1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!cvar("sv_eventlog"))
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
114 prev = cvar("gamecfg");
115 for(i = 0; i < 2; ++i)
117 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
118 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
119 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
120 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
121 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
122 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
123 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
124 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
125 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
126 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
127 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
128 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
129 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
130 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
131 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
136 prev = -1; // second attempt takes place WITHOUT prev set
142 if(g_dm && cvar("deathmatch_force_teamplay"))
151 void default_delayedinit()
153 if(!scores_initialized)
154 ScoreRules_generic();
157 void ActivateTeamplay()
159 float teamplay_default;
160 teamplay_default = cvar("teamplay_default");
163 teamplay = teamplay_default;
166 cvar_set("teamplay", ftos(teamplay));
171 void InitGameplayMode()
173 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
175 qualifying_override = -1;
180 cvar_set("teamplay", "0");
182 // make sure only ONE type is selected
186 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
191 MapInfo_LoadMapSettings(mapname);
193 if not(cvar_value_issafe(world.fog))
195 print("The current map contains a potentially harmful fog setting, ignored\n");
196 world.fog = string_null;
198 if(MapInfo_Map_fog != "")
199 if(MapInfo_Map_fog == "none")
200 world.fog = string_null;
202 world.fog = strzone(MapInfo_Map_fog);
203 clientstuff = strzone(MapInfo_Map_clientstuff);
205 MapInfo_ClearTemps();
207 // in case mapinfo switched the type
210 // set both here, gamemode can override it later
211 timelimit_override = cvar("timelimit_override");
212 fraglimit_override = cvar("fraglimit_override");
213 leadlimit_override = cvar("leadlimit_override");
217 game = GAME_DEATHMATCH;
218 gamemode_name = "Deathmatch";
223 game = GAME_TEAM_DEATHMATCH;
224 gamemode_name = "Team Deathmatch";
227 if(cvar("g_tdm_team_spawns"))
228 have_team_spawns = -1; // request team spawns
233 game = GAME_DOMINATION;
234 gamemode_name = "Domination";
236 fraglimit_override = cvar("g_domination_point_limit");
237 leadlimit_override = cvar("g_domination_point_leadlimit");
239 have_team_spawns = -1; // request team spawns
245 gamemode_name = "Capture the Flag";
247 if(cvar("g_campaign"))
250 g_ctf_win_mode = cvar("g_ctf_win_mode");
251 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
252 if(g_ctf_win_mode == 2)
254 fraglimit_override = cvar("g_ctf_capture_limit");
255 leadlimit_override = cvar("g_ctf_capture_leadlimit");
259 fraglimit_override = cvar("capturelimit_override");
260 leadlimit_override = cvar("captureleadlimit_override");
263 have_team_spawns = -1; // request team spawns
268 game = GAME_RUNEMATCH;
269 gamemode_name = "Rune Match";
270 if(cvar("deathmatch_force_teamplay"))
272 fraglimit_override = cvar("g_runematch_point_limit");
273 leadlimit_override = cvar("g_runematch_point_leadlimit");
280 gamemode_name = "Last Man Standing";
281 fraglimit_override = cvar("g_lms_lives_override");
282 leadlimit_override = 0; // not supported by LMS
283 if(fraglimit_override == 0)
284 fraglimit_override = -1;
285 lms_lowest_lives = 9999;
293 gamemode_name = "Arena";
294 fraglimit_override = cvar("g_arena_point_limit");
295 leadlimit_override = cvar("g_arena_point_leadlimit");
296 maxspawned = cvar("g_arena_maxspawned");
299 arena_roundbased = cvar("g_arena_roundbased");
305 gamemode_name = "Clan Arena";
307 fraglimit_override = cvar("g_ca_point_limit");
308 leadlimit_override = cvar("g_ca_point_leadlimit");
