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Remove dropped armor on match reset & disallow laser when weapon use is forbidden
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if not(autocvar_g_overkill_ammo_charge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.netname == "")
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.netname == "")
18                 return; // dummy
19
20         if(autocvar_g_overkill_ammo_charge)
21         if not(ent.BUTTON_ATCK)
22         if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
24 }
25
26 float ok_CheckWeaponCharge(entity ent, float wep)
27 {
28         if not(autocvar_g_overkill_ammo_charge) return TRUE;
29         //if(wep != swep) return TRUE; // switching, don't even bother checking
30
31         entity wepent = get_weaponinfo(wep);
32
33         if(wepent.netname == "")
34                 return 0; // dummy
35
36         return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
37 }
38
39 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
40 {
41         if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
42                 frag_damage = 0;
43
44         if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
45                 return FALSE;
46
47         if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
48                 return FALSE;
49
50         frag_damage = 0;
51         if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
52                 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
53
54         frag_force = '0 0 0';
55
56         return FALSE;
57 }
58
59 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
60 {
61         ret_string = strcat(ret_string, ":OK");
62         return FALSE;
63 }
64
65 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
66 {
67         ret_string = strcat(ret_string, ", Overkill");
68         return FALSE;
69 }
70
71 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
72 {
73         self.ok_lastwep = self.weapon;
74         self.ok_deathloc = self.origin;
75
76         entity oldself = self;
77         float gpi = autocvar_g_pickup_items;
78         
79         cvar_set("g_pickup_items", "1");
80         self = spawn();
81         self.ok_item = TRUE;
82         self.noalign = TRUE;
83         spawnfunc_item_armor_small();
84         self.movetype = MOVETYPE_TOSS;
85         self.gravity = 1;
86         self.reset = SUB_Remove;
87         setorigin(self, frag_target.origin + '0 0 32');
88         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
89         self.classname = "droppedweapon"; // hax
90         SUB_SetFade(self, time + 5, 1);
91         self = oldself;
92         cvar_set("g_pickup_items", ftos(gpi));
93
94         return FALSE;
95 }
96
97 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
98 {
99         return TRUE;
100 }
101
102 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
103 {
104         if(intermission_running || gameover)
105                 return FALSE;
106
107         if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
108                 return FALSE;
109
110         if(self.freezetag_frozen)
111                 return FALSE;
112
113         ok_IncreaseCharge(self, self.weapon);
114
115         if(self.BUTTON_ATCK2)
116         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
117         if(self.jump_interval <= time)
118         {
119                 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
120                 makevectors(self.v_angle);
121                 float w = self.weapon;
122                 self.weapon = WEP_LASER;
123                 W_Laser_Attack(3);
124                 self.weapon = w;
125         }
126
127         self.weapon_blocked = FALSE;
128
129         self.stat_ok_ammo_charge = self.ammo_charge[self.weapon];
130
131         if(autocvar_g_overkill_ammo_charge)
132         if(!ok_CheckWeaponCharge(self, self.weapon))
133         {
134                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
135                 {
136                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
137                         self.ok_notice_time = time + 2;
138                         play2(self, "weapons/dryfire.wav");
139                 }
140                 if(self.weaponentity.state != WS_CLEAR)
141                         w_ready();
142
143                 self.weapon_blocked = TRUE;
144         }
145
146         self.BUTTON_ATCK2 = 0;
147
148         return FALSE;
149 }
150
151 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
152 {
153         if(autocvar_g_overkill_ammo_charge)
154         {
155                 float i;
156
157                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
158                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
159
160                 self.ok_use_ammocharge = 1;
161                 self.ok_notice_time = time;
162         }
163         else
164                 self.ok_use_ammocharge = 0;
165
166         return FALSE;
167 }
168
169 void start_hmg()
170 {
171         float gpi = autocvar_g_pickup_items;
172         cvar_set("g_pickup_items", "1");
173         self.classname = "weapon_hmg";
174         self.ok_item = TRUE;
175         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
176         setmodel(self, "models/weapons/g_ok_hmg.md3");
177         spawnfunc_weapon_hmg();
178
179         cvar_set("g_pickup_items", ftos(gpi));
180 }
181
182 void start_rpc()
183 {
184         float gpi = autocvar_g_pickup_items;
185         cvar_set("g_pickup_items", "1");
186         self.classname = "weapon_rpc";
187         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
188         self.ok_item = TRUE;
189         setmodel(self, "models/weapons/g_ok_rl.md3");
190         spawnfunc_weapon_rpc();
191         cvar_set("g_pickup_items", ftos(gpi));
192 }
193
194 void start_mh_anyway()
195 {
196         cvar_set("g_pickup_items", "1");
197         self.classname = "item_health_mega";
198         self.ok_item = TRUE;
