6 #include "spawnpoints.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
18 IntrusiveList g_race_targets;
19 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
21 void race_InitSpectator()
24 if(msg_entity.enemy.race_laptime)
25 race_SendNextCheckpoint(msg_entity.enemy, 1);
28 void W_Porto_Fail(entity this, float failhard);
30 float race_readTime(string map, float pos)
32 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
34 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
37 string race_readUID(string map, float pos)
39 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
41 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
44 float race_readPos(string map, float t)
46 for(int i = 1; i <= RANKINGS_CNT; ++i)
48 int mytime = race_readTime(map, i);
49 if(!mytime || mytime > t)
53 return 0; // pos is zero if unranked
56 void race_writeTime(string map, float t, string myuid)
58 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
61 newpos = race_readPos(map, t);
64 for(i = 1; i <= RANKINGS_CNT; ++i)
66 if(race_readUID(map, i) == myuid)
71 // player improved his existing record, only have to iterate on ranks between new and old recs
72 for (i = prevpos; i > newpos; --i)
74 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
75 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
80 // player has no ranked record yet
81 for (i = RANKINGS_CNT; i > newpos; --i)
83 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
84 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
88 // store new time itself
89 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
90 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
93 string race_readName(string map, float pos)
95 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
97 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
101 const float MAX_CHECKPOINTS = 255;
103 spawnfunc(target_checkpoint);
106 .float race_penalty_accumulator;
107 .string race_penalty_reason;
108 .float race_checkpoint; // player: next checkpoint that has to be reached
109 .entity race_lastpenalty;
113 float race_checkpoint_records[MAX_CHECKPOINTS];
114 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
115 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
116 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
117 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
119 .float race_checkpoint_record[MAX_CHECKPOINTS];
121 float race_highest_checkpoint;
122 float race_timed_checkpoint;
125 float defragcpexists;
127 float race_NextCheckpoint(float f)
129 if(f >= race_highest_checkpoint)
135 float race_PreviousCheckpoint(float f)
140 return race_highest_checkpoint;
146 // 0 = common start/finish
149 float race_CheckpointNetworkID(float f)
151 if(race_timed_checkpoint)
155 else if(f == race_timed_checkpoint)
156 return 255; // finish
161 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
166 int cp = e.race_checkpoint;
167 float recordtime = race_checkpoint_records[cp];
168 float myrecordtime = e.race_checkpoint_record[cp];
169 string recordholder = race_checkpoint_recordholders[cp];
170 if(recordholder == e.netname)
173 if(!IS_REAL_CLIENT(e))
178 WRITESPECTATABLE_MSG_ONE(msg_entity, {
179 WriteHeader(MSG_ONE, TE_CSQC_RACE);
182 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
183 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
184 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
187 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
188 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
189 WriteInt24_t(MSG_ONE, recordtime);
191 WriteInt24_t(MSG_ONE, myrecordtime);
192 WriteString(MSG_ONE, recordholder);
196 void race_send_recordtime(float msg)
198 // send the server best time
199 WriteHeader(msg, TE_CSQC_RACE);
200 WriteByte(msg, RACE_NET_SERVER_RECORD);
201 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
205 void race_send_speedaward(float msg)
207 // send the best speed of the round
208 WriteHeader(msg, TE_CSQC_RACE);
209 WriteByte(msg, RACE_NET_SPEED_AWARD);
210 WriteInt24_t(msg, floor(speedaward_speed+0.5));
211 WriteString(msg, speedaward_holder);
214 void race_send_speedaward_alltimebest(float msg)
216 // send the best speed
217 WriteHeader(msg, TE_CSQC_RACE);
218 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
219 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
220 WriteString(msg, speedaward_alltimebest_holder);
223 void race_SendRankings(float pos, float prevpos, float del, float msg)
225 WriteHeader(msg, TE_CSQC_RACE);
226 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
227 WriteShort(msg, pos);
228 WriteShort(msg, prevpos);
229 WriteShort(msg, del);
230 WriteString(msg, race_readName(GetMapname(), pos));
231 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
234 void race_SendStatus(float id, entity e)
236 if(!IS_REAL_CLIENT(e))
245 WRITESPECTATABLE_MSG_ONE(msg_entity, {
246 WriteHeader(msg, TE_CSQC_RACE);
247 WriteByte(msg, RACE_NET_SERVER_STATUS);
249 WriteString(msg, e.netname);
253 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
255 // netname only used TEMPORARILY for printing
256 int newpos = race_readPos(map, t);
258 int player_prevpos = 0;
259 for(int i = 1; i <= RANKINGS_CNT; ++i)
261 if(race_readUID(map, i) == myuid)
266 string oldrec_holder;
267 if (player_prevpos && (player_prevpos < newpos || !newpos))
269 oldrec = race_readTime(GetMapname(), player_prevpos);
270 race_SendStatus(0, e); // "fail"
272 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
277 // no ranking, time worse than the worst ranked
278 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
279 race_SendStatus(0, e); // "fail"
281 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
285 // if we didn't hit a return yet, we have a new record!