309 precache_sound("ctf/red_capture.wav");
310 precache_sound("ctf/blue_capture.wav");
315 gamemode_name = "Key Hunt";
317 fraglimit_override = cvar("g_keyhunt_point_limit");
318 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
319 MUTATOR_ADD(gamemode_keyhunt);
324 game = GAME_FREEZETAG;
325 gamemode_name = "Freeze Tag";
327 fraglimit_override = cvar("g_freezetag_point_limit");
328 leadlimit_override = cvar("g_freezetag_point_leadlimit");
329 MUTATOR_ADD(gamemode_freezetag);
335 gamemode_name = "Assault";
337 ScoreRules_assault();
338 have_team_spawns = -1; // request team spawns
343 game = GAME_ONSLAUGHT;
344 gamemode_name = "Onslaught";
346 have_team_spawns = -1; // request team spawns
352 gamemode_name = "Race";
354 if(cvar("g_race_teams"))
357 race_teams = bound(2, cvar("g_race_teams"), 4);
358 have_team_spawns = -1; // request team spawns
363 qualifying_override = cvar("g_race_qualifying_timelimit_override");
364 fraglimit_override = cvar("g_race_laps_limit");
365 leadlimit_override = 0; // currently not supported by race
371 gamemode_name = "CTS";
372 g_race_qualifying = 1;
373 fraglimit_override = 0;
374 leadlimit_override = 0;
380 gamemode_name = "Nexball";
381 fraglimit_override = cvar("g_nexball_goallimit");
382 leadlimit_override = cvar("g_nexball_goalleadlimit");
385 have_team_spawns = -1; // request team spawns
391 // save it (for the next startup)
392 cvar_set("gamecfg", ftos(game));
394 cache_mutatormsg = strzone("");
395 cache_lastmutatormsg = strzone("");
397 // enforce the server's universal frag/time limits
398 if(!cvar("g_campaign"))
400 if(fraglimit_override >= 0)
401 cvar_set("fraglimit", ftos(fraglimit_override));
402 if(timelimit_override >= 0)
403 cvar_set("timelimit", ftos(timelimit_override));
404 if(leadlimit_override >= 0)
405 cvar_set("leadlimit", ftos(leadlimit_override));
406 if(qualifying_override >= 0)
407 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
412 // we need to find out the correct value for g_race_qualifying
413 if(cvar("g_campaign"))
415 g_race_qualifying = 1;
417 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
419 g_race_qualifying = 2;
420 race_fraglimit = cvar("fraglimit");
421 race_leadlimit = cvar("leadlimit");
422 race_timelimit = cvar("timelimit");
423 cvar_set("fraglimit", "0");
424 cvar_set("leadlimit", "0");
425 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
428 g_race_qualifying = 0;
433 if(g_race_qualifying)
434 independent_players = 1;
439 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
442 string GetClientVersionMessage() {
443 local string versionmsg;
444 if (self.version_mismatch) {
445 if(self.version < cvar("gameversion")) {
446 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
448 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
451 versionmsg = "^2client version and server version are compatible.^8";
457 void PrintWelcomeMessage(entity pl)
459 string s, modifications, motd;
461 if(self.cvar_scr_centertime == 0) return;
463 if(cvar("g_campaign"))
465 if(self.classname == "player" && !self.BUTTON_INFO)
470 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
474 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
475 if(self.welcomemessage_time > time) return;
476 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
479 if(cvar("g_campaign"))
481 centerprint(pl, campaign_message);
485 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
486 if(!self.BUTTON_INFO)
488 // TODO get rid of this too
489 local string specString;
490 specString = NEWLINES;
491 //if(time < game_starttime) //also show the countdown when being a spectator
492 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
494 if (timeoutStatus != 0)
495 specString = strcat(specString, "\n\n", getTimeoutText(1));
498 if(self.classname == "player")
502 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
507 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
508 modifications = ret_string;
511 modifications = strcat(modifications, ", MinstaGib");
514 if(g_weaponarena_random)
515 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
