1 float buffs_BuffModel_Customize()
3 entity player, myowner;
6 player = WaypointSprite_getviewentity(other);
8 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
10 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
13 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
15 // somewhat hide the model, but keep the glow
21 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
27 void buffs_BuffModel_Spawn(entity player)
29 player.buff_model = spawn();
30 setmodel(player.buff_model, BUFF_MODEL);
31 setsize(player.buff_model, '0 0 -40', '0 0 40');
32 setattachment(player.buff_model, player, "");
33 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
34 player.buff_model.owner = player;
35 player.buff_model.scale = 0.7;
36 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
37 player.buff_model.light_lev = 200;
38 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
41 vector buff_GlowColor(entity buff)
43 //if(buff.team) { return Team_ColorRGB(buff.team); }
47 void buff_Effect(entity player, string eff)
49 if(!autocvar_g_buffs_effects) { return; }
51 if(time >= self.buff_effect_delay)
53 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
54 self.buff_effect_delay = time + 0.05; // prevent spam
59 float buff_Waypoint_visible_for_player(entity plr)
61 if(!self.owner.buff_active && !self.owner.buff_activetime)
66 if(plr.cvar_cl_buffs_autoreplace)
68 if(plr.buffs == self.owner.buffs)
75 return WaypointSprite_visible_for_player(plr);
78 void buff_Waypoint_Spawn(entity e)
80 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
81 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
82 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
85 void buff_SetCooldown(float cd)
89 if(!self.buff_waypoint)
90 buff_Waypoint_Spawn(self);
92 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
93 self.buff_activetime = cd;
94 self.buff_active = !cd;
97 void buff_Respawn(entity ent)
99 if(gameover) { return; }
101 vector oldbufforigin = ent.origin;
103 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
105 entity spot = SelectSpawnPoint(true);
106 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
107 ent.angles = spot.angles;
110 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
112 setorigin(ent, trace_endpos); // attempt to unstick
114 ent.movetype = MOVETYPE_TOSS;
116 makevectors(ent.angles);
117 ent.velocity = '0 0 200';
118 ent.angles = '0 0 0';
119 if(autocvar_g_buffs_random_lifetime > 0)
120 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
122 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
123 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
125 WaypointSprite_Ping(ent.buff_waypoint);
127 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
132 if(gameover) { return; }
134 if(ITEM_TOUCH_NEEDKILL())
140 if((self.team && DIFF_TEAM(other, self))
143 || (!IS_PLAYER(other))
144 || (!self.buff_active)
153 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
155 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
156 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
159 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
161 else { return; } // do nothing
165 self.buff_active = false;
168 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
169 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
171 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
172 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
173 other.buffs |= (self.buffs);
176 float buff_Available(float buffid)
178 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
181 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
184 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
190 void buff_NewType(entity ent, float cb)
193 RandomSelection_Init();
194 for(e = Buff_Type_first; e; e = e.enemy)
195 if(buff_Available(e.items))
197 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
200 ent.buffs = RandomSelection_chosen_float;
205 if(self.buffs != self.oldbuffs)
207 self.color = Buff_Color(self.buffs);
208 self.glowmod = buff_GlowColor(self);
209 self.skin = Buff_Skin(self.buffs);
211 setmodel(self, BUFF_MODEL);
213 if(self.buff_waypoint)
215 //WaypointSprite_Disown(self.buff_waypoint, 1);
216 WaypointSprite_Kill(self.buff_waypoint);
217 buff_Waypoint_Spawn(self);
218 if(self.buff_activetime)
219 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
222 self.oldbuffs = self.buffs;
226 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
227 if(!self.buff_activetime_updated)
229 buff_SetCooldown(self.buff_activetime);
230 self.buff_activetime_updated = true;
233 if(!self.buff_active && !self.buff_activetime)
234 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
236 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
238 if(autocvar_g_buffs_randomize)
239 buff_NewType(self, self.buffs);
241 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
245 if(self.buff_activetime)
247 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
249 self.buff_activetime = max(0, self.buff_activetime - frametime);