287 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
291 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
295 if(uid2name(myuid) == "^1Unregistered Player")
298 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
302 oldrec = race_readTime(GetMapname(), newpos);
303 oldrec_holder = race_readName(GetMapname(), newpos);
306 race_writeTime(GetMapname(), t, myuid);
308 if (newpos == 1 && showmessage)
310 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
311 race_send_recordtime(MSG_ALL);
314 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
316 strunzone(rankings_reply);
317 rankings_reply = strzone(getrankings());
319 if(newpos == player_prevpos)
322 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
323 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
324 else { race_SendStatus(1, e); } // "new time"
329 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
330 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
331 else { race_SendStatus(2, e); } // "new rank"
336 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
337 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
338 else { race_SendStatus(2, e); } // "new rank"
342 void race_deleteTime(string map, float pos)
344 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
346 for(int i = pos; i <= RANKINGS_CNT; ++i)
348 string therank = ftos(i);
349 if (i == RANKINGS_CNT)
351 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
352 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
356 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
357 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
361 race_SendRankings(pos, 0, 1, MSG_ALL);
363 race_send_recordtime(MSG_ALL);
366 strunzone(rankings_reply);
367 rankings_reply = strzone(getrankings());
370 void race_SendTime(entity e, float cp, float t, float tvalid)
374 if(g_race_qualifying)
375 t += e.race_penalty_accumulator;
377 t = TIME_ENCODE(t); // make integer
380 if(cp == race_timed_checkpoint) // finish line
381 if (!e.race_completed)
384 if(g_race_qualifying)
386 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
388 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
392 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
394 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
396 s = PlayerScore_Add(e, SP_RACE_TIME, 0);
397 snew = TIME_ENCODE(time - game_starttime);
398 PlayerScore_Add(e, SP_RACE_TIME, snew - s);
399 l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
401 if(autocvar_fraglimit)
402 if(l >= autocvar_fraglimit)
403 race_StartCompleting();
407 e.race_completed = 1;
408 MAKE_INDEPENDENT_PLAYER(e);
409 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
415 if(g_race_qualifying)
422 recordtime = race_checkpoint_records[cp];
423 float myrecordtime = e.race_checkpoint_record[cp];
424 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
425 if(recordholder == e.netname)
430 if(cp == race_timed_checkpoint)
432 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
433 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
435 if(t < recordtime || recordtime == 0)
437 race_checkpoint_records[cp] = t;
438 if(race_checkpoint_recordholders[cp])
439 strunzone(race_checkpoint_recordholders[cp]);
440 race_checkpoint_recordholders[cp] = strzone(e.netname);
441 if(g_race_qualifying)
442 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
445 if(t < myrecordtime || myrecordtime == 0)
446 e.race_checkpoint_record[cp] = t; // resending done below
457 if(IS_REAL_CLIENT(e))
459 if(g_race_qualifying)
461 FOREACH_CLIENT(IS_REAL_CLIENT(it),
463 if(it == e || (IS_SPEC(it) && it.enemy == e))
466 WriteHeader(MSG_ONE, TE_CSQC_RACE);
467 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
468 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
469 WriteInt24_t(MSG_ONE, t); // time to that intermediate
470 WriteInt24_t(MSG_ONE, recordtime); // previously best time
471 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
472 WriteString(MSG_ONE, recordholder); // record holder
478 else // RACE! Not Qualifying
480 float mylaps, lother, othtime;
481 entity oth = race_checkpoint_lastplayers[cp];
484 mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
485 lother = race_checkpoint_lastlaps[cp];
486 othtime = race_checkpoint_lasttimes[cp];
489 mylaps = lother = othtime = 0;
491 if(IS_REAL_CLIENT(e))
494 WRITESPECTATABLE_MSG_ONE(msg_entity, {
495 WriteHeader(MSG_ONE, TE_CSQC_RACE);
496 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
497 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
500 WriteInt24_t(MSG_ONE, 0);
501 WriteByte(MSG_ONE, 0);
502 WriteByte(MSG_ONE, 0);
506 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
507 WriteByte(MSG_ONE, mylaps - lother);
508 WriteByte(MSG_ONE, etof(oth)); // record holder
513 race_checkpoint_lastplayers[cp] = e;
514 race_checkpoint_lasttimes[cp] = time;
515 race_checkpoint_lastlaps[cp] = mylaps;
517 if(IS_REAL_CLIENT(oth))
520 WRITESPECTATABLE_MSG_ONE(msg_entity, {
521 WriteHeader(MSG_ONE, TE_CSQC_RACE);
522 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
523 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
526 WriteInt24_t(MSG_ONE, 0);
527 WriteByte(MSG_ONE, 0);
528 WriteByte(MSG_ONE, 0);
532 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
533 WriteByte(MSG_ONE, lother - mylaps);
534 WriteByte(MSG_ONE, etof(e) - 1); // record holder
541 void race_ClearTime(entity e)
543 e.race_checkpoint = 0;
545 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
546 e.race_penalty_accumulator = 0;
547 e.race_lastpenalty = NULL;
549 if(!IS_REAL_CLIENT(e))
553 WRITESPECTATABLE_MSG_ONE(msg_entity, {
554 WriteHeader(MSG_ONE, TE_CSQC_RACE);
555 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
559 void checkpoint_passed(entity this, entity player)
561 if(player.personal && autocvar_g_allow_checkpoints)
562 return; // practice mode!
