1 .string object_clipboard;
3 entity sandbox_EditObject()
5 // returns the traced entity if the player can edit it, and world if not
7 makevectors(self.v_angle);
8 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
9 if(trace_ent.classname == "object" && trace_ent.realowner == self)
15 entity sandbox_SpawnObject()
17 // spawn a new object with default properties
22 e.classname = "object";
23 e.takedamage = DAMAGE_AIM;
24 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
25 e.movetype = MOVETYPE_TOSS;
29 // set origin and direction based on player position and view angle
30 makevectors(self.v_angle);
31 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
32 setorigin(e, trace_endpos);
33 e.angles_y = self.v_angle_y;
38 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
40 if(MUTATOR_RETURNVALUE) // command was already handled?
42 if(cmd_name == "g_sandbox")
46 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
54 // ---------------- COMMAND: HELP ----------------
56 print_to(self, "You can use the following sandbox commands:");
57 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
58 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
59 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
60 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
61 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
62 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
63 print_to(self, "^7Object properties for ^2edit_object^7:");
64 print_to(self, "^3skin ^7- changes the skin of the object");
65 print_to(self, "^3frame ^7- object animation frame, for self-animated models");
66 print_to(self, "^3scale ^7- changes object scale. 0.5 is half size and 2 is double size");
67 print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
68 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
71 // ---------------- COMMAND: SPAWN ITEM ----------------
73 // only weapons are currently supported
77 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
83 makevectors(self.v_angle);
84 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
86 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
88 e = get_weaponinfo(i);
89 if(e.netname == argv(2))
91 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
92 if(autocvar_g_sandbox_info)
93 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
98 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
101 // ---------------- COMMAND: SPAWN OBJECT ----------------
103 // don't allow spawning objects without a model
106 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
109 else if not(fexists(argv(2)))
111 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
115 e = sandbox_SpawnObject();
116 setmodel(e, argv(2));
118 if(autocvar_g_sandbox_info)
119 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
123 // ---------------- COMMAND: REMOVE OBJECT ----------------
124 case "remove_object":
125 e = sandbox_EditObject();
128 if(autocvar_g_sandbox_info)
129 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
135 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
138 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
139 case "duplicate_object_copy":
140 // copies customizable properties of the selected object to the clipboard
142 e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
145 if(self.object_clipboard)
146 strunzone(self.object_clipboard);
148 // set clipboard properties
149 self.object_clipboard = strcat(e.model, " ");
150 self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
151 self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
152 self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
153 self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
155 self.object_clipboard = strzone(self.object_clipboard);
156 print_to(self, "Object copied to clipboard");
160 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
163 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
164 case "duplicate_object_paste":
165 // spawns a new object using the properties in the player's clipboard
167 if(!self.object_clipboard) // no object in clipboard
169 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
173 e = sandbox_SpawnObject();
174 tokenize_console(self.object_clipboard);
176 // apply clipboard properties
177 setmodel(e, argv(0));
178 e.skin = stof(argv(1));
179 e.frame = stof(argv(2));
180 e.scale = stof(argv(3)); setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
181 e.movetype = stof(argv(4));
183 print_to(self, "Object pasted");
184 if(autocvar_g_sandbox_info)
185 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
189 // ---------------- COMMAND: EDIT OBJECT ----------------
191 if(!argv(2) || !argv(3))
193 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
197 e = sandbox_EditObject();
203 e.skin = stof(argv(3));
206 e.frame = stof(argv(3));
209 e.scale = stof(argv(3));
210 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
216 e.movetype = MOVETYPE_NONE;
219 e.movetype = MOVETYPE_TOSS;
221 case "2": // physical
222 e.movetype = MOVETYPE_PHYSICS;
229 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
236 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
239 // ---------------- COMMAND: DEFAULT ----------------
241 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
248 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
250 // if the player is close enough to their object, they can drag it
252 if(autocvar_sv_cheats)
253 return FALSE; // cheat dragging is used instead
255 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
256 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
257 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
258 // it goes out of range while slinging it around.
263 e = sandbox_EditObject();
264 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
267 if(Drag(e, grab)) // execute dragging
269 if(autocvar_g_sandbox_info)
270 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
277 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
279 // unzone the player's clipboard if it's not empty
280 if(self.object_clipboard)
282 strunzone(self.object_clipboard);
283 self.object_clipboard = string_null;
289 MUTATOR_DEFINITION(sandbox)
291 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
292 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
293 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);