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Get and persist bone names properly. Objects attached to other object's bones will...
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1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.movetype = MOVETYPE_FOLLOW;
72         e.solid = SOLID_NOT;
73         e.takedamage = DAMAGE_NO;
74
75         setattachment(e, parent, s);
76         e.owner = parent;
77 }
78
79 void sandbox_ObjectAttach_Remove(entity e)
80 {
81         // detaches any object attached to e
82
83         entity head;
84         for(head = world; (head = find(head, classname, "object")); )
85         {
86                 if(head.owner == e)
87                 {
88                         vector org;
89                         head.movetype = MOVETYPE_TOSS; // default
90                         head.solid = SOLID_BBOX;
91                         head.takedamage = DAMAGE_AIM;
92
93                         org = gettaginfo(head, 0);
94                         setattachment(head, world, "");
95                         head.owner = world;
96
97                         // objects change origin and angles when detached, so apply previous position
98                         setorigin(head, org);
99                         head.angles = e.angles; // don't allow detached objects to spin or roll
100                 }
101         }
102 }
103
104 entity sandbox_ObjectSpawn(float database)
105 {
106         // spawn a new object with default properties
107
108         entity e;
109         e = spawn();
110         e.classname = "object";
111         e.takedamage = DAMAGE_AIM;
112         e.damageforcescale = 1;
113         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
114         e.movetype = MOVETYPE_TOSS;
115         e.frame = 0;
116         e.skin = 0;
117         e.material = string_null;
118         e.touch = sandbox_ObjectFunction_Touch;
119
120         if(!database)
121         {
122                 // set the object's owner via player UID
123                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
124                 if(self.crypto_idfp != "")
125                         e.crypto_idfp = strzone(self.crypto_idfp);
126                 else
127                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
128
129                 // set origin and direction based on player position and view angle
130                 makevectors(self.v_angle);
131                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
132                 setorigin(e, trace_endpos);
133                 e.angles_y = self.v_angle_y;
134         }
135
136         object_count += 1;
137         return e;
138 }
139
140 void sandbox_ObjectRemove(entity e)
141 {
142         sandbox_ObjectAttach_Remove(e); // detach child objects
143         if(e.material)
144         {
145                 strunzone(e.material);
146                 e.material = string_null;
147         }
148         if(e.crypto_idfp)
149         {
150                 strunzone(e.crypto_idfp);
151                 e.crypto_idfp = string_null;
152         }
153         remove(e);
154         e = world;
155
156         object_count -= 1;
157 }
158
159 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
160
161 string sandbox_ObjectPort_Save(entity e, float database)
162 {
163         // save object properties, and return them as a string
164         float i;
165         string s;
166         entity head;
167
168         for(head = world; (head = find(head, classname, "object")); )
169         {
170                 // the main object needs to be first in the array [0] with attached objects following
171                 float slot;
172                 string tagindex;
173                 if(head == e) // this is the main object, place it first
174                 {
175                         slot = 0;
176                         tagindex = string_null;
177                 }
178                 else if(head.owner == e) // child object, list them in order
179                 {
180                         i += 1; // children start from 1
181                         slot = i;
182
183                         // get the name of the tag our object is attached to
184                         gettaginfo(head.owner, head.tag_index);
185                         tagindex = gettaginfo_name;
186                 }
187                 else
188                         continue;
189
190                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
191                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
192                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
193                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
194                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
195                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
196                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
197                 port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
198                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
199                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
200                 if(tagindex)    port_string[slot] = strcat(port_string[slot], "\"", tagindex, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
201                 if(database)
202                 {
203                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
