1 const float MAX_STORAGE_ATTACHMENTS = 16;
3 .string object_clipboard;
8 void sandbox_ObjectFunction_Touch()
10 // apply material impact effects
14 if(self.touch_timer > time)
15 return; // don't execute each frame
16 self.touch_timer = time + 0.1;
18 // make particle count and sound volume depend on impact speed
20 intensity = vlen(self.velocity) + vlen(other.velocity);
21 if(intensity) // avoid divisions by 0
22 intensity /= 2; // average the two velocities
23 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24 return; // impact not strong enough to do anything
25 // now offset intensity and apply it to the effects
26 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
29 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
33 entity sandbox_ObjectEdit_Get(float permissions)
35 // returns the traced entity if the player can edit it, and world if not
36 // if permissions if FALSE, the object is returned regardless of editing rights
37 // attached objects are SOLID_NOT and don't risk getting traced
39 makevectors(self.v_angle);
40 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
42 if(trace_ent.classname != "object")
43 return world; // entity is not an object
45 return trace_ent; // don't check permissions, anyone can edit this object
46 if(!trace_ent.crypto_idfp)
47 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48 if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
53 void sandbox_ObjectEdit_Scale(entity e, float f)
58 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
66 // attaches e to parent on string s
68 // we can't attach to an attachment, for obvious reasons
69 sandbox_ObjectAttach_Remove(e);
71 e.movetype = MOVETYPE_FOLLOW;
73 e.takedamage = DAMAGE_NO;
75 setattachment(e, parent, s);
79 void sandbox_ObjectAttach_Remove(entity e)
81 // detaches any object attached to e
84 for(head = world; (head = find(head, classname, "object")); )
89 head.movetype = MOVETYPE_TOSS; // default
90 head.solid = SOLID_BBOX;
91 head.takedamage = DAMAGE_AIM;
93 org = gettaginfo(head, 0);
94 setattachment(head, world, "");
97 // objects change origin and angles when detached, so apply previous position
99 head.angles = e.angles; // don't allow detached objects to spin or roll
104 entity sandbox_ObjectSpawn(float database)
106 // spawn a new object with default properties
110 e.classname = "object";
111 e.takedamage = DAMAGE_AIM;
112 e.damageforcescale = 1;
113 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
114 e.movetype = MOVETYPE_TOSS;
117 e.material = string_null;
118 e.touch = sandbox_ObjectFunction_Touch;
122 // set the object's owner via player UID
123 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
124 if(self.crypto_idfp != "")
125 e.crypto_idfp = strzone(self.crypto_idfp);
127 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
129 // set origin and direction based on player position and view angle
130 makevectors(self.v_angle);
131 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
132 setorigin(e, trace_endpos);
133 e.angles_y = self.v_angle_y;
140 void sandbox_ObjectRemove(entity e)
142 sandbox_ObjectAttach_Remove(e); // detach child objects
145 strunzone(e.material);
146 e.material = string_null;
150 strunzone(e.crypto_idfp);
151 e.crypto_idfp = string_null;
159 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
161 string sandbox_ObjectPort_Save(entity e, float database)
163 // TODO: Store attachement bone for attached objects as well!
165 // save object properties, and return them as a string
170 for(head = world; (head = find(head, classname, "object")); )
172 // the main object needs to be first in the array [0], with attached objects following
174 if(head == e) // this is the main object, make it first
176 else if(head.owner == e) // child object, list them in order
178 i += 1; // children start from 1
184 port_string[slot] = strcat(port_string[slot], head.model, " ");
185 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
186 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
187 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
188 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
189 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
190 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
191 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
192 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
193 if(head.material) port_string[slot] = strcat(port_string[slot], head.material, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
196 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
197 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
198 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
202 // now apply the array to a simple string, with the ; symbol separating objects
203 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
206 s = strcat(s, port_string[i], "; ");
207 port_string[i] = string_null; // fully clear the string
213 entity sandbox_ObjectPort_Load(string s, float database)
215 // TODO: Store attachement bone for attached objects as well!
217 // load object properties, and spawn a new object with them
221 // separate objects between the ; symbols
222 n = tokenizebyseparator(s, "; ");
223 for(i = 0; i < n; ++i)
224 port_string[i] = argv(i);
226 // now separate and apply the properties of each object
227 for(i = 0; i < n; ++i)
229 tokenize_console(port_string[i]);
230 e = sandbox_ObjectSpawn(database);
232 setmodel(e, argv(0));
233 e.skin = stof(argv(1));
234 e.alpha = stof(argv(2));
235 e.colormod = stov(argv(3));
236 e.glowmod = stov(argv(4));
237 e.frame = stof(argv(5));
238 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
239 e.movetype = stof(argv(7));
240 e.damageforcescale = stof(argv(8));
241 if(e.material) strunzone(e.material); if(argv(9) != "-") e.material = strzone(argv(9)); else e.material = string_null;
244 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10) != "-") e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null;
245 setorigin(e, stov(argv(11)));
246 e.angles = stov(argv(12));
249 if(!i) // parent object, set it as such and leave it be
251 else // child object, attach it to the parent
252 sandbox_ObjectAttach_Set(e, parent, "");
255 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
256 port_string[i] = string_null; // fully clear the string
261 void sandbox_Database_Save()
263 // saves all objects to the database file
268 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
269 file_get = fopen(file_name, FILE_WRITE);
270 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
271 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
273 for(head = world; (head = find(head, classname, "object")); )
275 // attached objects are persisted separately, ignore them here
276 if(head.owner != world)
279 // use a line of text for each object, listing all properties
280 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
285 void sandbox_Database_Load()
287 // loads all objects from the database file
288 string file_read, file_name;
291 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
292 file_get = fopen(file_name, FILE_READ);
295 if(autocvar_g_sandbox_info > 0)
296 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
302 file_read = fgets(file_get);
305 if(substring(file_read, 0, 2) == "//")
307 if(substring(file_read, 0, 1) == "#")
311 e = sandbox_ObjectPort_Load(file_read, TRUE);
315 // since objects are being loaded for the first time, precache material sounds for each
316 for (i = 1; i <= 5; i++) // 5 sounds in total
317 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
320 if(autocvar_g_sandbox_info > 0)
321 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
325 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
327 if(MUTATOR_RETURNVALUE) // command was already handled?
