
349                                 i += 4;
350                         if(key.netname == "^6pink key")
351                                 i += 8;
352                 kh_keystatus[key.owner.playerid] = i;
353
354                 kh_Key_Attach(key);
355
356                 if(key.kh_next == NULL)
357                 {
358                         // player is now a key carrier
359                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
360                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
361                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
362                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
363                         if(player.team == NUM_TEAM_1)
364                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
365                         else if(player.team == NUM_TEAM_2)
366                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
367                         else if(player.team == NUM_TEAM_3)
368                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
369                         else if(player.team == NUM_TEAM_4)
370                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
371                         if(!kh_no_radar_circles)
372                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
373                 }
374         }
375
376         // moved that here, also update if there's no player
377         kh_update_state();
378
379         key.pusher = NULL;
380
381         int ownerteam = kh_Key_AllOwnedByWhichTeam();
382         if(ownerteam != ownerteam0)
383         {
384                 entity k;
385                 if(ownerteam != -1)
386                 {
387                         kh_interferemsg_time = time + 0.2;
388                         kh_interferemsg_team = player.team;
389
390                         // audit all key carrier sprites, update them to "Run here"
391                         FOR_EACH_KH_KEY(k)
392                         {
393                                 if (!k.owner) continue;
394                                 entity first = WP_Null;
395                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
396                                 entity third = WP_Null;
397                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
398                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
399                         }
400                 }
401                 else
402                 {
403                         kh_interferemsg_time = 0;
404
405                         // audit all key carrier sprites, update them to "Key Carrier"
406                         FOR_EACH_KH_KEY(k)
407                         {
408                                 if (!k.owner) continue;
409                                 entity first = WP_Null;
410                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
411                                 entity third = WP_Null;
412                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
413                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
414                         }
415                 }
416         }
417 }
418
419 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
420 {
421         if(this.owner)
422                 return;
423         if(ITEM_DAMAGE_NEEDKILL(deathtype))
424         {
425                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
426                 return;
427         }
428         if(force == '0 0 0')
429                 return;
430         if(time > this.pushltime)
431                 if(IS_PLAYER(attacker))
432                         this.team = attacker.team;
433 }
434
435 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
436 {
437         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
438
439         if(key.kh_dropperteam != player.team)
440         {
441                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
442                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
443         }
444         key.kh_dropperteam = 0;
445         int realteam = kh_Team_ByID(key.count);
446         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
447
448         kh_Key_AssignTo(key, player); // this also updates .kh_state
449 }
450
451 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
452 {
453         if(game_stopped)
454                 return;
455
456         if(this.owner) // already carried
457                 return;
458
459         if(ITEM_TOUCH_NEEDKILL())
460         {
461                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
462                 return;
463         }
464
465         if (!IS_PLAYER(toucher))
466                 return;
467         if(IS_DEAD(toucher))
468                 return;
469         if(toucher == this.enemy)
470                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
471                         return;  // you just dropped it!
472         kh_Key_Collect(this, toucher);
473 }
474
475 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
476 {
477         entity o = key.owner;
478         kh_Key_AssignTo(key, NULL);
479         if(o) // it was attached
480                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
481         else // it was dropped
482                 WaypointSprite_DetachCarrier(key);
483
484         // remove key from key list
485         if (kh_worldkeylist == key)
486                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
487         else
488         {
489                 o = kh_worldkeylist;
490                 while (o)
491                 {
492                         if (o.kh_worldkeynext == key)
493                         {
494                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
495                                 break;
496                         }
497                         o = o.kh_worldkeynext;
498                 }
499         }
500
501         delete(key);
502
503         kh_update_state();
504 }
505
506 void kh_FinishRound()  // runs when a team captures the keys
507 {
508         // prepare next round
509         kh_interferemsg_time = 0;
510         entity key;
511
512         kh_no_radar_circles = true;
513         FOR_EACH_KH_KEY(key)
514                 kh_Key_Remove(key);
515         kh_no_radar_circles = false;
516
517         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
518         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
519 }
520
521 void nades_GiveBonus(entity player, float score);
522
523 void kh_WinnerTeam(int winner_team)  // runs when a team wins
524 {
525         // all key carriers get some points
526         entity key;
527         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
528         DistributeEvenly_Init(score, NumTeams(kh_teams));
529         // twice the score for 3 team games, three times the score for 4 team games!
