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1 .string object_clipboard;
2 .float material;
3
4 const float MATERIAL_METAL = 1;
5 const float MATERIAL_STONE = 2;
6 const float MATERIAL_WOOD = 3;
7 const float MATERIAL_FLESH = 4;
8
9 .float touch_timer;
10 void sandbox_Object_Touch()
11 {
12         // apply material impact effects
13
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17         if not(vlen(self.velocity) >= autocvar_g_sandbox_object_matvel || vlen(other.velocity) >= autocvar_g_sandbox_object_matvel)
18                 return; // impact not strong enough
19
20         switch(self.material)
21         {
22                 case MATERIAL_METAL:
23                         sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
24                         break;
25                 case MATERIAL_STONE:
26                         sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
27                         break;
28                 case MATERIAL_WOOD:
29                         sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
30                         break;
31                 case MATERIAL_FLESH:
32                         sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
33                         break;
34                 default:
35                         break;
36         }
37 }
38
39 entity sandbox_EditObject_Get()
40 {
41         // returns the traced entity if the player can edit it, and world if not
42
43         makevectors(self.v_angle);
44         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
45         if(trace_ent.classname == "object" && trace_ent.realowner == self)
46                 return trace_ent;
47         else
48                 return world;
49 }
50
51 void sandbox_EditObject_Scale(entity e, float f)
52 {
53         e.scale = f;
54         if(e.scale)
55         {
56                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
57                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
58         }
59 }
60
61 entity sandbox_SpawnObject()
62 {
63         // spawn a new object with default properties
64
65         entity e;
66         e = spawn();
67         e.realowner = self;
68         e.classname = "object";
69         e.takedamage = DAMAGE_AIM;
70         e.damageforcescale = 1;
71         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
72         e.movetype = MOVETYPE_TOSS;
73         e.frame = 0;
74         e.skin = 0;
75         e.material = MATERIAL_METAL;
76
77         e.touch = sandbox_Object_Touch;
78
79         // set origin and direction based on player position and view angle
80         makevectors(self.v_angle);
81         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
82         setorigin(e, trace_endpos);
83         e.angles_y = self.v_angle_y;
84
85         return e;
86 }
87
88 string sandbox_Storage_Save(entity e)
89 {
90         // save object properties
91         string s;
92
93         s = strcat(e.model, " ");
94         s = strcat(s, ftos(e.skin), " ");
95         s = strcat(s, ftos(e.alpha), " ");
96         s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
97         s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
98         s = strcat(s, ftos(e.frame), " ");
99         s = strcat(s, ftos(e.scale), " ");
100         s = strcat(s, ftos(e.movetype), " ");
101         s = strcat(s, ftos(e.damageforcescale), " ");
102         s = strcat(s, ftos(e.material), " ");
103
104         return s;
105 }
106
107 void sandbox_Storage_Load(entity e, string s)
108 {
109         // load object properties
110         tokenize_console(s);
111
112         setmodel(e, argv(0));
113         e.skin = stof(argv(1));
114         e.alpha = stof(argv(2));
115         e.colormod = stov(argv(3));
116         e.glowmod = stov(argv(4));
117         e.frame = stof(argv(5));
118         sandbox_EditObject_Scale(e, stof(argv(6)));
119         e.movetype = stof(argv(7));
120         e.damageforcescale = stof(argv(8));
121         e.material = stof(argv(9));
122 }
123
124 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
125 {
126         if(MUTATOR_RETURNVALUE) // command was already handled?
127                 return FALSE;
128         if(cmd_name == "g_sandbox")
129         {
130                 if(cmd_argc < 2)
131                 {
132                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
133                         return TRUE;
134                 }
135
136                 switch(argv(1))
137                 {
138                         entity e;
139
140                         // ---------------- COMMAND: HELP ----------------
141                         case "help":
142                                 print_to(self, "You can use the following sandbox commands:");
143                                 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
144                                 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
145                                 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
146                                 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
147                                 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
148                                 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
149                                 print_to(self, "^7Object properties for ^2edit_object^7:");
150                                 print_to(self, "^3skin value ^7- changes the skin of the object");
151                                 print_to(self, "^3alpha value ^7- sets object transparency");
152                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
153                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
154                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
155                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
156                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
157                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
158                                 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
159                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
160                                 return TRUE;
161
162                         // ---------------- COMMAND: SPAWN ITEM ----------------
163                         case "spawn_item":
164                                 // only weapons are currently supported
165
166                                 if(cmd_argc < 3)
167                                 {
168                                         print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
169                                         return TRUE;
170                                 }
171
172                                 // spawn a new item
173                                 float i;
174                                 makevectors(self.v_angle);
175                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
176
177                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
178                                 {
179                                         e = get_weaponinfo(i);
180                                         if(e.netname == argv(2))
181                                         {
182                                                 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
183                                                 if(autocvar_g_sandbox_info)
184                                                         print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
185                                                 return TRUE;
186                                         }
187                                 }
188
189                                 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
190                                 return TRUE;
191
192                         // ---------------- COMMAND: SPAWN OBJECT ----------------
193                         case "spawn_object":
194                                 // don't allow spawning objects without a model
195                                 if(cmd_argc < 3)
196                                 {
197                                         print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
198                                         return TRUE;
199                                 }
200                                 else if not(fexists(argv(2)))
201                                 {
202                                         print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
203                                         return TRUE;
204                                 }
205
206                                 e = sandbox_SpawnObject();
207                                 setmodel(e, argv(2));
208
209                                 if(autocvar_g_sandbox_info)
210                                         print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
211
212                                 return TRUE;
213
214                         // ---------------- COMMAND: REMOVE OBJECT ----------------
215                         case "remove_object":
216                                 e = sandbox_EditObject_Get();
217                                 if(e != world)
218                                 {
219                                         if(autocvar_g_sandbox_info)
