1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
120 fraglimit_override = autocvar_g_arena_point_limit;
121 leadlimit_override = autocvar_g_arena_point_leadlimit;
122 MUTATOR_ADD(gamemode_arena);
128 fraglimit_override = autocvar_g_ca_point_limit;
129 leadlimit_override = autocvar_g_ca_point_leadlimit;
130 MUTATOR_ADD(gamemode_ca);
136 fraglimit_override = autocvar_g_keyhunt_point_limit;
137 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
138 MUTATOR_ADD(gamemode_keyhunt);
144 fraglimit_override = autocvar_g_freezetag_point_limit;
145 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
146 MUTATOR_ADD(gamemode_freezetag);
152 MUTATOR_ADD(gamemode_assault);
153 have_team_spawns = -1; // request team spawns
159 have_team_spawns = -1; // request team spawns
160 MUTATOR_ADD(gamemode_onslaught);
166 if(autocvar_g_race_teams)
169 race_teams = bound(2, autocvar_g_race_teams, 4);
170 have_team_spawns = -1; // request team spawns
175 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
176 fraglimit_override = autocvar_g_race_laps_limit;
177 leadlimit_override = 0; // currently not supported by race
182 g_race_qualifying = 1;
183 fraglimit_override = 0;
184 leadlimit_override = 0;
189 fraglimit_override = autocvar_g_nexball_goallimit;
190 leadlimit_override = autocvar_g_nexball_goalleadlimit;
192 have_team_spawns = -1; // request team spawns
193 MUTATOR_ADD(gamemode_nexball);
198 MUTATOR_ADD(gamemode_keepaway);
204 cache_mutatormsg = strzone("");
205 cache_lastmutatormsg = strzone("");
207 // enforce the server's universal frag/time limits
208 if(!autocvar_g_campaign)
210 if(fraglimit_override >= 0)
211 cvar_set("fraglimit", ftos(fraglimit_override));
212 if(timelimit_override >= 0)
213 cvar_set("timelimit", ftos(timelimit_override));
214 if(leadlimit_override >= 0)
215 cvar_set("leadlimit", ftos(leadlimit_override));
216 if(qualifying_override >= 0)
217 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
222 // we need to find out the correct value for g_race_qualifying
223 if(autocvar_g_campaign)
225 g_race_qualifying = 1;
227 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
229 g_race_qualifying = 2;
230 race_fraglimit = autocvar_fraglimit;
231 race_leadlimit = autocvar_leadlimit;
232 race_timelimit = autocvar_timelimit;
233 cvar_set("fraglimit", "0");
234 cvar_set("leadlimit", "0");
235 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
238 g_race_qualifying = 0;
243 if(g_race_qualifying)
244 independent_players = 1;
249 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
252 string GetClientVersionMessage() {
254 if (self.version_mismatch) {
255 if(self.version < autocvar_gameversion) {
256 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
258 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
261 versionmsg = "^2client version and server version are compatible.^8";
266 string getwelcomemessage(void)
268 string s, modifications, motd;
271 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
272 modifications = ret_string;
275 modifications = strcat(modifications, ", MinstaGib");
278 if(g_weaponarena_random)
279 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
281 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
283 if(autocvar_g_start_weapon_laser == 0)
284 modifications = strcat(modifications, ", No start weapons");
285 if(autocvar_sv_gravity < 800)
286 modifications = strcat(modifications, ", Low gravity");
287 if(g_cloaked && !g_cts)
288 modifications = strcat(modifications, ", Cloaked");
290 modifications = strcat(modifications, ", Hook");
292 modifications = strcat(modifications, ", Midair");
294 modifications = strcat(modifications, ", Piñata");
295 if(g_weapon_stay && !g_cts)
296 modifications = strcat(modifications, ", Weapons stay");
298 modifications = strcat(modifications, ", Blood loss");
300 modifications = strcat(modifications, ", Jet pack");
301 if(autocvar_g_powerups == 0)
302 modifications = strcat(modifications, ", No powerups");
303 if(autocvar_g_powerups > 0)
304 modifications = strcat(modifications, ", Powerups");
305 modifications = substring(modifications, 2, strlen(modifications) - 2);
307 string versionmessage;
308 versionmessage = GetClientVersionMessage();
310 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
311 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
313 if(modifications != "")
314 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
316 if (g_grappling_hook)
317 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
319 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
321 if(cache_lastmutatormsg)