517 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
519 if(cvar("g_start_weapon_laser") == 0)
520 modifications = strcat(modifications, ", No start weapons");
521 if(cvar("sv_gravity") < 800)
522 modifications = strcat(modifications, ", Low gravity");
524 modifications = strcat(modifications, ", Cloaked");
526 modifications = strcat(modifications, ", Hook");
528 modifications = strcat(modifications, ", Midair");
530 modifications = strcat(modifications, ", Pinata");
532 modifications = strcat(modifications, ", Weapons stay");
534 modifications = strcat(modifications, ", Bloodloss");
536 modifications = strcat(modifications, ", Jet pack");
537 modifications = substring(modifications, 2, strlen(modifications) - 2);
539 local string versionmessage;
540 versionmessage = GetClientVersionMessage();
542 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
543 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
545 if(modifications != "")
546 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
548 if(timeoutStatus != 0)
549 s = strcat(s, "\n\n", getTimeoutText(1));
551 if (g_grappling_hook)
552 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
554 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
556 if(cache_lastmutatormsg)
557 strunzone(cache_lastmutatormsg);
559 strunzone(cache_mutatormsg);
560 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
561 cache_mutatormsg = strzone(cache_lastmutatormsg);
564 if (cache_mutatormsg != "") {
565 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
568 motd = cvar_string("sv_motd");
570 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
578 void SetPlayerColors(entity pl, float _color)
582 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
584 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
585 pl.clientcolors = 16*cl + cl;*/
588 pants = _color & 0x0F;
589 shirt = _color & 0xF0;
593 setcolor(pl, 16*pants + pants);
595 setcolor(pl, shirt + pants);
599 void SetPlayerTeam(entity pl, float t, float s, float noprint)
604 _color = COLOR_TEAM4 - 1;
606 _color = COLOR_TEAM3 - 1;
608 _color = COLOR_TEAM2 - 1;
610 _color = COLOR_TEAM1 - 1;
612 SetPlayerColors(pl,_color);
615 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
618 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
623 // set c1...c4 to show what teams are allowed
624 void CheckAllowedTeams (entity for_whom)
630 c1 = c2 = c3 = c4 = -1;
631 cb1 = cb2 = cb3 = cb4 = 0;
633 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
635 c1 = 0; // only allow RED team for player joining
639 // onslaught is special
640 head = findchain(classname, "onslaught_generator");
643 if (head.team == COLOR_TEAM1) c1 = 0;
644 if (head.team == COLOR_TEAM2) c2 = 0;
645 if (head.team == COLOR_TEAM3) c3 = 0;
646 if (head.team == COLOR_TEAM4) c4 = 0;
650 else if(g_domination)
651 teament_name = "dom_team";
653 teament_name = "ctf_team";
655 teament_name = "tdm_team";
657 teament_name = "nexball_team";
659 c1 = c2 = 0; // Assault always has 2 teams
662 // cover anything else by treating it like tdm with no teams spawned
669 MUTATOR_CALLHOOK(GetTeamCount);
673 c1 = c2 = c3 = c4 = 0;
680 // find out what teams are allowed if necessary
683 head = find(world, classname, teament_name);
686 if(!(g_domination && head.netname == ""))
688 if(head.team == COLOR_TEAM1)
690 else if(head.team == COLOR_TEAM2)
692 else if(head.team == COLOR_TEAM3)
694 else if(head.team == COLOR_TEAM4)
697 head = find(head, classname, teament_name);
701 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
703 if(cvar("bot_vs_human") && for_whom)
705 if(cvar("bot_vs_human") > 0)
708 if(clienttype(for_whom) == CLIENTTYPE_BOT)
716 if(clienttype(for_whom) == CLIENTTYPE_BOT)
723 // if player has a forced team, ONLY allow that one
724 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
726 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
728 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
730 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
734 float PlayerValue(entity p)
736 if(IsTeamBalanceForced() == 1)
739 // FIXME: it always returns 1...