564 if(player.classname == "porto")
566 // do not allow portalling through checkpoints
567 trace_plane_normal = normalize(-1 * player.velocity);
568 W_Porto_Fail(player, 0);
572 string oldmsg; // used twice
577 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
579 oldmsg = this.message;
581 SUB_UseTargets(this, player, player);
582 this.message = oldmsg;
585 if (!IS_PLAYER(player))
589 * Remove unauthorized equipment
591 Portal_ClearAll(player);
593 player.porto_forbidden = 2; // decreased by 1 each StartFrame
597 if(this.race_checkpoint == -2)
599 this.race_checkpoint = player.race_checkpoint;
602 int cp_amount = 0, largest_cp_id = 0;
603 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
606 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
610 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
612 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
617 largest_cp_id = it.race_checkpoint;
618 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
620 it.race_checkpoint = largest_cp_id + 1; // finish line
622 race_highest_checkpoint = largest_cp_id + 1;
623 race_timed_checkpoint = largest_cp_id + 1;
629 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
631 it.race_checkpoint = 1;
633 race_highest_checkpoint = 1;
634 race_timed_checkpoint = 1;
638 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
640 if(this.race_penalty)
642 if(player.race_lastpenalty != this)
644 player.race_lastpenalty = this;
645 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
649 if(player.race_penalty)
655 if(this.spawnflags & 2)
657 oldmsg = this.message;
659 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
660 this.message = oldmsg;
663 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
664 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
665 player.race_respawn_checkpoint = this.race_checkpoint;
666 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
667 player.race_started = 1;
669 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
671 if(!this.race_checkpoint) // start line
673 player.race_laptime = time;
674 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
675 player.race_penalty_accumulator = 0;
676 player.race_lastpenalty = NULL;
679 if(g_race_qualifying)
680 race_SendNextCheckpoint(player, 0);
682 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
685 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
688 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
690 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
696 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
702 if(this.spawnflags & 4)
703 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
707 void checkpoint_touch(entity this, entity toucher)
709 EXACTTRIGGER_TOUCH(this, toucher);
710 checkpoint_passed(this, toucher);
713 void checkpoint_use(entity this, entity actor, entity trigger)
715 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
718 checkpoint_passed(this, actor);
721 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
723 entity own = this.owner;
725 own = this.realowner; // target support
727 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
729 else if(view.race_checkpoint == own.race_checkpoint)
735 void trigger_race_checkpoint_verify(entity this)
737 static bool have_verified;
738 if (have_verified) return;
739 have_verified = true;
741 bool qual = g_race_qualifying;
743 int pl_race_checkpoint = 0;
744 int pl_race_place = 0;
747 for (int i = 0; i <= race_highest_checkpoint; ++i) {
748 pl_race_checkpoint = race_NextCheckpoint(i);
750 // race only (middle of the race)
751 g_race_qualifying = false;
753 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
754 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
759 g_race_qualifying = 1;
760 pl_race_place = race_lowest_place_spawn;
761 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
762 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
765 // race only (initial spawn)
766 g_race_qualifying = 0;
767 for (int p = 1; p <= race_highest_place_spawn; ++p) {
769 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
770 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
775 } else if (!defrag_ents) {
777 pl_race_checkpoint = race_NextCheckpoint(0);
778 g_race_qualifying = 1;
779 pl_race_place = race_lowest_place_spawn;
780 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
781 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
784 pl_race_checkpoint = race_NextCheckpoint(0);
785 g_race_qualifying = 1;
786 pl_race_place = 0; // there's only one spawn on defrag maps
788 // check if a defragcp file already exists, then read it and apply the checkpoint order
793 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
795 while ((l = fgets(fh))) {
796 len = tokenize_console(l);
798 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
801 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
