3 void sandbox_Database_Load();
5 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
9 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
10 if(autocvar_g_sandbox_storage_autoload)
11 sandbox_Database_Load();
14 MUTATOR_ONROLLBACK_OR_REMOVE
16 // nothing to roll back
27 const float MAX_STORAGE_ATTACHMENTS = 16;
30 .entity object_attach;
34 void sandbox_ObjectFunction_Touch()
36 // apply material impact effects
40 if(self.touch_timer > time)
41 return; // don't execute each frame
42 self.touch_timer = time + 0.1;
44 // make particle count and sound volume depend on impact speed
46 intensity = vlen(self.velocity) + vlen(other.velocity);
47 if(intensity) // avoid divisions by 0
48 intensity /= 2; // average the two velocities
49 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
50 return; // impact not strong enough to do anything
51 // now offset intensity and apply it to the effects
52 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
53 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
55 _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
56 Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
59 void sandbox_ObjectFunction_Think()
63 // decide if and how this object can be grabbed
64 if(autocvar_g_sandbox_readonly)
65 self.grab = 0; // no grabbing
66 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
67 self.grab = 1; // owner only
69 self.grab = 3; // anyone
71 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
72 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
73 // since if the owning player disconnects, the object's owner should also be reset.
74 FOR_EACH_REALPLAYER(e) // bots can't have objects
76 if(self.crypto_idfp == e.crypto_idfp)
81 self.realowner = world;
84 self.nextthink = time;
86 CSQCMODEL_AUTOUPDATE(self);
89 .float old_solid, old_movetype;
90 entity sandbox_ObjectEdit_Get(float permissions)
92 // Returns the traced entity if the player can edit it, and world if not.
93 // If permissions if false, the object is returned regardless of editing rights.
94 // Attached objects are SOLID_NOT and do not get traced.
96 crosshair_trace_plusvisibletriggers(self);
97 if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
98 return world; // out of trace range
99 if(trace_ent.classname != "object")
100 return world; // entity is not an object
102 return trace_ent; // don't check permissions, anyone can edit this object
103 if(trace_ent.crypto_idfp == "")
104 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
105 if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
106 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
110 void sandbox_ObjectEdit_Scale(entity e, float f)
115 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
116 _setmodel(e, e.model); // reset mins and maxs based on mesh
117 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
121 void sandbox_ObjectAttach_Remove(entity e);
122 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
124 // attaches e to parent on string s
126 // we can't attach to an attachment, for obvious reasons
127 sandbox_ObjectAttach_Remove(e);
129 e.old_solid = e.solid; // persist solidity
130 e.old_movetype = e.movetype; // persist physics
131 e.movetype = MOVETYPE_FOLLOW;
133 e.takedamage = DAMAGE_NO;
135 setattachment(e, parent, s);
139 void sandbox_ObjectAttach_Remove(entity e)
141 // detaches any object attached to e
144 for(head = world; (head = find(head, classname, "object")); )
149 org = gettaginfo(head, 0);
150 setattachment(head, world, "");
153 // objects change origin and angles when detached, so apply previous position
154 setorigin(head, org);
155 head.angles = e.angles; // don't allow detached objects to spin or roll
157 head.solid = head.old_solid; // restore persisted solidity
158 head.movetype = head.old_movetype; // restore persisted physics
159 head.takedamage = DAMAGE_AIM;
164 entity sandbox_ObjectSpawn(float database)
166 // spawn a new object with default properties
168 entity e = new(object);
169 e.takedamage = DAMAGE_AIM;
170 e.damageforcescale = 1;
171 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
172 e.movetype = MOVETYPE_TOSS;
175 e.material = string_null;
176 e.touch = sandbox_ObjectFunction_Touch;
177 e.think = sandbox_ObjectFunction_Think;
179 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
183 // set the object's owner via player UID
184 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
185 if(self.crypto_idfp != "")
186 e.crypto_idfp = strzone(self.crypto_idfp);
188 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
190 // set public object information
191 e.netname = strzone(self.netname); // name of the owner
192 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
193 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
195 // set origin and direction based on player position and view angle
196 makevectors(self.v_angle);
197 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
198 setorigin(e, trace_endpos);
199 e.angles_y = self.v_angle.y;
202 WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
208 void sandbox_ObjectRemove(entity e)
210 sandbox_ObjectAttach_Remove(e); // detach child objects
212 // if the object being removed has been selected for attachment by a player, unset it
214 FOR_EACH_REALPLAYER(head) // bots can't have objects
216 if(head.object_attach == e)
217 head.object_attach = world;
220 if(e.material) { strunzone(e.material); e.material = string_null; }
221 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
222 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
223 if(e.message) { strunzone(e.message); e.message = string_null; }
224 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
231 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
233 string sandbox_ObjectPort_Save(entity e, float database)
