1 #include "mutator_nades.qh"
6 #include "gamemode_keyhunt.qh"
7 #include "gamemode_freezetag.qh"
8 #include "../../common/nades.qh"
9 #include "../../common/monsters/spawn.qh"
10 #include "../../common/monsters/sv_monsters.qh"
14 .entity nade_spawnloc;
16 void nade_timer_think()
18 self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
19 self.nextthink = time;
20 if(!self.owner || wasfreed(self.owner))
24 void nade_burn_spawn(entity _nade)
26 CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[true], true);
29 void nade_spawn(entity _nade)
31 entity timer = spawn();
32 setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
33 setattachment(timer, _nade, "");
34 timer.classname = "nade_timer";
35 timer.colormap = _nade.colormap;
36 timer.glowmod = _nade.glowmod;
37 timer.think = nade_timer_think;
38 timer.nextthink = time;
39 timer.wait = _nade.wait;
43 _nade.effects |= EF_LOWPRECISION;
45 CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[false], true);
48 void napalm_damage(float dist, float damage, float edgedamage, float burntime)
57 RandomSelection_Init();
58 for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
59 if(e.takedamage == DAMAGE_AIM)
60 if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
61 if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
65 p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
66 p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
67 p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
68 d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
71 e.fireball_impactvec = p;
72 RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
75 if(RandomSelection_chosen_ent)
77 d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
78 d = damage + (edgedamage - damage) * (d / dist);
79 Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
80 //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
81 Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
86 void napalm_ball_think()
88 if(round_handler_IsActive())
89 if(!round_handler_IsRoundStarted())
95 if(time > self.pushltime)
101 vector midpoint = ((self.absmin + self.absmax) * 0.5);
102 if(pointcontents(midpoint) == CONTENT_WATER)
104 self.velocity = self.velocity * 0.5;
106 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
107 { self.velocity_z = 200; }
110 self.angles = vectoangles(self.velocity);
112 napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
113 autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
115 self.nextthink = time + 0.1;
119 void nade_napalm_ball()
124 spamsound(self, CH_SHOTS, W_Sound("fireball_fire"), VOL_BASE, ATTEN_NORM);
127 proj.owner = self.owner;
128 proj.realowner = self.realowner;
129 proj.team = self.owner.team;
130 proj.classname = "grenade";
131 proj.bot_dodge = true;
132 proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
133 proj.movetype = MOVETYPE_BOUNCE;
134 proj.projectiledeathtype = DEATH_NADE_NAPALM;
135 PROJECTILE_MAKETRIGGER(proj);
136 setmodel(proj, "null");
137 proj.scale = 1;//0.5;
138 setsize(proj, '-4 -4 -4', '4 4 4');
139 setorigin(proj, self.origin);
140 proj.think = napalm_ball_think;
141 proj.nextthink = time;
142 proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
143 proj.effects = EF_LOWPRECISION | EF_FLAME;
145 kick.x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
146 kick.y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
147 kick.z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
148 proj.velocity = kick;
150 proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime;
152 proj.angles = vectoangles(proj.velocity);
153 proj.flags = FL_PROJECTILE;
154 proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
156 //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
160 void napalm_fountain_think()
163 if(round_handler_IsActive())
164 if(!round_handler_IsRoundStarted())
170 if(time >= self.ltime)
176 vector midpoint = ((self.absmin + self.absmax) * 0.5);
177 if(pointcontents(midpoint) == CONTENT_WATER)
179 self.velocity = self.velocity * 0.5;
181 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
182 { self.velocity_z = 200; }
184 UpdateCSQCProjectile(self);
187 napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
188 autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
190 self.nextthink = time + 0.1;
191 if(time >= self.nade_special_time)
193 self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
198 void nade_napalm_boom()
202 for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
207 fountain.owner = self.owner;
208 fountain.realowner = self.realowner;
209 fountain.origin = self.origin;
210 setorigin(fountain, fountain.origin);
211 fountain.think = napalm_fountain_think;
212 fountain.nextthink = time;
213 fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
214 fountain.pushltime = fountain.ltime;
215 fountain.team = self.team;
216 fountain.movetype = MOVETYPE_TOSS;