251 if(!self.buff_activetime)
253 self.buff_active = true;
254 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
255 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
261 if(self.team && !self.buff_waypoint)
262 buff_Waypoint_Spawn(self);
265 if(time >= self.lifetime)
269 self.nextthink = time;
270 //self.angles_y = time * 110.1;
273 void buff_Waypoint_Reset()
275 WaypointSprite_Kill(self.buff_waypoint);
277 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
282 if(autocvar_g_buffs_randomize)
283 buff_NewType(self, self.buffs);
285 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
286 buff_Waypoint_Reset();
287 self.buff_activetime_updated = false;
289 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
293 float buff_Customize()
295 entity player = WaypointSprite_getviewentity(other);
296 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
299 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
305 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
306 self.light_lev = 220 + 36 * sin(time);
307 self.pflags = PFLAGS_FULLDYNAMIC;
312 void buff_Init(entity ent)
314 if(!cvar("g_buffs")) { remove(self); return; }
316 if(!teamplay && self.team) { self.team = 0; }
318 entity oldself = self;
320 if(!self.buffs || buff_Available(self.buffs))
321 buff_NewType(self, 0);
323 self.classname = "item_buff";
324 self.solid = SOLID_TRIGGER;
325 self.flags = FL_ITEM;
326 self.think = buff_Think;
327 self.touch = buff_Touch;
328 self.reset = buff_Reset;
329 self.nextthink = time + 0.1;
331 self.movetype = MOVETYPE_TOSS;
333 self.skin = Buff_Skin(self.buffs);
334 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
335 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
336 self.customizeentityforclient = buff_Customize;
337 //self.gravity = 100;
338 self.color = Buff_Color(self.buffs);
339 self.glowmod = buff_GlowColor(self);
340 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
341 self.buff_active = !self.buff_activetime;
342 self.pflags = PFLAGS_FULLDYNAMIC;
345 self.movetype = MOVETYPE_NONE; // reset by random location
347 setmodel(self, BUFF_MODEL);
348 setsize(self, BUFF_MIN, BUFF_MAX);
350 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
356 void buff_Init_Compat(entity ent, float replacement)
358 if(ent.spawnflags & 2)
359 ent.team = NUM_TEAM_1;
360 else if(ent.spawnflags & 4)
361 ent.team = NUM_TEAM_2;
363 ent.buffs = replacement;
368 void buff_SpawnReplacement(entity ent, entity old)
370 setorigin(ent, old.origin);
371 ent.angles = old.angles;
372 ent.noalign = old.noalign;
377 void buff_Vengeance_DelayedDamage()
380 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
386 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
388 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
392 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
394 if(frag_deathtype == DEATH_BUFF) { return false; }
396 if(frag_target.buffs & BUFF_RESISTANCE)
398 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
406 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
408 if(frag_deathtype == DEATH_BUFF) { return false; }
410 if(frag_target.buffs & BUFF_SPEED)
411 if(frag_target != frag_attacker)
412 frag_damage *= autocvar_g_buffs_speed_damage_take;
414 if(frag_target.buffs & BUFF_MEDIC)
415 if((frag_target.health - frag_damage) <= 0)
416 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
418 if(random() <= autocvar_g_buffs_medic_survive_chance)
419 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
421 if(frag_target.buffs & BUFF_VENGEANCE)
423 if(frag_attacker != frag_target)
424 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
426 entity dmgent = spawn();
428 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
429 dmgent.enemy = frag_attacker;
430 dmgent.owner = frag_target;
431 dmgent.think = buff_Vengeance_DelayedDamage;
432 dmgent.nextthink = time + 0.1;
435 if(frag_target.buffs & BUFF_BASH)
436 if(frag_attacker != frag_target)
438 frag_force = '0 0 0';
440 if(frag_attacker.buffs & BUFF_BASH)
442 if(frag_attacker == frag_target)
443 frag_force *= autocvar_g_buffs_bash_force_self;
445 frag_force *= autocvar_g_buffs_bash_force;
447 if(frag_attacker.buffs & BUFF_DISABILITY)
448 if(frag_target != frag_attacker)
449 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
451 if(frag_attacker.buffs & BUFF_MEDIC)
452 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
453 if(SAME_TEAM(frag_attacker, frag_target))
454 if(frag_attacker != frag_target)
456 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
460 if(frag_attacker.buffs & BUFF_INFERNO)
461 if(frag_target != frag_attacker) {
462 float time = buff_Inferno_CalculateTime(
465 autocvar_g_buffs_inferno_burntime_min_time,
466 autocvar_g_buffs_inferno_burntime_target_damage,
467 autocvar_g_buffs_inferno_burntime_target_time,
468 autocvar_g_buffs_inferno_burntime_factor
470 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
473 // this... is ridiculous (TODO: fix!)
