1 MUTATOR_HOOKFUNCTION(invincibleprojectiles_EditProjectile)
5 // disable health which in effect disables damage calculations
11 MUTATOR_HOOKFUNCTION(invincibleprojectiles_BuildMutatorsString)
13 ret_string = strcat(ret_string, ":InvincibleProjectiles");
17 MUTATOR_HOOKFUNCTION(invincibleprojectiles_BuildMutatorsPrettyString)
19 ret_string = strcat(ret_string, ", Invincible Projectiles");
23 MUTATOR_DEFINITION(mutator_invincibleprojectiles)
25 MUTATOR_HOOK(EditProjectile, invincibleprojectiles_EditProjectile, CBC_ORDER_ANY);
26 MUTATOR_HOOK(BuildMutatorsString, invincibleprojectiles_BuildMutatorsString, CBC_ORDER_ANY);
27 MUTATOR_HOOK(BuildMutatorsPrettyString, invincibleprojectiles_BuildMutatorsPrettyString, CBC_ORDER_ANY);