217 fountain.projectiledeathtype = DEATH_NADE_NAPALM;
218 fountain.bot_dodge = true;
219 fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
220 fountain.nade_special_time = time;
221 setsize(fountain, '-16 -16 -16', '16 16 16');
222 CSQCProjectile(fountain, true, PROJECTILE_NAPALM_FOUNTAIN, true);
225 void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
227 frost_target.frozen_by = freezefield.realowner;
228 Send_Effect(EFFECT_ELECTRO_IMPACT, frost_target.origin, '0 0 0', 1);
229 Freeze(frost_target, 1/freeze_time, 3, false);
230 if(frost_target.ballcarried)
231 if(g_keepaway) { ka_DropEvent(frost_target); }
232 else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
233 if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
234 if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
236 kh_Key_DropAll(frost_target, false);
239 void nade_ice_think()
242 if(round_handler_IsActive())
243 if(!round_handler_IsRoundStarted())
249 if(time >= self.ltime)
251 if ( autocvar_g_nades_ice_explode )
254 switch(self.realowner.team)
256 case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break;
257 case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break;
258 case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break;
259 case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break;
260 default: expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
262 Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
263 sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
265 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
266 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
267 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
268 autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
275 self.nextthink = time+0.1;
280 randomr = exp(-5*randomr*randomr)*autocvar_g_nades_nade_radius;
282 randomw = random()*M_PI*2;
284 randomp.x = randomr*cos(randomw);
285 randomp.y = randomr*sin(randomw);
287 Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1);
289 if(time >= self.nade_special_time)
291 self.nade_special_time = time+0.7;
293 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
294 Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1);
298 float current_freeze_time = self.ltime - time - 0.1;
301 for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
303 if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
304 if(e.takedamage && e.deadflag == DEAD_NO)
306 if(!e.revival_time || ((time - e.revival_time) >= 1.5))
308 if(current_freeze_time > 0)
309 nade_ice_freeze(self, e, current_freeze_time);
316 fountain.owner = self.owner;
317 fountain.realowner = self.realowner;
318 fountain.origin = self.origin;
319 setorigin(fountain, fountain.origin);
320 fountain.think = nade_ice_think;
321 fountain.nextthink = time;
322 fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
323 fountain.pushltime = fountain.wait = fountain.ltime;
324 fountain.team = self.team;
325 fountain.movetype = MOVETYPE_TOSS;
326 fountain.projectiledeathtype = DEATH_NADE_ICE;
327 fountain.bot_dodge = false;
328 setsize(fountain, '-16 -16 -16', '16 16 16');
329 fountain.nade_special_time = time+0.3;
330 fountain.angles = self.angles;
332 if ( autocvar_g_nades_ice_explode )
334 setmodel(fountain, "models/grenademodel.md3");
335 entity timer = spawn();
336 setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
337 setattachment(timer, fountain, "");
338 timer.classname = "nade_timer";
339 timer.colormap = self.colormap;
340 timer.glowmod = self.glowmod;
341 timer.think = nade_timer_think;
342 timer.nextthink = time;
343 timer.wait = fountain.ltime;
344 timer.owner = fountain;
348 setmodel(fountain, "null");
351 void nade_translocate_boom()
353 if(self.realowner.vehicle)
356 vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
357 tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
358 locout = trace_endpos;
360 makevectors(self.realowner.angles);
362 MUTATOR_CALLHOOK(PortalTeleport, self.realowner);
364 TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
367 void nade_spawn_boom()
369 entity spawnloc = spawn();
370 setorigin(spawnloc, self.origin);
371 setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
372 spawnloc.movetype = MOVETYPE_NONE;
373 spawnloc.solid = SOLID_NOT;
374 spawnloc.drawonlytoclient = self.realowner;
375 spawnloc.effects = EF_STARDUST;
376 spawnloc.cnt = autocvar_g_nades_spawn_count;
378 if(self.realowner.nade_spawnloc)
380 remove(self.realowner.nade_spawnloc);
381 self.realowner.nade_spawnloc = world;
384 self.realowner.nade_spawnloc = spawnloc;
387 void nade_heal_think()
389 if(time >= self.ltime)
395 self.nextthink = time;
397 if(time >= self.nade_special_time)
399 self.nade_special_time = time+0.25;
400 self.nade_show_particles = 1;
403 self.nade_show_particles = 0;
406 void nade_heal_touch()
410 if(IS_PLAYER(other) || IS_MONSTER(other))