530         // note: for a win by destroying the key, this should NOT be applied
531         FOR_EACH_KH_KEY(key)
532         {
533                 float f = DistributeEvenly_Get(1);
534                 kh_Scores_Event(key.owner, key, "capture", f, 0);
535                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
536                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
537         }
538
539         bool first = true;
540         string keyowner = "";
541         FOR_EACH_KH_KEY(key)
542                 if(key.owner.kh_next == key)
543                 {
544                         if(!first)
545                                 keyowner = strcat(keyowner, ", ");
546                         keyowner = key.owner.netname;
547                         first = false;
548                 }
549
550         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
551         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
552
553         first = true;
554         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
555         FOR_EACH_KH_KEY(key)
556         {
557                 vector thisorigin = kh_AttachedOrigin(key);
558                 //dprint("Key origin: ", vtos(thisorigin), "\n");
559                 midpoint += thisorigin;
560
561                 if(!first)
562                         te_lightning2(NULL, lastorigin, thisorigin);
563                 lastorigin = thisorigin;
564                 if(first)
565                         firstorigin = thisorigin;
566                 first = false;
567         }
568         if(NumTeams(kh_teams) > 2)
569         {
570                 te_lightning2(NULL, lastorigin, firstorigin);
571         }
572         midpoint = midpoint * (1 / NumTeams(kh_teams));
573         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
574
575         play2all(SND(KH_CAPTURE));
576         kh_FinishRound();
577 }
578
579 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
580 {
581         float f;
582         entity attacker = NULL;
583         if(lostkey.pusher)
584                 if(lostkey.pusher.team != loser_team)
585                         if(IS_PLAYER(lostkey.pusher))
586                                 attacker = lostkey.pusher;
587
588         if(attacker)
589         {
590                 if(lostkey.kh_previous_owner)
591                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
592                         // don't actually GIVE him the -nn points, just log
593                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
594                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
595                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
596         }
597         else
598         {
599                 int players = 0;
600                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
601
602                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
603
604                 entity key;
605                 int keys = 0;
606                 FOR_EACH_KH_KEY(key)
607                         if(key.owner && key.team != loser_team)
608                                 ++keys;
609
610                 if(lostkey.kh_previous_owner)
611                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
612                         // don't actually GIVE him the -nn points, just log
613
614                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
615                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
616
617                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
618
619                 FOR_EACH_KH_KEY(key)
620                         if(key.owner && key.team != loser_team)
621                         {
622                                 f = DistributeEvenly_Get(of);
623                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
624                         }
625
626                 int fragsleft = DistributeEvenly_Get(players);
627
628                 // Now distribute these among all other teams...
629                 int j = NumTeams(kh_teams) - 1;
630                 for(int i = 0; i < NumTeams(kh_teams); ++i)
631                 {
632                         int thisteam = kh_Team_ByID(i);
633                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
634                                 continue;
635
636                         players = 0;
637                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
638
639                         DistributeEvenly_Init(fragsleft, j);
640                         fragsleft = DistributeEvenly_Get(j - 1);
641                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
642
643                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
644                                 f = DistributeEvenly_Get(1);
645                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
646                         ));
647
648                         --j;
649                 }
650         }
651
652         int realteam = kh_Team_ByID(lostkey.count);
653         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
654         if(attacker)
655                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
656         else
657                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
658
659         play2all(SND(KH_DESTROY));
660         te_tarexplosion(lostkey.origin);
661
662         kh_FinishRound();
663 }
664
665 void kh_Key_Think(entity this)  // runs all the time
666 {
667         if(game_stopped)
668                 return;
669
670         if(this.owner)
671         {
672 #ifndef KH_PLAYER_USE_ATTACHMENT
673                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
674                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
675 #endif
676         }
677
678         // if in nodrop or time over, end the round
679         if(!this.owner)
