4 void sandbox_Database_Load();
6 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
10 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
11 if(autocvar_g_sandbox_storage_autoload)
12 sandbox_Database_Load();
15 MUTATOR_ONROLLBACK_OR_REMOVE
17 // nothing to roll back
28 const float MAX_STORAGE_ATTACHMENTS = 16;
31 .entity object_attach;
35 void sandbox_ObjectFunction_Touch()
37 // apply material impact effects
41 if(self.touch_timer > time)
42 return; // don't execute each frame
43 self.touch_timer = time + 0.1;
45 // make particle count and sound volume depend on impact speed
47 intensity = vlen(self.velocity) + vlen(other.velocity);
48 if(intensity) // avoid divisions by 0
49 intensity /= 2; // average the two velocities
50 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
51 return; // impact not strong enough to do anything
52 // now offset intensity and apply it to the effects
53 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
54 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
56 _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
57 Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
60 void sandbox_ObjectFunction_Think()
64 // decide if and how this object can be grabbed
65 if(autocvar_g_sandbox_readonly)
66 self.grab = 0; // no grabbing
67 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
68 self.grab = 1; // owner only
70 self.grab = 3; // anyone
72 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
73 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
74 // since if the owning player disconnects, the object's owner should also be reset.
75 FOR_EACH_REALPLAYER(e) // bots can't have objects
77 if(self.crypto_idfp == e.crypto_idfp)
82 self.realowner = world;
85 self.nextthink = time;
87 CSQCMODEL_AUTOUPDATE(self);
90 .float old_solid, old_movetype;
91 entity sandbox_ObjectEdit_Get(float permissions)
93 // Returns the traced entity if the player can edit it, and world if not.
94 // If permissions if false, the object is returned regardless of editing rights.
95 // Attached objects are SOLID_NOT and do not get traced.
97 crosshair_trace_plusvisibletriggers(self);
98 if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
99 return world; // out of trace range
100 if(trace_ent.classname != "object")
101 return world; // entity is not an object
103 return trace_ent; // don't check permissions, anyone can edit this object
104 if(trace_ent.crypto_idfp == "")
105 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
106 if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
107 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
111 void sandbox_ObjectEdit_Scale(entity e, float f)
116 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
117 _setmodel(e, e.model); // reset mins and maxs based on mesh
118 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
122 void sandbox_ObjectAttach_Remove(entity e);
123 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
125 // attaches e to parent on string s
127 // we can't attach to an attachment, for obvious reasons
128 sandbox_ObjectAttach_Remove(e);
130 e.old_solid = e.solid; // persist solidity
131 e.old_movetype = e.movetype; // persist physics
132 e.movetype = MOVETYPE_FOLLOW;
134 e.takedamage = DAMAGE_NO;
136 setattachment(e, parent, s);
140 void sandbox_ObjectAttach_Remove(entity e)
142 // detaches any object attached to e
145 for(head = world; (head = find(head, classname, "object")); )
150 org = gettaginfo(head, 0);
151 setattachment(head, world, "");
154 // objects change origin and angles when detached, so apply previous position
155 setorigin(head, org);
156 head.angles = e.angles; // don't allow detached objects to spin or roll
158 head.solid = head.old_solid; // restore persisted solidity
159 head.movetype = head.old_movetype; // restore persisted physics
160 head.takedamage = DAMAGE_AIM;
165 entity sandbox_ObjectSpawn(float database)
167 // spawn a new object with default properties
170 e.classname = "object";
171 e.takedamage = DAMAGE_AIM;
172 e.damageforcescale = 1;
173 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
174 e.movetype = MOVETYPE_TOSS;
177 e.material = string_null;
178 e.touch = sandbox_ObjectFunction_Touch;
179 e.think = sandbox_ObjectFunction_Think;
181 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
185 // set the object's owner via player UID
186 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
187 if(self.crypto_idfp != "")
188 e.crypto_idfp = strzone(self.crypto_idfp);
190 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
192 // set public object information
193 e.netname = strzone(self.netname); // name of the owner
194 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
195 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
197 // set origin and direction based on player position and view angle
198 makevectors(self.v_angle);
199 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
200 setorigin(e, trace_endpos);
201 e.angles_y = self.v_angle.y;
204 WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
210 void sandbox_ObjectRemove(entity e)
212 sandbox_ObjectAttach_Remove(e); // detach child objects
214 // if the object being removed has been selected for attachment by a player, unset it
216 FOR_EACH_REALPLAYER(head) // bots can't have objects
218 if(head.object_attach == e)
219 head.object_attach = world;
222 if(e.material) { strunzone(e.material); e.material = string_null; }
223 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
224 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
225 if(e.message) { strunzone(e.message); e.message = string_null; }
226 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
233 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
235 string sandbox_ObjectPort_Save(entity e, float database)
