1 void ok_DecreaseCharge(entity ent, float wep)
3 if(!ent.ok_use_ammocharge) return;
5 entity wepent = get_weaponinfo(wep);
10 ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.weapon == 0)
20 if(ent.ok_use_ammocharge)
21 if(!ent.BUTTON_ATCK) // not while attacking?
22 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
25 float ok_CheckWeaponCharge(entity ent, float wep)
27 if(!ent.ok_use_ammocharge) return TRUE;
29 entity wepent = get_weaponinfo(wep);
31 if(wepent.weapon == 0)
34 return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
37 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
39 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
40 if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
44 if(frag_attacker != frag_target)
45 if(frag_target.health > 0)
46 if(frag_target.frozen == 0)
47 if(frag_target.deadflag == DEAD_NO)
49 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
60 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
64 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
66 entity oldself = self;
68 if(self.flags & FL_MONSTER)
70 remove(other); // remove default item
77 self.pickup_anyway = TRUE;
78 spawnfunc_item_armor_small();
79 self.movetype = MOVETYPE_TOSS;
81 self.reset = SUB_Remove;
82 setorigin(self, frag_target.origin + '0 0 32');
83 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
84 self.classname = "droppedweapon"; // hax
85 SUB_SetFade(self, time + 5, 1);
88 self.ok_lastwep = self.switchweapon;
93 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
95 // overkill's values are different, so use custom regen
98 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
99 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
101 float minf, maxf, limitf;
103 maxf = autocvar_g_balance_fuel_rotstable;
104 minf = autocvar_g_balance_fuel_regenstable;
105 limitf = autocvar_g_balance_fuel_limit;
107 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
109 return TRUE; // return TRUE anyway, as frozen uses no regen
112 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
117 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
119 if(intermission_running || gameover)
122 if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
127 self.switchweapon = self.ok_lastwep;
131 ok_IncreaseCharge(self, self.weapon);
133 if(self.BUTTON_ATCK2)
134 if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
135 if(time >= self.jump_interval)
137 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
138 makevectors(self.v_angle);
141 WEP_BLASTER | HITTYPE_SECONDARY,
142 WEP_CVAR_SEC(vaporizer, shotangle),
143 WEP_CVAR_SEC(vaporizer, damage),
144 WEP_CVAR_SEC(vaporizer, edgedamage),
145 WEP_CVAR_SEC(vaporizer, radius),
146 WEP_CVAR_SEC(vaporizer, force),
147 WEP_CVAR_SEC(vaporizer, speed),
148 WEP_CVAR_SEC(vaporizer, spread),
149 WEP_CVAR_SEC(vaporizer, delay),
150 WEP_CVAR_SEC(vaporizer, lifetime)
154 self.weapon_blocked = FALSE;
156 self.ok_ammo_charge = self.ammo_charge[self.weapon];
158 if(self.ok_use_ammocharge)
159 if(!ok_CheckWeaponCharge(self, self.weapon))
161 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
163 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
164 self.ok_notice_time = time + 2;
165 play2(self, "weapons/dryfire.wav");
167 if(self.weaponentity.state != WS_CLEAR)
170 self.weapon_blocked = TRUE;
173 self.BUTTON_ATCK2 = 0;
178 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
180 if(autocvar_g_overkill_ammo_charge)
184 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
185 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
187 self.ok_use_ammocharge = 1;
188 self.ok_notice_time = time;
191 self.ok_use_ammocharge = 0;
193 self.ok_pauseregen_finished = time + 2;
198 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
200 if(autocvar_g_powerups)
201 if(autocvar_g_overkill_powerups_replace)
203 if(self.classname == "item_strength")
205 entity wep = spawn();
206 setorigin(wep, self.origin);
207 setmodel(wep, "models/weapons/g_ok_hmg.md3");
208 wep.classname = "weapon_hmg";
210 wep.noalign = self.noalign;
212 wep.team = self.team;
213 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
214 wep.pickup_anyway = TRUE;
215 wep.think = spawnfunc_weapon_hmg;
216 wep.nextthink = time + 0.1;
220 if(self.classname == "item_invincible")
222 entity wep = spawn();
223 setorigin(wep, self.origin);
224 setmodel(wep, "models/weapons/g_ok_rl.md3");
225 wep.classname = "weapon_rpc";
227 wep.noalign = self.noalign;
229 wep.team = self.team;
230 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
231 wep.pickup_anyway = TRUE;
232 wep.think = spawnfunc_weapon_rpc;
233 wep.nextthink = time + 0.1;
241 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
248 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
249 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
255 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
257 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
258 self.ok_use_ammocharge = other.ok_use_ammocharge;
263 MUTATOR_HOOKFUNCTION(ok_StartItems)
265 WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
267 if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
268 if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
270 start_items |= IT_UNLIMITED_WEAPON_AMMO;
271 start_weapons = warmup_start_weapons = ok_start_items;
276 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
278 ret_string = strcat(ret_string, ":OK");
282 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
284 ret_string = strcat(ret_string, ", Overkill");
288 MUTATOR_HOOKFUNCTION(ok_SetModname)
290 modname = "Overkill";
296 // hack to force overkill playermodels
297 cvar_settemp("sv_defaultcharacter", "1");
298 cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
299 cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
300 cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
307 precache_all_playermodels("models/ok_player/*.dpm");
309 precache_model("models/weapons/h_ok_mg.iqm");
310 precache_model("models/weapons/v_ok_mg.md3");
311 precache_model("models/weapons/g_ok_mg.md3");
313 precache_model("models/weapons/h_ok_shotgun.iqm");
314 precache_model("models/weapons/v_ok_shotgun.md3");
315 precache_model("models/weapons/g_ok_shotgun.md3");
317 precache_model("models/weapons/h_ok_sniper.iqm");
318 precache_model("models/weapons/v_ok_sniper.md3");
319 precache_model("models/weapons/g_ok_sniper.md3");
321 precache_sound("weapons/dryfire.wav");
323 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
324 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
326 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
327 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
329 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
330 (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
331 (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
334 MUTATOR_DEFINITION(mutator_overkill)
336 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
337 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
338 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
339 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
340 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
341 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
342 MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
343 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
344 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
345 MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
346 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
347 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
348 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
349 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
350 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
359 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
360 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;