2 REGISTER_MUTATOR(rocketflying, cvar("g_rocket_flying"));
4 MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile)
6 if(other.classname == "rocket" || other.classname == "mine")
8 // kill detonate delay of rockets
9 other.spawnshieldtime = time;
14 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString)
16 ret_string = strcat(ret_string, ":RocketFlying");
20 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString)
22 ret_string = strcat(ret_string, ", Rocket Flying");