680                 if(time > this.pain_finished)
681                         kh_LoserTeam(this.team, this);
682
683         if(this.owner)
684         if(kh_Key_AllOwnedByWhichTeam() != -1)
685         {
686                 if(this.siren_time < time)
687                 {
688                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
689                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
690                 }
691
692                 entity key;
693                 vector p = this.owner.origin;
694                 FOR_EACH_KH_KEY(key)
695                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
696                                 goto not_winning;
697                 kh_WinnerTeam(this.team);
698 LABEL(not_winning)
699         }
700
701         if(kh_interferemsg_time && time > kh_interferemsg_time)
702         {
703                 kh_interferemsg_time = 0;
704                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
705                         if(it.team == kh_interferemsg_team)
706                                 if(it.kh_next)
707                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
708                                 else
709                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
710                         else
711                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
712                 ));
713         }
714
715         this.nextthink = time + 0.05;
716 }
717
718 void key_reset(entity this)
719 {
720         kh_Key_AssignTo(this, NULL);
721         kh_Key_Remove(this);
722 }
723
724 const string STR_ITEM_KH_KEY = "item_kh_key";
725 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
726 {
727         entity key = spawn();
728         key.count = i;
729         key.classname = STR_ITEM_KH_KEY;
730         settouch(key, kh_Key_Touch);
731         setthink(key, kh_Key_Think);
732         key.nextthink = time;
733         key.items = IT_KEY1 | IT_KEY2;
734         key.cnt = _angle;
735         key.angles = '0 360 0' * random();
736         key.event_damage = kh_Key_Damage;
737         key.takedamage = DAMAGE_YES;
738         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
739         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
740         key.modelindex = kh_key_dropped;
741         key.model = "key";
742         key.kh_dropperteam = 0;
743         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
744         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
745         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
746         key.reset = key_reset;
747         navigation_dynamicgoal_init(key, false);
748
749         switch(initial_owner.team)
750         {
751                 case NUM_TEAM_1:
752                         key.netname = "^1red key";
753                         break;
754                 case NUM_TEAM_2:
755                         key.netname = "^4blue key";
756                         break;
757                 case NUM_TEAM_3:
758                         key.netname = "^3yellow key";
759                         break;
760                 case NUM_TEAM_4:
761                         key.netname = "^6pink key";
762                         break;
763                 default:
764                         key.netname = "NETGIER key";
765                         break;
766         }
767
768         // link into key list
769         key.kh_worldkeynext = kh_worldkeylist;
770         kh_worldkeylist = key;
771
772         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
773
774         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
775         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
776
777         kh_Key_AssignTo(key, initial_owner);
778 }
779
780 // -1 when no team completely owns all keys yet
781 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
782 {
783         entity key;
784         int teem = -1;
785         int keys = NumTeams(kh_teams);
786         FOR_EACH_KH_KEY(key)
787         {
788                 if(!key.owner)
789                         return -1;
790                 if(teem == -1)
791                         teem = key.team;
792                 else if(teem != key.team)
793                         return -1;
794                 --keys;
795         }
796         if(keys != 0)
797                 return -1;
798         return teem;
799 }
800
801 void kh_Key_DropOne(entity key)
802 {
803         // prevent collecting this one for some time
804         entity player = key.owner;
805
806         key.kh_droptime = time;
807         key.enemy = player;
808
809         kh_Scores_Event(player, key, "dropkey", 0, 0);
810         PlayerScore_Add(player, SP_KH_LOSSES, 1);
811         int realteam = kh_Team_ByID(key.count);
812         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
813
814         kh_Key_AssignTo(key, NULL);
815         makevectors(player.v_angle);
816         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
817         key.pusher = NULL;
818         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
819         key.kh_dropperteam = key.team;
820
821         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
822 }
823
824 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
825 {
826         if(player.kh_next)
827         {
828                 entity mypusher = NULL;
829                 if(player.pusher)
830                         if(time < player.pushltime)
831                                 mypusher = player.pusher;
832
833                 entity key;
834                 while((key = player.kh_next))
835                 {
836                         kh_Scores_Event(player, key, "losekey", 0, 0);
837                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
838                         int realteam = kh_Team_ByID(key.count);
839                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
