1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
6 #include "../../common/gamemodes/all.qh"
7 #include "../../common/buffs/all.qh"
10 void buffs_DelayedInit();
12 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
16 addstat(STAT_BUFFS, AS_INT, buffs);
17 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
19 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
23 entity buff_FirstFromFlags(int _buffs)
27 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
32 bool buffs_BuffModel_Customize()
34 entity player, myowner;
37 player = WaypointSprite_getviewentity(other);
39 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
41 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
44 if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
47 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
49 // somewhat hide the model, but keep the glow
55 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
61 void buffs_BuffModel_Spawn(entity player)
63 player.buff_model = spawn();
64 setmodel(player.buff_model, MDL_BUFF);
65 setsize(player.buff_model, '0 0 -40', '0 0 40');
66 setattachment(player.buff_model, player, "");
67 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
68 player.buff_model.owner = player;
69 player.buff_model.scale = 0.7;
70 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
71 player.buff_model.light_lev = 200;
72 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
75 vector buff_GlowColor(entity buff)
77 //if(buff.team) { return Team_ColorRGB(buff.team); }
81 void buff_Effect(entity player, string eff)
83 if(!autocvar_g_buffs_effects) { return; }
85 if(time >= self.buff_effect_delay)
87 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
88 self.buff_effect_delay = time + 0.05; // prevent spam
93 float buff_Waypoint_visible_for_player(entity plr)
95 if(!self.owner.buff_active && !self.owner.buff_activetime)
100 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
103 return WaypointSprite_visible_for_player(plr);
106 void buff_Waypoint_Spawn(entity e)
108 entity buff = buff_FirstFromFlags(e.buffs);
109 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
110 wp.wp_extra = buff.m_id;
111 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
112 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
115 void buff_SetCooldown(float cd)
119 if(!self.buff_waypoint)
120 buff_Waypoint_Spawn(self);
122 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
123 self.buff_activetime = cd;
124 self.buff_active = !cd;
127 void buff_Respawn(entity ent)
129 if(gameover) { return; }
131 vector oldbufforigin = ent.origin;
133 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
135 entity spot = SelectSpawnPoint(true);
136 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
137 ent.angles = spot.angles;
140 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
142 setorigin(ent, trace_endpos); // attempt to unstick
144 ent.movetype = MOVETYPE_TOSS;
146 makevectors(ent.angles);
147 ent.velocity = '0 0 200';
148 ent.angles = '0 0 0';
149 if(autocvar_g_buffs_random_lifetime > 0)
150 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
152 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
153 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
155 WaypointSprite_Ping(ent.buff_waypoint);
157 sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
162 if(gameover) { return; }
164 if(ITEM_TOUCH_NEEDKILL())
170 if((self.team && DIFF_TEAM(other, self))
173 || (!self.buff_active)
180 if(MUTATOR_CALLHOOK(BuffTouch, self, other))
183 if(!IS_PLAYER(other))
184 return; // incase mutator changed other
188 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
190 int buffid = buff_FirstFromFlags(other.buffs).m_id;
191 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
192 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
195 //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
197 else { return; } // do nothing
201 self.buff_active = false;
203 int buffid = buff_FirstFromFlags(self.buffs).m_id;
204 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
205 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
207 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
208 sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
209 other.buffs |= (self.buffs);
212 float buff_Available(entity buff)
214 if (buff == BUFF_Null)
216 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
218 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
220 return cvar(strcat("g_buffs_", buff.m_name));
225 void buff_NewType(entity ent, float cb)
227 RandomSelection_Init();
228 FOREACH(Buffs, buff_Available(it), LAMBDA(
229 it.buff_seencount += 1;
230 // if it's already been chosen, give it a lower priority
231 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
233 ent.buffs = RandomSelection_chosen_float;
238 if(self.buffs != self.oldbuffs)
240 entity buff = buff_FirstFromFlags(self.buffs);
241 self.color = buff.m_color;
242 self.glowmod = buff_GlowColor(buff);
243 self.skin = buff.m_skin;
245 setmodel(self, MDL_BUFF);
247 if(self.buff_waypoint)
249 //WaypointSprite_Disown(self.buff_waypoint, 1);
250 WaypointSprite_Kill(self.buff_waypoint);
251 buff_Waypoint_Spawn(self);
252 if(self.buff_activetime)
253 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
256 self.oldbuffs = self.buffs;
260 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
261 if(!self.buff_activetime_updated)
263 buff_SetCooldown(self.buff_activetime);
264 self.buff_activetime_updated = true;
267 if(!self.buff_active && !self.buff_activetime)
268 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
