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Adapt bounding box size to model size
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 .string object_clipboard;
2
3 entity sandbox_EditObject()
4 {
5         // returns the traced entity if the player can edit it, and world if not
6
7         makevectors(self.v_angle);
8         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
9         if(trace_ent.classname == "object" && trace_ent.realowner == self)
10                 return trace_ent;
11         else
12                 return world;
13 }
14
15 entity sandbox_SpawnObject()
16 {
17         // spawn a new object with default properties
18
19         entity e;
20         e = spawn();
21         e.realowner = self;
22         e.classname = "object";
23         e.takedamage = DAMAGE_AIM;
24         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
25         e.movetype = MOVETYPE_TOSS;
26         e.frame = 0;
27         e.skin = 0;
28
29         // set origin and direction based on player position and view angle
30         makevectors(self.v_angle);
31         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
32         setorigin(e, trace_endpos);
33         e.angles_y = self.v_angle_y;
34
35         return e;
36 }
37
38 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
39 {
40         if(MUTATOR_RETURNVALUE) // command was already handled?
41                 return FALSE;
42         if(cmd_name == "g_sandbox")
43         {
44                 if(cmd_argc < 2)
45                 {
46                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
47                         return TRUE;
48                 }
49
50                 switch(argv(1))
51                 {
52                         entity e;
53
54                         // ---------------- COMMAND: HELP ----------------
55                         case "help":
56                                 print_to(self, "You can use the following sandbox commands:");
57                                 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
58                                 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
59                                 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
60                                 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
61                                 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
62                                 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
63                                 print_to(self, "^7Object properties for ^2edit_object^7:");
64                                 print_to(self, "^3skin ^7- changes the skin of the object");
65                                 print_to(self, "^3frame ^7- object animation frame, for self-animated models");
66                                 print_to(self, "^3scale ^7- changes object scale. 0.5 is half size and 2 is double size");
67                                 print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
68                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
69                                 return TRUE;
70
71                         // ---------------- COMMAND: SPAWN ITEM ----------------
72                         case "spawn_item":
73                                 // only weapons are currently supported
74
75                                 if(cmd_argc < 3)
76                                 {
77                                         print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
78                                         return TRUE;
79                                 }
80
81                                 // spawn a new item
82                                 float i;
83                                 makevectors(self.v_angle);
84                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
85
86                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
87                                 {
88                                         e = get_weaponinfo(i);
89                                         if(e.netname == argv(2))
90                                         {
91                                                 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
92                                                 if(autocvar_g_sandbox_info)
93                                                         print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
94                                                 return TRUE;
95                                         }
96                                 }
97
98                                 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
99                                 return TRUE;
100
101                         // ---------------- COMMAND: SPAWN OBJECT ----------------
102                         case "spawn_object":
103                                 // don't allow spawning objects without a model
104                                 if(cmd_argc < 3)
105                                 {
106                                         print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
107                                         return TRUE;
108                                 }
109                                 else if not(fexists(argv(2)))
110                                 {
111                                         print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
112                                         return TRUE;
113                                 }
114
115                                 e = sandbox_SpawnObject();
116                                 setmodel(e, argv(2));
117
118                                 if(autocvar_g_sandbox_info)
119                                         print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
120
121                                 return TRUE;
122
123                         // ---------------- COMMAND: REMOVE OBJECT ----------------
124                         case "remove_object":
125                                 e = sandbox_EditObject();
126                                 if(e != world)
127                                 {
128                                         if(autocvar_g_sandbox_info)
129                                                 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
130                                         remove(e);
131                                         e = world;
132                                         return TRUE;
133                                 }
134
135                                 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
136                                 return TRUE;
137
138                         // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
139                         case "duplicate_object_copy":
140                                 // copies customizable properties of the selected object to the clipboard
141
142                                 e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
143                                 if(e != world)
144                                 {
145                                         if(self.object_clipboard)
146                                                 strunzone(self.object_clipboard);
147
148                                         // set clipboard properties
149                                         self.object_clipboard = strcat(e.model, " ");
150                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
151                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
152                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
153                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
154
155                                         self.object_clipboard = strzone(self.object_clipboard);
156                                         print_to(self, "Object copied to clipboard");
157                                         return TRUE;
158                                 }
159
160                                 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
161                                 return TRUE;
162
163                         // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
164                         case "duplicate_object_paste":
165                                 // spawns a new object using the properties in the player's clipboard
166
167                                 if(!self.object_clipboard) // no object in clipboard
168                                 {
169                                         print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
170                                         return TRUE;
171                                 }
172
173                                 e = sandbox_SpawnObject();
174                                 tokenize_console(self.object_clipboard);
175
176                                 // apply clipboard properties
177                                 setmodel(e, argv(0));
178                                 e.skin = stof(argv(1));
179                                 e.frame = stof(argv(2));
180                                 e.scale = stof(argv(3));        setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
181                                 e.movetype = stof(argv(4));
182
183                                 print_to(self, "Object pasted");
184                                 if(autocvar_g_sandbox_info)
185                                         print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
186
187                                 return TRUE;
188
189                         // ---------------- COMMAND: EDIT OBJECT ----------------
190                         case "edit_object":
191                                 if(!argv(2) || !argv(3))
192                                 {
193                                         print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
194                                         return TRUE;
195                                 }
196
197                                 e = sandbox_EditObject();
198                                 if(e != world)
199                                 {
200                                         switch(argv(2))
201                                         {
202                                                 case "skin":
203                                                         e.skin = stof(argv(3));
204                                                         break;
205                                                 case "frame":
206                                                         e.frame = stof(argv(3));
207                                                         break;
208                                                 case "scale":
209                                                         e.scale = stof(argv(3));
210                                                         setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
211                                                         break;
212                                                 case "physics":
213                                                         switch(argv(3))
214                                                         {
215                                                                 case "0": // static
216                                                                         e.movetype = MOVETYPE_NONE;
217                                                                         break;
218                                                                 case "1": // movable
219                                                                         e.movetype = MOVETYPE_TOSS;
220                                                                         break;
221                                                                 case "2": // physical
222                                                                         e.movetype = MOVETYPE_PHYSICS;
223                                                                         break;
224                                                                 default:
225                                                                         break;
226                                                         }
227                                                         break;
228                                                 default:
229                                                         print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
230                                                         break;
231                                         }
232
233                                         return TRUE;
234                                 }
235
236                                 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
237                                 return TRUE;
238
239                         // ---------------- COMMAND: DEFAULT ----------------
240                         default:
241                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
242                                 return TRUE;
243                 }
244         }
245         return FALSE;
246 }
247
248 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
249 {
250         // if the player is close enough to their object, they can drag it
251
252         if(autocvar_sv_cheats)
253                 return FALSE; // cheat dragging is used instead
254
255         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
256         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
257         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
258         // it goes out of range while slinging it around.
259
260         entity e;
261         float grab;
262
263         e = sandbox_EditObject();
264         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
265                 grab = TRUE;
266
267         if(Drag(e, grab)) // execute dragging
268         {
269                 if(autocvar_g_sandbox_info)
270                         print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
271                 return TRUE;
272         }
273
274         return FALSE;
275 }
276
277 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
278 {
279         // unzone the player's clipboard if it's not empty
280         if(self.object_clipboard)
281         {
282                 strunzone(self.object_clipboard);
283                 self.object_clipboard = string_null;
284         }
285
286         return FALSE;
287 }
288
289 MUTATOR_DEFINITION(sandbox)
290 {
291         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
292         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
293         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
294
295         return FALSE;
296 }