199         spawnfunc_item_health_mega();
200         cvar_set("g_pickup_items", "0");
201 }
202
203 void start_ma_anyway()
204 {
205         cvar_set("g_pickup_items", "1");
206         self.classname = "item_armor_large";
207         self.ok_item = TRUE;
208         spawnfunc_item_armor_large();
209         cvar_set("g_pickup_items", "0");
210 }
211
212 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
213 {
214         if(autocvar_g_powerups)
215         if(autocvar_g_overkill_powerups_replace)
216         if(self.classname == "item_strength")
217         {
218                 entity wep = spawn();
219                 setorigin(wep, self.origin);
220                 wep.ok_item = TRUE;
221                 wep.think = start_hmg;
222                 wep.nextthink = time + 0.1;
223                 wep.noalign = self.noalign;
224                 return TRUE;
225         }
226
227         if(autocvar_g_powerups)
228         if(autocvar_g_overkill_powerups_replace)
229         if(self.classname == "item_invincible")
230         {
231                 entity wep = spawn();
232                 setorigin(wep, self.origin);
233                 wep.ok_item = TRUE;
234                 wep.think = start_rpc;
235                 wep.nextthink = time + 0.1;
236                 wep.noalign = self.noalign;
237                 return TRUE;
238         }
239
240         return FALSE;
241 }
242
243 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
244 {
245         if(self.ok_item)
246                 return FALSE;
247
248         switch(self.items)
249         {
250                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
251                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
252         }
253         
254         return TRUE;
255 }
256
257 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
258 {
259         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
260         self.ok_use_ammocharge = other.ok_use_ammocharge;
261
262         return FALSE;
263 }
264
265 MUTATOR_HOOKFUNCTION(ok_SetModname)
266 {
267         modname = "Overkill";
268         return TRUE;
269 }
270
271 MUTATOR_HOOKFUNCTION(ok_StartItems)
272 {
273         start_items |= IT_UNLIMITED_WEAPON_AMMO;
274         start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
275
276         start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
277         warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
278
279         return FALSE;
280 }
281
282 void ok_Initialize()
283 {
284         precache_all_playermodels("models/ok_player/*.dpm");
285
286         precache_model("models/weapons/h_ok_rl.iqm");
287         precache_model("models/weapons/v_ok_rl.md3");
288         precache_model("models/weapons/g_ok_rl.md3");
289         precache_model("models/weapons/ok_rocket.md3");
290
291         precache_model("models/weapons/h_ok_mg.iqm");
292         precache_model("models/weapons/v_ok_mg.md3");
293         precache_model("models/weapons/g_ok_mg.md3");
294
295         precache_model("models/weapons/h_ok_hmg.iqm");
296         precache_model("models/weapons/v_ok_hmg.md3");
297         precache_model("models/weapons/g_ok_hmg.md3");
298
299         precache_model("models/weapons/h_ok_shotgun.iqm");
300         precache_model("models/weapons/v_ok_shotgun.md3");
301         precache_model("models/weapons/g_ok_shotgun.md3");
302
303         precache_model("models/weapons/h_ok_sniper.iqm");
304         precache_model("models/weapons/v_ok_sniper.md3");
305         precache_model("models/weapons/g_ok_sniper.md3");
306
307         precache_sound("weapons/dryfire.wav");
308         
309         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
310         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, stat_ok_ammo_charge);
311
312         w_uzi(WR_PRECACHE);
313         w_nex(WR_PRECACHE);
314         w_shotgun(WR_PRECACHE);
315         w_laser(WR_PRECACHE);
316
317         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
318         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
319
320         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
321         (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
322         (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
323
324         string s;
325         float fh = fopen("overkill.cfg", FILE_READ);
326         if(fh >= 0)
327         {
328                 while((s = fgets(fh)))
329                 {
330                         tokenize_console(s);
331                         if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
332                                 cvar_settemp(argv(0), argv(1));
333                 }
334                 fclose(fh);
335         }
336         else
337                 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
338 }
339
340 MUTATOR_DEFINITION(mutator_overkill)
341 {
342         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
343         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
344         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
345         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
346         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
347         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
348         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
349         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
350         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
351         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
352         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
353         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
354
355         MUTATOR_ONADD
356         {
357                 ok_Initialize();
358         }
359
360         MUTATOR_ONREMOVE
361         {
362                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
363                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
364         }
365
366         return FALSE;
367 }