1 void ok_DecreaseCharge(entity ent, float wep)
3 if not(autocvar_g_overkill_ammo_charge) return;
5 entity wepent = get_weaponinfo(wep);
7 if(wepent.netname == "")
10 ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.netname == "")
20 if(autocvar_g_overkill_ammo_charge)
21 if not(ent.BUTTON_ATCK)
22 if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
26 float ok_CheckWeaponCharge(entity ent, float wep)
28 if not(autocvar_g_overkill_ammo_charge) return TRUE;
29 //if(wep != swep) return TRUE; // switching, don't even bother checking
31 entity wepent = get_weaponinfo(wep);
33 if(wepent.netname == "")
36 return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
39 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
41 if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
44 if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
47 if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
51 if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
52 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
59 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
61 ret_string = strcat(ret_string, ":OK");
65 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
67 ret_string = strcat(ret_string, ", Overkill");
71 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
73 self.ok_lastwep = self.weapon;
74 self.ok_deathloc = self.origin;
76 entity oldself = self;
77 float gpi = autocvar_g_pickup_items;
79 cvar_set("g_pickup_items", "1");
83 spawnfunc_item_armor_small();
84 self.movetype = MOVETYPE_TOSS;
86 self.reset = SUB_Remove;
87 setorigin(self, frag_target.origin + '0 0 32');
88 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
89 self.classname = "droppedweapon"; // hax
90 SUB_SetFade(self, time + 5, 1);
92 cvar_set("g_pickup_items", ftos(gpi));
97 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
102 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
104 if(intermission_running || gameover)
107 if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
110 if(self.freezetag_frozen)
113 ok_IncreaseCharge(self, self.weapon);
115 if(self.BUTTON_ATCK2)
116 if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
117 if(self.jump_interval <= time)
119 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
120 makevectors(self.v_angle);
121 float w = self.weapon;
122 self.weapon = WEP_LASER;
127 self.weapon_blocked = FALSE;
129 self.stat_ok_ammo_charge = self.ammo_charge[self.weapon];
131 if(autocvar_g_overkill_ammo_charge)
132 if(!ok_CheckWeaponCharge(self, self.weapon))
134 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
136 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
137 self.ok_notice_time = time + 2;
138 play2(self, "weapons/dryfire.wav");
140 if(self.weaponentity.state != WS_CLEAR)
143 self.weapon_blocked = TRUE;
146 self.BUTTON_ATCK2 = 0;
151 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
153 if(autocvar_g_overkill_ammo_charge)
157 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
158 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
160 self.ok_use_ammocharge = 1;
161 self.ok_notice_time = time;
164 self.ok_use_ammocharge = 0;
171 float gpi = autocvar_g_pickup_items;
172 cvar_set("g_pickup_items", "1");
173 self.classname = "weapon_hmg";
175 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
176 setmodel(self, "models/weapons/g_ok_hmg.md3");
177 spawnfunc_weapon_hmg();
179 cvar_set("g_pickup_items", ftos(gpi));
184 float gpi = autocvar_g_pickup_items;
185 cvar_set("g_pickup_items", "1");
186 self.classname = "weapon_rpc";
187 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
189 setmodel(self, "models/weapons/g_ok_rl.md3");
190 spawnfunc_weapon_rpc();
191 cvar_set("g_pickup_items", ftos(gpi));
194 void start_mh_anyway()
196 cvar_set("g_pickup_items", "1");
197 self.classname = "item_health_mega";
199 spawnfunc_item_health_mega();
200 cvar_set("g_pickup_items", "0");
203 void start_ma_anyway()
205 cvar_set("g_pickup_items", "1");
206 self.classname = "item_armor_large";
208 spawnfunc_item_armor_large();
209 cvar_set("g_pickup_items", "0");
212 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
214 if(autocvar_g_powerups)
215 if(autocvar_g_overkill_powerups_replace)
216 if(self.classname == "item_strength")
218 entity wep = spawn();
219 setorigin(wep, self.origin);
221 wep.think = start_hmg;
222 wep.nextthink = time + 0.1;
223 wep.noalign = self.noalign;
227 if(autocvar_g_powerups)
228 if(autocvar_g_overkill_powerups_replace)
229 if(self.classname == "item_invincible")
231 entity wep = spawn();
232 setorigin(wep, self.origin);
234 wep.think = start_rpc;
235 wep.nextthink = time + 0.1;
236 wep.noalign = self.noalign;
243 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
250 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
251 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
257 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
259 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
260 self.ok_use_ammocharge = other.ok_use_ammocharge;
265 MUTATOR_HOOKFUNCTION(ok_SetModname)
267 modname = "Overkill";
271 MUTATOR_HOOKFUNCTION(ok_StartItems)
273 start_items |= IT_UNLIMITED_WEAPON_AMMO;
274 start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
276 start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
277 warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
284 precache_all_playermodels("models/ok_player/*.dpm");
286 precache_model("models/weapons/h_ok_rl.iqm");
287 precache_model("models/weapons/v_ok_rl.md3");
288 precache_model("models/weapons/g_ok_rl.md3");
289 precache_model("models/weapons/ok_rocket.md3");
291 precache_model("models/weapons/h_ok_mg.iqm");
292 precache_model("models/weapons/v_ok_mg.md3");
293 precache_model("models/weapons/g_ok_mg.md3");
295 precache_model("models/weapons/h_ok_hmg.iqm");
296 precache_model("models/weapons/v_ok_hmg.md3");
297 precache_model("models/weapons/g_ok_hmg.md3");
299 precache_model("models/weapons/h_ok_shotgun.iqm");
300 precache_model("models/weapons/v_ok_shotgun.md3");
301 precache_model("models/weapons/g_ok_shotgun.md3");
303 precache_model("models/weapons/h_ok_sniper.iqm");
304 precache_model("models/weapons/v_ok_sniper.md3");
305 precache_model("models/weapons/g_ok_sniper.md3");
307 precache_sound("weapons/dryfire.wav");
309 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
310 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, stat_ok_ammo_charge);
314 w_shotgun(WR_PRECACHE);
315 w_laser(WR_PRECACHE);
317 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
318 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
320 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
321 (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
322 (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
325 float fh = fopen("overkill.cfg", FILE_READ);
328 while((s = fgets(fh)))
331 if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
332 cvar_settemp(argv(0), argv(1));
337 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
340 MUTATOR_DEFINITION(mutator_overkill)
342 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
343 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
344 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
345 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
346 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
347 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
348 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
349 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
350 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
351 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
352 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
353 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
362 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
363 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;