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Re-implement remembering of old movetype for objects, and also persist it in storage...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 .float old_movetype;
64 void sandbox_ObjectAttach_Remove(entity e);
65 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
66 {
67         // attaches e to parent on string s
68
69         // we can't attach to an attachment, for obvious reasons
70         sandbox_ObjectAttach_Remove(e);
71
72         e.old_movetype = e.movetype; // persist physics
73         e.movetype = MOVETYPE_FOLLOW;
74         e.solid = SOLID_NOT;
75         e.takedamage = DAMAGE_NO;
76
77         setattachment(e, parent, s);
78         e.owner = parent;
79 }
80
81 void sandbox_ObjectAttach_Remove(entity e)
82 {
83         // detaches any object attached to e
84
85         entity head;
86         for(head = world; (head = find(head, classname, "object")); )
87         {
88                 if(head.owner == e)
89                 {
90                         vector org;
91                         head.movetype = head.old_movetype; // restore persisted physics
92                         head.solid = SOLID_BBOX;
93                         head.takedamage = DAMAGE_AIM;
94
95                         org = gettaginfo(head, 0);
96                         setattachment(head, world, "");
97                         head.owner = world;
98
99                         // objects change origin and angles when detached, so apply previous position
100                         setorigin(head, org);
101                         head.angles = e.angles; // don't allow detached objects to spin or roll
102                 }
103         }
104 }
105
106 entity sandbox_ObjectSpawn(float database)
107 {
108         // spawn a new object with default properties
109
110         entity e;
111         e = spawn();
112         e.classname = "object";
113         e.takedamage = DAMAGE_AIM;
114         e.damageforcescale = 1;
115         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
116         e.movetype = MOVETYPE_TOSS;
117         e.frame = 0;
118         e.skin = 0;
119         e.material = string_null;
120         e.touch = sandbox_ObjectFunction_Touch;
121
122         if(!database)
123         {
124                 // set the object's owner via player UID
125                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
126                 if(self.crypto_idfp != "")
127                         e.crypto_idfp = strzone(self.crypto_idfp);
128                 else
129                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
130
131                 // set origin and direction based on player position and view angle
132                 makevectors(self.v_angle);
133                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
134                 setorigin(e, trace_endpos);
135                 e.angles_y = self.v_angle_y;
136         }
137
138         object_count += 1;
139         return e;
140 }
141
142 void sandbox_ObjectRemove(entity e)
143 {
144         sandbox_ObjectAttach_Remove(e); // detach child objects
145         if(e.material)
146         {
147                 strunzone(e.material);
148                 e.material = string_null;
149         }
150         if(e.crypto_idfp)
151         {
152                 strunzone(e.crypto_idfp);
153                 e.crypto_idfp = string_null;
154         }
155         remove(e);
156         e = world;
157
158         object_count -= 1;
159 }
160
161 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
162
163 string sandbox_ObjectPort_Save(entity e, float database)
164 {
165         // save object properties, and return them as a string
166         float i;
167         string s;
168         entity head;
169
170         for(head = world; (head = find(head, classname, "object")); )
171         {
172                 // the main object needs to be first in the array [0] with attached objects following
173                 float slot, physics;
174                 string tagname;
175                 if(head == e) // this is the main object, place it first
176                 {
177                         slot = 0;
178                         physics = head.movetype; // applied physics are normal physics for parents
179                 }
180                 else if(head.owner == e) // child object, list them in order
181                 {
182                         i += 1; // children start from 1
183                         slot = i;
184                         physics = head.old_movetype; // persisted physics are normal physics for children
185
186                         // get the name of the tag our object is attached to
187                         gettaginfo(head.owner, head.tag_index);
188                         tagname = gettaginfo_name;
189                 }
190                 else
191                         continue;
192
193                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
194                 if(slot)
195                 {
196                         // properties stored only for child objects
197                         if(tagname)     port_string[slot] = strcat(port_string[slot], "\"", tagname, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
198                 }
199                 else
200                 {
201                         // properties stored only for parent objects
202                         if(database)
203                         {
204                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
205                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
206                         }
207                 }
208                 // properties stored for all objects
209                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
210                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
212                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
213                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
214                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
215                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
