1 #include "mutator_buffs.qh"
6 #include "../../common/buffs.qh"
10 float buffs_BuffModel_Customize()
12 entity player, myowner;
15 player = WaypointSprite_getviewentity(other);
17 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
19 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
22 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
24 // somewhat hide the model, but keep the glow
30 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
37 float buff_Waypoint_visible_for_player(entity plr)
39 if(!self.owner.buff_active && !self.owner.buff_activetime)
44 if(plr.cvar_cl_buffs_autoreplace)
46 if(plr.buffs == self.owner.buffs)
53 return WaypointSprite_visible_for_player(plr);
56 void buff_Waypoint_Spawn(entity e)
58 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
59 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
60 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
63 void buff_SetCooldown(float cd)
67 if(!self.buff_waypoint)
68 buff_Waypoint_Spawn(self);
70 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
71 self.buff_activetime = cd;
72 self.buff_active = !cd;
75 void buff_Respawn(entity ent)
77 if(gameover) { return; }
79 vector oldbufforigin = ent.origin;
81 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
83 entity spot = SelectSpawnPoint(true);
84 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
85 ent.angles = spot.angles;
88 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
90 setorigin(ent, trace_endpos); // attempt to unstick
92 ent.movetype = MOVETYPE_TOSS;
94 makevectors(ent.angles);
95 ent.velocity = '0 0 200';
97 if(autocvar_g_buffs_random_lifetime > 0)
98 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
100 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
101 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
103 WaypointSprite_Ping(ent.buff_waypoint);
105 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
110 if(gameover) { return; }
112 if(ITEM_TOUCH_NEEDKILL())
118 if((self.team && DIFF_TEAM(other, self))
121 || (!IS_PLAYER(other))
122 || (!self.buff_active)
131 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
133 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
134 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
137 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
139 else { return; } // do nothing
143 self.buff_active = false;
146 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
147 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
149 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
150 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
151 other.buffs |= (self.buffs);
154 float buff_Available(float buffid)
156 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
159 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
162 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
168 void buff_NewType(entity ent, float cb)
171 RandomSelection_Init();
172 for(e = Buff_Type_first; e; e = e.enemy)
173 if(buff_Available(e.items))
175 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
178 ent.buffs = RandomSelection_chosen_float;
183 if(self.buffs != self.oldbuffs)
185 self.color = Buff_Color(self.buffs);
186 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
187 self.skin = Buff_Skin(self.buffs);
189 setmodel(self, "models/relics/relic.md3");
191 if(self.buff_waypoint)
193 //WaypointSprite_Disown(self.buff_waypoint, 1);
194 WaypointSprite_Kill(self.buff_waypoint);
195 buff_Waypoint_Spawn(self);
196 if(self.buff_activetime)
197 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
200 self.oldbuffs = self.buffs;
204 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
205 if(!self.buff_activetime_updated)
207 buff_SetCooldown(self.buff_activetime);
208 self.buff_activetime_updated = true;
211 if(!self.buff_active && !self.buff_activetime)
212 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
214 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
216 if(autocvar_g_buffs_randomize)
217 buff_NewType(self, self.buffs);
219 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
223 if(self.buff_activetime)
225 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
227 self.buff_activetime = max(0, self.buff_activetime - frametime);
229 if(!self.buff_activetime)
231 self.buff_active = true;
232 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
233 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
237 if(!self.buff_active)
240 self.effects &= ~(EF_FULLBRIGHT);
246 self.effects |= EF_FULLBRIGHT;
247 self.light_lev = 220 + 36 * sin(time);
248 self.pflags = PFLAGS_FULLDYNAMIC;
250 if(self.team && !self.buff_waypoint)
251 buff_Waypoint_Spawn(self);
254 if(time >= self.lifetime)
258 self.nextthink = time;
259 //self.angles_y = time * 110.1;
262 void buff_Waypoint_Reset()
264 WaypointSprite_Kill(self.buff_waypoint);
266 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
271 if(autocvar_g_buffs_randomize)
272 buff_NewType(self, self.buffs);
274 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
275 buff_Waypoint_Reset();
276 self.buff_activetime_updated = false;
278 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
282 void buff_Init(entity ent)
284 if(!cvar("g_buffs")) { remove(self); return; }
286 if(!teamplay && self.team) { self.team = 0; }
288 entity oldself = self;
290 if(!self.buffs || buff_Available(self.buffs))
291 buff_NewType(self, 0);
293 self.classname = "item_buff";
294 self.solid = SOLID_TRIGGER;
295 self.flags = FL_ITEM;
296 self.think = buff_Think;
297 self.touch = buff_Touch;
298 self.reset = buff_Reset;
299 self.nextthink = time + 0.1;
301 self.movetype = MOVETYPE_TOSS;
303 self.skin = Buff_Skin(self.buffs);
304 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