270 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
272 if(autocvar_g_buffs_randomize)
273 buff_NewType(self, self.buffs);
275 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
279 if(self.buff_activetime)
281 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
283 self.buff_activetime = max(0, self.buff_activetime - frametime);
285 if(!self.buff_activetime)
287 self.buff_active = true;
288 sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
289 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
295 if(self.team && !self.buff_waypoint)
296 buff_Waypoint_Spawn(self);
299 if(time >= self.lifetime)
303 self.nextthink = time;
304 //self.angles_y = time * 110.1;
307 void buff_Waypoint_Reset()
309 WaypointSprite_Kill(self.buff_waypoint);
311 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
316 if(autocvar_g_buffs_randomize)
317 buff_NewType(self, self.buffs);
319 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
320 buff_Waypoint_Reset();
321 self.buff_activetime_updated = false;
323 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
327 float buff_Customize()
329 entity player = WaypointSprite_getviewentity(other);
330 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
333 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
339 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
340 self.light_lev = 220 + 36 * sin(time);
341 self.pflags = PFLAGS_FULLDYNAMIC;
346 void buff_Init(entity ent)
348 if(!cvar("g_buffs")) { remove(ent); return; }
350 if(!teamplay && ent.team) { ent.team = 0; }
352 entity buff = buff_FirstFromFlags(self.buffs);
355 if(!self.buffs || buff_Available(buff))
356 buff_NewType(self, 0);
358 self.classname = "item_buff";
359 self.solid = SOLID_TRIGGER;
360 self.flags = FL_ITEM;
361 self.think = buff_Think;
362 self.touch = buff_Touch;
363 self.reset = buff_Reset;
364 self.nextthink = time + 0.1;
366 self.movetype = MOVETYPE_TOSS;
368 self.skin = buff.m_skin;
369 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
370 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
371 self.customizeentityforclient = buff_Customize;
372 //self.gravity = 100;
373 self.color = buff.m_color;
374 self.glowmod = buff_GlowColor(self);
375 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
376 self.buff_active = !self.buff_activetime;
377 self.pflags = PFLAGS_FULLDYNAMIC;
379 if(self.spawnflags & 1)
383 self.movetype = MOVETYPE_NONE; // reset by random location
385 setmodel(self, MDL_BUFF);
386 setsize(self, BUFF_MIN, BUFF_MAX);
388 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
394 void buff_Init_Compat(entity ent, entity replacement)
396 if (ent.spawnflags & 2)
397 ent.team = NUM_TEAM_1;
398 else if (ent.spawnflags & 4)
399 ent.team = NUM_TEAM_2;
401 ent.buffs = replacement.m_itemid;
406 void buff_SpawnReplacement(entity ent, entity old)
408 setorigin(ent, old.origin);
409 ent.angles = old.angles;
410 ent.noalign = (old.noalign || (old.spawnflags & 1));
415 void buff_Vengeance_DelayedDamage()
418 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
424 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
426 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
430 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
432 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
434 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
436 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
444 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
446 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
448 if(frag_target.buffs & BUFF_SPEED.m_itemid)
449 if(frag_target != frag_attacker)
450 frag_damage *= autocvar_g_buffs_speed_damage_take;
452 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
453 if((frag_target.health - frag_damage) <= 0)
454 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
456 if(random() <= autocvar_g_buffs_medic_survive_chance)
457 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
459 if(frag_target.buffs & BUFF_JUMP.m_itemid)
460 if(frag_deathtype == DEATH_FALL.m_id)
463 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
465 if(frag_attacker != frag_target)
466 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
468 entity dmgent = spawn();
470 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
471 dmgent.enemy = frag_attacker;
472 dmgent.owner = frag_target;
473 dmgent.think = buff_Vengeance_DelayedDamage;
474 dmgent.nextthink = time + 0.1;
477 if(frag_target.buffs & BUFF_BASH.m_itemid)
478 if(frag_attacker != frag_target)
480 frag_force = '0 0 0';
482 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
484 if(frag_attacker == frag_target)
485 frag_force *= autocvar_g_buffs_bash_force_self;
487 frag_force *= autocvar_g_buffs_bash_force;
489 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
490 if(frag_target != frag_attacker)
491 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
493 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
494 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
495 if(SAME_TEAM(frag_attacker, frag_target))
496 if(frag_attacker != frag_target)
498 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
502 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
503 if(frag_target != frag_attacker) {
504 float time = buff_Inferno_CalculateTime(
507 autocvar_g_buffs_inferno_burntime_min_time,
508 autocvar_g_buffs_inferno_burntime_target_damage,
509 autocvar_g_buffs_inferno_burntime_target_time,
510 autocvar_g_buffs_inferno_burntime_factor
512 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
515 // this... is ridiculous (TODO: fix!)