411 if(other.deadflag == DEAD_NO)
414 health_factor = autocvar_g_nades_heal_rate*frametime/2;
415 if ( other != self.realowner )
417 if ( SAME_TEAM(other,self) )
418 health_factor *= autocvar_g_nades_heal_friend;
420 health_factor *= autocvar_g_nades_heal_foe;
422 if ( health_factor > 0 )
424 maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
425 if ( other.health < maxhealth )
427 if ( self.nade_show_particles )
428 Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
429 other.health = min(other.health+health_factor, maxhealth);
431 other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
433 else if ( health_factor < 0 )
435 Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0');
440 if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
442 entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
443 show_red.stat_healing_orb = time+0.1;
444 show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime;
448 void nade_heal_boom()
452 healer.owner = self.owner;
453 healer.realowner = self.realowner;
454 setorigin(healer, self.origin);
455 healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
456 healer.ltime = time + healer.healer_lifetime;
457 healer.team = self.realowner.team;
458 healer.bot_dodge = false;
459 healer.solid = SOLID_TRIGGER;
460 healer.touch = nade_heal_touch;
462 setmodel(healer, "models/ctf/shield.md3");
463 healer.healer_radius = autocvar_g_nades_nade_radius;
464 vector size = '1 1 1' * healer.healer_radius / 2;
465 setsize(healer,-size,size);
467 Net_LinkEntity(healer, true, 0, healer_send);
469 healer.think = nade_heal_think;
470 healer.nextthink = time;
471 healer.SendFlags |= 1;
474 void nade_monster_boom()
476 entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
478 if(autocvar_g_nades_pokenade_monster_lifetime > 0)
479 e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
480 e.monster_skill = MONSTER_SKILL_INSANE;
486 bool nade_blast = true;
488 switch ( NADES[self.nade_type] )
490 case NADE_TYPE_NAPALM:
491 nade_blast = autocvar_g_nades_napalm_blast;
492 expef = EFFECT_EXPLOSION_MEDIUM;
496 expef = EFFECT_ELECTRO_COMBO; // hookbomb_explode electro_combo bigplasma_impact
498 case NADE_TYPE_TRANSLOCATE:
501 case NADE_TYPE_MONSTER:
502 case NADE_TYPE_SPAWN:
504 switch(self.realowner.team)
506 case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break;
507 case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break;
508 case NUM_TEAM_3: expef = EFFECT_SPAWN_YELLOW; break;
509 case NUM_TEAM_4: expef = EFFECT_SPAWN_PINK; break;
510 default: expef = EFFECT_SPAWN_NEUTRAL; break;
515 expef = EFFECT_SPAWN_RED;
519 case NADE_TYPE_NORMAL:
520 switch(self.realowner.team)
522 case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break;
523 case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break;
524 case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break;
525 case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break;
526 default: expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
531 Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
533 sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
534 sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
536 self.event_damage = func_null; // prevent somehow calling damage in the next call
540 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
541 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
542 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
546 switch ( NADES[self.nade_type] )
548 case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
549 case NADE_TYPE_ICE: nade_ice_boom(); break;
550 case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
551 case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
552 case NADE_TYPE_HEAL: nade_heal_boom(); break;
553 case NADE_TYPE_MONSTER: nade_monster_boom(); break;
557 for(head = world; (head = find(head, classname, "grapplinghook")); )
558 if(head.aiment == self)
559 RemoveGrapplingHook(head.realowner);
566 /*float is_weapclip = 0;
567 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
568 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
569 if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
571 if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
574 for(head = world; (head = find(head, classname, "grapplinghook")); )
575 if(head.aiment == self)
576 RemoveGrapplingHook(head.realowner);
583 //setsize(self, '-2 -2 -2', '2 2 2');
584 //UpdateCSQCProjectile(self);
585 if(self.health == self.max_health)
587 spamsound(self, CH_SHOTS, W_Sound(strcat("grenade_bounce", ftos(1 + rint(random() * 5)))), VOL_BASE, ATTEN_NORM);
597 sound(self, CH_SHOTS_SINGLE, "overkill/grenadebip.ogg", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
598 self.think = nade_boom;
599 self.nextthink = max(self.wait, time);
602 void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
604 if(ITEM_DAMAGE_NEEDKILL(deathtype))
