3 bool autocvar_g_allow_checkpoints;
5 .string stored_netname; // TODO: store this information independently of race-based gamemodes
10 const float ST_RACE_LAPS = 1;
12 int autocvar_g_cts_send_rankings_cnt = 15;
14 bool g_race_qualifying;
16 float speedaward_lastsent;
17 float speedaward_lastupdate;
20 float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
21 float race_lowest_place_spawn; // where to spawn in qualifying
27 .float race_completed;
29 float race_completing;
31 .float race_movetime; // for reading
32 .float race_movetime_frac; // fractional accumulator for higher accuracy (helper for writing)
33 .float race_movetime_count; // integer accumulator
35 .float race_respawn_checkpoint;
36 .entity race_respawn_spotref; // try THIS spawn in case you respawn
38 // definitions for functions used outside race.qc
39 void write_recordmarker(entity pl, float tstart, float dt);
41 float race_PreviousCheckpoint(float f);
42 float race_NextCheckpoint(float f);
43 void race_AbandonRaceCheck(entity p);
44 void race_ImposePenaltyTime(entity pl, float penalty, string reason);
45 void race_StartCompleting();
46 float race_GetFractionalLapCount(entity e);
47 float race_readTime(string map, float pos);
48 string race_readUID(string map, float pos);
49 string race_readName(string map, float pos);
50 void race_ClearRecords();
51 void race_SendNextCheckpoint(entity e, float spec);
52 void race_PreparePlayer(entity this);
53 void race_send_recordtime(float msg);
54 void race_send_speedaward(float msg);
55 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
57 float speedaward_speed;
58 string speedaward_holder;
59 string speedaward_uid;
61 float speedaward_alltimebest;
62 string speedaward_alltimebest_holder;
63 string speedaward_alltimebest_uid;
65 void race_send_speedaward(float msg);
67 void race_send_speedaward_alltimebest(float msg);
69 void race_send_rankings_cnt(float msg);
71 void race_SendRankings(float pos, float prevpos, float del, float msg);
73 void race_RetractPlayer(entity this);
75 void race_InitSpectator();
77 string uid2name(string myuid);
79 spawnfunc(target_checkpoint);