1 float g_nix_with_laser;
7 float nix_nextweapon_ammo;
8 .float nix_lastchange_id;
9 .float nix_lastinfotime;
12 .float nix_save_cells;
13 .float nix_save_shells;
14 .float nix_save_nails;
15 .float nix_save_rockets;
17 .float nix_save_weapons;
19 float NIX_CanChooseWeapon(float wpn)
22 e = get_weaponinfo(wpn);
23 if(!e.weapons) // skip dummies
27 if not(g_weaponarena & e.weapons)
32 if(wpn == WEP_LASER && g_nix_with_laser)
34 if not(e.spawnflags & WEP_FLAG_NORMAL)
39 void NIX_ChooseNextWeapon()
42 RandomSelection_Init();
43 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
44 if(NIX_CanChooseWeapon(j))
45 RandomSelection_Add(world, j, string_null, 1, (j != nix_weapon));
46 nix_nextweapon = RandomSelection_chosen_float;
47 nix_nextweapon_ammo = W_AmmoItemCode(nix_nextweapon);
50 void NIX_GiveCurrentWeapon()
55 NIX_ChooseNextWeapon();
57 dt = ceil(nix_nextchange - time);
61 nix_weapon = nix_nextweapon;
62 nix_weapon_ammo = nix_nextweapon_ammo;
64 nix_nextchange = time + cvar("g_balance_nix_roundtime");
65 //weapon_action(nix_weapon, WR_PRECACHE); // forget it, too slow
68 if(nix_nextchange != self.nix_lastchange_id) // this shall only be called once per round!
70 self.nix_lastchange_id = nix_nextchange;
71 if (self.items & IT_UNLIMITED_WEAPON_AMMO)
73 self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
74 cvar("g_pickup_shells_max") : 0;
75 self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
76 cvar("g_pickup_nails_max") : 0;
77 self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
78 cvar("g_pickup_rockets_max") : 0;
79 self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
80 cvar("g_pickup_cells_max") : 0;
81 self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
82 cvar("g_pickup_fuel_max") : 0;
86 self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
87 cvar("g_balance_nix_ammo_shells") : 0;
88 self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
89 cvar("g_balance_nix_ammo_nails") : 0;
90 self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
91 cvar("g_balance_nix_ammo_rockets") : 0;
92 self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
93 cvar("g_balance_nix_ammo_cells") : 0;
94 self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
95 cvar("g_balance_nix_ammo_fuel") : 0;
97 self.nix_nextincr = time + cvar("g_balance_nix_incrtime");
98 if(dt >= 1 && dt <= 5)
99 self.nix_lastinfotime = -42;
101 centerprint(self, strcat("\n\n^2Active weapon: ^3", W_Name(nix_weapon)));
103 if(self.nix_lastinfotime != dt)
105 self.nix_lastinfotime = dt; // initial value 0 should count as "not seen"
106 if(dt >= 1 && dt <= 5)
107 centerprint(self, strcat("^3", ftos(dt), "^2 seconds until weapon change...\n\nNext weapon: ^3", W_Name(nix_nextweapon), "\n"));
110 if(!(self.items & IT_UNLIMITED_WEAPON_AMMO) && time > self.nix_nextincr)
112 if (nix_weapon_ammo & IT_SHELLS)
113 self.ammo_shells = self.ammo_shells + cvar("g_balance_nix_ammoincr_shells");
114 else if (nix_weapon_ammo & IT_NAILS)
115 self.ammo_nails = self.ammo_nails + cvar("g_balance_nix_ammoincr_nails");
116 else if (nix_weapon_ammo & IT_ROCKETS)
117 self.ammo_rockets = self.ammo_rockets + cvar("g_balance_nix_ammoincr_rockets");
118 else if (nix_weapon_ammo & IT_CELLS)
119 self.ammo_cells = self.ammo_cells + cvar("g_balance_nix_ammoincr_cells");
120 if (nix_weapon_ammo & IT_FUEL) // hook uses cells and fuel
121 self.ammo_fuel = self.ammo_fuel + cvar("g_balance_nix_ammoincr_fuel");
122 self.nix_nextincr = time + cvar("g_balance_nix_incrtime");
127 self.weapons = self.weapons | WEPBIT_LASER;
128 self.weapons = self.weapons | W_WeaponBit(nix_weapon);
130 if(self.switchweapon != nix_weapon)
131 if(!client_hasweapon(self, self.switchweapon, TRUE, FALSE))
132 if(client_hasweapon(self, nix_weapon, TRUE, FALSE))
133 W_SwitchWeapon(nix_weapon);
139 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
140 if (NIX_CanChooseWeapon(i))
141 weapon_action(i, WR_PRECACHE);
144 MUTATOR_HOOKFUNCTION(nix_ForbidThrowCurrentWeapon)
146 return 1; // no throwing in NIX
149 MUTATOR_HOOKFUNCTION(nix_SetStartItems)
152 // we do NOT change the start weapons any more, so we can later turn off the mutator!
