1 #ifndef GAMEMODE_RACE_H
2 #define GAMEMODE_RACE_H
5 void race_Initialize();
7 REGISTER_MUTATOR(rc, false)
11 if (time > 1) // game loads at time 1
12 error("This is a game type and it cannot be added at runtime.");
18 MUTATOR_ONROLLBACK_OR_REMOVE
20 // we actually cannot roll back race_Initialize here
21 // BUT: we don't need to! If this gets called, adding always
27 LOG_INFO("This is a game type and it cannot be removed at runtime.");
37 const float ST_RACE_LAPS = 1;
38 const float SP_RACE_LAPS = 4;
39 const float SP_RACE_TIME = 5;
40 const float SP_RACE_FASTEST = 6;
45 #include "../../race.qh"
47 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
48 float autocvar_g_race_qualifying_timelimit;
49 float autocvar_g_race_qualifying_timelimit_override;
50 int autocvar_g_race_teams;
53 .float race_checkpoint;
54 void havocbot_role_race()
56 if(self.deadflag != DEAD_NO)
60 if (self.bot_strategytime < time)
62 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
63 navigation_goalrating_start();
65 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
67 if(e.cnt == self.race_checkpoint)
69 navigation_routerating(e, 1000000, 5000);
71 else if(self.race_checkpoint == -1)
73 navigation_routerating(e, 1000000, 5000);
77 navigation_goalrating_end();
81 void race_ScoreRules()
83 ScoreRules_basics(race_teams, 0, 0, false);
86 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
87 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
88 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
89 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
91 else if(g_race_qualifying)
93 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
97 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
98 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
99 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
101 ScoreRules_basics_end();
104 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
106 if(autocvar_sv_eventlog)
107 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
110 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
112 self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
113 float f = floor(self.race_movetime_frac);
114 self.race_movetime_frac -= f;
115 self.race_movetime_count += f;
116 self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
121 if (self.race_penalty)
122 if (time > self.race_penalty)
123 self.race_penalty = 0;
124 if(self.race_penalty)
126 self.velocity = '0 0 0';
127 self.movetype = MOVETYPE_NONE;
128 self.disableclientprediction = 2;
133 // force kbd movement for fairness
137 // if record times matter
138 // ensure nothing EVIL is being done (i.e. div0_evade)
139 // this hinders joystick users though
140 // but it still gives SOME analog control
141 wishvel.x = fabs(self.movement.x);
142 wishvel.y = fabs(self.movement.y);
143 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
146 wishspeed = vlen(wishvel);
147 if(wishvel.x >= 2 * wishvel.y)
150 if(self.movement.x > 0)
151 self.movement_x = wishspeed;
153 self.movement_x = -wishspeed;
156 else if(wishvel.y >= 2 * wishvel.x)
160 if(self.movement.y > 0)
161 self.movement_y = wishspeed;
163 self.movement_y = -wishspeed;
168 if(self.movement.x > 0)
169 self.movement_x = M_SQRT1_2 * wishspeed;
171 self.movement_x = -M_SQRT1_2 * wishspeed;
172 if(self.movement.y > 0)
173 self.movement_y = M_SQRT1_2 * wishspeed;
175 self.movement_y = -M_SQRT1_2 * wishspeed;
182 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
186 Score_NicePrint(world);
189 PlayerScore_Sort(race_place, 0, 1, 0);
196 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
200 race_EventLog(ftos(e.race_place), e);
203 if(g_race_qualifying == 2)
205 g_race_qualifying = 0;
206 independent_players = 0;
207 cvar_set("fraglimit", ftos(race_fraglimit));
208 cvar_set("leadlimit", ftos(race_leadlimit));
209 cvar_set("timelimit", ftos(race_timelimit));
216 MUTATOR_HOOKFUNCTION(rc, PlayerPreThink)
218 if(IS_SPEC(self) || IS_OBSERVER(self))
219 if(g_race_qualifying)
220 if(msg_entity.enemy.race_laptime)
221 race_SendNextCheckpoint(msg_entity.enemy, 1);
226 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
228 race_PreparePlayer();
229 self.race_checkpoint = -1;
231 string rr = RACE_RECORD;
233 if(IS_REAL_CLIENT(self))
236 race_send_recordtime(MSG_ONE);
237 race_send_speedaward(MSG_ONE);
239 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
240 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
241 race_send_speedaward_alltimebest(MSG_ONE);
244 for (i = 1; i <= RANKINGS_CNT; ++i)
246 race_SendRankings(i, 0, 0, MSG_ONE);