742 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
743 // teams that are allowed will now have their player counts stored in c1...c4
744 void GetTeamCounts(entity ignore)
748 // now count how many players are on each team already
750 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
751 // also remember the lowest-scoring player
753 FOR_EACH_PLAYER(head)
755 if(head != ignore)// && head.netname != "")
757 value = PlayerValue(head);
758 if(clienttype(head) == CLIENTTYPE_BOT)
762 if(head.team == COLOR_TEAM1)
770 if(head.team == COLOR_TEAM2)
778 if(head.team == COLOR_TEAM3)
786 if(head.team == COLOR_TEAM4)
798 // returns # of smallest team (1, 2, 3, 4)
799 // NOTE: Assumes CheckAllowedTeams has already been called!
800 float FindSmallestTeam(entity pl, float ignore_pl)
802 float totalteams, balance_type, maxc;
805 // find out what teams are available
806 //CheckAllowedTeams();
808 // make sure there are at least 2 teams to join
810 totalteams = totalteams + 1;
812 totalteams = totalteams + 1;
814 totalteams = totalteams + 1;
816 totalteams = totalteams + 1;
818 if((cvar("bot_vs_human") || pl.team_forced > 0) && totalteams == 1)
823 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
824 return 1; // special case for campaign and player joining
825 else if(g_domination)
826 error("Too few teams available for domination\n");
828 error("Too few teams available for ctf\n");
830 error("Too few teams available for key hunt\n");
832 error("Too few teams available for freeze tag\n");
834 error("Too few teams available for team deathmatch\n");
837 // count how many players are in each team
841 GetTeamCounts(world);
843 // c1...c4 now have counts of each team
844 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
846 // 2 gives priority to what team you're already on, 1 goes in order
847 // 2 doesn't seem to work though...
851 //if(pl.classname != "player")
852 if(clienttype(pl) != CLIENTTYPE_BOT)
854 c1 -= cb1 * 255.0/256.0;
855 c2 -= cb2 * 255.0/256.0;
856 c3 -= cb3 * 255.0/256.0;
857 c4 -= cb4 * 255.0/256.0;
859 maxc = max4(c1, c2, c3, c4);
861 RandomSelection_Init();
862 if(balance_type == 1)
864 // 1: use team count, then score (note: can only use 8 significant bits of score)
865 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
866 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
867 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
868 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
870 else if(balance_type == 2)
872 // 1: use team count, if equal prefer own team
873 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
874 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
875 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
876 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
878 else if(balance_type == 3)
880 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
881 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
882 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
883 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
884 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
886 return RandomSelection_chosen_float;
889 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
891 float smallest, selectedteam;
893 // don't join a team if we're not playing a team game
897 // find out what teams are available
898 CheckAllowedTeams(pl);
900 // if we want the player in a certain team for campaign, force him there
901 if(cvar("g_campaign"))
902 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
904 switch(cvar("g_campaign_forceteam"))
907 SetPlayerColors(pl, COLOR_TEAM1 - 1);
908 LogTeamchange(pl.playerid, pl.team, 2);
911 SetPlayerColors(pl, COLOR_TEAM2 - 1);
912 LogTeamchange(pl.playerid, pl.team, 2);
915 SetPlayerColors(pl, COLOR_TEAM3 - 1);
916 LogTeamchange(pl.playerid, pl.team, 2);
919 SetPlayerColors(pl, COLOR_TEAM4 - 1);
920 LogTeamchange(pl.playerid, pl.team, 2);
927 // if we don't care what team he ends up on, put him on whatever team he entered as.
