1 .string object_clipboard;
3 entity sandbox_EditObject()
5 // returns the traced entity if the player can edit it, and world if not
7 makevectors(self.v_angle);
8 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
9 if(trace_ent.classname == "object" && trace_ent.realowner == self)
15 entity sandbox_SpawnObject()
17 // spawn a new object with default properties
22 e.classname = "object";
23 e.takedamage = DAMAGE_AIM;
24 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
25 e.movetype = MOVETYPE_TOSS;
29 // set origin and direction based on player position and view angle
30 makevectors(self.v_angle);
31 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
32 setorigin(e, trace_endpos);
33 e.angles_y = self.v_angle_y;
38 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
40 if(MUTATOR_RETURNVALUE) // command was already handled?
42 if(cmd_name == "g_sandbox")
46 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
54 // ---------------- COMMAND: HELP ----------------
56 print_to(self, "You can use the following sandbox commands:");
57 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
58 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
59 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
60 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
61 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
62 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
63 print_to(self, "^7Object properties for ^2edit_object^7:");
64 print_to(self, "^3skin value ^7- changes the skin of the object");
65 print_to(self, "^3alpha value ^7- sets object transparency");
66 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
67 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
68 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
69 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
70 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
71 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
74 // ---------------- COMMAND: SPAWN ITEM ----------------
76 // only weapons are currently supported
80 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
86 makevectors(self.v_angle);
87 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
89 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
91 e = get_weaponinfo(i);
92 if(e.netname == argv(2))
94 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
95 if(autocvar_g_sandbox_info)
96 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
101 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
104 // ---------------- COMMAND: SPAWN OBJECT ----------------
106 // don't allow spawning objects without a model
109 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
112 else if not(fexists(argv(2)))
114 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
118 e = sandbox_SpawnObject();
119 setmodel(e, argv(2));
121 if(autocvar_g_sandbox_info)
122 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
126 // ---------------- COMMAND: REMOVE OBJECT ----------------
127 case "remove_object":
128 e = sandbox_EditObject();
131 if(autocvar_g_sandbox_info)
132 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
138 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
141 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
142 case "duplicate_object_copy":
143 // copies customizable properties of the selected object to the clipboard
145 e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
148 if(self.object_clipboard)
149 strunzone(self.object_clipboard);
151 // set clipboard properties
152 self.object_clipboard = strcat(e.model, " ");
153 self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
154 self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
155 self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.colormod), " ");
156 self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.glowmod), " ");
157 self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
158 self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
159 self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
161 self.object_clipboard = strzone(self.object_clipboard);
162 print_to(self, "Object copied to clipboard");
166 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
169 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
170 case "duplicate_object_paste":
171 // spawns a new object using the properties in the player's clipboard
173 if(!self.object_clipboard) // no object in clipboard
175 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
179 e = sandbox_SpawnObject();
180 tokenize_console(self.object_clipboard);
182 // apply clipboard properties
183 setmodel(e, argv(0));
184 e.skin = stof(argv(1));
185 e.alpha = stof(argv(2));
186 e.colormod = stov(argv(3));
187 e.glowmod = stov(argv(4));
188 e.frame = stof(argv(5));
189 e.scale = stof(argv(6)); if(self.scale) setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
190 e.movetype = stof(argv(7));
192 print_to(self, "Object pasted");
193 if(autocvar_g_sandbox_info)
194 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
198 // ---------------- COMMAND: EDIT OBJECT ----------------
200 if(!argv(2) || !argv(3))
202 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
206 e = sandbox_EditObject();
212 e.skin = stof(argv(3));
215 e.alpha = stof(argv(3));
218 e.colormod = stov(argv(3));
221 e.glowmod = stov(argv(3));
224 e.frame = stof(argv(3));
227 e.scale = stof(argv(3));
229 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
235 e.movetype = MOVETYPE_NONE;
238 e.movetype = MOVETYPE_TOSS;
240 case "2": // physical
241 e.movetype = MOVETYPE_PHYSICS;
248 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
255 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
258 // ---------------- COMMAND: DEFAULT ----------------
260 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
267 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
269 // if the player is close enough to their object, they can drag it
271 if(autocvar_sv_cheats)
272 return FALSE; // cheat dragging is used instead
274 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
275 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
276 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
277 // it goes out of range while slinging it around.
282 e = sandbox_EditObject();
283 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
286 if(Drag(e, grab)) // execute dragging
288 if(autocvar_g_sandbox_info)
289 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
296 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
298 // unzone the player's clipboard if it's not empty
299 if(self.object_clipboard)
301 strunzone(self.object_clipboard);
302 self.object_clipboard = string_null;
308 MUTATOR_DEFINITION(sandbox)
310 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
311 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
312 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);