1 #include "scores_rules.qh"
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
10 void CheckAllowedTeams (entity for_whom);
12 int NumTeams(int teams)
14 return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
19 return NumTeams(ScoreRules_teams);
20 // NOTE: this method is unreliable, as forced teams set the c* globals to weird values
21 //return boolean(c1 >= 0) + boolean(c2 >= 0) + boolean(c3 >= 0) + boolean(c4 >= 0);
24 // NOTE: ST_constants may not be >= MAX_TEAMSCORE
25 // scores that should be in all modes:
26 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
28 FOREACH(Scores, true, {
29 ScoreInfo_SetLabel_PlayerScore(it, "", 0);
31 for(int i = 0; i < MAX_TEAMSCORE; ++i)
32 ScoreInfo_SetLabel_TeamScore(i, "", 0);
34 ScoreRules_teams = teams;
37 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
39 if (!INDEPENDENT_PLAYERS)
40 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
42 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
44 if (!INDEPENDENT_PLAYERS)
45 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
48 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
50 ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
51 ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
52 ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", 0);
54 void ScoreRules_basics_end()
56 ScoreInfo_Init(ScoreRules_teams);
58 void ScoreRules_generic()
62 CheckAllowedTeams(NULL);
64 if(c1 >= 0) teams |= BIT(0);
65 if(c2 >= 0) teams |= BIT(1);
66 if(c3 >= 0) teams |= BIT(2);
67 if(c4 >= 0) teams |= BIT(3);
68 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
71 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
72 ScoreRules_basics_end();