220                                                 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
221                                         remove(e);
222                                         e = world;
223                                         return TRUE;
224                                 }
225
226                                 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
227                                 return TRUE;
228
229                         // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
230                         case "duplicate_object_copy":
231                                 // copies customizable properties of the selected object to the clipboard
232
233                                 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
234                                 if(e != world)
235                                 {
236                                         if(self.object_clipboard)
237                                                 strunzone(self.object_clipboard);
238                                         self.object_clipboard = strzone(sandbox_Storage_Save(e));
239
240                                         print_to(self, "Object copied to clipboard");
241                                         return TRUE;
242                                 }
243
244                                 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
245                                 return TRUE;
246
247                         // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
248                         case "duplicate_object_paste":
249                                 // spawns a new object using the properties in the player's clipboard
250
251                                 if(!self.object_clipboard) // no object in clipboard
252                                 {
253                                         print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
254                                         return TRUE;
255                                 }
256
257                                 e = sandbox_SpawnObject();
258                                 sandbox_Storage_Load(e, self.object_clipboard);
259
260                                 print_to(self, "Object pasted");
261                                 if(autocvar_g_sandbox_info)
262                                         print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
263
264                                 return TRUE;
265
266                         // ---------------- COMMAND: EDIT OBJECT ----------------
267                         case "edit_object":
268                                 if(!argv(2) || !argv(3))
269                                 {
270                                         print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
271                                         return TRUE;
272                                 }
273
274                                 e = sandbox_EditObject_Get();
275                                 if(e != world)
276                                 {
277                                         switch(argv(2))
278                                         {
279                                                 case "skin":
280                                                         e.skin = stof(argv(3));
281                                                         break;
282                                                 case "alpha":
283                                                         e.alpha = stof(argv(3));
284                                                         break;
285                                                 case "color_main":
286                                                         e.colormod = stov(argv(3));
287                                                         break;
288                                                 case "color_glow":
289                                                         e.glowmod = stov(argv(3));
290                                                         break;
291                                                 case "frame":
292                                                         e.frame = stof(argv(3));
293                                                         break;
294                                                 case "scale":
295                                                         sandbox_EditObject_Scale(e, stof(argv(3)));
296                                                         break;
297                                                 case "physics":
298                                                         switch(argv(3))
299                                                         {
300                                                                 case "0": // static
301                                                                         e.movetype = MOVETYPE_NONE;
302                                                                         break;
303                                                                 case "1": // movable
304                                                                         e.movetype = MOVETYPE_TOSS;
305                                                                         break;
306                                                                 case "2": // physical
307                                                                         e.movetype = MOVETYPE_PHYSICS;
308                                                                         break;
309                                                                 default:
310                                                                         break;
311                                                         }
312                                                         break;
313                                                 case "force":
314                                                         e.damageforcescale = stof(argv(3));
315                                                         break;
316                                                 case "material":
317                                                         e.material = stof(argv(3));
318                                                         break;
319                                                 default:
320                                                         print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
321                                                         break;
322                                         }
323
324                                         return TRUE;
325                                 }
326
327                                 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
328                                 return TRUE;
329
330                         // ---------------- COMMAND: DEFAULT ----------------
331                         default:
332                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
333                                 return TRUE;
334                 }
335         }
336         return FALSE;
337 }
338
339 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
340 {
341         // if the player is close enough to their object, they can drag it
342
343         if(autocvar_sv_cheats)
344                 return FALSE; // cheat dragging is used instead
345
346         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
347         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
348         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
349         // it goes out of range while slinging it around.
350
351         entity e;
352         float grab;
353
354         e = sandbox_EditObject_Get();
355         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
356                 grab = TRUE;
357
358         if(Drag(e, grab)) // execute dragging
359         {
360                 if(autocvar_g_sandbox_info)
361                         print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
362                 return TRUE;
363         }
364
365         return FALSE;
366 }
367
368 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
369 {
370         // unzone the player's clipboard if it's not empty
371         if(self.object_clipboard)
372         {
373                 strunzone(self.object_clipboard);
374                 self.object_clipboard = string_null;
375         }
376
377         return FALSE;
378 }
379
380 MUTATOR_DEFINITION(sandbox)
381 {
382         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
383         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
384         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
385
386         MUTATOR_ONADD
387         {
388                 float i;
389                 for (i = 1; i <= 5; i++)
390                 {
391                         // precache material sounds
392                         precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
393                         precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
394                         precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
395                         precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
396                 }
397         }
398
399         return FALSE;
400 }
401