840                         kh_Key_AssignTo(key, NULL);
841                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
842                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
843                         key.pusher = mypusher;
844                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
845                         if(suicide)
846                                 key.kh_dropperteam = player.team;
847                 }
848                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
849         }
850 }
851
852 int kh_GetMissingTeams()
853 {
854         int missing_teams = 0;
855         for(int i = 0; i < NumTeams(kh_teams); ++i)
856         {
857                 int teem = kh_Team_ByID(i);
858                 int players = 0;
859                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
860                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
861                                 ++players;
862                 ));
863                 if (!players)
864                         missing_teams |= (2 ** i);
865         }
866         return missing_teams;
867 }
868
869 void kh_WaitForPlayers()  // delay start of the round until enough players are present
870 {
871         static int prev_missing_teams_mask;
872         if(time < game_starttime)
873         {
874                 if (prev_missing_teams_mask > 0)
875                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
876                 prev_missing_teams_mask = -1;
877                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
878                 return;
879         }
880
881         int missing_teams_mask = kh_GetMissingTeams();
882         if(!missing_teams_mask)
883         {
884                 if(prev_missing_teams_mask > 0)
885                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
886                 prev_missing_teams_mask = -1;
887                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
888                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
889         }
890         else
891         {
892                 if(player_count == 0)
893                 {
894                         if(prev_missing_teams_mask > 0)
895                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
896                         prev_missing_teams_mask = -1;
897                 }
898                 else
899                 {
900                         if(prev_missing_teams_mask != missing_teams_mask)
901                         {
902                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
903                                 prev_missing_teams_mask = missing_teams_mask;
904                         }
905                 }
906                 kh_Controller_SetThink(1, kh_WaitForPlayers);
907         }
908 }
909
910 void kh_EnableTrackingDevice()  // runs after each round
911 {
912         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
913         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
914
915         kh_tracking_enabled = true;
916 }
917
918 void kh_StartRound()  // runs at the start of each round
919 {
920         if(time < game_starttime)
921         {
922                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
923                 return;
924         }
925
926         if(kh_GetMissingTeams())
927         {
928                 kh_Controller_SetThink(1, kh_WaitForPlayers);
929                 return;
930         }
931
932         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
933         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
934
935         for(int i = 0; i < NumTeams(kh_teams); ++i)
936         {
937                 int teem = kh_Team_ByID(i);
938                 int players = 0;
939                 entity my_player = NULL;
940                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
941                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
942                         {
943                                 ++players;
944                                 if(random() * players <= 1)
945                                         my_player = it;
946                         }
947                 ));
948                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
949         }
950
951         kh_tracking_enabled = false;
952         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
953         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
954 }
955
956 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
957 {
958         if(attacker == targ)
959                 return f;
960
961         if(targ.kh_next)
962         {
963                 if(attacker.team == targ.team)
964                 {
965                         int nk = 0;
966                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
967                                 ++nk;
968                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
969                 }
970                 else
971                 {
972                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
973                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
974                         // the frag gets added later
975                 }
976         }
977
978         return f;
979 }
980
981 void kh_Initialize()  // sets up th KH environment
982 {
983         // setup variables
984         kh_teams = autocvar_g_keyhunt_teams_override;
985         if(kh_teams < 2)
986                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
987         kh_teams = bound(2, kh_teams, 4);
988
989         int teams = 0;
990         if(kh_teams >= 1) teams |= BIT(0);
991         if(kh_teams >= 2) teams |= BIT(1);
992         if(kh_teams >= 3) teams |= BIT(2);
993         if(kh_teams >= 4) teams |= BIT(3);
994
995         kh_teams = teams; // now set it?