516 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
517 if(!frag_target.vehicle)
518 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
519 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
520 if(frag_target.deadflag == DEAD_NO)
521 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
522 if(frag_attacker != frag_target)
523 if(!frag_target.frozen)
524 if(frag_target.takedamage)
525 if(DIFF_TEAM(frag_attacker, frag_target))
527 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
528 if(frag_target.armorvalue)
529 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
535 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
538 // reset timers here to prevent them continuing after re-spawn
539 self.buff_disability_time = 0;
540 self.buff_disability_effect_time = 0;
544 .float stat_sv_maxspeed;
545 .float stat_sv_airspeedlimit_nonqw;
546 .float stat_sv_jumpvelocity;
548 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
550 if(self.buffs & BUFF_SPEED.m_itemid)
552 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
553 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
556 if(time < self.buff_disability_time)
558 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
559 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
562 if(self.buffs & BUFF_JUMP.m_itemid)
564 // automatically reset, no need to worry
565 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
571 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
573 if(self.buffs & BUFF_JUMP.m_itemid)
574 player_jumpheight = autocvar_g_buffs_jump_height;
579 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
581 if(time < self.buff_disability_time)
583 monster_speed_walk *= autocvar_g_buffs_disability_speed;
584 monster_speed_run *= autocvar_g_buffs_disability_speed;
590 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
594 int buffid = buff_FirstFromFlags(self.buffs).m_id;
595 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
600 remove(self.buff_model);
601 self.buff_model = world;
607 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
609 if(MUTATOR_RETURNVALUE || gameover) { return false; }
612 int buffid = buff_FirstFromFlags(self.buffs).m_id;
613 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
614 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
617 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
623 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
625 if(MUTATOR_RETURNVALUE || gameover) { return false; }
627 if(self.buffs & BUFF_SWAPPER.m_itemid)
629 float best_distance = autocvar_g_buffs_swapper_range;
630 entity closest = world;
632 FOR_EACH_PLAYER(player)
633 if(DIFF_TEAM(self, player))
634 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
635 if(vlen(self.origin - player.origin) <= best_distance)
637 best_distance = vlen(self.origin - player.origin);
643 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
645 my_org = self.origin;
646 my_vel = self.velocity;
647 my_ang = self.angles;
648 their_org = closest.origin;
649 their_vel = closest.velocity;
650 their_ang = closest.angles;
652 if(closest.ballcarried)
653 if(g_keepaway) { ka_DropEvent(closest); }
654 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
655 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
656 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
658 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
660 setorigin(self, their_org);
661 setorigin(closest, my_org);
663 closest.velocity = my_vel;
664 closest.angles = my_ang;
665 closest.fixangle = true;
666 closest.oldorigin = my_org;
667 closest.oldvelocity = my_vel;
668 self.velocity = their_vel;
669 self.angles = their_ang;
670 self.fixangle = true;
671 self.oldorigin = their_org;
672 self.oldvelocity = their_vel;
674 // set pusher so self gets the kill if they fall into void
675 closest.pusher = self;
676 closest.pushltime = time + autocvar_g_maxpushtime;
677 closest.istypefrag = closest.BUTTON_CHAT;
679 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
680 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
682 sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
683 sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
685 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
693 bool buffs_RemovePlayer(entity player)
695 if(player.buff_model)
697 remove(player.buff_model);
698 player.buff_model = world;
701 // also reset timers here to prevent them continuing after spectating
702 player.buff_disability_time = 0;
703 player.buff_disability_effect_time = 0;
707 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
708 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
710 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
712 entity e = WaypointSprite_getviewentity(other);
714 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
715 // but only apply this to real players, not to spectators
716 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
717 if(DIFF_TEAM(self.owner, e))
723 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