237 // save object properties, and return them as a string
242 for(head = world; (head = find(head, classname, "object")); )
244 // the main object needs to be first in the array [0] with attached objects following
245 float slot, physics, solidity;
246 if(head == e) // this is the main object, place it first
249 solidity = head.solid; // applied solidity is normal solidity for children
250 physics = head.movetype; // applied physics are normal physics for parents
252 else if(head.owner == e) // child object, list them in order
254 i += 1; // children start from 1
256 solidity = head.old_solid; // persisted solidity is normal solidity for children
257 physics = head.old_movetype; // persisted physics are normal physics for children
258 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
263 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
266 // properties stored only for child objects
267 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
271 // properties stored only for parent objects
274 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
275 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
278 // properties stored for all objects
279 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
280 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
281 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
282 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
283 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
284 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
285 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
286 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
287 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
288 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
289 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
292 // properties stored only for the database
293 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
294 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
295 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
296 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
300 // now apply the array to a simple string, with the ; symbol separating objects
302 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
305 s = strcat(s, port_string[i], "; ");
306 port_string[i] = string_null; // fully clear the string
312 entity sandbox_ObjectPort_Load(string s, float database)
314 // load object properties, and spawn a new object with them
316 entity e = world, parent = world;
318 // separate objects between the ; symbols
319 n = tokenizebyseparator(s, "; ");
320 for(i = 0; i < n; ++i)
321 port_string[i] = argv(i);
323 // now separate and apply the properties of each object
324 for(i = 0; i < n; ++i)
327 string tagname = string_null;
329 tokenize_console(port_string[i]);
330 e = sandbox_ObjectSpawn(database);
332 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
335 // properties stored only for child objects
336 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
340 // properties stored only for parent objects
343 setorigin(e, stov(argv(argv_num))); ++argv_num;
344 e.angles = stov(argv(argv_num)); ++argv_num;
346 parent = e; // mark parent objects as such
348 // properties stored for all objects
349 _setmodel(e, argv(argv_num)); ++argv_num;
350 e.skin = stof(argv(argv_num)); ++argv_num;
351 e.alpha = stof(argv(argv_num)); ++argv_num;
352 e.colormod = stov(argv(argv_num)); ++argv_num;
353 e.glowmod = stov(argv(argv_num)); ++argv_num;
354 e.frame = stof(argv(argv_num)); ++argv_num;
355 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
356 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
357 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
358 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
359 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
362 // properties stored only for the database
363 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
364 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
365 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
366 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
371 sandbox_ObjectAttach_Set(e, parent, tagname);
374 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
375 port_string[i] = string_null; // fully clear the string
380 void sandbox_Database_Save()
382 // saves all objects to the database file
387 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
388 file_get = fopen(file_name, FILE_WRITE);
389 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
390 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
392 for(head = world; (head = find(head, classname, "object")); )
394 // attached objects are persisted separately, ignore them here
395 if(head.owner != world)
398 // use a line of text for each object, listing all properties
399 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
404 void sandbox_Database_Load()
406 // loads all objects from the database file
407 string file_read, file_name;
410 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
411 file_get = fopen(file_name, FILE_READ);
414 if(autocvar_g_sandbox_info > 0)
415 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
421 file_read = fgets(file_get);
424 if(substring(file_read, 0, 2) == "//")
426 if(substring(file_read, 0, 1) == "#")
430 e = sandbox_ObjectPort_Load(file_read, true);
434 // since objects are being loaded for the first time, precache material sounds for each
435 for (i = 1; i <= 5; i++) // 5 sounds in total
436 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
439 if(autocvar_g_sandbox_info > 0)
440 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
445 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
447 if(MUTATOR_RETURNVALUE) // command was already handled?