474 if(frag_attacker.buffs & BUFF_VAMPIRE)
475 if(!frag_target.vehicle)
476 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
477 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
478 if(frag_target.deadflag == DEAD_NO)
479 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
480 if(frag_attacker != frag_target)
481 if(!frag_target.frozen)
482 if(frag_target.takedamage)
483 if(DIFF_TEAM(frag_attacker, frag_target))
484 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
489 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
492 // reset timers here to prevent them continuing after re-spawn
493 self.buff_disability_time = 0;
494 self.buff_disability_effect_time = 0;
498 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
500 if(self.buffs & BUFF_SPEED)
502 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
503 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
506 if(time < self.buff_disability_time)
508 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
509 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
515 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
517 if(self.buffs & BUFF_JUMP)
518 player_jumpheight = autocvar_g_buffs_jump_height;
519 self.stat_jumpheight = player_jumpheight;
524 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
526 if(time < self.buff_disability_time)
528 monster_speed_walk *= autocvar_g_buffs_disability_speed;
529 monster_speed_run *= autocvar_g_buffs_disability_speed;
535 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
539 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
544 remove(self.buff_model);
545 self.buff_model = world;
551 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
553 if(MUTATOR_RETURNVALUE || gameover) { return false; }
556 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
557 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
560 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
566 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
568 if(MUTATOR_RETURNVALUE || gameover) { return false; }
570 if(self.buffs & BUFF_SWAPPER)
572 float best_distance = autocvar_g_buffs_swapper_range;
573 entity closest = world;
575 FOR_EACH_PLAYER(player)
576 if(DIFF_TEAM(self, player))
577 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
578 if(vlen(self.origin - player.origin) <= best_distance)
580 best_distance = vlen(self.origin - player.origin);
586 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
588 my_org = self.origin;
589 my_vel = self.velocity;
590 my_ang = self.angles;
591 their_org = closest.origin;
592 their_vel = closest.velocity;
593 their_ang = closest.angles;
595 if(closest.ballcarried)
596 if(g_keepaway) { ka_DropEvent(closest); }
597 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
598 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
599 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
601 MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
603 setorigin(self, their_org);
604 setorigin(closest, my_org);
606 closest.velocity = my_vel;
607 closest.angles = my_ang;
608 closest.fixangle = true;
609 closest.oldorigin = my_org;
610 closest.oldvelocity = my_vel;
611 self.velocity = their_vel;
612 self.angles = their_ang;
613 self.fixangle = true;
614 self.oldorigin = their_org;
615 self.oldvelocity = their_vel;
617 // set pusher so self gets the kill if they fall into void
618 closest.pusher = self;
619 closest.pushltime = time + autocvar_g_maxpushtime;
620 closest.istypefrag = closest.BUTTON_CHAT;
622 pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
623 pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
625 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
626 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
628 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
636 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
640 remove(self.buff_model);
641 self.buff_model = world;
644 // also reset timers here to prevent them continuing after spectating
645 self.buff_disability_time = 0;
646 self.buff_disability_effect_time = 0;
651 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
653 entity e = WaypointSprite_getviewentity(other);
655 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
656 // but only apply this to real players, not to spectators
657 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
658 if(DIFF_TEAM(self.owner, e))
664 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
666 if(autocvar_g_buffs_replace_powerups)
667 switch(self.classname)
669 case "item_strength":
670 case "item_invincible":
673 buff_SpawnReplacement(e, self);
680 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
682 if(self.buffs & BUFF_SPEED)
683 weapon_rate *= autocvar_g_buffs_speed_rate;
685 if(time < self.buff_disability_time)
686 weapon_rate *= autocvar_g_buffs_disability_rate;
691 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
693 if(self.buffs & BUFF_SPEED)
694 ret_float *= autocvar_g_buffs_speed_weaponspeed;
696 if(time < self.buff_disability_time)
697 ret_float *= autocvar_g_buffs_disability_weaponspeed;
702 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
704 if(gameover || self.deadflag != DEAD_NO) { return false; }
706 if(time < self.buff_disability_time)
707 if(time >= self.buff_disability_effect_time)
709 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
710 self.buff_disability_effect_time = time + 0.5;
713 // handle buff lost status
714 // 1: notify everyone else