305 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
306 //self.gravity = 100;
307 self.color = Buff_Color(self.buffs);
308 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
309 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
310 self.buff_active = !self.buff_activetime;
311 self.pflags = PFLAGS_FULLDYNAMIC;
314 self.movetype = MOVETYPE_NONE; // reset by random location
316 setmodel(self, "models/relics/relic.md3");
317 setsize(self, BUFF_MIN, BUFF_MAX);
319 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
325 void buff_Init_Compat(entity ent, float replacement)
327 if(ent.spawnflags & 2)
328 ent.team = NUM_TEAM_1;
329 else if(ent.spawnflags & 4)
330 ent.team = NUM_TEAM_2;
332 ent.buffs = replacement;
337 void buff_SpawnReplacement(entity ent, entity old)
339 setorigin(ent, old.origin);
340 ent.angles = old.angles;
341 ent.noalign = old.noalign;
347 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
349 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
351 if(frag_target.buffs & BUFF_RESISTANCE)
353 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
361 void buff_Vengeance_DelayedDamage()
364 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
370 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
372 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
374 if(frag_target.buffs & BUFF_SPEED)
375 if(frag_target != frag_attacker)
376 frag_damage *= autocvar_g_buffs_speed_damage_take;
378 if(frag_target.buffs & BUFF_MEDIC)
379 if((frag_target.health - frag_damage) <= 0)
380 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
382 if(random() <= autocvar_g_buffs_medic_survive_chance)
383 if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
384 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
386 if(frag_target.buffs & BUFF_VENGEANCE)
388 if(frag_attacker != frag_target)
389 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
391 entity dmgent = spawn();
393 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
394 dmgent.enemy = frag_attacker;
395 dmgent.owner = frag_target;
396 dmgent.think = buff_Vengeance_DelayedDamage;
397 dmgent.nextthink = time + 0.1;
400 if(frag_target.buffs & BUFF_BASH)
401 if(frag_attacker != frag_target)
403 frag_force = '0 0 0';
405 if(frag_attacker.buffs & BUFF_BASH)
407 if(frag_attacker == frag_target)
408 frag_force *= autocvar_g_buffs_bash_force_self;
410 frag_force *= autocvar_g_buffs_bash_force;
412 if(frag_attacker.buffs & BUFF_DISABILITY)
413 if(frag_target != frag_attacker)
414 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
416 if(frag_attacker.buffs & BUFF_MEDIC)
417 if(SAME_TEAM(frag_attacker, frag_target))
418 if(frag_attacker != frag_target)
420 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
424 // this... is ridiculous (TODO: fix!)
425 if(frag_attacker.buffs & BUFF_VAMPIRE)
426 if(!frag_target.vehicle)
427 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
428 if(frag_target.deadflag == DEAD_NO)
429 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
430 if(frag_attacker != frag_target)
431 if(!frag_target.frozen)
432 if(frag_target.takedamage)
433 if(DIFF_TEAM(frag_attacker, frag_target))
434 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
439 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
442 // reset timers here to prevent them continuing after re-spawn
443 self.buff_disability_time = 0;
444 self.buff_disability_effect_time = 0;
448 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
450 if(self.buffs & BUFF_SPEED)
452 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
453 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
456 if(time < self.buff_disability_time)
458 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
459 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
465 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
467 if(self.buffs & BUFF_JUMP)
468 player_jumpheight = autocvar_g_buffs_jump_height;
469 self.stat_jumpheight = player_jumpheight;
474 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
476 if(time < self.buff_disability_time)
478 monster_speed_walk *= autocvar_g_buffs_disability_speed;
479 monster_speed_run *= autocvar_g_buffs_disability_speed;
485 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
489 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
494 remove(self.buff_model);
495 self.buff_model = world;
501 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
503 if(MUTATOR_RETURNVALUE || gameover) { return false; }
506 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
507 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
510 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
516 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
520 remove(self.buff_model);
521 self.buff_model = world;
524 // also reset timers here to prevent them continuing after spectating
525 self.buff_disability_time = 0;
526 self.buff_disability_effect_time = 0;
531 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
533 entity e = WaypointSprite_getviewentity(other);
535 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
536 // but only apply this to real players, not to spectators
537 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
538 if(DIFF_TEAM(self.owner, e))
544 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
546 if(autocvar_g_buffs_replace_powerups)
547 switch(self.classname)
549 case "item_strength":
550 case "item_invincible":
553 buff_SpawnReplacement(e, self);
560 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
562 if(self.buffs & BUFF_SPEED)
563 weapon_rate *= autocvar_g_buffs_speed_rate;
565 if(time < self.buff_disability_time)
566 weapon_rate *= autocvar_g_buffs_disability_rate;
571 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
