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Allow editing object alpha as well
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 .string object_clipboard;
2
3 entity sandbox_EditObject()
4 {
5         // returns the traced entity if the player can edit it, and world if not
6
7         makevectors(self.v_angle);
8         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
9         if(trace_ent.classname == "object" && trace_ent.realowner == self)
10                 return trace_ent;
11         else
12                 return world;
13 }
14
15 entity sandbox_SpawnObject()
16 {
17         // spawn a new object with default properties
18
19         entity e;
20         e = spawn();
21         e.realowner = self;
22         e.classname = "object";
23         e.takedamage = DAMAGE_AIM;
24         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
25         e.movetype = MOVETYPE_TOSS;
26         e.frame = 0;
27         e.skin = 0;
28
29         // set origin and direction based on player position and view angle
30         makevectors(self.v_angle);
31         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
32         setorigin(e, trace_endpos);
33         e.angles_y = self.v_angle_y;
34
35         return e;
36 }
37
38 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
39 {
40         if(MUTATOR_RETURNVALUE) // command was already handled?
41                 return FALSE;
42         if(cmd_name == "g_sandbox")
43         {
44                 if(cmd_argc < 2)
45                 {
46                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
47                         return TRUE;
48                 }
49
50                 switch(argv(1))
51                 {
52                         entity e;
53
54                         // ---------------- COMMAND: HELP ----------------
55                         case "help":
56                                 print_to(self, "You can use the following sandbox commands:");
57                                 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
58                                 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
59                                 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
60                                 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
61                                 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
62                                 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
63                                 print_to(self, "^7Object properties for ^2edit_object^7:");
64                                 print_to(self, "^3skin ^7- changes the skin of the object");
65                                 print_to(self, "^3alpha ^7- sets object transparency");
66                                 print_to(self, "^3frame ^7- object animation frame, for self-animated models");
67                                 print_to(self, "^3scale ^7- changes object scale. 0.5 is half size and 2 is double size");
68                                 print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
69                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
70                                 return TRUE;
71
72                         // ---------------- COMMAND: SPAWN ITEM ----------------
73                         case "spawn_item":
74                                 // only weapons are currently supported
75
76                                 if(cmd_argc < 3)
77                                 {
78                                         print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
79                                         return TRUE;
80                                 }
81
82                                 // spawn a new item
83                                 float i;
84                                 makevectors(self.v_angle);
85                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
86
87                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
88                                 {
89                                         e = get_weaponinfo(i);
90                                         if(e.netname == argv(2))
91                                         {
92                                                 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
93                                                 if(autocvar_g_sandbox_info)
94                                                         print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
95                                                 return TRUE;
96                                         }
97                                 }
98
99                                 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
100                                 return TRUE;
101
102                         // ---------------- COMMAND: SPAWN OBJECT ----------------
103                         case "spawn_object":
104                                 // don't allow spawning objects without a model
105                                 if(cmd_argc < 3)
106                                 {
107                                         print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
108                                         return TRUE;
109                                 }
110                                 else if not(fexists(argv(2)))
111                                 {
112                                         print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
113                                         return TRUE;
114                                 }
115
116                                 e = sandbox_SpawnObject();
117                                 setmodel(e, argv(2));
118
119                                 if(autocvar_g_sandbox_info)
120                                         print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
121
122                                 return TRUE;
123
124                         // ---------------- COMMAND: REMOVE OBJECT ----------------
125                         case "remove_object":
126                                 e = sandbox_EditObject();
127                                 if(e != world)
128                                 {
129                                         if(autocvar_g_sandbox_info)
130                                                 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
131                                         remove(e);
132                                         e = world;
133                                         return TRUE;
134                                 }
135
136                                 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
137                                 return TRUE;
138
139                         // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
140                         case "duplicate_object_copy":
141                                 // copies customizable properties of the selected object to the clipboard
142
143                                 e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
144                                 if(e != world)
145                                 {
146                                         if(self.object_clipboard)
147                                                 strunzone(self.object_clipboard);
148
149                                         // set clipboard properties
150                                         self.object_clipboard = strcat(e.model, " ");
151                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
