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1 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
2 {
3         if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
4                 frag_damage = 0;
5
6         if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
7                 return FALSE;
8
9         if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
10                 return FALSE;
11
12         frag_damage = 0;
13         if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
14                 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
15
16         frag_force = '0 0 0';
17
18         return FALSE;
19 }
20
21 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
22 {
23         ret_string = strcat(ret_string, ":OK");
24         return FALSE;
25 }
26
27 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
28 {
29         ret_string = strcat(ret_string, ", Overkill");
30         return FALSE;
31 }
32
33 void ok_Item_Touch()
34 {
35         if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
36         {
37                 Item_Touch();
38                 remove(self);
39         }
40 }
41
42 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
43 {
44         self.ok_lastwep = self.weapon;
45         self.ok_deathloc = self.origin;
46
47         entity oldself = self;
48         float gpi = autocvar_g_pickup_items;
49         
50         cvar_set("g_pickup_items", "1");
51         self = spawn();
52         self.noalign = TRUE;
53         self.ok_item = TRUE;
54         spawnfunc_item_armor_small();
55         self.movetype = MOVETYPE_TOSS;
56         self.gravity = 1;
57         setorigin(self, frag_target.origin + '0 0 32');
58         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
59         self.touch = ok_Item_Touch;
60         SUB_SetFade(self, time + 5, 1);
61         self = oldself;
62         cvar_set("g_pickup_items", ftos(gpi));
63
64         return FALSE;
65 }
66
67 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
68 {
69         return TRUE;
70 }
71
72 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
73 {
74         if(intermission_running || gameover)
75                 return FALSE;
76
77         if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
78                 return FALSE;
79
80         if(self.freezetag_frozen)
81                 return FALSE;
82
83         if(self.BUTTON_ATCK2)
84                 if(self.jump_interval <= time)
85                 {
86                         self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
87                         makevectors(self.v_angle);
88                         float w = self.weapon;
89                         self.weapon = WEP_LASER;
90                         W_Laser_Attack(3);
91                         self.weapon = w;
92                 }
93
94         self.BUTTON_ATCK2 = 0;
95         return FALSE;
96 }
97
98 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
99 {
100         if(autocvar_g_overkill_spawnsystem_delay_death)
101                 self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
102
103         if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
104                 return FALSE;
105
106         entity team_mate, best_mate = world;
107         vector best_spot = '0 0 0';
108         float pc = 0., best_dist = 0., dist = 0.;
109         FOR_EACH_PLAYER(team_mate)
110         {
111                 if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
112                         if(team_mate.deadflag == DEAD_NO)
113                                 if(team_mate.ok_spawnsys_timer < time)
114                                         if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
115                                                 if(team_mate != self)
116                                                 {
117                                                         tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
118                                                         if(trace_fraction != 1.0)
119                                                                 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
120                                                                 {
121                                                                         pc = pointcontents(trace_endpos + '0 0 1');
122                                                                         if(pc == CONTENT_EMPTY)
123                                                                         {
124                                                                                 if(vlen(team_mate.velocity) > 5)
125                                                                                         fixedmakevectors(vectoangles(team_mate.velocity));
126                                                                                 else
127                                                                                         fixedmakevectors(team_mate.angles);
128
129                                                                                 for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
130                                                                                 {
131                                                                                         switch(pc)
132                                                                                         {
133                                                                                         case 0:
134                                                                                                 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
135                                                                                                 break;
136                                                                                         case 1:
137                                                                                                 tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
138                                                                                                 break;
139                                                                                         case 2:
140                                                                                                 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
141                                                                                                 break;
142                                                                                         case 3:
143                                                                                                 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
144                                                                                                 break;
145                                                                                         case 4:
146                                                                                                 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
147                                                                                                 break;
148                                                                                         }
149
150                                                                                         if(trace_fraction == 1.0)
151                                                                                         {
152                                                                                                 traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
153                                                                                                 if(trace_fraction != 1.0)
154                                                                                                 {
155                                                                                                         if(autocvar_g_overkill_spawnsystem_close2death)
156                                                                                                         {
157                                                                                                                 dist = vlen(trace_endpos - self.ok_deathloc);
158                                                                                                                 if(dist < best_dist || best_dist == 0)
159                                                                                                                 {
160                                                                                                                         best_dist = dist;
