1 #include "gamemode_lms.qh"
3 #include <common/mutators/mutator/instagib/items.qc>
4 #include <server/campaign.qh>
5 #include <server/command/_mod.qh>
7 int autocvar_g_lms_extra_lives;
8 bool autocvar_g_lms_join_anytime;
9 int autocvar_g_lms_last_join;
10 bool autocvar_g_lms_regenerate;
13 float LMS_NewPlayerLives()
16 fl = autocvar_fraglimit;
20 // first player has left the game for dying too much? Nobody else can get in.
21 if(lms_lowest_lives < 1)
24 if(!autocvar_g_lms_join_anytime)
25 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
28 return bound(1, lms_lowest_lives, fl);
33 // LMS winning condition: game terminates if and only if there's at most one
34 // one player who's living lives. Top two scores being equal cancels the time
36 int WinningCondition_LMS()
39 bool have_player = false;
40 bool have_players = false;
42 int l = LMS_NewPlayerLives();
44 head = find(NULL, classname, STR_PLAYER);
47 head2 = find(head, classname, STR_PLAYER);
53 // we have at least one player
56 // two or more active players - continue with the game
60 // exactly one player?
63 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
67 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
73 // and assign him his first place
74 PlayerScore_Add(head, SP_LMS_RANK, 1);
81 // nobody is playing at all...
84 // wait for players...
88 // SNAFU (maybe a draw game?)
90 LOG_TRACE("No players, ending game.");
95 // When we get here, we have at least two players who are actually LIVING,
96 // now check if the top two players have equal score.
97 WinningConditionHelper(NULL);
100 if(WinningConditionHelper_winner)
101 WinningConditionHelper_winner.winning = true;
102 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
103 return WINNING_NEVER;
105 // Top two have different scores? Way to go for our beloved TIMELIMIT!
110 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
112 lms_lowest_lives = 999;
115 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
117 if(restart_mapalreadyrestarted || (time < game_starttime))
118 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())));
121 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
123 entity player = M_ARGV(0, entity);
125 if(player.frags == FRAGS_SPECTATOR)
126 TRANSMUTE(Observer, player);
129 float tl = PlayerScore_Add(player, SP_LMS_LIVES, 0);
130 if(tl < lms_lowest_lives)
131 lms_lowest_lives = tl;
133 TRANSMUTE(Observer, player);
137 MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
139 entity player = M_ARGV(0, entity);
141 if(player.frags == FRAGS_SPECTATOR)
143 if(PlayerScore_Add(player, SP_LMS_LIVES, 0) <= 0)
145 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
151 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
153 entity frag_target = M_ARGV(2, entity);
155 frag_target.respawn_flags |= RESPAWN_FORCE;
158 void lms_RemovePlayer(entity player)
160 float player_rank = PlayerScore_Add(player, SP_LMS_RANK, 0);
164 FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
165 if (player.lms_spectate_warning != 2)
167 player.frags = FRAGS_LMS_LOSER;
168 PlayerScore_Add(player, SP_LMS_RANK, pl_cnt + 1);
172 lms_lowest_lives = 999;
173 FOREACH_CLIENT(true, {
174 if (it.frags == FRAGS_LMS_LOSER)
176 float it_rank = PlayerScore_Add(it, SP_LMS_RANK, 0);
177 if (it_rank > player_rank && it_rank < 665)
178 PlayerScore_Add(it, SP_LMS_RANK, -1);
179 lms_lowest_lives = 0;
181 else if (it.frags != FRAGS_SPECTATOR)
183 float tl = PlayerScore_Add(it, SP_LMS_LIVES, 0);
184 if(tl < lms_lowest_lives)
185 lms_lowest_lives = tl;
188 PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0));
189 PlayerScore_Add(player, SP_LMS_RANK, 665); // different from 666
190 player.frags = FRAGS_LMS_LOSER;
191 TRANSMUTE(Observer, player);
193 if (pl_cnt == 2) // a player is forfeiting leaving only one player
194 lms_lowest_lives = 0; // end the game now!