152                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
153                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
154                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
155                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
156
157                                         self.object_clipboard = strzone(self.object_clipboard);
158                                         print_to(self, "Object copied to clipboard");
159                                         return TRUE;
160                                 }
161
162                                 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
163                                 return TRUE;
164
165                         // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
166                         case "duplicate_object_paste":
167                                 // spawns a new object using the properties in the player's clipboard
168
169                                 if(!self.object_clipboard) // no object in clipboard
170                                 {
171                                         print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
172                                         return TRUE;
173                                 }
174
175                                 e = sandbox_SpawnObject();
176                                 tokenize_console(self.object_clipboard);
177
178                                 // apply clipboard properties
179                                 setmodel(e, argv(0));
180                                 e.skin = stof(argv(1));
181                                 e.alpha = stof(argv(2));
182                                 e.frame = stof(argv(3));
183                                 e.scale = stof(argv(4));        setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
184                                 e.movetype = stof(argv(5));
185
186                                 print_to(self, "Object pasted");
187                                 if(autocvar_g_sandbox_info)
188                                         print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
189
190                                 return TRUE;
191
192                         // ---------------- COMMAND: EDIT OBJECT ----------------
193                         case "edit_object":
194                                 if(!argv(2) || !argv(3))
195                                 {
196                                         print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
197                                         return TRUE;
198                                 }
199
200                                 e = sandbox_EditObject();
201                                 if(e != world)
202                                 {
203                                         switch(argv(2))
204                                         {
205                                                 case "skin":
206                                                         e.skin = stof(argv(3));
207                                                         break;
208                                                 case "alpha":
209                                                         e.alpha = stof(argv(3));
210                                                         break;
211                                                 case "frame":
212                                                         e.frame = stof(argv(3));
213                                                         break;
214                                                 case "scale":
215                                                         e.scale = stof(argv(3));
216                                                         setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
217                                                         break;
218                                                 case "physics":
219                                                         switch(argv(3))
220                                                         {
221                                                                 case "0": // static
222                                                                         e.movetype = MOVETYPE_NONE;
223                                                                         break;
224                                                                 case "1": // movable
225                                                                         e.movetype = MOVETYPE_TOSS;
226                                                                         break;
227                                                                 case "2": // physical
228                                                                         e.movetype = MOVETYPE_PHYSICS;
229                                                                         break;
230                                                                 default:
231                                                                         break;
232                                                         }
233                                                         break;
234                                                 default:
235                                                         print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
236                                                         break;
237                                         }
238
239                                         return TRUE;
240                                 }
241
242                                 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
243                                 return TRUE;
244
245                         // ---------------- COMMAND: DEFAULT ----------------
246                         default:
247                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
248                                 return TRUE;
249                 }
250         }
251         return FALSE;
252 }
253
254 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
255 {
256         // if the player is close enough to their object, they can drag it
257
258         if(autocvar_sv_cheats)
259                 return FALSE; // cheat dragging is used instead
260
261         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
262         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
263         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
264         // it goes out of range while slinging it around.
265
266         entity e;
267         float grab;
268
269         e = sandbox_EditObject();
270         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
271                 grab = TRUE;
272
273         if(Drag(e, grab)) // execute dragging
274         {
275                 if(autocvar_g_sandbox_info)
276                         print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
277                 return TRUE;
278         }
279
280         return FALSE;
281 }
282
283 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
284 {
285         // unzone the player's clipboard if it's not empty
286         if(self.object_clipboard)
287         {
288                 strunzone(self.object_clipboard);
289                 self.object_clipboard = string_null;
290         }
291
292         return FALSE;
293 }
294
295 MUTATOR_DEFINITION(sandbox)
296 {
297         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
298         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
299         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
300
301         return FALSE;
302 }