928 // if he's not on a valid team, then let other code put him on the smallest team
931 if( c1 >= 0 && pl.team == COLOR_TEAM1)
932 selectedteam = pl.team;
933 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
934 selectedteam = pl.team;
935 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
936 selectedteam = pl.team;
937 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
938 selectedteam = pl.team;
944 if(!only_return_best)
946 SetPlayerColors(pl, selectedteam - 1);
948 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
949 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
950 LogTeamchange(pl.playerid, pl.team, 99);
954 // otherwise end up on the smallest team (handled below)
957 smallest = FindSmallestTeam(pl, TRUE);
959 if(!only_return_best && !pl.bot_forced_team)
961 TeamchangeFrags(self);
964 SetPlayerColors(pl, COLOR_TEAM1 - 1);
966 else if(smallest == 2)
968 SetPlayerColors(pl, COLOR_TEAM2 - 1);
970 else if(smallest == 3)
972 SetPlayerColors(pl, COLOR_TEAM3 - 1);
974 else if(smallest == 4)
976 SetPlayerColors(pl, COLOR_TEAM4 - 1);
980 error("smallest team: invalid team\n");
983 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
985 if(pl.deadflag == DEAD_NO)
986 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
992 //void() ctf_playerchanged;
993 void SV_ChangeTeam(float _color)
995 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
997 // in normal deathmatch we can just apply the color and we're done
999 SetPlayerColors(self, _color);
1003 scolor = self.clientcolors & 0x0F;
1004 dcolor = _color & 0x0F;
1006 if(scolor == COLOR_TEAM1 - 1)
1008 else if(scolor == COLOR_TEAM2 - 1)
1010 else if(scolor == COLOR_TEAM3 - 1)
1012 else // if(scolor == COLOR_TEAM4 - 1)
1014 if(dcolor == COLOR_TEAM1 - 1)
1016 else if(dcolor == COLOR_TEAM2 - 1)
1018 else if(dcolor == COLOR_TEAM3 - 1)
1020 else // if(dcolor == COLOR_TEAM4 - 1)
1023 CheckAllowedTeams(self);
1025 if(dteam == 1 && c1 < 0) dteam = 4;
1026 if(dteam == 4 && c4 < 0) dteam = 3;
1027 if(dteam == 3 && c3 < 0) dteam = 2;
1028 if(dteam == 2 && c2 < 0) dteam = 1;
1030 // not changing teams
1031 if(scolor == dcolor)
1033 //bprint("same team change\n");
1034 SetPlayerTeam(self, dteam, steam, TRUE);
1038 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1039 sprint(self, "Team changes not allowed\n");
1040 return; // changing teams is not allowed
1043 if(cvar("g_balance_teams_prevent_imbalance"))
1045 // only allow changing to a smaller or equal size team
1047 // find out what teams are available
1048 //CheckAllowedTeams();
1049 // count how many players on each team
1050 GetTeamCounts(world);
1053 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1058 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1063 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1068 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1075 sprint(self, "Cannot change to an invalid team\n");
1080 // get starting team
1081 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1083 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1085 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1087 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1090 if(scount) // started at a valid, nonempty team
1092 // check if we're trying to change to a larger team that doens't have bots to swap with
1093 if(dcount >= scount && dbotcount <= 0)
1095 sprint(self, "Cannot change to a larger team\n");
1096 return; // can't change to a larger team
1101 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1103 if(self.classname == "player" && steam != dteam)
1105 // reduce frags during a team change
1106 TeamchangeFrags(self);
1109 SetPlayerTeam(self, dteam, steam, FALSE);
1111 if(self.classname == "player" && steam != dteam)
1113 // kill player when changing teams
1114 if(self.deadflag == DEAD_NO)
1115 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1117 //ctf_playerchanged();
1120 void ShufflePlayerOutOfTeam (float source_team)
1122 float smallestteam, smallestteam_count, steam;
1123 float lowest_bot_score, lowest_player_score;
1124 entity head, lowest_bot, lowest_player, selected;
1127 smallestteam_count = 999999999;
1129 if(c1 >= 0 && c1 < smallestteam_count)
1132 smallestteam_count = c1;
1134 if(c2 >= 0 && c2 < smallestteam_count)
1137 smallestteam_count = c2;
1139 if(c3 >= 0 && c3 < smallestteam_count)
1142 smallestteam_count = c3;
1144 if(c4 >= 0 && c4 < smallestteam_count)
1147 smallestteam_count = c4;
1152 bprint("warning: no smallest team\n");
1156 if(source_team == 1)
1157 steam = COLOR_TEAM1;
1158 else if(source_team == 2)
1159 steam = COLOR_TEAM2;
1160 else if(source_team == 3)
1161 steam = COLOR_TEAM3;
1162 else if(source_team == 4)
1163 steam = COLOR_TEAM4;
1166 lowest_bot_score = 999999999;
1167 lowest_player = world;
1168 lowest_player_score = 999999999;
1170 // find the lowest-scoring player & bot of that team
1171 FOR_EACH_PLAYER(head)
1173 if(head.team == steam)
1177 if(head.totalfrags < lowest_bot_score)
1180 lowest_bot_score = head.totalfrags;
1185 if(head.totalfrags < lowest_player_score)
1187 lowest_player = head;
1188 lowest_player_score = head.totalfrags;
1194 // prefers to move a bot...
