1 #include "round_handler.qh"
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include "command/vote.qh"
7 #include "../common/util.qh"
9 void round_handler_Think(entity this)
11 if (intermission_running)
13 round_handler_Reset(0);
14 round_handler_Remove();
18 if (time < game_starttime)
20 round_handler_Reset(game_starttime);
29 this.cnt = this.count + 1; // init countdown
30 round_starttime = time + this.count;
34 if (this.cnt > 0) // countdown running
36 if (this.canRoundStart() && !(autocvar_g_campaign && !campaign_bots_may_start))
38 if (this.cnt == this.count + 1) round_starttime = time + this.count;
43 this.round_endtime = (this.round_timelimit) ? time + this.round_timelimit : 0;
44 this.nextthink = time;
45 if (this.roundStart) this.roundStart();
48 this.cnt = this.cnt - 1;
52 round_handler_Reset(0);
54 this.nextthink = time + 1; // canRoundStart every second
58 if (this.canRoundEnd())
60 // schedule a new round
62 this.nextthink = time + this.delay;
66 this.nextthink = time; // canRoundEnd every frame
71 void round_handler_Init(float the_delay, float the_count, float the_round_timelimit)
73 entity this = round_handler;
74 this.delay = (the_delay > 0) ? the_delay : 0;
75 this.count = fabs(floor(the_count));
76 this.cnt = this.count + 1;
77 this.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0;
80 // NOTE: this is only needed because if round_handler spawns at time 1
81 // game_starttime isn't initialized yet
82 void round_handler_FirstThink(entity this)
84 round_starttime = max(time, game_starttime) + this.count;
85 setthink(this, round_handler_Think);
86 this.nextthink = max(time, game_starttime);
89 void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func)
93 backtrace("Can't spawn round_handler again!");
96 entity this = round_handler = new(round_handler);
98 setthink(this, round_handler_FirstThink);
99 this.canRoundStart = canRoundStart_func;
100 this.canRoundEnd = canRoundEnd_func;
101 this.roundStart = roundStart_func;
103 round_handler_Init(5, 5, 180);
104 this.nextthink = time;
107 void round_handler_Reset(float next_think)
109 entity this = round_handler;
112 if (this.cnt < this.count + 1) this.cnt = this.count + 1;
113 this.nextthink = next_think;
114 round_starttime = (next_think) ? (next_think + this.count) : -1;
117 void round_handler_Remove()
119 delete(round_handler);
120 round_handler = NULL;