204                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
205                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
206                 }
207         }
208
209         // now apply the array to a simple string, with the ; symbol separating objects
210         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
211         {
212                 if(port_string[i])
213                         s = strcat(s, port_string[i], "; ");
214                 port_string[i] = string_null; // fully clear the string
215         }
216
217         return s;
218 }
219
220 entity sandbox_ObjectPort_Load(string s, float database)
221 {
222         // load object properties, and spawn a new object with them
223         float n, i;
224         entity e, parent;
225
226         // separate objects between the ; symbols
227         n = tokenizebyseparator(s, "; ");
228         for(i = 0; i < n; ++i)
229                 port_string[i] = argv(i);
230
231         // now separate and apply the properties of each object
232         for(i = 0; i < n; ++i)
233         {
234                 string taginfo;
235                 tokenize_console(port_string[i]);
236                 e = sandbox_ObjectSpawn(database);
237
238                 setmodel(e, argv(0));
239                 e.skin = stof(argv(1));
240                 e.alpha = stof(argv(2));
241                 e.colormod = stov(argv(3));
242                 e.glowmod = stov(argv(4));
243                 e.frame = stof(argv(5));
244                 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
245                 e.movetype = stof(argv(7));
246                 e.damageforcescale = stof(argv(8));
247                 if(e.material)  strunzone(e.material);  if(argv(9) != "-")      e.material = strzone(argv(9));  else    e.material = string_null;
248                 if(argv(10) != "-")     taginfo = argv(10);     else    taginfo = string_null;
249                 if(database)
250                 {
251                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(11) != "-")     e.crypto_idfp = strzone(argv(11));      else    e.crypto_idfp = string_null;
252                         setorigin(e, stov(argv(12)));
253                         e.angles = stov(argv(13));
254                 }
255
256                 if(!i) // parent object, set it as such and leave it be
257                         parent = e;
258                 else // child object, attach it to the parent
259                         sandbox_ObjectAttach_Set(e, parent, taginfo);
260         }
261
262         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
263                 port_string[i] = string_null; // fully clear the string
264
265         return e;
266 }
267
268 void sandbox_Database_Save()
269 {
270         // saves all objects to the database file
271         entity head;
272         string file_name;
273         float file_get;
274
275         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
276         file_get = fopen(file_name, FILE_WRITE);
277         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
278         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
279
280         for(head = world; (head = find(head, classname, "object")); )
281         {
282                 // attached objects are persisted separately, ignore them here
283                 if(head.owner != world)
284                         continue;
285
286                 // use a line of text for each object, listing all properties
287                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
288         }
289         fclose(file_get);
290 }
291
292 void sandbox_Database_Load()
293 {
294         // loads all objects from the database file
295         string file_read, file_name;
296         float file_get, i;
297
298         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
299         file_get = fopen(file_name, FILE_READ);
300         if(file_get < 0)
301         {
302                 if(autocvar_g_sandbox_info > 0)
303                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
304         }
305         else
306         {
307                 for(;;)
308                 {
309                         file_read = fgets(file_get);
310                         if(!file_read)
311                                 break;
312                         if(substring(file_read, 0, 2) == "//")
313                                 continue;
314                         if(substring(file_read, 0, 1) == "#")
315                                 continue;
316
317                         entity e;
318                         e = sandbox_ObjectPort_Load(file_read, TRUE);
319
320                         if(e.material)
321                         {
322                                 // since objects are being loaded for the first time, precache material sounds for each
323                                 for (i = 1; i <= 5; i++) // 5 sounds in total
324                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
325                         }
326                 }
327                 if(autocvar_g_sandbox_info > 0)
328                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
329         }
330 }
331
332 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
333 {
334         if(MUTATOR_RETURNVALUE) // command was already handled?
