3 bool autocvar_g_allow_checkpoints;
7 // default to RACE_RECORD, can be overwritten by gamemodes
8 string record_type = RACE_RECORD;
11 const float ST_RACE_LAPS = 1;
13 int autocvar_g_cts_send_rankings_cnt = 15;
15 bool g_race_qualifying;
17 float speedaward_lastsent;
18 float speedaward_lastupdate;
21 float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
22 float race_lowest_place_spawn; // where to spawn in qualifying
28 .float race_completed;
30 float race_completing;
32 .float race_movetime; // for reading
33 .float race_movetime_frac; // fractional accumulator for higher accuracy (helper for writing)
34 .float race_movetime_count; // integer accumulator
36 .float race_respawn_checkpoint;
37 .entity race_respawn_spotref; // try THIS spawn in case you respawn
39 // definitions for functions used outside race.qc
40 void write_recordmarker(entity pl, float tstart, float dt);
42 float race_PreviousCheckpoint(float f);
43 float race_NextCheckpoint(float f);
44 void race_AbandonRaceCheck(entity p);
45 void race_ImposePenaltyTime(entity pl, float penalty, string reason);
46 void race_StartCompleting();
47 float race_GetFractionalLapCount(entity e);
48 float race_readTime(string map, float pos);
49 string race_readUID(string map, float pos);
50 string race_readName(string map, float pos);
52 void race_checkAndWriteName(entity player);
53 void race_ClearRecords();
54 void race_SendNextCheckpoint(entity e, float spec);
55 void race_PreparePlayer(entity this);
56 void race_send_recordtime(float msg);
58 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
60 float speedaward_speed;
61 string speedaward_holder;
62 string speedaward_uid;
64 float speedaward_alltimebest;
65 string speedaward_alltimebest_holder;
66 string speedaward_alltimebest_uid;
68 void race_send_speedaward(float msg);
69 void race_send_speedaward_alltimebest(float msg);
70 void race_SpeedAwardFrame(entity player);
72 void race_send_rankings_cnt(float msg);
73 void race_SendRanking(float pos, float prevpos, float del, float msg);
74 void race_SendAll(entity player, bool only_rankings);
76 void race_RetractPlayer(entity this);
78 void race_InitSpectator();
80 string uid2name(string myuid);
82 spawnfunc(target_checkpoint);