1 MUTATOR_HOOKFUNCTION(rocketflying_EditProjectile)
3 if(other.classname == "rocket" || other.classname == "mine")
5 // kill detonate delay of rockets
6 other.spawnshieldtime = time;
11 MUTATOR_HOOKFUNCTION(rocketflying_BuildMutatorsString)
13 ret_string = strcat(ret_string, ":RocketFlying");
17 MUTATOR_HOOKFUNCTION(rocketflying_BuildMutatorsPrettyString)
19 ret_string = strcat(ret_string, ", Rocket Flying");
23 MUTATOR_DEFINITION(mutator_rocketflying)
25 MUTATOR_HOOK(EditProjectile, rocketflying_EditProjectile, CBC_ORDER_ANY);
26 MUTATOR_HOOK(BuildMutatorsString, rocketflying_BuildMutatorsString, CBC_ORDER_ANY);
27 MUTATOR_HOOK(BuildMutatorsPrettyString, rocketflying_BuildMutatorsPrettyString, CBC_ORDER_ANY);