253 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
255 if(g_race_qualifying)
256 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
257 self.frags = FRAGS_LMS_LOSER;
259 self.frags = FRAGS_SPECTATOR;
261 race_PreparePlayer();
262 self.race_checkpoint = -1;
267 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
269 if(spawn_spot.target == "")
270 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
271 race_PreparePlayer();
273 // if we need to respawn, do it right
274 self.race_respawn_checkpoint = self.race_checkpoint;
275 self.race_respawn_spotref = spawn_spot;
282 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
287 if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
288 race_PreparePlayer();
290 race_RetractPlayer();
292 race_AbandonRaceCheck(self);
297 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
299 self.respawn_flags |= RESPAWN_FORCE;
300 race_AbandonRaceCheck(self);
304 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
306 self.havocbot_role = havocbot_role_race;
310 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
312 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
314 if (!self.stored_netname)
315 self.stored_netname = strzone(uid2name(self.crypto_idfp));
316 if(self.stored_netname != self.netname)
318 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
319 strunzone(self.stored_netname);
320 self.stored_netname = strzone(self.netname);
324 if (!IS_OBSERVER(self))
326 if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
328 speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
329 speedaward_holder = self.netname;
330 speedaward_uid = self.crypto_idfp;
331 speedaward_lastupdate = time;
333 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
335 string rr = RACE_RECORD;
336 race_send_speedaward(MSG_ALL);
337 speedaward_lastsent = speedaward_speed;
338 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
340 speedaward_alltimebest = speedaward_speed;
341 speedaward_alltimebest_holder = speedaward_holder;
342 speedaward_alltimebest_uid = speedaward_uid;
343 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
344 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
345 race_send_speedaward_alltimebest(MSG_ALL);
352 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
354 if(g_race_qualifying)
355 return true; // in qualifying, you don't lose score by observing
360 MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
362 ret_float = race_teams;
366 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
368 // announce remaining frags if not in qualifying mode
369 if(!g_race_qualifying)
375 MUTATOR_HOOKFUNCTION(rc, GetRecords)
377 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
379 if(MapInfo_Get_ByID(i))
381 float r = race_readTime(MapInfo_Map_bspname, 1);
386 string h = race_readName(MapInfo_Map_bspname, 1);
387 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
394 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
396 stuffcmd(fix_client, "cl_cmd settemp cl_movecliptokeyboard 2\n");
400 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
402 if(g_race_qualifying == 2 && checkrules_timelimit >= 0)
404 ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
411 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
413 if(g_race_qualifying == 2)
418 void race_Initialize()
421 if(g_race_qualifying == 2)
427 int fraglimit_override, leadlimit_override;
428 float timelimit_override, qualifying_override;
430 if(autocvar_g_race_teams)
433 race_teams = bound(2, autocvar_g_race_teams, 4);
434 have_team_spawns = -1; // request team spawns
439 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
440 fraglimit_override = autocvar_g_race_laps_limit;
441 leadlimit_override = 0; // currently not supported by race
442 timelimit_override = -1; // use default if we don't set it below
444 // we need to find out the correct value for g_race_qualifying
445 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
447 if(autocvar_g_campaign)
449 g_race_qualifying = 1;
450 independent_players = 1;
452 else if(!autocvar_g_campaign && want_qualifying)
454 g_race_qualifying = 2;
455 independent_players = 1;
456 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
457 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
458 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
459 fraglimit_override = 0;
460 leadlimit_override = 0;
461 timelimit_override = autocvar_g_race_qualifying_timelimit;
464 g_race_qualifying = 0;
466 SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);