235 // save object properties, and return them as a string
240 for(head = world; (head = find(head, classname, "object")); )
242 // the main object needs to be first in the array [0] with attached objects following
243 float slot, physics, solidity;
244 if(head == e) // this is the main object, place it first
247 solidity = head.solid; // applied solidity is normal solidity for children
248 physics = head.movetype; // applied physics are normal physics for parents
250 else if(head.owner == e) // child object, list them in order
252 i += 1; // children start from 1
254 solidity = head.old_solid; // persisted solidity is normal solidity for children
255 physics = head.old_movetype; // persisted physics are normal physics for children
256 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
261 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
264 // properties stored only for child objects
265 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
269 // properties stored only for parent objects
272 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
273 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
276 // properties stored for all objects
277 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
278 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
279 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
280 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
281 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
282 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
283 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
284 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
285 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
286 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
287 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
290 // properties stored only for the database
291 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
292 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
293 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
294 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
298 // now apply the array to a simple string, with the ; symbol separating objects
300 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
303 s = strcat(s, port_string[i], "; ");
304 port_string[i] = string_null; // fully clear the string
310 entity sandbox_ObjectPort_Load(string s, float database)
312 // load object properties, and spawn a new object with them
314 entity e = world, parent = world;
316 // separate objects between the ; symbols
317 n = tokenizebyseparator(s, "; ");
318 for(i = 0; i < n; ++i)
319 port_string[i] = argv(i);
321 // now separate and apply the properties of each object
322 for(i = 0; i < n; ++i)
325 string tagname = string_null;
327 tokenize_console(port_string[i]);
328 e = sandbox_ObjectSpawn(database);
330 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
333 // properties stored only for child objects
334 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
338 // properties stored only for parent objects
341 setorigin(e, stov(argv(argv_num))); ++argv_num;
342 e.angles = stov(argv(argv_num)); ++argv_num;
344 parent = e; // mark parent objects as such
346 // properties stored for all objects
347 _setmodel(e, argv(argv_num)); ++argv_num;
348 e.skin = stof(argv(argv_num)); ++argv_num;
349 e.alpha = stof(argv(argv_num)); ++argv_num;
350 e.colormod = stov(argv(argv_num)); ++argv_num;
351 e.glowmod = stov(argv(argv_num)); ++argv_num;
352 e.frame = stof(argv(argv_num)); ++argv_num;
353 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
354 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
355 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
356 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
357 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
360 // properties stored only for the database
361 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
362 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
363 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
364 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
369 sandbox_ObjectAttach_Set(e, parent, tagname);
372 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
373 port_string[i] = string_null; // fully clear the string
378 void sandbox_Database_Save()
380 // saves all objects to the database file
385 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
386 file_get = fopen(file_name, FILE_WRITE);
387 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
388 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
390 for(head = world; (head = find(head, classname, "object")); )
392 // attached objects are persisted separately, ignore them here
393 if(head.owner != world)
396 // use a line of text for each object, listing all properties
397 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
402 void sandbox_Database_Load()
404 // loads all objects from the database file
405 string file_read, file_name;
408 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
409 file_get = fopen(file_name, FILE_READ);
412 if(autocvar_g_sandbox_info > 0)
413 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
419 file_read = fgets(file_get);
422 if(substring(file_read, 0, 2) == "//")
424 if(substring(file_read, 0, 1) == "#")
428 e = sandbox_ObjectPort_Load(file_read, true);
432 // since objects are being loaded for the first time, precache material sounds for each
433 for (i = 1; i <= 5; i++) // 5 sounds in total
434 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
437 if(autocvar_g_sandbox_info > 0)
438 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
443 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
445 if(MUTATOR_RETURNVALUE) // command was already handled?