161                                                                                                                         best_spot = trace_endpos;
162                                                                                                                         best_mate = team_mate;
163                                                                                                                 }
164                                                                                                         }
165                                                                                                         else
166                                                                                                         {
167                                                                                                                 setorigin(self, trace_endpos);
168                                                                                                                 self.angles = team_mate.angles;
169                                                                                                                 team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
170                                                                                                                 return FALSE;
171                                                                                                         }
172                                                                                                 }
173                                                                                         }
174                                                                                 }
175                                                                         }
176                                                                 }
177                                                 }
178         }
179
180         if(autocvar_g_overkill_spawnsystem_close2death)
181                 if(best_dist)
182                 {
183                         setorigin(self, best_spot);
184                         self.angles = best_mate.angles;
185                         best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
186                 }
187
188         return 0;
189 }
190
191 void start_hmg()
192 {
193         float gpi = autocvar_g_pickup_items;
194         cvar_set("g_pickup_items", "1");
195         self.classname = "weapon_hmg";
196         self.ok_item = TRUE;
197         //self.weapons = WEP_HMG;
198         //self.flags |= FL_POWERUP;
199         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
200         setmodel(self, "models/weapons/g_ok_hmg.md3");
201         spawnfunc_weapon_hmg();
202
203         cvar_set("g_pickup_items", ftos(gpi));
204 }
205
206 void start_rpc()
207 {
208         float gpi = autocvar_g_pickup_items;
209         cvar_set("g_pickup_items", "1");
210         self.classname = "weapon_rpc";
211         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
212         self.ok_item = TRUE;
213         //self.weapons = WEP_RPC;
214         //self.flags |= FL_POWERUP;
215         setmodel(self, "models/weapons/g_ok_rl.md3");
216         spawnfunc_weapon_rpc();
217         cvar_set("g_pickup_items", ftos(gpi));
218 }
219
220 void start_mh_anyway()
221 {
222         cvar_set("g_pickup_items", "1");
223         self.classname = "item_health_mega";
224         self.ok_item = TRUE;
225         spawnfunc_item_health_mega();
226         cvar_set("g_pickup_items", "0");
227 }
228
229 void start_ma_anyway()
230 {
231         cvar_set("g_pickup_items", "1");
232         self.classname = "item_armor_large";
233         self.ok_item = TRUE;
234         spawnfunc_item_armor_large();
235         cvar_set("g_pickup_items", "0");
236 }
237
238 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
239 {
240         if(autocvar_g_powerups != 0)
241         if(autocvar_g_overkill_powerups_replace)
242         if(self.classname == "item_strength")
243         {
244                 entity wep = spawn();
245                 setorigin(wep, self.origin);
246                 wep.think = start_hmg;
247                 wep.nextthink = time + 0.1;
248                 return TRUE;
249         }
250
251         if(autocvar_g_powerups != 0)
252         if(autocvar_g_overkill_powerups_replace)
253         if(self.classname == "item_invincible")
254         {
255                 entity wep = spawn();
256                 setorigin(wep, self.origin);
257                 wep.think = start_rpc;
258                 wep.nextthink = time + 0.1;
259                 return TRUE;
260         }
261
262         return FALSE;
263 }
264
265 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
266 {
267         if(self.ok_item)
268                 return FALSE;
269
270         switch(self.items)
271         {
272                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
273                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
274         }
275         
276         return TRUE;
277 }
278
279 MUTATOR_HOOKFUNCTION(ok_SetModname)
280 {
281         modname = "Overkill";
282         return TRUE;
283 }
284
285 MUTATOR_HOOKFUNCTION(ok_StartItems)
286 {
287         start_items |= IT_UNLIMITED_WEAPON_AMMO;
288         start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
289
290         start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
291         warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
292
293         return FALSE;
294 }
295
296 void ok_Initialize()
297 {
298         precache_all_playermodels("models/ok_player/*.dpm");
299
300         precache_model("models/weapons/h_ok_rl.iqm");
301         precache_model("models/weapons/v_ok_rl.md3");
302         precache_model("models/weapons/g_ok_rl.md3");
303         precache_model("models/weapons/ok_rocket.md3");
304
305         precache_model("models/weapons/h_ok_mg.iqm");
306         precache_model("models/weapons/v_ok_mg.md3");
307         precache_model("models/weapons/g_ok_mg.md3");
308
309         precache_model("models/weapons/h_ok_hmg.iqm");
310         precache_model("models/weapons/v_ok_hmg.md3");
311         precache_model("models/weapons/g_ok_hmg.md3");
312
313         precache_model("models/weapons/h_ok_shotgun.iqm");
314         precache_model("models/weapons/v_ok_shotgun.md3");
315         precache_model("models/weapons/g_ok_shotgun.md3");
316
317         precache_model("models/weapons/h_ok_sniper.iqm");
318         precache_model("models/weapons/v_ok_sniper.md3");
319         precache_model("models/weapons/g_ok_sniper.md3");
320
321         w_uzi(WR_PRECACHE);
322         w_nex(WR_PRECACHE);
323         w_shotgun(WR_PRECACHE);
324         w_laser(WR_PRECACHE);
325
326         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
327         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
328
329         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
330         (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
331         (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
332
333         string s;
334         float fh = fopen("overkill.cfg", FILE_READ);
335         if(fh >= 0)
336         {
337                 while((s = fgets(fh)))
338                 {
339                         tokenize_console(s);
340                         if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
341                                 cvar_settemp(argv(0), argv(1));
342                 }
343                 fclose(fh);
344         }
345         else
346                 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
347 }
348
349 MUTATOR_DEFINITION(mutator_overkill)
350 {
351         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
352         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
353         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
354         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
355         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
356         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
357         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
358         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
359         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
360         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
361         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
362
363         MUTATOR_ONADD
364         {
365                 ok_Initialize();
366         }
367
368         MUTATOR_ONREMOVE
369         {
370                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
371                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
372         }
373
374         return FALSE;
375 }