1195 if(lowest_bot != world)
1196 selected = lowest_bot;
1197 // but it will move a player if it has to
1199 selected = lowest_player;
1200 // don't do anything if it couldn't find anyone
1203 bprint("warning: couldn't find a player to move from team\n");
1207 // smallest team gains a member
1208 if(smallestteam == 1)
1212 else if(smallestteam == 2)
1216 else if(smallestteam == 3)
1220 else if(smallestteam == 4)
1226 bprint("warning: destination team invalid\n");
1229 // source team loses a member
1230 if(source_team == 1)
1234 else if(source_team == 2)
1238 else if(source_team == 3)
1242 else if(source_team == 4)
1248 bprint("warning: source team invalid\n");
1252 // move the player to the new team
1253 TeamchangeFrags(selected);
1254 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1256 if(selected.deadflag == DEAD_NO)
1257 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1258 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1261 void CauseRebalance(float source_team, float howmany_toomany)
1263 if(IsTeamBalanceForced() == 1)
1265 bprint("Rebalancing Teams\n");
1266 ShufflePlayerOutOfTeam(source_team);
1270 // part of g_balance_teams_force
1271 // occasionally perform an audit of the teams to make
1272 // sure they're more or less balanced in player count.
1275 float numplayers, numteams, smallest, toomany;
1277 balance = IsTeamBalanceForced();
1281 if(audit_teams_time > time)
1284 audit_teams_time = time + 4 + random();
1286 // bprint("Auditing teams\n");
1288 CheckAllowedTeams(world);
1289 GetTeamCounts(world);
1292 numteams = numplayers = smallest = 0;
1295 numteams = numteams + 1;
1296 numplayers = numplayers + c1;
1301 numteams = numteams + 1;
1302 numplayers = numplayers + c2;
1308 numteams = numteams + 1;
1309 numplayers = numplayers + c3;
1315 numteams = numteams + 1;
1316 numplayers = numplayers + c4;
1322 return; // no players to move around
1324 return; // don't bother shuffling if for some reason there aren't any teams
1326 toomany = smallest + 1;
1328 if(c1 && c1 > toomany)
1329 CauseRebalance(1, c1 - toomany);
1330 if(c2 && c2 > toomany)
1331 CauseRebalance(2, c2 - toomany);
1332 if(c3 && c3 > toomany)
1333 CauseRebalance(3, c3 - toomany);
1334 if(c4 && c4 > toomany)
1335 CauseRebalance(4, c4 - toomany);
1337 // if teams are still unbalanced, balance them further in the next audit,
1338 // which will happen sooner (keep doing rapid audits until things are in order)
1339 audit_teams_time = time + 0.7 + random()*0.3;
1342 // code from here on is just to support maps that don't have team entities
1343 void tdm_spawnteam (string teamname, float teamcolor)
1347 e.classname = "tdm_team";
1348 e.netname = teamname;
1353 // spawn some default teams if the map is not set up for tdm
1354 void tdm_spawnteams()
1358 numteams = cvar("g_tdm_teams_override");
1360 numteams = cvar("g_tdm_teams");
1361 numteams = bound(2, numteams, 4);
1363 tdm_spawnteam("Red", COLOR_TEAM1-1);
1364 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1366 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1368 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1371 void tdm_delayedinit()
1373 // if no teams are found, spawn defaults
1374 if (find(world, classname, "tdm_team") == world)
1380 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);