1 #ifndef MUTATOR_NADES_H
2 #define MUTATOR_NADES_H
9 .float nade_special_time;
10 .float bonus_nade_score;
12 .string pokenade_type;
13 .entity nade_damage_target;
14 .float cvar_cl_nade_type;
15 .string cvar_cl_pokenade_type;
17 .float stat_healing_orb;
18 .float stat_healing_orb_alpha;
19 .float nade_show_particles;
21 void toss_nade(entity e, vector _velocity, float _time);
23 // Remove nades that are being thrown
24 void(entity player) nades_Clear;
26 // Give a bonus grenade to a player
27 void(entity player, float score) nades_GiveBonus;
28 // Remove all bonus nades from a player
29 void(entity player) nades_RemoveBonus;