322 strunzone(cache_lastmutatormsg);
324 strunzone(cache_mutatormsg);
325 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
326 cache_mutatormsg = strzone(cache_lastmutatormsg);
329 if (cache_mutatormsg != "") {
330 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
333 motd = autocvar_sv_motd;
335 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
340 void SetPlayerColors(entity pl, float _color)
344 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
346 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
347 pl.clientcolors = 16*cl + cl;*/
350 pants = _color & 0x0F;
351 shirt = _color & 0xF0;
355 setcolor(pl, 16*pants + pants);
357 setcolor(pl, shirt + pants);
361 void SetPlayerTeam(entity pl, float t, float s, float noprint)
366 _color = NUM_TEAM_4 - 1;
368 _color = NUM_TEAM_3 - 1;
370 _color = NUM_TEAM_2 - 1;
372 _color = NUM_TEAM_1 - 1;
374 SetPlayerColors(pl,_color);
377 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
380 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
385 // set c1...c4 to show what teams are allowed
386 void CheckAllowedTeams (entity for_whom)
392 c1 = c2 = c3 = c4 = -1;
393 cb1 = cb2 = cb3 = cb4 = 0;
395 teament_name = string_null;
398 // onslaught is special
399 head = findchain(classname, "onslaught_generator");
402 if (head.team == NUM_TEAM_1) c1 = 0;
403 if (head.team == NUM_TEAM_2) c2 = 0;
404 if (head.team == NUM_TEAM_3) c3 = 0;
405 if (head.team == NUM_TEAM_4) c4 = 0;
409 else if(g_domination)
410 teament_name = "dom_team";
412 teament_name = "ctf_team";
414 teament_name = "tdm_team";
416 teament_name = "nexball_team";
418 c1 = c2 = 0; // Assault always has 2 teams
421 // cover anything else by treating it like tdm with no teams spawned
428 MUTATOR_CALLHOOK(GetTeamCount);
432 c1 = c2 = c3 = c4 = 0;
439 // find out what teams are allowed if necessary
442 head = find(world, classname, teament_name);
445 if(!(g_domination && head.netname == ""))
447 if(head.team == NUM_TEAM_1)
449 else if(head.team == NUM_TEAM_2)
451 else if(head.team == NUM_TEAM_3)
453 else if(head.team == NUM_TEAM_4)
456 head = find(head, classname, teament_name);
460 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
462 if(autocvar_bot_vs_human && for_whom)
464 if(autocvar_bot_vs_human > 0)
467 if(clienttype(for_whom) == CLIENTTYPE_BOT)
475 if(clienttype(for_whom) == CLIENTTYPE_BOT)
482 // if player has a forced team, ONLY allow that one
483 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
485 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
487 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
489 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
493 float PlayerValue(entity p)
496 // FIXME: it always returns 1...
499 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
500 // teams that are allowed will now have their player counts stored in c1...c4
501 void GetTeamCounts(entity ignore)
505 // now count how many players are on each team already
507 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
508 // also remember the lowest-scoring player
510 FOR_EACH_CLIENT(head)
513 if(head.classname == "player")
515 else if(head.team_forced > 0)
516 t = head.team_forced; // reserve the spot
519 if(head != ignore)// && head.netname != "")
521 value = PlayerValue(head);
522 if(clienttype(head) == CLIENTTYPE_BOT)
561 // if the player who has a forced team has not joined yet, reserve the spot
562 if(autocvar_g_campaign)
564 switch(autocvar_g_campaign_forceteam)
566 case 1: if(c1 == cb1) ++c1; break;
567 case 2: if(c2 == cb2) ++c2; break;
568 case 3: if(c3 == cb3) ++c3; break;
569 case 4: if(c4 == cb4) ++c4; break;
574 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
576 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
578 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
582 case 1: ca = c1; cba = cb1; sa = team1_score; break;
583 case 2: ca = c2; cba = cb2; sa = team2_score; break;
584 case 3: ca = c3; cba = cb3; sa = team3_score; break;
585 case 4: ca = c4; cba = cb4; sa = team4_score; break;
589 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
590 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
591 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
592 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
603 if(clienttype(e) == CLIENTTYPE_REAL)
612 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
628 // the more we're at the end of the match, the more take scores into account
629 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
636 // returns # of smallest team (1, 2, 3, 4)
637 // NOTE: Assumes CheckAllowedTeams has already been called!