329 if(cmd_name == "g_sandbox")
333 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
342 // ---------------- COMMAND: HELP ----------------
344 print_to(self, "You can use the following sandbox commands:");
345 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
346 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
347 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
348 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
349 print_to(self, "^7Attachment properties for ^2object_attach^7:");
350 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
351 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
352 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
353 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
354 print_to(self, "^7Object properties for ^2object_edit^7:");
355 print_to(self, "^3skin value ^7- changes the skin of the object");
356 print_to(self, "^3alpha value ^7- sets object transparency");
357 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
358 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
359 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
360 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
361 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
362 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
363 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
364 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
365 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
366 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
369 // ---------------- COMMAND: OBJECT, SPAWN ----------------
371 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
373 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
378 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
381 else if not(fexists(argv(2)))
383 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
387 e = sandbox_ObjectSpawn(FALSE);
388 setmodel(e, argv(2));
390 if(autocvar_g_sandbox_info > 0)
391 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
394 // ---------------- COMMAND: OBJECT, REMOVE ----------------
395 case "object_remove":
396 e = sandbox_ObjectEdit_Get(TRUE);
399 if(autocvar_g_sandbox_info > 0)
400 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
401 sandbox_ObjectRemove(e);
405 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
408 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
409 case "object_duplicate":
413 // copies customizable properties of the selected object to the clipboard
414 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
417 if(self.object_clipboard)
418 strunzone(self.object_clipboard);
419 self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
421 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
424 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
428 // spawns a new object using the properties in the player's clipboard
429 if(!self.object_clipboard) // no object in clipboard
431 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
434 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
436 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
440 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
442 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
443 if(autocvar_g_sandbox_info > 0)
444 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
449 // ---------------- COMMAND: OBJECT, ATTACH ----------------
450 case "object_attach":
454 // select e as the object as meant to be attached
455 e = sandbox_ObjectEdit_Get(TRUE);
458 self.object_attach = e;
459 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
462 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
465 if(self.object_attach == world)
467 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
471 // attaches the previously selected object to e
472 e = sandbox_ObjectEdit_Get(TRUE);
475 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
476 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
477 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
478 if(autocvar_g_sandbox_info > 1)
479 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
482 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
485 // removes e if it was attached
486 e = sandbox_ObjectEdit_Get(TRUE);
489 sandbox_ObjectAttach_Remove(e);
490 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
491 if(autocvar_g_sandbox_info > 1)
492 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
495 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
500 // ---------------- COMMAND: OBJECT, EDIT ----------------
504 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
508 e = sandbox_ObjectEdit_Get(TRUE);
514 e.skin = stof(argv(3));
517 e.alpha = stof(argv(3));
520 e.colormod = stov(argv(3));
523 e.glowmod = stov(argv(3));
526 e.frame = stof(argv(3));
529 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
535 e.movetype = MOVETYPE_NONE;
538 e.movetype = MOVETYPE_TOSS;
540 case "2": // physical
541 e.movetype = MOVETYPE_PHYSICS;
548 e.damageforcescale = stof(argv(3));
552 strunzone(e.material);
555 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
556 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
557 e.material = strzone(argv(3));
560 e.material = string_null; // no material
563 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
566 if(autocvar_g_sandbox_info > 1)
567 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
571 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
574 // ---------------- COMMAND: OBJECT, CLAIM ----------------
576 // if the player can edit an object but is not its owner, this can be used to claim that object
577 if(self.crypto_idfp == "")
579 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
582 e = sandbox_ObjectEdit_Get(TRUE);
585 if(e.crypto_idfp == self.crypto_idfp)
587 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
592 strunzone(e.crypto_idfp);
593 e.crypto_idfp = self.crypto_idfp;
594 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
596 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
599 // ---------------- COMMAND: OBJECT, INFO ----------------
601 // prints public information about the object to the player
602 e = sandbox_ObjectEdit_Get(FALSE);
609 for(i = 1; gettaginfo(e, i); i++)
610 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
611 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
615 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
618 // ---------------- COMMAND: DEFAULT ----------------
620 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
627 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
629 // if the player is close enough to their object, they can drag it
631 if(autocvar_sv_cheats)
632 return FALSE; // cheat dragging is used instead
634 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
635 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
636 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
637 // it goes out of range while slinging it around.
642 e = sandbox_ObjectEdit_Get(TRUE);
643 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
646 if(Drag(e, grab)) // execute dragging
652 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
654 // unzone the player's clipboard if it's not empty
655 if(self.object_clipboard)
657 strunzone(self.object_clipboard);
658 self.object_clipboard = string_null;
665 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
667 if(!autocvar_g_sandbox_storage_autosave)
669 if(time < autosave_time)
671 autosave_time = time + autocvar_g_sandbox_storage_autosave;
673 sandbox_Database_Save();
678 MUTATOR_DEFINITION(sandbox)
680 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
681 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
682 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
683 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
687 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
688 if(autocvar_g_sandbox_storage_autoload)
689 sandbox_Database_Load();