802 if (argv(0) == cp.targetname) {
803 cp.race_checkpoint = stof(argv(1));
811 g_race_qualifying = qual;
813 IL_EACH(g_race_targets, true,
816 FOREACH_ENTITY_STRING(target, cpt.targetname,
818 vector org = (it.absmin + it.absmax) * 0.5;
819 if(cpt.race_checkpoint == 0)
820 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
822 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
824 it.sprite.realowner = cpt;
825 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
829 if (race_timed_checkpoint) {
831 IL_EACH(g_race_targets, true,
834 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
835 FOREACH_ENTITY_STRING(target, cpt.targetname, {
836 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
839 if(it.classname == "target_checkpoint") {
840 if(it.race_checkpoint == -2)
841 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
844 if (defragcpexists != -1) {
845 float largest_cp_id = 0;
846 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
847 if (cp.race_checkpoint > largest_cp_id) {
848 largest_cp_id = cp.race_checkpoint;
851 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
852 cp.race_checkpoint = largest_cp_id + 1; // finish line
854 race_highest_checkpoint = largest_cp_id + 1;
855 race_timed_checkpoint = largest_cp_id + 1;
857 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
858 cp.race_checkpoint = 255; // finish line
860 race_highest_checkpoint = 255;
861 race_timed_checkpoint = 255;
864 IL_EACH(g_racecheckpoints, it.sprite,
866 if (it.race_checkpoint == 0) {
867 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
868 } else if (it.race_checkpoint == race_timed_checkpoint) {
869 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
876 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
877 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
878 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
884 // These just make the game crash on some maps with oddly shaped triggers.
885 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
886 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
887 // (happened on item triggers too)
892 //setsize(targ, trigger.mins, trigger.maxs);
893 //setorigin(targ, trigger.origin);
901 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
903 if(g_race_qualifying)
906 if(this.race_checkpoint != 0)
908 if(spot.race_place != race_lowest_place_spawn)
913 if(this.race_checkpoint != player.race_respawn_checkpoint)
915 // try reusing the previous spawn
916 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
917 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
918 if(this.race_checkpoint == 0)
920 int pl = player.race_place;
921 if(pl > race_highest_place_spawn)
923 if(pl == 0 && !player.race_started)
924 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
925 if(spot.race_place != pl)
932 spawnfunc(trigger_race_checkpoint)
935 if(!g_race && !g_cts) { delete(this); return; }
939 this.use = checkpoint_use;
940 if (!(this.spawnflags & 1))
941 settouch(this, checkpoint_touch);
943 o = (this.absmin + this.absmax) * 0.5;
944 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
945 waypoint_spawnforitem_force(this, trace_endpos);
946 this.nearestwaypointtimeout = -1;
948 if(this.message == "")
949 this.message = "went backwards";
950 if (this.message2 == "")
951 this.message2 = "was pushed backwards by";
952 if (this.race_penalty_reason == "")
953 this.race_penalty_reason = "missing a checkpoint";
955 this.race_checkpoint = this.cnt;
957 if(this.race_checkpoint > race_highest_checkpoint)
959 race_highest_checkpoint = this.race_checkpoint;
960 if(this.spawnflags & 8)
961 race_timed_checkpoint = this.race_checkpoint;
963 race_timed_checkpoint = 0;
966 if(!this.race_penalty)
968 if(this.race_checkpoint)
969 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
971 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
974 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
975 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
977 IL_PUSH(g_racecheckpoints, this);
979 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
982 spawnfunc(target_checkpoint) // defrag entity
984 if(!g_race && !g_cts) { delete(this); return; }
987 // if this is targeted, then it probably isn't a trigger
988 bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
993 this.use = checkpoint_use;
994 if (is_trigger && !(this.spawnflags & 1))
995 settouch(this, checkpoint_touch);
997 vector org = this.origin;
999 // bots should only pathfind to this if it is a valid touchable trigger
1002 org = (this.absmin + this.absmax) * 0.5;
1003 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1004 waypoint_spawnforitem_force(this, trace_endpos);
1005 this.nearestwaypointtimeout = -1;
1008 if(this.message == "")
1009 this.message = "went backwards";
1010 if (this.message2 == "")
1011 this.message2 = "was pushed backwards by";