715 // 2: notify carrier as well
719 if(time >= self.buff_time)
722 if(self.frozen) { buff_lost = 1; }
728 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
731 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
732 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
738 if(self.buffs & BUFF_MAGNET)
740 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
741 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
742 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
744 entity oldself = self;
754 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
755 if(self.alpha != autocvar_g_buffs_invisible_alpha)
756 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
758 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
759 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
761 if(self.buffs != self.oldbuffs)
763 if(self.buffs && Buff_Timer(self.buffs))
764 self.buff_time = time + Buff_Timer(self.buffs);
768 BUFF_ONADD(BUFF_AMMO)
770 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
771 self.items |= IT_UNLIMITED_WEAPON_AMMO;
774 BUFF_ONREM(BUFF_AMMO)
776 if(self.buff_ammo_prev_infitems)
777 self.items |= IT_UNLIMITED_WEAPON_AMMO;
779 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
782 BUFF_ONADD(BUFF_INVISIBLE)
784 if(time < self.strength_finished && g_instagib)
785 self.alpha = autocvar_g_instagib_invis_alpha;
787 self.alpha = self.buff_invisible_prev_alpha;
788 self.alpha = autocvar_g_buffs_invisible_alpha;
791 BUFF_ONREM(BUFF_INVISIBLE)
792 self.alpha = self.buff_invisible_prev_alpha;
794 BUFF_ONADD(BUFF_FLIGHT)
796 self.buff_flight_prev_gravity = self.gravity;
797 self.gravity = autocvar_g_buffs_flight_gravity;
800 BUFF_ONREM(BUFF_FLIGHT)
801 self.gravity = self.buff_flight_prev_gravity;
803 self.oldbuffs = self.buffs;
807 buffs_BuffModel_Spawn(self);
809 self.buff_model.color = Buff_Color(self.buffs);
810 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
811 self.buff_model.skin = Buff_Skin(self.buffs);
813 self.effects |= EF_NOSHADOW;
817 remove(self.buff_model);
818 self.buff_model = world;
820 self.effects &= ~(EF_NOSHADOW);
826 self.buff_model.effects = self.effects;
827 self.buff_model.effects |= EF_LOWPRECISION;
828 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
830 self.buff_model.alpha = self.alpha;
838 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
840 self.buffs = other.buffs;
844 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
846 vh_vehicle.buffs = vh_player.buffs;
851 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
853 vh_player.buffs = vh_vehicle.buffs;
854 vh_vehicle.buffs = 0;
858 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
860 if(self.buffs & BUFF_MEDIC)
862 regen_mod_rot = autocvar_g_buffs_medic_rot;
863 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
864 regen_mod_regen = autocvar_g_buffs_medic_regen;
867 if(self.buffs & BUFF_SPEED)
868 regen_mod_regen = autocvar_g_buffs_speed_regen;
873 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
875 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
879 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
881 ret_string = strcat(ret_string, ":Buffs");
885 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
887 ret_string = strcat(ret_string, ", Buffs");
891 void buffs_DelayedInit()
893 if(autocvar_g_buffs_spawn_count > 0)
894 if(find(world, classname, "item_buff") == world)
897 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
900 e.spawnflags |= 1; // always randomize
901 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
907 void buffs_Initialize()
909 precache_model(BUFF_MODEL);
910 precache_sound("misc/strength_respawn.wav");
911 precache_sound("misc/shield_respawn.wav");
912 precache_sound("relics/relic_effect.wav");
913 precache_sound("weapons/rocket_impact.wav");
914 precache_sound("keepaway/respawn.wav");
916 addstat(STAT_BUFFS, AS_INT, buffs);
917 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
918 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
920 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
923 MUTATOR_DEFINITION(mutator_buffs)
925 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
926 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
927 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
928 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
929 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
930 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
931 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
932 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
933 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
934 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
935 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
936 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
937 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
938 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
939 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
940 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
941 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
942 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
943 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
944 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
945 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
946 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
947 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);