216                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
217                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
218                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
219                 if(database)
220                 {
221                         // properties stored only for the database
222                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
223                 }
224         }
225
226         // now apply the array to a simple string, with the ; symbol separating objects
227         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
228         {
229                 if(port_string[i])
230                         s = strcat(s, port_string[i], "; ");
231                 port_string[i] = string_null; // fully clear the string
232         }
233
234         return s;
235 }
236
237 entity sandbox_ObjectPort_Load(string s, float database)
238 {
239         // load object properties, and spawn a new object with them
240         float n, i;
241         entity e, parent;
242
243         // separate objects between the ; symbols
244         n = tokenizebyseparator(s, "; ");
245         for(i = 0; i < n; ++i)
246                 port_string[i] = argv(i);
247
248         // now separate and apply the properties of each object
249         for(i = 0; i < n; ++i)
250         {
251                 float argv_num;
252                 string tagname;
253                 argv_num = 0;
254                 tokenize_console(port_string[i]);
255                 e = sandbox_ObjectSpawn(database);
256
257                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
258                 if(i)
259                 {
260                         // properties stored only for child objects
261                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
262                 }
263                 else
264                 {
265                         // properties stored only for parent objects
266                         if(database)
267                         {
268                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
269                                 e.angles = stov(argv(argv_num));        ++argv_num;
270                         }
271                         parent = e; // mark parent objects as such
272                 }
273                 // properties stored for all objects
274                 setmodel(e, argv(argv_num));    ++argv_num;
275                 e.skin = stof(argv(argv_num));  ++argv_num;
276                 e.alpha = stof(argv(argv_num)); ++argv_num;
277                 e.colormod = stov(argv(argv_num));      ++argv_num;
278                 e.glowmod = stov(argv(argv_num));       ++argv_num;
279                 e.frame = stof(argv(argv_num)); ++argv_num;
280                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
281                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
282                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
283                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
284                 if(database)
285                 {
286                         // properties stored only for the database
287                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
288                 }
289
290                 // attach last
291                 sandbox_ObjectAttach_Set(e, parent, tagname);
292         }
293
294         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
295                 port_string[i] = string_null; // fully clear the string
296
297         return e;
298 }
299
300 void sandbox_Database_Save()
301 {
302         // saves all objects to the database file
303         entity head;
304         string file_name;
305         float file_get;
306
307         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
308         file_get = fopen(file_name, FILE_WRITE);
309         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
310         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
311
312         for(head = world; (head = find(head, classname, "object")); )
313         {
314                 // attached objects are persisted separately, ignore them here
315                 if(head.owner != world)
316                         continue;
317
318                 // use a line of text for each object, listing all properties
319                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
320         }
321         fclose(file_get);
322 }
323
324 void sandbox_Database_Load()
325 {
326         // loads all objects from the database file
327         string file_read, file_name;
328         float file_get, i;
329
330         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
331         file_get = fopen(file_name, FILE_READ);
332         if(file_get < 0)
333         {
334                 if(autocvar_g_sandbox_info > 0)
335                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
336         }
337         else
338         {
339                 for(;;)
340                 {
341                         file_read = fgets(file_get);
342                         if(!file_read)
343                                 break;
344                         if(substring(file_read, 0, 2) == "//")
345                                 continue;
346                         if(substring(file_read, 0, 1) == "#")
347                                 continue;
348
349                         entity e;
350                         e = sandbox_ObjectPort_Load(file_read, TRUE);
351
352                         if(e.material)
353                         {
354                                 // since objects are being loaded for the first time, precache material sounds for each
355                                 for (i = 1; i <= 5; i++) // 5 sounds in total
356                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
357                         }
358                 }
359                 if(autocvar_g_sandbox_info > 0)
360                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
361         }
362 }
363
364 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
365 {
366         if(MUTATOR_RETURNVALUE) // command was already handled?