335                 return FALSE;
336         if(cmd_name == "g_sandbox")
337         {
338                 if(cmd_argc < 2)
339                 {
340                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
341                         return TRUE;
342                 }
343
344                 switch(argv(1))
345                 {
346                         entity e;
347                         float i;
348
349                         // ---------------- COMMAND: HELP ----------------
350                         case "help":
351                                 print_to(self, "You can use the following sandbox commands:");
352                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
353                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
354                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
355                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
356                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
357                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
358                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
359                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
360                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
361                                 print_to(self, "^7Object properties for ^2object_edit^7:");
362                                 print_to(self, "^3skin value ^7- changes the skin of the object");
363                                 print_to(self, "^3alpha value ^7- sets object transparency");
364                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
365                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
366                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
367                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
368                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
369                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
370                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
371                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
372                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
373                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
374                                 return TRUE;
375
376                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
377                         case "object_spawn":
378                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
379                                 {
380                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
381                                         return TRUE;
382                                 }
383                                 if(cmd_argc < 3)
384                                 {
385                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
386                                         return TRUE;
387                                 }
388                                 else if not(fexists(argv(2)))
389                                 {
390                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
391                                         return TRUE;
392                                 }
393
394                                 e = sandbox_ObjectSpawn(FALSE);
395                                 setmodel(e, argv(2));
396
397                                 if(autocvar_g_sandbox_info > 0)
398                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
399                                 return TRUE;
400
401                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
402                         case "object_remove":
403                                 e = sandbox_ObjectEdit_Get(TRUE);
404                                 if(e != world)
405                                 {
406                                         if(autocvar_g_sandbox_info > 0)
407                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
408                                         sandbox_ObjectRemove(e);
409                                         return TRUE;
410                                 }
411
412                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
413                                 return TRUE;
414
415                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
416                         case "object_duplicate":
417                                 switch(argv(2))
418                                 {
419                                         case "copy":
420                                                 // copies customizable properties of the selected object to the clipboard
421                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
422                                                 if(e != world)
423                                                 {
424                                                         if(self.object_clipboard)
425                                                                 strunzone(self.object_clipboard);
426                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
427
428                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
429                                                         return TRUE;
430                                                 }
431                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
432                                                 return TRUE;
433
434                                         case "paste":
435                                                 // spawns a new object using the properties in the player's clipboard
436                                                 if(!self.object_clipboard) // no object in clipboard
437                                                 {
438                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
439                                                         return TRUE;
440                                                 }
441                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
442                                                 {
443                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
444                                                         return TRUE;
445                                                 }
446
447                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
448
449                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
450                                                 if(autocvar_g_sandbox_info > 0)
451                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
452                                                 return TRUE;
453                                 }
454                                 return TRUE;
455
456                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
457                         case "object_attach":
458                                 switch(argv(2))
459                                 {
460                                         case "get":
461                                                 // select e as the object as meant to be attached
462                                                 e = sandbox_ObjectEdit_Get(TRUE);
463                                                 if(e != world)
464                                                 {
465                                                         self.object_attach = e;
466                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
467                                                         return TRUE;
468                                                 }
469                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
470                                                 return TRUE;
471                                         case "set":
472                                                 if(self.object_attach == world)
473                                                 {
474                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
475                                                         return TRUE;
476                                                 }
477
478                                                 // attaches the previously selected object to e
479                                                 e = sandbox_ObjectEdit_Get(TRUE);
480                                                 if(e != world)
481                                                 {
482                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
483                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
484                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
485                                                         if(autocvar_g_sandbox_info > 1)
486                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
487                                                         return TRUE;
488                                                 }
489                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
490                                                 return TRUE;
491                                         case "remove":
492                                                 // removes e if it was attached
493                                                 e = sandbox_ObjectEdit_Get(TRUE);
494                                                 if(e != world)
495                                                 {
496                                                         sandbox_ObjectAttach_Remove(e);
497                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
498                                                         if(autocvar_g_sandbox_info > 1)
499                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
500                                                         return TRUE;
501                                                 }
502                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
503                                                 return TRUE;
504                                 }