638 float FindSmallestTeam(entity pl, float ignore_pl)
643 // find out what teams are available
644 //CheckAllowedTeams();
646 // make sure there are at least 2 teams to join
648 totalteams = totalteams + 1;
650 totalteams = totalteams + 1;
652 totalteams = totalteams + 1;
654 totalteams = totalteams + 1;
656 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
661 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
662 return 1; // special case for campaign and player joining
663 else if(g_domination)
664 error("Too few teams available for domination\n");
666 error("Too few teams available for ctf\n");
668 error("Too few teams available for key hunt\n");
670 error("Too few teams available for freeze tag\n");
672 error("Too few teams available for team deathmatch\n");
675 // count how many players are in each team
679 GetTeamCounts(world);
681 RandomSelection_Init();
684 if(TeamSmallerEqThanTeam(2, t, pl))
686 if(TeamSmallerEqThanTeam(3, t, pl))
688 if(TeamSmallerEqThanTeam(4, t, pl))
691 // now t is the minimum, or A minimum!
692 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
693 RandomSelection_Add(world, 1, string_null, 1, 1);
694 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
695 RandomSelection_Add(world, 2, string_null, 1, 1);
696 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
697 RandomSelection_Add(world, 3, string_null, 1, 1);
698 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
699 RandomSelection_Add(world, 4, string_null, 1, 1);
701 return RandomSelection_chosen_float;
704 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
706 float smallest, selectedteam;
708 // don't join a team if we're not playing a team game
712 // find out what teams are available
713 CheckAllowedTeams(pl);
715 // if we don't care what team he ends up on, put him on whatever team he entered as.
716 // if he's not on a valid team, then let other code put him on the smallest team
719 if( c1 >= 0 && pl.team == NUM_TEAM_1)
720 selectedteam = pl.team;
721 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
722 selectedteam = pl.team;
723 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
724 selectedteam = pl.team;
725 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
726 selectedteam = pl.team;
732 if(!only_return_best)
734 SetPlayerColors(pl, selectedteam - 1);
736 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
737 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
738 LogTeamchange(pl.playerid, pl.team, 99);
742 // otherwise end up on the smallest team (handled below)
745 smallest = FindSmallestTeam(pl, TRUE);
747 if(!only_return_best && !pl.bot_forced_team)
749 TeamchangeFrags(self);
752 SetPlayerColors(pl, NUM_TEAM_1 - 1);
754 else if(smallest == 2)
756 SetPlayerColors(pl, NUM_TEAM_2 - 1);
758 else if(smallest == 3)
760 SetPlayerColors(pl, NUM_TEAM_3 - 1);
762 else if(smallest == 4)
764 SetPlayerColors(pl, NUM_TEAM_4 - 1);
768 error("smallest team: invalid team\n");
771 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
773 if(pl.deadflag == DEAD_NO)
774 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
780 //void() ctf_playerchanged;
781 void SV_ChangeTeam(float _color)
783 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
785 // in normal deathmatch we can just apply the color and we're done
787 SetPlayerColors(self, _color);
791 scolor = self.clientcolors & 0x0F;
792 dcolor = _color & 0x0F;
794 if(scolor == NUM_TEAM_1 - 1)
796 else if(scolor == NUM_TEAM_2 - 1)
798 else if(scolor == NUM_TEAM_3 - 1)
800 else // if(scolor == NUM_TEAM_4 - 1)
802 if(dcolor == NUM_TEAM_1 - 1)
804 else if(dcolor == NUM_TEAM_2 - 1)
806 else if(dcolor == NUM_TEAM_3 - 1)
808 else // if(dcolor == NUM_TEAM_4 - 1)
811 CheckAllowedTeams(self);
813 if(dteam == 1 && c1 < 0) dteam = 4;
814 if(dteam == 4 && c4 < 0) dteam = 3;