367                 return FALSE;
368         if(cmd_name == "g_sandbox")
369         {
370                 if(cmd_argc < 2)
371                 {
372                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
373                         return TRUE;
374                 }
375
376                 switch(argv(1))
377                 {
378                         entity e;
379                         float i;
380
381                         // ---------------- COMMAND: HELP ----------------
382                         case "help":
383                                 print_to(self, "You can use the following sandbox commands:");
384                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
385                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
386                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
387                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
388                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
389                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
390                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
391                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
392                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
393                                 print_to(self, "^7Object properties for ^2object_edit^7:");
394                                 print_to(self, "^3skin value ^7- changes the skin of the object");
395                                 print_to(self, "^3alpha value ^7- sets object transparency");
396                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
397                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
398                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
399                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
400                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
401                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
402                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
403                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
404                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
405                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
406                                 return TRUE;
407
408                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
409                         case "object_spawn":
410                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
411                                 {
412                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
413                                         return TRUE;
414                                 }
415                                 if(cmd_argc < 3)
416                                 {
417                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
418                                         return TRUE;
419                                 }
420                                 else if not(fexists(argv(2)))
421                                 {
422                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
423                                         return TRUE;
424                                 }
425
426                                 e = sandbox_ObjectSpawn(FALSE);
427                                 setmodel(e, argv(2));
428
429                                 if(autocvar_g_sandbox_info > 0)
430                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
431                                 return TRUE;
432
433                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
434                         case "object_remove":
435                                 e = sandbox_ObjectEdit_Get(TRUE);
436                                 if(e != world)
437                                 {
438                                         if(autocvar_g_sandbox_info > 0)
439                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
440                                         sandbox_ObjectRemove(e);
441                                         return TRUE;
442                                 }
443
444                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
445                                 return TRUE;
446
447                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
448                         case "object_duplicate":
449                                 switch(argv(2))
450                                 {
451                                         case "copy":
452                                                 // copies customizable properties of the selected object to the clipboard
453                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
454                                                 if(e != world)
455                                                 {
456                                                         if(self.object_clipboard)
457                                                                 strunzone(self.object_clipboard);
458                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
459
460                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
461                                                         return TRUE;
462                                                 }
463                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
464                                                 return TRUE;
465
466                                         case "paste":
467                                                 // spawns a new object using the properties in the player's clipboard
468                                                 if(!self.object_clipboard) // no object in clipboard
469                                                 {
470                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
471                                                         return TRUE;
472                                                 }
473                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
474                                                 {
475                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
476                                                         return TRUE;
477                                                 }
478
479                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
480
481                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
482                                                 if(autocvar_g_sandbox_info > 0)
483                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
484                                                 return TRUE;
485                                 }
486                                 return TRUE;
487
488                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
489                         case "object_attach":
490                                 switch(argv(2))
491                                 {
492                                         case "get":
493                                                 // select e as the object as meant to be attached
494                                                 e = sandbox_ObjectEdit_Get(TRUE);
495                                                 if(e != world)
496                                                 {
497                                                         self.object_attach = e;
498                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
499                                                         return TRUE;
500                                                 }
501                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
502                                                 return TRUE;
503                                         case "set":
504                                                 if(self.object_attach == world)
505                                                 {
506                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
507                                                         return TRUE;
508                                                 }
509
510                                                 // attaches the previously selected object to e
511                                                 e = sandbox_ObjectEdit_Get(TRUE);
512                                                 if(e != world)
513                                                 {
514                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
515                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
516                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
517                                                         if(autocvar_g_sandbox_info > 1)
518                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
519                                                         return TRUE;
520                                                 }
521                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
522                                                 return TRUE;
523                                         case "remove":
524                                                 // removes e if it was attached
525                                                 e = sandbox_ObjectEdit_Get(TRUE);
526                                                 if(e != world)
527                                                 {
528                                                         sandbox_ObjectAttach_Remove(e);
529                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
530                                                         if(autocvar_g_sandbox_info > 1)
531                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
532                                                         return TRUE;
533                                                 }
534                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
535                                                 return TRUE;
536                                 }
