5 #include "../campaign.qh"
7 .float campcheck_nextcheck;
8 .float campcheck_traveled_distance;
10 MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
12 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
17 MUTATOR_HOOKFUNCTION(campcheck_PlayerDamage)
19 if(IS_PLAYER(frag_target))
20 if(IS_PLAYER(frag_attacker))
21 if(frag_attacker != frag_target)
23 frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
24 frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
30 MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
33 if(self.deadflag == DEAD_NO)
35 if(autocvar_g_campcheck_interval)
39 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
40 dist = self.prevorigin - self.origin;
42 self.campcheck_traveled_distance += fabs(vlen(dist));
44 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
46 self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
47 self.campcheck_traveled_distance = 0;
50 if(time > self.campcheck_nextcheck)
52 if(self.campcheck_traveled_distance < autocvar_g_campcheck_distance)
54 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_CAMPCHECK);
56 Damage(self.vehicle, self, self, autocvar_g_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
58 Damage(self, self, self, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
60 self.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
61 self.campcheck_traveled_distance = 0;
68 MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
70 self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
71 self.campcheck_traveled_distance = 0;
76 MUTATOR_HOOKFUNCTION(campcheck_BuildMutatorsString)
78 ret_string = strcat(ret_string, ":CampCheck");
82 MUTATOR_DEFINITION(mutator_campcheck)
84 MUTATOR_HOOK(PlayerDies, campcheck_PlayerDies, CBC_ORDER_ANY);
85 MUTATOR_HOOK(PlayerDamage_Calculate, campcheck_PlayerDamage, CBC_ORDER_ANY);
86 MUTATOR_HOOK(PlayerPreThink, campcheck_PlayerThink, CBC_ORDER_ANY);
87 MUTATOR_HOOK(PlayerSpawn, campcheck_PlayerSpawn, CBC_ORDER_ANY);
88 MUTATOR_HOOK(BuildMutatorsString, campcheck_BuildMutatorsString, CBC_ORDER_ANY);