815 if(dteam == 3 && c3 < 0) dteam = 2;
816 if(dteam == 2 && c2 < 0) dteam = 1;
818 // not changing teams
821 //bprint("same team change\n");
822 SetPlayerTeam(self, dteam, steam, TRUE);
826 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
827 sprint(self, "Team changes not allowed\n");
828 return; // changing teams is not allowed
831 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
832 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
835 if(!TeamSmallerEqThanTeam(dteam, steam, self))
837 sprint(self, "Cannot change to a larger/better/shinier team\n");
842 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
844 if(self.classname == "player" && steam != dteam)
846 // reduce frags during a team change
847 TeamchangeFrags(self);
850 SetPlayerTeam(self, dteam, steam, FALSE);
852 if(self.classname == "player" && steam != dteam)
854 // kill player when changing teams
855 if(self.deadflag == DEAD_NO)
856 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
860 void ShufflePlayerOutOfTeam (float source_team)
862 float smallestteam, smallestteam_count, steam;
863 float lowest_bot_score, lowest_player_score;
864 entity head, lowest_bot, lowest_player, selected;
867 smallestteam_count = 999999999;
869 if(c1 >= 0 && c1 < smallestteam_count)
872 smallestteam_count = c1;
874 if(c2 >= 0 && c2 < smallestteam_count)
877 smallestteam_count = c2;
879 if(c3 >= 0 && c3 < smallestteam_count)
882 smallestteam_count = c3;
884 if(c4 >= 0 && c4 < smallestteam_count)
887 smallestteam_count = c4;
892 bprint("warning: no smallest team\n");
898 else if(source_team == 2)
900 else if(source_team == 3)
902 else // if(source_team == 4)
906 lowest_bot_score = 999999999;
907 lowest_player = world;
908 lowest_player_score = 999999999;
910 // find the lowest-scoring player & bot of that team
911 FOR_EACH_PLAYER(head)
913 if(head.team == steam)
917 if(head.totalfrags < lowest_bot_score)
920 lowest_bot_score = head.totalfrags;
925 if(head.totalfrags < lowest_player_score)
927 lowest_player = head;
928 lowest_player_score = head.totalfrags;
934 // prefers to move a bot...
935 if(lowest_bot != world)
936 selected = lowest_bot;
937 // but it will move a player if it has to
939 selected = lowest_player;
940 // don't do anything if it couldn't find anyone
943 bprint("warning: couldn't find a player to move from team\n");
947 // smallest team gains a member
948 if(smallestteam == 1)
952 else if(smallestteam == 2)
956 else if(smallestteam == 3)
960 else if(smallestteam == 4)
966 bprint("warning: destination team invalid\n");
969 // source team loses a member
974 else if(source_team == 2)
978 else if(source_team == 3)
982 else if(source_team == 4)
988 bprint("warning: source team invalid\n");
992 // move the player to the new team
993 TeamchangeFrags(selected);
994 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
996 if(selected.deadflag == DEAD_NO)
997 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
998 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1001 // code from here on is just to support maps that don't have team entities
1002 void tdm_spawnteam (string teamname, float teamcolor)
1006 e.classname = "tdm_team";
1007 e.netname = teamname;
1012 // spawn some default teams if the map is not set up for tdm
1013 void tdm_spawnteams()
1017 numteams = autocvar_g_tdm_teams_override;
1019 numteams = autocvar_g_tdm_teams;
1020 numteams = bound(2, numteams, 4);
1022 tdm_spawnteam("Red", NUM_TEAM_1-1);
1023 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1025 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1027 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1030 void tdm_delayedinit()
1032 // if no teams are found, spawn defaults
1033 if (find(world, classname, "tdm_team") == world)
1039 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);