537                                 return TRUE;
538
539                         // ---------------- COMMAND: OBJECT, EDIT ----------------
540                         case "object_edit":
541                                 if(!argv(2))
542                                 {
543                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
544                                         return TRUE;
545                                 }
546
547                                 e = sandbox_ObjectEdit_Get(TRUE);
548                                 if(e != world)
549                                 {
550                                         switch(argv(2))
551                                         {
552                                                 case "skin":
553                                                         e.skin = stof(argv(3));
554                                                         break;
555                                                 case "alpha":
556                                                         e.alpha = stof(argv(3));
557                                                         break;
558                                                 case "color_main":
559                                                         e.colormod = stov(argv(3));
560                                                         break;
561                                                 case "color_glow":
562                                                         e.glowmod = stov(argv(3));
563                                                         break;
564                                                 case "frame":
565                                                         e.frame = stof(argv(3));
566                                                         break;
567                                                 case "scale":
568                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
569                                                         break;
570                                                 case "physics":
571                                                         switch(argv(3))
572                                                         {
573                                                                 case "0": // static
574                                                                         e.movetype = MOVETYPE_NONE;
575                                                                         break;
576                                                                 case "1": // movable
577                                                                         e.movetype = MOVETYPE_TOSS;
578                                                                         break;
579                                                                 case "2": // physical
580                                                                         e.movetype = MOVETYPE_PHYSICS;
581                                                                         break;
582                                                                 default:
583                                                                         break;
584                                                         }
585                                                         break;
586                                                 case "force":
587                                                         e.damageforcescale = stof(argv(3));
588                                                         break;
589                                                 case "material":
590                                                         if(e.material)
591                                                                 strunzone(e.material);
592                                                         if(argv(3))
593                                                         {
594                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
595                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
596                                                                 e.material = strzone(argv(3));
597                                                         }
598                                                         else
599                                                                 e.material = string_null; // no material
600                                                         break;
601                                                 default:
602                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
603                                                         break;
604                                         }
605                                         if(autocvar_g_sandbox_info > 1)
606                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
607                                         return TRUE;
608                                 }
609
610                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
611                                 return TRUE;
612
613                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
614                         case "object_claim":
615                                 // if the player can edit an object but is not its owner, this can be used to claim that object
616                                 if(self.crypto_idfp == "")
617                                 {
618                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
619                                         return TRUE;
620                                 }
621                                 e = sandbox_ObjectEdit_Get(TRUE);
622                                 if(e != world)
623                                 {
624                                         if(e.crypto_idfp == self.crypto_idfp)
625                                         {
626                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
627                                                 return TRUE;
628                                         }
629
630                                         if(e.crypto_idfp)
631                                                 strunzone(e.crypto_idfp);
632                                         e.crypto_idfp = self.crypto_idfp;
633                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
634                                 }
635                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
636                                 return TRUE;
637
638                         // ---------------- COMMAND: OBJECT, INFO ----------------
639                         case "object_info":
640                                 // prints public information about the object to the player
641                                 e = sandbox_ObjectEdit_Get(FALSE);
642                                 if(e != world)
643                                 {
644                                         switch(argv(2))
645                                         {
646                                                 case "mesh":
647                                                         string tags;
648                                                         for(i = 1; gettaginfo(e, i); i++)
649                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
650                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
651                                                         return TRUE;
652                                         }
653                                 }
654                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
655                                 return TRUE;
656
657                         // ---------------- COMMAND: DEFAULT ----------------
658                         default:
659                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
660                                 return TRUE;
661                 }
662         }
663         return FALSE;
664 }
665
666 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
667 {
668         // if the player is close enough to their object, they can drag it
669
670         if(autocvar_sv_cheats)
671                 return FALSE; // cheat dragging is used instead
672
673         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
674         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
675         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
676         // it goes out of range while slinging it around.
677
678         entity e;
679         float grab;
680
681         e = sandbox_ObjectEdit_Get(TRUE);
682         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
683                 grab = TRUE;
684
685         if(Drag(e, grab)) // execute dragging
686                 return TRUE;
687
688         return FALSE;
689 }
690
691 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
692 {
693         // unzone the player's clipboard if it's not empty
694         if(self.object_clipboard)
695         {
696                 strunzone(self.object_clipboard);
697                 self.object_clipboard = string_null;
698         }
699
700         return FALSE;
701 }
702
703 float autosave_time;
704 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
705 {
706         if(!autocvar_g_sandbox_storage_autosave)
707                 return FALSE;
708         if(time < autosave_time)
709                 return FALSE;
710         autosave_time = time + autocvar_g_sandbox_storage_autosave;
711
712         sandbox_Database_Save();
713
714         return TRUE;
715 }
716
717 MUTATOR_DEFINITION(sandbox)
718 {
719         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
720         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
721         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
722         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
723
724         MUTATOR_ONADD
725         {
726                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
727                 if(autocvar_g_sandbox_storage_autoload)
728                         sandbox_Database_Load();
729         }
730
731         return FALSE;
732 }
733