606 self.takedamage = DAMAGE_NO;
611 if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id)
614 if(DEATH_ISWEAPON(deathtype, WEP_BLASTER.m_id))
620 if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id) && (deathtype & HITTYPE_SECONDARY))
622 force *= 0.5; // too much
626 if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id))
629 damage = self.max_health * 0.55;
632 if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id) || DEATH_ISWEAPON(deathtype, WEP_HMG.m_id))
633 damage = self.max_health * 0.1;
635 if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE.m_id) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN.m_id)) // WEAPONTODO
636 if(deathtype & HITTYPE_SECONDARY)
638 damage = self.max_health * 0.1;
642 damage = self.max_health * 1.15;
644 self.velocity += force;
645 UpdateCSQCProjectile(self);
647 if(damage <= 0 || ((self.flags & FL_ONGROUND) && IS_PLAYER(attacker)))
650 if(self.health == self.max_health)
652 sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
653 self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
654 self.think = nade_beep;
657 self.health -= damage;
659 if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
660 self.realowner = attacker;
663 W_PrepareExplosionByDamage(attacker, nade_boom);
665 nade_burn_spawn(self);
668 void toss_nade(entity e, vector _velocity, float _time)
673 entity _nade = e.nade;
679 makevectors(e.v_angle);
681 W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
683 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
685 vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
686 + (v_right * autocvar_g_nades_throw_offset.y)
687 + (v_up * autocvar_g_nades_throw_offset.z);
688 if(autocvar_g_nades_throw_offset == '0 0 0')
691 setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
692 //setmodel(_nade, W_Model("v_ok_grenade.md3"));
693 //setattachment(_nade, world, "");
694 PROJECTILE_MAKETRIGGER(_nade);
695 setsize(_nade, '-16 -16 -16', '16 16 16');
696 _nade.movetype = MOVETYPE_BOUNCE;
698 tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
699 if (trace_startsolid)
700 setorigin(_nade, e.origin);
702 if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
703 _nade.velocity = '0 0 100';
704 else if(autocvar_g_nades_nade_newton_style == 1)
705 _nade.velocity = e.velocity + _velocity;
706 else if(autocvar_g_nades_nade_newton_style == 2)
707 _nade.velocity = _velocity;
709 _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
711 _nade.touch = nade_touch;
712 _nade.health = autocvar_g_nades_nade_health;
713 _nade.max_health = _nade.health;
714 _nade.takedamage = DAMAGE_AIM;
715 _nade.event_damage = nade_damage;
716 _nade.customizeentityforclient = func_null;
717 _nade.exteriormodeltoclient = world;
718 _nade.traileffectnum = 0;
719 _nade.teleportable = true;
720 _nade.pushable = true;
722 _nade.missile_flags = MIF_SPLASH | MIF_ARC;
723 _nade.damagedbycontents = true;
724 _nade.angles = vectoangles(_nade.velocity);
725 _nade.flags = FL_PROJECTILE;
726 _nade.projectiledeathtype = DEATH_NADE;
727 _nade.toss_time = time;
728 _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
730 if(_nade.nade_type == NADE_TYPE_TRANSLOCATE.m_id || _nade.nade_type == NADE_TYPE_SPAWN.m_id)
731 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
733 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
739 _nade.think = nade_boom;
740 _nade.nextthink = _time;
743 e.nade_refire = time + autocvar_g_nades_nade_refire;
747 void nades_GiveBonus(entity player, float score)
749 if (autocvar_g_nades)
750 if (autocvar_g_nades_bonus)
751 if (IS_REAL_CLIENT(player))
752 if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
753 if (player.frozen == 0)
754 if (player.deadflag == DEAD_NO)
756 if ( player.bonus_nade_score < 1 )
757 player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
759 if ( player.bonus_nade_score >= 1 )
761 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
762 play2(player,"kh/alarm.wav");
763 player.bonus_nades++;
764 player.bonus_nade_score -= 1;
769 void nades_RemoveBonus(entity player)
771 player.bonus_nades = player.bonus_nade_score = 0;
774 float nade_customize()
776 //if(IS_SPEC(other)) { return false; }
777 if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
779 // somewhat hide the model, but keep the glow
781 if(self.traileffectnum)
782 self.traileffectnum = 0;
787 //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
788 if(!self.traileffectnum)
789 self.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
802 remove(self.fake_nade);
804 entity n = spawn(), fn = spawn();
806 n.classname = "nade";
807 fn.classname = "fake_nade";
809 if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
810 n.nade_type = self.nade_type;
811 else if (self.bonus_nades >= 1)
813 n.nade_type = self.nade_type;
814 n.pokenade_type = self.pokenade_type;
815 self.bonus_nades -= 1;