573 if(gameover || self.deadflag != DEAD_NO) { return false; }
575 if(time < self.buff_disability_time)
576 if(time >= self.buff_disability_effect_time)
578 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
579 self.buff_disability_effect_time = time + 0.5;
586 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
591 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
592 if(self.alpha != autocvar_g_buffs_invisible_alpha)
593 self.alpha = autocvar_g_buffs_invisible_alpha;
595 if(self.buffs != self.oldbuffs)
597 if(self.oldbuffs & BUFF_AMMO)
599 if(self.buff_ammo_prev_infitems)
600 self.items |= IT_UNLIMITED_WEAPON_AMMO;
602 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
604 else if(self.buffs & BUFF_AMMO)
606 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
607 self.items |= IT_UNLIMITED_WEAPON_AMMO;
608 if(!self.ammo_shells) { self.ammo_shells = 20; }
609 if(!self.ammo_cells) { self.ammo_cells = 20; }
610 if(!self.ammo_rockets) { self.ammo_rockets = 20; }
611 if(!self.ammo_nails) { self.ammo_nails = 20; }
612 if(!self.ammo_fuel) { self.ammo_fuel = 20; }
615 if(self.oldbuffs & BUFF_INVISIBLE)
617 if(time < self.strength_finished && g_instagib)
618 self.alpha = autocvar_g_instagib_invis_alpha;
620 self.alpha = self.buff_invisible_prev_alpha;
622 else if(self.buffs & BUFF_INVISIBLE)
624 if(time < self.strength_finished && g_instagib)
625 self.buff_invisible_prev_alpha = default_player_alpha;
627 self.buff_invisible_prev_alpha = self.alpha;
628 self.alpha = autocvar_g_buffs_invisible_alpha;
631 if(self.oldbuffs & BUFF_FLIGHT)
632 self.gravity = self.buff_flight_prev_gravity;
633 else if(self.buffs & BUFF_FLIGHT)
635 self.buff_flight_prev_gravity = self.gravity;
636 self.gravity = autocvar_g_buffs_flight_gravity;
639 self.oldbuffs = self.buffs;
644 self.buff_model = spawn();
645 setmodel(self.buff_model, "models/relics/relic.md3");
646 setsize(self.buff_model, '0 0 -40', '0 0 40');
647 setattachment(self.buff_model, self, "");
648 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
649 self.buff_model.owner = self;
650 self.buff_model.scale = 0.7;
651 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
652 self.buff_model.light_lev = 200;
653 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
655 self.buff_model.color = Buff_Color(self.buffs);
656 self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
657 self.buff_model.skin = Buff_Skin(self.buffs);
659 self.effects |= EF_NOSHADOW;
663 remove(self.buff_model);
664 self.buff_model = world;
666 self.effects &= ~(EF_NOSHADOW);
672 self.buff_model.effects = self.effects;
673 self.buff_model.effects |= EF_LOWPRECISION;
674 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
676 self.buff_model.alpha = self.alpha;
682 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
684 self.buffs = other.buffs;
688 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
690 vh_vehicle.buffs = vh_player.buffs;
695 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
697 vh_player.buffs = vh_vehicle.buffs;
698 vh_vehicle.buffs = 0;
702 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
704 if(self.buffs & BUFF_MEDIC)
706 regen_mod_rot = autocvar_g_buffs_medic_rot;
707 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
708 regen_mod_regen = autocvar_g_buffs_medic_regen;
711 if(self.buffs & BUFF_SPEED)
712 regen_mod_regen = autocvar_g_buffs_speed_regen;
717 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
719 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
723 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
725 ret_string = strcat(ret_string, ":Buffs");
729 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
731 ret_string = strcat(ret_string, ", Buffs");
735 void buffs_DelayedInit()
737 if(autocvar_g_buffs_spawn_count > 0)
738 if(find(world, classname, "item_buff") == world)
741 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
744 e.spawnflags |= 1; // always randomize
745 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
751 void buffs_Initialize()
753 precache_model("models/relics/relic.md3");
754 precache_sound("misc/strength_respawn.wav");
755 precache_sound("misc/shield_respawn.wav");
756 precache_sound("relics/relic_effect.wav");
757 precache_sound("weapons/rocket_impact.wav");
758 precache_sound("keepaway/respawn.wav");
760 addstat(STAT_BUFFS, AS_INT, buffs);
761 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
763 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
766 MUTATOR_DEFINITION(mutator_buffs)
768 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
769 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
770 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
771 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
772 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
773 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
774 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
775 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
776 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
777 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
778 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
779 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
780 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
781 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
782 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
783 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
784 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
785 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
786 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
787 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
788 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);