197 if(player.killcount != FRAGS_SPECTATOR)
198 if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
199 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
201 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
204 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
206 entity player = M_ARGV(0, entity);
208 lms_RemovePlayer(player);
211 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
213 entity player = M_ARGV(0, entity);
215 lms_RemovePlayer(player);
216 return true; // prevent team reset
219 MUTATOR_HOOKFUNCTION(lms, ClientConnect)
221 entity player = M_ARGV(0, entity);
223 TRANSMUTE(Player, player);
224 campaign_bots_may_start = true;
226 if(PlayerScore_Add(player, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
228 PlayerScore_Add(player, SP_LMS_RANK, 666); // mark as forced spectator for the hud code
229 player.frags = FRAGS_SPECTATOR;
233 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
235 entity player = M_ARGV(0, entity);
237 if(player.deadflag == DEAD_DYING)
238 player.deadflag = DEAD_RESPAWNING;
241 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
243 if(autocvar_g_lms_regenerate)
248 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
254 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
256 entity frag_target = M_ARGV(1, entity);
260 tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
261 if(tl < lms_lowest_lives)
262 lms_lowest_lives = tl;
266 FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
267 frag_target.frags = FRAGS_LMS_LOSER;
268 PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt);
270 M_ARGV(2, float) = 0; // frag score
275 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
277 start_items &= ~IT_UNLIMITED_AMMO;
278 start_health = warmup_start_health = cvar("g_lms_start_health");
279 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
280 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
281 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
282 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
283 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
284 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
285 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
288 MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
290 // don't clear player score
294 MUTATOR_HOOKFUNCTION(lms, FilterItem)
296 entity item = M_ARGV(0, entity);
298 if(autocvar_g_lms_extra_lives)
299 if(item.itemdef == ITEM_ExtraLife)
305 void lms_extralife(entity this)
307 StartItem(this, ITEM_ExtraLife);
310 MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
312 if (!autocvar_g_powerups) return false;
313 if (!autocvar_g_lms_extra_lives) return false;
315 entity ent = M_ARGV(0, entity);
317 // Can't use .itemdef here
318 if (ent.classname != "item_health_mega") return false;
321 setthink(e, lms_extralife);
323 e.nextthink = time + 0.1;
324 e.spawnflags = ent.spawnflags;
325 e.noalign = ent.noalign;
326 setorigin(e, ent.origin);
331 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
333 entity item = M_ARGV(0, entity);
334 entity toucher = M_ARGV(1, entity);
336 if(item.itemdef == ITEM_ExtraLife)
338 Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
339 PlayerScore_Add(toucher, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
340 return MUT_ITEMTOUCH_PICKUP;
343 return MUT_ITEMTOUCH_CONTINUE;
346 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
348 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
349 ++M_ARGV(0, int); // activerealplayers
350 ++M_ARGV(1, int); // realplayers
356 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
358 entity player = M_ARGV(0, entity);
360 if(player.lms_spectate_warning)
362 // for the forfeit message...
363 player.lms_spectate_warning = 2;
367 if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
369 player.lms_spectate_warning = 1;
370 sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
372 return MUT_SPECCMD_RETURN;
374 return MUT_SPECCMD_CONTINUE;
377 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
379 M_ARGV(0, float) = WinningCondition_LMS();
383 MUTATOR_HOOKFUNCTION(lms, WantWeapon)
385 M_ARGV(2, bool) = true; // all weapons
388 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
393 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
396 if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
397 return true; // allow writing to this field in intermission as it is needed for newly joining players
401 void lms_ScoreRules()
403 ScoreRules_basics(0, 0, 0, false);
404 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
405 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
406 ScoreRules_basics_end();
409 void lms_Initialize()
411 lms_lowest_lives = 9999;