996
997         // make a KH entity for controlling the game
998         kh_controller = spawn();
999         setthink(kh_controller, kh_Controller_Think);
1000         kh_Controller_SetThink(0, kh_WaitForPlayers);
1001
1002         setmodel(kh_controller, MDL_KH_KEY);
1003         kh_key_dropped = kh_controller.modelindex;
1004         /*
1005         dprint(vtos(kh_controller.mins));
1006         dprint(vtos(kh_controller.maxs));
1007         dprint("\n");
1008         */
1009 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1010         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1011         kh_key_carried = kh_controller.modelindex;
1012 #else
1013         kh_key_carried = kh_key_dropped;
1014 #endif
1015
1016         kh_controller.model = "";
1017         kh_controller.modelindex = 0;
1018
1019         kh_ScoreRules(kh_teams);
1020 }
1021
1022 void kh_finalize()
1023 {
1024         // to be called before intermission
1025         kh_FinishRound();
1026         delete(kh_controller);
1027         kh_controller = NULL;
1028 }
1029
1030 // legacy bot role
1031
1032 void(entity this) havocbot_role_kh_carrier;
1033 void(entity this) havocbot_role_kh_defense;
1034 void(entity this) havocbot_role_kh_offense;
1035 void(entity this) havocbot_role_kh_freelancer;
1036
1037
1038 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1039 {
1040         entity head;
1041         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1042         {
1043                 if(head.owner == this)
1044                         continue;
1045                 if(!kh_tracking_enabled)
1046                 {
1047                         // if it's carried by our team we know about it
1048                         // otherwise we have to see it to know about it
1049                         if(!head.owner || head.team != this.team)
1050                         {
1051                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1052                                 if (trace_fraction < 1 && trace_ent != head)
1053                                         continue; // skip what I can't see
1054                         }
1055                 }
1056                 if(!head.owner)
1057                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1058                 else if(head.team == this.team)
1059                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1060                 else
1061                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1062         }
1063
1064         havocbot_goalrating_items(this, 1, this.origin, 10000);
1065 }
1066
1067 void havocbot_role_kh_carrier(entity this)
1068 {
1069         if(IS_DEAD(this))
1070                 return;
1071
1072         if (!(this.kh_next))
1073         {
1074                 LOG_TRACE("changing role to freelancer");
1075                 this.havocbot_role = havocbot_role_kh_freelancer;
1076                 this.havocbot_role_timeout = 0;
1077                 return;
1078         }
1079
1080         if (this.bot_strategytime < time)
1081         {
1082                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1083                 navigation_goalrating_start(this);
1084
1085                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1086                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1087                 else
1088                         havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1089
1090                 navigation_goalrating_end(this);
1091         }
1092 }
1093
1094 void havocbot_role_kh_defense(entity this)
1095 {
1096         if(IS_DEAD(this))
1097                 return;
1098
1099         if (this.kh_next)
1100         {
1101                 LOG_TRACE("changing role to carrier");
1102                 this.havocbot_role = havocbot_role_kh_carrier;
1103                 this.havocbot_role_timeout = 0;
1104                 return;
1105         }
1106
1107         if (!this.havocbot_role_timeout)
1108                 this.havocbot_role_timeout = time + random() * 10 + 20;
1109         if (time > this.havocbot_role_timeout)
1110         {
1111                 LOG_TRACE("changing role to freelancer");
1112                 this.havocbot_role = havocbot_role_kh_freelancer;
1113                 this.havocbot_role_timeout = 0;
1114                 return;
1115         }
1116
1117         if (this.bot_strategytime < time)
1118         {
1119                 float key_owner_team;
1120                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1121                 navigation_goalrating_start(this);
1122
1123                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1124                 if(key_owner_team == this.team)
1125                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1126                 else if(key_owner_team == -1)
1127                         havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1128                 else
1129                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1130
1131                 navigation_goalrating_end(this);
1132         }
1133 }
1134
1135 void havocbot_role_kh_offense(entity this)
1136 {
1137         if(IS_DEAD(this))
1138                 return;
1139
1140         if (this.kh_next)
1141         {
1142                 LOG_TRACE("changing role to carrier");
1143                 this.havocbot_role = havocbot_role_kh_carrier;
1144                 this.havocbot_role_timeout = 0;
1145                 return;
1146         }
1147
1148         if (!this.havocbot_role_timeout)
1149                 this.havocbot_role_timeout = time + random() * 10 + 20;
1150         if (time > this.havocbot_role_timeout)
1151         {