819 n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
820 n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
823 n.nade_type = bound(1, n.nade_type, NADES_COUNT);
825 setmodel(n, W_Model("v_ok_grenade.md3"));
826 //setattachment(n, self, "bip01 l hand");
827 n.exteriormodeltoclient = self;
828 n.customizeentityforclient = nade_customize;
829 n.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
830 n.colormod = NADES[n.nade_type].m_color;
832 n.colormap = self.colormap;
833 n.glowmod = self.glowmod;
834 n.wait = time + autocvar_g_nades_nade_lifetime;
837 n.nextthink = max(n.wait - 3, time);
838 n.projectiledeathtype = DEATH_NADE;
840 setmodel(fn, W_Model("h_ok_grenade.iqm"));
841 setattachment(fn, self.weaponentity, "");
842 fn.realowner = fn.owner = self;
843 fn.colormod = NADES[n.nade_type].m_color;
844 fn.colormap = self.colormap;
845 fn.glowmod = self.glowmod;
846 fn.think = SUB_Remove;
847 fn.nextthink = n.wait;
861 if(self.deadflag != DEAD_NO)
864 if (!autocvar_g_nades)
865 return false; // allow turning them off mid match
867 if(forbidWeaponUse(self))
870 if (!IS_PLAYER(self))
876 void nades_CheckThrow()
883 if(self.nade_refire < time)
885 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
887 self.nade_refire = time + autocvar_g_nades_nade_refire;
892 if(time - self.nade.lifetime >= 1)
894 makevectors(self.v_angle);
895 float _force = time - self.nade.lifetime;
896 _force /= autocvar_g_nades_nade_lifetime;
897 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
898 toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
903 void nades_Clear(entity player)
908 remove(player.fake_nade);
910 player.nade = player.fake_nade = world;
911 player.nade_timer = 0;
914 MUTATOR_HOOKFUNCTION(nades_CheckThrow)
916 if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
920 MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
923 toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
928 MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
930 if(!IS_PLAYER(self)) { return false; }
932 float key_pressed = self.BUTTON_HOOK;
935 if(g_grappling_hook || client_hasweapon(self, WEP_HOOK.m_id, false, false) || (weaponsInMap & WEPSET_HOOK))
936 key_pressed = self.button16; // if hook is enabled, use an alternate key
940 self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
941 //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime));
942 makevectors(self.angles);
943 self.nade.velocity = self.velocity;
945 setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
946 self.nade.angles_y = self.angles.y;
950 if(self.nade.wait - 0.1 <= time)
951 toss_nade(self, '0 0 0', time + 0.05);
954 if(self.nade_refire < time)
961 else if(time - self.nade.lifetime >= 1)
965 makevectors(self.v_angle);
966 float _force = time - self.nade.lifetime;
967 _force /= autocvar_g_nades_nade_lifetime;
968 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
969 toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
976 if ( autocvar_g_nades_bonus && autocvar_g_nades )
980 FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
982 if(self.flagcarried || self.ballcarried) // this player is important
983 time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
985 time_score = autocvar_g_nades_bonus_score_time;
988 time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
990 if(autocvar_g_nades_bonus_client_select)
992 self.nade_type = self.cvar_cl_nade_type;
993 self.pokenade_type = self.cvar_cl_pokenade_type;
997 self.nade_type = autocvar_g_nades_bonus_type;
998 self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
1001 self.nade_type = bound(1, self.nade_type, NADES_COUNT);
1003 if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
1004 nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
1008 self.bonus_nades = self.bonus_nade_score = 0;
1014 if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
1018 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
1020 FOR_EACH_PLAYER(other) if(self != other)
1022 if(other.deadflag == DEAD_NO)
1023 if(other.frozen == 0)
1024 if(SAME_TEAM(other, self))
1025 if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
1029 if(self.frozen == 1)
1030 other.reviving = true;
1036 if(n && self.frozen == 3) // OK, there is at least one teammate reviving us
1038 self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
1039 self.health = max(1, self.revive_progress * start_health);
1041 if(self.revive_progress >= 1)
1045 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
1046 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
1049 FOR_EACH_PLAYER(other) if(other.reviving)
1051 other.revive_progress = self.revive_progress;
1052 other.reviving = false;
1059 MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
1061 if(autocvar_g_nades_spawn)
1062 self.nade_refire = time + autocvar_g_spawnshieldtime;
1064 self.nade_refire = time + autocvar_g_nades_nade_refire;