725 if(autocvar_g_buffs_replace_powerups)
726 switch(self.classname)
728 case "item_strength":
729 case "item_invincible":
732 buff_SpawnReplacement(e, self);
739 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
741 if(self.buffs & BUFF_SPEED.m_itemid)
742 weapon_rate *= autocvar_g_buffs_speed_rate;
744 if(time < self.buff_disability_time)
745 weapon_rate *= autocvar_g_buffs_disability_rate;
750 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
752 if(self.buffs & BUFF_SPEED.m_itemid)
753 ret_float *= autocvar_g_buffs_speed_weaponspeed;
755 if(time < self.buff_disability_time)
756 ret_float *= autocvar_g_buffs_disability_weaponspeed;
761 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
763 if(gameover || self.deadflag != DEAD_NO) { return false; }
765 if(time < self.buff_disability_time)
766 if(time >= self.buff_disability_effect_time)
768 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
769 self.buff_disability_effect_time = time + 0.5;
772 // handle buff lost status
773 // 1: notify everyone else
774 // 2: notify carrier as well
778 if(time >= self.buff_time)
781 if(self.frozen) { buff_lost = 1; }
787 int buffid = buff_FirstFromFlags(self.buffs).m_id;
788 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
791 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
792 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
798 if(self.buffs & BUFF_MAGNET.m_itemid)
800 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
801 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
802 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
813 if(self.buffs & BUFF_AMMO.m_itemid)
815 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
817 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
818 if(self.alpha != autocvar_g_buffs_invisible_alpha)
819 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
821 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
822 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
824 if(self.buffs != self.oldbuffs)
826 entity buff = buff_FirstFromFlags(self.buffs);
827 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
828 self.buff_time = (bufftime) ? time + bufftime : 0;
830 BUFF_ONADD(BUFF_AMMO)
832 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
833 self.items |= IT_UNLIMITED_WEAPON_AMMO;
836 self.buff_ammo_prev_clipload = self.clip_load;
837 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
840 BUFF_ONREM(BUFF_AMMO)
842 if(self.buff_ammo_prev_infitems)
843 self.items |= IT_UNLIMITED_WEAPON_AMMO;
845 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
847 if(self.buff_ammo_prev_clipload)
848 self.clip_load = self.buff_ammo_prev_clipload;
851 BUFF_ONADD(BUFF_INVISIBLE)
853 if(time < self.strength_finished && g_instagib)
854 self.alpha = autocvar_g_instagib_invis_alpha;
856 self.alpha = self.buff_invisible_prev_alpha;
857 self.alpha = autocvar_g_buffs_invisible_alpha;
860 BUFF_ONREM(BUFF_INVISIBLE)
861 self.alpha = self.buff_invisible_prev_alpha;
863 BUFF_ONADD(BUFF_FLIGHT)
865 self.buff_flight_prev_gravity = self.gravity;
866 self.gravity = autocvar_g_buffs_flight_gravity;
869 BUFF_ONREM(BUFF_FLIGHT)
870 self.gravity = self.buff_flight_prev_gravity;
872 self.oldbuffs = self.buffs;
876 buffs_BuffModel_Spawn(self);
878 self.buff_model.color = buff.m_color;
879 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
880 self.buff_model.skin = buff.m_skin;
882 self.effects |= EF_NOSHADOW;
886 remove(self.buff_model);
887 self.buff_model = world;
889 self.effects &= ~(EF_NOSHADOW);
895 self.buff_model.effects = self.effects;
896 self.buff_model.effects |= EF_LOWPRECISION;
897 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
899 self.buff_model.alpha = self.alpha;
907 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
909 self.buffs = other.buffs;
913 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
915 vh_vehicle.buffs = vh_player.buffs;
920 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
922 vh_player.buffs = vh_vehicle.buffs;
923 vh_vehicle.buffs = 0;
927 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
929 if(self.buffs & BUFF_MEDIC.m_itemid)
931 regen_mod_rot = autocvar_g_buffs_medic_rot;
932 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
933 regen_mod_regen = autocvar_g_buffs_medic_regen;
936 if(self.buffs & BUFF_SPEED.m_itemid)
937 regen_mod_regen = autocvar_g_buffs_speed_regen;
942 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
944 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
948 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
950 ret_string = strcat(ret_string, ":Buffs");
954 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
956 ret_string = strcat(ret_string, ", Buffs");
960 void buffs_DelayedInit()
962 if(autocvar_g_buffs_spawn_count > 0)
963 if(find(world, classname, "item_buff") == world)
966 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
969 e.spawnflags |= 64; // always randomize
970 e.velocity = randomvec() * 250; // this gets reset anyway if random location works