153 // start_weapons = 0; // will be done later, when player spawns
154 // warmup_start_weapons = 0; // will be done later, when player spawns
158 MUTATOR_HOOKFUNCTION(nix_BuildMutatorsString)
160 ret_string = strcat(ret_string, ":NIX");
164 MUTATOR_HOOKFUNCTION(nix_BuildMutatorsPrettyString)
166 ret_string = strcat(ret_string, ", NIX");
170 MUTATOR_HOOKFUNCTION(nix_FilterItem)
179 if (cvar("g_nix_with_healtharmor"))
184 if (cvar("g_nix_with_powerups"))
189 return 1; // delete all other items
192 MUTATOR_HOOKFUNCTION(nix_OnEntityPreSpawn)
194 if(self.classname == "target_items") // items triggers cannot work in nixnex (as they change weapons/ammo)
199 MUTATOR_HOOKFUNCTION(nix_PlayerPreThink)
201 if(!intermission_running)
202 if(self.deadflag == DEAD_NO)
203 if(self.classname == "player")
204 NIX_GiveCurrentWeapon();
208 MUTATOR_HOOKFUNCTION(nix_PlayerSpawn)
210 self.nix_lastchange_id = -1;
211 NIX_GiveCurrentWeapon(); // overrides the weapons you got when spawning
215 MUTATOR_DEFINITION(mutator_nix)
219 MUTATOR_HOOK(ForbidThrowCurrentWeapon, nix_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
220 MUTATOR_HOOK(SetStartItems, nix_SetStartItems, CBC_ORDER_EXCLUSIVE);
221 MUTATOR_HOOK(BuildMutatorsString, nix_BuildMutatorsString, CBC_ORDER_ANY);
222 MUTATOR_HOOK(BuildMutatorsPrettyString, nix_BuildMutatorsPrettyString, CBC_ORDER_ANY);
223 MUTATOR_HOOK(FilterItem, nix_FilterItem, CBC_ORDER_ANY);
224 MUTATOR_HOOK(OnEntityPreSpawn, nix_OnEntityPreSpawn, CBC_ORDER_ANY);
225 MUTATOR_HOOK(PlayerPreThink, nix_PlayerPreThink, CBC_ORDER_ANY);
226 MUTATOR_HOOK(PlayerSpawn, nix_PlayerSpawn, CBC_ORDER_ANY);
230 g_nix_with_laser = cvar("g_nix_with_laser");
232 nix_nextchange = time;
239 if(e.deadflag == DEAD_NO)
241 e.nix_save_cells = e.ammo_cells;
242 e.nix_save_shells = e.ammo_shells;
243 e.nix_save_nails = e.ammo_nails;
244 e.nix_save_rockets = e.ammo_rockets;
245 e.nix_save_fuel = e.ammo_fuel;
246 e.nix_save_weapons = e.weapons;
250 e.nix_save_cells = 0;
251 e.nix_save_shells = 0;
252 e.nix_save_nails = 0;
253 e.nix_save_rockets = 0;
255 e.nix_save_weapons = 0;
262 // as the PlayerSpawn hook will no longer run, NIX is turned off by this!
264 FOR_EACH_PLAYER(e) if(e.deadflag == DEAD_NO)
266 e.ammo_cells = max(start_ammo_cells, e.nix_save_cells);
267 e.ammo_shells = max(start_ammo_shells, e.nix_save_shells);
268 e.ammo_nails = max(start_ammo_nails, e.nix_save_nails);
269 e.ammo_rockets = max(start_ammo_rockets, e.nix_save_rockets);
270 e.ammo_fuel = max(start_ammo_fuel, e.nix_save_fuel);
271 e.weapons = (start_weapons | e.nix_save_weapons);
272 if(!client_hasweapon(e, e.weapon, TRUE, FALSE))
273 e.switchweapon = w_getbestweapon(self);