1066 if(autocvar_g_nades_bonus_client_select)
1067 self.nade_type = self.cvar_cl_nade_type;
1069 self.nade_timer = 0;
1071 if(self.nade_spawnloc)
1073 setorigin(self, self.nade_spawnloc.origin);
1074 self.nade_spawnloc.cnt -= 1;
1076 if(self.nade_spawnloc.cnt <= 0)
1078 remove(self.nade_spawnloc);
1079 self.nade_spawnloc = world;
1086 MUTATOR_HOOKFUNCTION(nades_PlayerDies)
1088 if(frag_target.nade)
1089 if(!frag_target.frozen || !autocvar_g_freezetag_revive_nade)
1090 toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05));
1092 float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
1094 if(IS_PLAYER(frag_attacker))
1096 if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
1097 nades_RemoveBonus(frag_attacker);
1098 else if(frag_target.flagcarried)
1099 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_medium);
1100 else if(autocvar_g_nades_bonus_score_spree && frag_attacker.killcount > 1)
1102 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1103 case counta: { nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_spree); break; }
1104 switch(frag_attacker.killcount)
1107 default: nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); break;
1112 nades_GiveBonus(frag_attacker, killcount_bonus);
1115 nades_RemoveBonus(frag_target);
1120 MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
1122 if(frag_target.frozen)
1123 if(autocvar_g_freezetag_revive_nade)
1124 if(frag_attacker == frag_target)
1125 if(frag_deathtype == DEATH_NADE)
1126 if(time - frag_inflictor.toss_time <= 0.1)
1128 Unfreeze(frag_target);
1129 frag_target.health = autocvar_g_freezetag_revive_nade_health;
1130 Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
1132 frag_force = '0 0 0';
1133 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
1134 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
1140 MUTATOR_HOOKFUNCTION(nades_MonsterDies)
1142 if(IS_PLAYER(frag_attacker))
1143 if(DIFF_TEAM(frag_attacker, self))
1144 if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
1145 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
1150 MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
1153 nades_RemoveBonus(self);
1157 MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
1159 self.nade_timer = other.nade_timer;
1160 self.nade_type = other.nade_type;
1161 self.pokenade_type = other.pokenade_type;
1162 self.bonus_nades = other.bonus_nades;
1163 self.bonus_nade_score = other.bonus_nade_score;
1164 self.stat_healing_orb = other.stat_healing_orb;
1165 self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
1169 MUTATOR_HOOKFUNCTION(nades_GetCvars)
1171 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
1172 GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
1177 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
1179 ret_string = strcat(ret_string, ":Nades");
1183 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsPrettyString)
1185 ret_string = strcat(ret_string, ", Nades");
1189 void nades_Initialize()
1191 addstat(STAT_NADE_TIMER, AS_FLOAT, nade_timer);
1192 addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
1193 addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
1194 addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
1195 addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
1196 addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
1198 precache_model("models/ok_nade_counter/ok_nade_counter.md3");
1199 precache_model(W_Model("h_ok_grenade.iqm"));
1200 precache_model(W_Model("v_ok_grenade.md3"));
1201 precache_model("models/ctf/shield.md3");
1203 precache_sound(W_Sound("rocket_impact"));
1204 precache_sound(W_Sound("grenade_bounce1"));
1205 precache_sound(W_Sound("grenade_bounce2"));
1206 precache_sound(W_Sound("grenade_bounce3"));
1207 precache_sound(W_Sound("grenade_bounce4"));
1208 precache_sound(W_Sound("grenade_bounce5"));
1209 precache_sound(W_Sound("grenade_bounce6"));
1210 precache_sound("overkill/grenadebip.ogg");
1213 MUTATOR_DEFINITION(mutator_nades)
1215 MUTATOR_HOOK(ForbidThrowCurrentWeapon, nades_CheckThrow, CBC_ORDER_LAST);
1216 MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
1217 MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
1218 MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
1219 MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_LAST);
1220 MUTATOR_HOOK(PlayerDamage_Calculate, nades_PlayerDamage, CBC_ORDER_ANY);
1221 MUTATOR_HOOK(MonsterDies, nades_MonsterDies, CBC_ORDER_ANY);
1222 MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
1223 MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
1224 MUTATOR_HOOK(SpectateCopy, nades_SpectateCopy, CBC_ORDER_ANY);
1225 MUTATOR_HOOK(GetCvars, nades_GetCvars, CBC_ORDER_ANY);
1226 MUTATOR_HOOK(reset_map_global, nades_RemovePlayer, CBC_ORDER_ANY);
1227 MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
1228 MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);