449 if(cmd_name == "g_sandbox")
451 if(autocvar_g_sandbox_readonly)
453 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
458 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
468 // ---------------- COMMAND: HELP ----------------
470 print_to(self, "You can use the following sandbox commands:");
471 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
472 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
473 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
474 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
475 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
476 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
477 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
478 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
479 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
480 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
481 print_to(self, "^3skin value ^7- changes the skin of the object");
482 print_to(self, "^3alpha value ^7- sets object transparency");
483 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
484 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
485 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
486 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
487 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
488 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
489 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
490 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
491 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
492 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
493 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
494 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
495 print_to(self, "^3attachments ^7- prints information about the object's attachments");
496 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
499 // ---------------- COMMAND: OBJECT, SPAWN ----------------
501 if(time < self.object_flood)
503 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
506 self.object_flood = time + autocvar_g_sandbox_editor_flood;
507 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
509 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
514 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
517 if (!(fexists(argv(2))))
519 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
523 e = sandbox_ObjectSpawn(false);
524 _setmodel(e, argv(2));
526 if(autocvar_g_sandbox_info > 0)
527 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
530 // ---------------- COMMAND: OBJECT, REMOVE ----------------
531 case "object_remove":
532 e = sandbox_ObjectEdit_Get(true);
535 if(autocvar_g_sandbox_info > 0)
536 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
537 sandbox_ObjectRemove(e);
541 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
544 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
545 case "object_duplicate":
549 // copies customizable properties of the selected object to the clipboard cvar
550 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
553 s = sandbox_ObjectPort_Save(e, false);
554 s = strreplace("\"", "\\\"", s);
555 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
557 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
560 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
564 // spawns a new object using the properties in the player's clipboard cvar
565 if(time < self.object_flood)
567 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
570 self.object_flood = time + autocvar_g_sandbox_editor_flood;
571 if(argv(3) == "") // no object in clipboard
573 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
576 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
578 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
581 e = sandbox_ObjectPort_Load(argv(3), false);
583 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
584 if(autocvar_g_sandbox_info > 0)
585 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
590 // ---------------- COMMAND: OBJECT, ATTACH ----------------
591 case "object_attach":
595 // select e as the object as meant to be attached
596 e = sandbox_ObjectEdit_Get(true);
599 self.object_attach = e;
600 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
603 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
606 if(self.object_attach == world)
608 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
612 // attaches the previously selected object to e
613 e = sandbox_ObjectEdit_Get(true);
616 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
617 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
618 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
619 if(autocvar_g_sandbox_info > 1)
620 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
623 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
626 // removes e if it was attached
627 e = sandbox_ObjectEdit_Get(true);
630 sandbox_ObjectAttach_Remove(e);
631 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
632 if(autocvar_g_sandbox_info > 1)
633 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
636 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
641 // ---------------- COMMAND: OBJECT, EDIT ----------------
645 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
649 e = sandbox_ObjectEdit_Get(true);
655 e.skin = stof(argv(3));
658 e.alpha = stof(argv(3));
661 e.colormod = stov(argv(3));
664 e.glowmod = stov(argv(3));
667 e.frame = stof(argv(3));
670 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
675 case "0": // non-solid
676 e.solid = SOLID_TRIGGER;
679 e.solid = SOLID_BBOX;
688 e.movetype = MOVETYPE_NONE;
691 e.movetype = MOVETYPE_TOSS;
693 case "2": // physical
694 e.movetype = MOVETYPE_PHYSICS;
701 e.damageforcescale = stof(argv(3));
704 if(e.material) strunzone(e.material);
707 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
708 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
709 e.material = strzone(argv(3));
712 e.material = string_null; // no material
715 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
719 // update last editing time
720 if(e.message2) strunzone(e.message2);
721 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
723 if(autocvar_g_sandbox_info > 1)
724 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
728 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
731 // ---------------- COMMAND: OBJECT, CLAIM ----------------
733 // if the player can edit an object but is not its owner, this can be used to claim that object
734 if(self.crypto_idfp == "")
736 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
739 e = sandbox_ObjectEdit_Get(true);
742 // update the owner's name
743 // Do this before checking if you're already the owner and skipping if such, so we
744 // also update the player's nickname if he changed it (but has the same player UID)
745 if(e.netname != self.netname)
747 if(e.netname) strunzone(e.netname);
748 e.netname = strzone(self.netname);
749 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
752 if(e.crypto_idfp == self.crypto_idfp)
754 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
758 if(e.crypto_idfp) strunzone(e.crypto_idfp);
759 e.crypto_idfp = strzone(self.crypto_idfp);
761 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
763 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
766 // ---------------- COMMAND: OBJECT, INFO ----------------
768 // prints public information about the object to the player
769 e = sandbox_ObjectEdit_Get(false);
775 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
780 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
781 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
784 // this should show the same info as 'mesh' but for attachments
788 for(head = world; (head = find(head, classname, "object")); )
793 gettaginfo(e, head.tag_index);
794 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
795 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
798 if(i) // object contains attachments
799 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
801 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
805 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
808 // ---------------- COMMAND: DEFAULT ----------------
810 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
817 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
819 if(!autocvar_g_sandbox_storage_autosave)
821 if(time < autosave_time)
823 autosave_time = time + autocvar_g_sandbox_storage_autosave;
825 sandbox_Database_Save();
830 MUTATOR_HOOKFUNCTION(sandbox, SetModname)