1012 if (this.race_penalty_reason == "")
1013 this.race_penalty_reason = "missing a checkpoint";
1015 if(this.classname == "target_startTimer")
1016 this.race_checkpoint = 0;
1018 this.race_checkpoint = -2;
1020 race_timed_checkpoint = 1;
1022 IL_PUSH(g_race_targets, this);
1024 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1027 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1028 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1030 void race_AbandonRaceCheck(entity p)
1032 if(race_completing && !p.race_completed)
1034 p.race_completed = 1;
1035 MAKE_INDEPENDENT_PLAYER(p);
1036 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1037 ClientData_Touch(p);
1041 void race_StartCompleting()
1043 race_completing = 1;
1044 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1047 void race_PreparePlayer(entity this)
1049 race_ClearTime(this);
1050 this.race_place = 0;
1051 this.race_started = 0;
1052 this.race_respawn_checkpoint = 0;
1053 this.race_respawn_spotref = NULL;
1056 void race_RetractPlayer(entity this)
1058 if(!g_race && !g_cts)
1060 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1061 race_ClearTime(this);
1062 this.race_checkpoint = this.race_respawn_checkpoint;
1065 spawnfunc(info_player_race)
1067 if(!g_race && !g_cts) { delete(this); return; }
1069 spawnfunc_info_player_deathmatch(this);
1071 if(this.race_place > race_highest_place_spawn)
1072 race_highest_place_spawn = this.race_place;
1073 if(this.race_place < race_lowest_place_spawn)
1074 race_lowest_place_spawn = this.race_place;
1077 void race_ClearRecords()
1079 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1081 race_checkpoint_records[j] = 0;
1082 if(race_checkpoint_recordholders[j])
1083 strunzone(race_checkpoint_recordholders[j]);
1084 race_checkpoint_recordholders[j] = string_null;
1087 FOREACH_CLIENT(true, LAMBDA(
1088 float p = it.race_place;
1089 race_PreparePlayer(it);
1094 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1096 if(g_race_qualifying)
1098 pl.race_penalty_accumulator += penalty;
1099 if(IS_REAL_CLIENT(pl))
1102 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1103 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1104 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1105 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1106 WriteString(MSG_ONE, reason);
1112 pl.race_penalty = time + penalty;
1113 if(IS_REAL_CLIENT(pl))
1116 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1117 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1118 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1119 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1120 WriteString(MSG_ONE, reason);
1126 void penalty_touch(entity this, entity toucher)
1128 EXACTTRIGGER_TOUCH(this, toucher);
1129 if(toucher.race_lastpenalty != this)
1131 toucher.race_lastpenalty = this;
1132 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1136 void penalty_use(entity this, entity actor, entity trigger)
1138 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1141 spawnfunc(trigger_race_penalty)
1143 // TODO: find out why this wasnt done:
1144 //if(!g_cts && !g_race) { remove(this); return; }
1148 this.use = penalty_use;
1149 if (!(this.spawnflags & 1))
1150 settouch(this, penalty_touch);
1152 if (this.race_penalty_reason == "")
1153 this.race_penalty_reason = "missing a checkpoint";
1154 if (!this.race_penalty)
1155 this.race_penalty = 5;
1158 float race_GetFractionalLapCount(entity e)
1160 // interesting metrics (idea by KrimZon) to maybe sort players in the
1161 // scoreboard, immediately updates when overtaking
1163 // requires the track to be built so you never get farther away from the
1164 // next checkpoint, though, and current Xonotic race maps are not built that
1167 // also, this code is slow and would need optimization (i.e. "next CP"
1168 // links on CP entities)
1171 l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1172 if(e.race_completed)
1173 return l; // not fractional
1176 float bestfraction, fraction;
1178 float nextcpindex, lastcpindex;
1180 nextcpindex = max(e.race_checkpoint, 0);
1181 lastcpindex = e.race_respawn_checkpoint;
1182 lastcp = e.race_respawn_spotref;
1184 if(nextcpindex == lastcpindex)
1188 IL_EACH(g_racecheckpoints, true,
1190 if(it.race_checkpoint != lastcpindex)
1195 o0 = (it.absmin + it.absmax) * 0.5;
1196 IL_EACH(g_racecheckpoints, true,
1198 if(it.race_checkpoint != nextcpindex)
1200 o1 = (it.absmin + it.absmax) * 0.5;
1203 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1204 if(fraction < bestfraction)
1205 bestfraction = fraction;
1209 // we are at CP "nextcpindex - bestfraction"
1210 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1211 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1213 nc = race_highest_checkpoint + 1;
1214 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;