447 if(cmd_name == "g_sandbox")
449 if(autocvar_g_sandbox_readonly)
451 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
456 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
466 // ---------------- COMMAND: HELP ----------------
468 print_to(self, "You can use the following sandbox commands:");
469 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
470 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
471 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
472 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
473 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
474 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
475 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
476 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
477 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
478 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
479 print_to(self, "^3skin value ^7- changes the skin of the object");
480 print_to(self, "^3alpha value ^7- sets object transparency");
481 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
482 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
483 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
484 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
485 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
486 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
487 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
488 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
489 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
490 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
491 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
492 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
493 print_to(self, "^3attachments ^7- prints information about the object's attachments");
494 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
497 // ---------------- COMMAND: OBJECT, SPAWN ----------------
499 if(time < self.object_flood)
501 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
504 self.object_flood = time + autocvar_g_sandbox_editor_flood;
505 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
507 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
512 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
515 if (!(fexists(argv(2))))
517 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
521 e = sandbox_ObjectSpawn(false);
522 _setmodel(e, argv(2));
524 if(autocvar_g_sandbox_info > 0)
525 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
528 // ---------------- COMMAND: OBJECT, REMOVE ----------------
529 case "object_remove":
530 e = sandbox_ObjectEdit_Get(true);
533 if(autocvar_g_sandbox_info > 0)
534 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
535 sandbox_ObjectRemove(e);
539 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
542 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
543 case "object_duplicate":
547 // copies customizable properties of the selected object to the clipboard cvar
548 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
551 s = sandbox_ObjectPort_Save(e, false);
552 s = strreplace("\"", "\\\"", s);
553 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
555 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
558 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
562 // spawns a new object using the properties in the player's clipboard cvar
563 if(time < self.object_flood)
565 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
568 self.object_flood = time + autocvar_g_sandbox_editor_flood;
569 if(argv(3) == "") // no object in clipboard
571 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
574 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
576 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
579 e = sandbox_ObjectPort_Load(argv(3), false);
581 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
582 if(autocvar_g_sandbox_info > 0)
583 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
588 // ---------------- COMMAND: OBJECT, ATTACH ----------------
589 case "object_attach":
593 // select e as the object as meant to be attached
594 e = sandbox_ObjectEdit_Get(true);
597 self.object_attach = e;
598 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
601 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
604 if(self.object_attach == world)
606 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
610 // attaches the previously selected object to e
611 e = sandbox_ObjectEdit_Get(true);
614 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
615 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
616 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
617 if(autocvar_g_sandbox_info > 1)
618 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
621 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
624 // removes e if it was attached
625 e = sandbox_ObjectEdit_Get(true);
628 sandbox_ObjectAttach_Remove(e);
629 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
630 if(autocvar_g_sandbox_info > 1)
631 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
634 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
639 // ---------------- COMMAND: OBJECT, EDIT ----------------
643 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
647 e = sandbox_ObjectEdit_Get(true);
653 e.skin = stof(argv(3));
656 e.alpha = stof(argv(3));
659 e.colormod = stov(argv(3));
662 e.glowmod = stov(argv(3));
665 e.frame = stof(argv(3));
668 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
673 case "0": // non-solid
674 e.solid = SOLID_TRIGGER;
677 e.solid = SOLID_BBOX;
686 e.movetype = MOVETYPE_NONE;
689 e.movetype = MOVETYPE_TOSS;
691 case "2": // physical
692 e.movetype = MOVETYPE_PHYSICS;
699 e.damageforcescale = stof(argv(3));
702 if(e.material) strunzone(e.material);
705 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
706 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
707 e.material = strzone(argv(3));
710 e.material = string_null; // no material
713 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
717 // update last editing time
718 if(e.message2) strunzone(e.message2);
719 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
721 if(autocvar_g_sandbox_info > 1)
722 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
726 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
729 // ---------------- COMMAND: OBJECT, CLAIM ----------------
731 // if the player can edit an object but is not its owner, this can be used to claim that object
732 if(self.crypto_idfp == "")
734 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
737 e = sandbox_ObjectEdit_Get(true);
740 // update the owner's name
741 // Do this before checking if you're already the owner and skipping if such, so we
742 // also update the player's nickname if he changed it (but has the same player UID)
743 if(e.netname != self.netname)
745 if(e.netname) strunzone(e.netname);
746 e.netname = strzone(self.netname);
747 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
750 if(e.crypto_idfp == self.crypto_idfp)
752 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
756 if(e.crypto_idfp) strunzone(e.crypto_idfp);
757 e.crypto_idfp = strzone(self.crypto_idfp);
759 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
761 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
764 // ---------------- COMMAND: OBJECT, INFO ----------------
766 // prints public information about the object to the player
767 e = sandbox_ObjectEdit_Get(false);
773 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
778 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
779 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
782 // this should show the same info as 'mesh' but for attachments
786 for(head = world; (head = find(head, classname, "object")); )
791 gettaginfo(e, head.tag_index);
792 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
793 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
796 if(i) // object contains attachments
797 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
799 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
803 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
806 // ---------------- COMMAND: DEFAULT ----------------
808 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
815 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
817 if(!autocvar_g_sandbox_storage_autosave)
819 if(time < autosave_time)
821 autosave_time = time + autocvar_g_sandbox_storage_autosave;
823 sandbox_Database_Save();