1152                 LOG_TRACE("changing role to freelancer");
1153                 this.havocbot_role = havocbot_role_kh_freelancer;
1154                 this.havocbot_role_timeout = 0;
1155                 return;
1156         }
1157
1158         if (this.bot_strategytime < time)
1159         {
1160                 float key_owner_team;
1161
1162                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1163                 navigation_goalrating_start(this);
1164
1165                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1166                 if(key_owner_team == this.team)
1167                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1168                 else if(key_owner_team == -1)
1169                         havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1170                 else
1171                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1172
1173                 navigation_goalrating_end(this);
1174         }
1175 }
1176
1177 void havocbot_role_kh_freelancer(entity this)
1178 {
1179         if(IS_DEAD(this))
1180                 return;
1181
1182         if (this.kh_next)
1183         {
1184                 LOG_TRACE("changing role to carrier");
1185                 this.havocbot_role = havocbot_role_kh_carrier;
1186                 this.havocbot_role_timeout = 0;
1187                 return;
1188         }
1189
1190         if (!this.havocbot_role_timeout)
1191                 this.havocbot_role_timeout = time + random() * 10 + 10;
1192         if (time > this.havocbot_role_timeout)
1193         {
1194                 if (random() < 0.5)
1195                 {
1196                         LOG_TRACE("changing role to offense");
1197                         this.havocbot_role = havocbot_role_kh_offense;
1198                 }
1199                 else
1200                 {
1201                         LOG_TRACE("changing role to defense");
1202                         this.havocbot_role = havocbot_role_kh_defense;
1203                 }
1204                 this.havocbot_role_timeout = 0;
1205                 return;
1206         }
1207
1208         if (this.bot_strategytime < time)
1209         {
1210                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1211                 navigation_goalrating_start(this);
1212
1213                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1214                 if(key_owner_team == this.team)
1215                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1216                 else if(key_owner_team == -1)
1217                         havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1218                 else
1219                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1220
1221                 navigation_goalrating_end(this);
1222         }
1223 }
1224
1225
1226 // register this as a mutator
1227
1228 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1229 {
1230         entity player = M_ARGV(0, entity);
1231
1232         kh_Key_DropAll(player, true);
1233 }
1234
1235 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1236 {
1237         entity player = M_ARGV(0, entity);
1238
1239         kh_Key_DropAll(player, true);
1240 }
1241
1242 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1243 {
1244         entity frag_attacker = M_ARGV(1, entity);
1245         entity frag_target = M_ARGV(2, entity);
1246
1247         if(frag_target == frag_attacker)
1248                 kh_Key_DropAll(frag_target, true);
1249         else if(IS_PLAYER(frag_attacker))
1250                 kh_Key_DropAll(frag_target, false);
1251         else
1252                 kh_Key_DropAll(frag_target, true);
1253 }
1254
1255 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1256 {
1257         entity frag_attacker = M_ARGV(0, entity);
1258         entity frag_target = M_ARGV(1, entity);
1259         float frag_score = M_ARGV(2, float);
1260         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1261 }
1262
1263 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1264 {
1265         kh_finalize();
1266 }
1267
1268 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1269 {
1270         M_ARGV(0, float) = kh_teams;
1271 }
1272
1273 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1274 {
1275         entity spectatee = M_ARGV(0, entity);
1276         entity client = M_ARGV(1, entity);
1277
1278         client.kh_state = spectatee.kh_state;
1279 }
1280
1281 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1282 {
1283         entity player = M_ARGV(0, entity);
1284
1285         if(MUTATOR_RETURNVALUE == 0)
1286         {
1287                 entity k = player.kh_next;
1288                 if(k)
1289                 {
1290                         kh_Key_DropOne(k);
1291                         return true;
1292                 }
1293         }
1294 }
1295
1296 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1297 {
1298     entity bot = M_ARGV(0, entity);
1299
1300         if(IS_DEAD(bot))
1301                 return true;
1302
1303         float r = random() * 3;
1304         if (r < 1)
1305                 bot.havocbot_role = havocbot_role_kh_offense;
1306         else if (r < 2)
1307                 bot.havocbot_role = havocbot_role_kh_defense;
1308         else
1309                 bot.havocbot_role = havocbot_role_kh_freelancer;
1310
1311         return true;
1312 }
1313
1314 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1315 {
1316         entity frag_target = M_ARGV(0, entity);
1317
1318         kh_Key_DropAll(frag_target, false);
1319 }
1320
1321 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1322 {
1323         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1324 }