505                                 return TRUE;
506
507                         // ---------------- COMMAND: OBJECT, EDIT ----------------
508                         case "object_edit":
509                                 if(!argv(2))
510                                 {
511                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
512                                         return TRUE;
513                                 }
514
515                                 e = sandbox_ObjectEdit_Get(TRUE);
516                                 if(e != world)
517                                 {
518                                         switch(argv(2))
519                                         {
520                                                 case "skin":
521                                                         e.skin = stof(argv(3));
522                                                         break;
523                                                 case "alpha":
524                                                         e.alpha = stof(argv(3));
525                                                         break;
526                                                 case "color_main":
527                                                         e.colormod = stov(argv(3));
528                                                         break;
529                                                 case "color_glow":
530                                                         e.glowmod = stov(argv(3));
531                                                         break;
532                                                 case "frame":
533                                                         e.frame = stof(argv(3));
534                                                         break;
535                                                 case "scale":
536                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
537                                                         break;
538                                                 case "physics":
539                                                         switch(argv(3))
540                                                         {
541                                                                 case "0": // static
542                                                                         e.movetype = MOVETYPE_NONE;
543                                                                         break;
544                                                                 case "1": // movable
545                                                                         e.movetype = MOVETYPE_TOSS;
546                                                                         break;
547                                                                 case "2": // physical
548                                                                         e.movetype = MOVETYPE_PHYSICS;
549                                                                         break;
550                                                                 default:
551                                                                         break;
552                                                         }
553                                                         break;
554                                                 case "force":
555                                                         e.damageforcescale = stof(argv(3));
556                                                         break;
557                                                 case "material":
558                                                         if(e.material)
559                                                                 strunzone(e.material);
560                                                         if(argv(3))
561                                                         {
562                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
563                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
564                                                                 e.material = strzone(argv(3));
565                                                         }
566                                                         else
567                                                                 e.material = string_null; // no material
568                                                         break;
569                                                 default:
570                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
571                                                         break;
572                                         }
573                                         if(autocvar_g_sandbox_info > 1)
574                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
575                                         return TRUE;
576                                 }
577
578                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
579                                 return TRUE;
580
581                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
582                         case "object_claim":
583                                 // if the player can edit an object but is not its owner, this can be used to claim that object
584                                 if(self.crypto_idfp == "")
585                                 {
586                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
587                                         return TRUE;
588                                 }
589                                 e = sandbox_ObjectEdit_Get(TRUE);
590                                 if(e != world)
591                                 {
592                                         if(e.crypto_idfp == self.crypto_idfp)
593                                         {
594                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
595                                                 return TRUE;
596                                         }
597
598                                         if(e.crypto_idfp)
599                                                 strunzone(e.crypto_idfp);
600                                         e.crypto_idfp = self.crypto_idfp;
601                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
602                                 }
603                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
604                                 return TRUE;
605
606                         // ---------------- COMMAND: OBJECT, INFO ----------------
607                         case "object_info":
608                                 // prints public information about the object to the player
609                                 e = sandbox_ObjectEdit_Get(FALSE);
610                                 if(e != world)
611                                 {
612                                         switch(argv(2))
613                                         {
614                                                 case "mesh":
615                                                         string tags;
616                                                         for(i = 1; gettaginfo(e, i); i++)
617                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
618                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
619                                                         return TRUE;
620                                         }
621                                 }
622                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
623                                 return TRUE;
624
625                         // ---------------- COMMAND: DEFAULT ----------------
626                         default:
627                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
628                                 return TRUE;
629                 }
630         }
631         return FALSE;
632 }
633
634 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
635 {
636         // if the player is close enough to their object, they can drag it
637
638         if(autocvar_sv_cheats)
639                 return FALSE; // cheat dragging is used instead
640
641         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
642         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
643         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
644         // it goes out of range while slinging it around.
645
646         entity e;
647         float grab;
648
649         e = sandbox_ObjectEdit_Get(TRUE);
650         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
651                 grab = TRUE;
652
653         if(Drag(e, grab)) // execute dragging
654                 return TRUE;
655
656         return FALSE;
657 }
658
659 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
660 {
661         // unzone the player's clipboard if it's not empty
662         if(self.object_clipboard)
663         {
664                 strunzone(self.object_clipboard);
665                 self.object_clipboard = string_null;
666         }
667
668         return FALSE;
669 }
670
671 float autosave_time;
672 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
673 {
674         if(!autocvar_g_sandbox_storage_autosave)
675                 return FALSE;
676         if(time < autosave_time)
677                 return FALSE;
678         autosave_time = time + autocvar_g_sandbox_storage_autosave;
679
680         sandbox_Database_Save();
681
682         return TRUE;
683 }
684
685 MUTATOR_DEFINITION(sandbox)
686 {
687         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
688         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
689         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
690         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
691
692         MUTATOR_ONADD
693         {
694                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
695                 if(autocvar_g_sandbox_storage_autoload)
696                         sandbox_Database_Load();
697         }
698
699         return FALSE;
700 }
701