1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
112 fraglimit_override = 0; // not supported by TD
113 leadlimit_override = 0;
114 timelimit_override = 0;
115 MUTATOR_ADD(gamemode_towerdefense);
120 fraglimit_override = autocvar_g_lms_lives_override;
121 leadlimit_override = 0; // not supported by LMS
122 if(fraglimit_override == 0)
123 fraglimit_override = -1;
124 MUTATOR_ADD(gamemode_lms);
129 fraglimit_override = autocvar_g_arena_point_limit;
130 leadlimit_override = autocvar_g_arena_point_leadlimit;
131 MUTATOR_ADD(gamemode_arena);
137 fraglimit_override = autocvar_g_ca_point_limit;
138 leadlimit_override = autocvar_g_ca_point_leadlimit;
139 MUTATOR_ADD(gamemode_ca);
145 fraglimit_override = autocvar_g_keyhunt_point_limit;
146 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
147 MUTATOR_ADD(gamemode_keyhunt);
153 fraglimit_override = autocvar_g_freezetag_point_limit;
154 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
155 MUTATOR_ADD(gamemode_freezetag);
161 MUTATOR_ADD(gamemode_assault);
162 have_team_spawns = -1; // request team spawns
168 have_team_spawns = -1; // request team spawns
169 MUTATOR_ADD(gamemode_onslaught);
175 if(autocvar_g_race_teams)
178 race_teams = bound(2, autocvar_g_race_teams, 4);
179 have_team_spawns = -1; // request team spawns
184 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
185 fraglimit_override = autocvar_g_race_laps_limit;
186 leadlimit_override = 0; // currently not supported by race
191 g_race_qualifying = 1;
192 fraglimit_override = 0;
193 leadlimit_override = 0;
198 fraglimit_override = autocvar_g_nexball_goallimit;
199 leadlimit_override = autocvar_g_nexball_goalleadlimit;
201 have_team_spawns = -1; // request team spawns
202 MUTATOR_ADD(gamemode_nexball);
207 MUTATOR_ADD(gamemode_keepaway);
213 cache_mutatormsg = strzone("");
214 cache_lastmutatormsg = strzone("");
216 // enforce the server's universal frag/time limits
217 if(!autocvar_g_campaign)
219 if(fraglimit_override >= 0)
220 cvar_set("fraglimit", ftos(fraglimit_override));
221 if(timelimit_override >= 0)
222 cvar_set("timelimit", ftos(timelimit_override));
223 if(leadlimit_override >= 0)
224 cvar_set("leadlimit", ftos(leadlimit_override));
225 if(qualifying_override >= 0)
226 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
231 // we need to find out the correct value for g_race_qualifying
232 if(autocvar_g_campaign)
234 g_race_qualifying = 1;
236 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
238 g_race_qualifying = 2;
239 race_fraglimit = autocvar_fraglimit;
240 race_leadlimit = autocvar_leadlimit;
241 race_timelimit = autocvar_timelimit;
242 cvar_set("fraglimit", "0");
243 cvar_set("leadlimit", "0");
244 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
247 g_race_qualifying = 0;
252 if(g_race_qualifying)
253 independent_players = 1;
258 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
261 string GetClientVersionMessage() {
263 if (self.version_mismatch) {
264 if(self.version < autocvar_gameversion) {
265 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
267 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
270 versionmsg = "^2client version and server version are compatible.^8";
275 string getwelcomemessage(void)
277 string s, modifications, motd;
280 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
281 modifications = ret_string;
285 if(g_weaponarena_random)
286 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
288 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
290 if(autocvar_g_start_weapon_laser == 0)
291 modifications = strcat(modifications, ", No start weapons");
292 if(autocvar_sv_gravity < 800)
293 modifications = strcat(modifications, ", Low gravity");
294 if(g_cloaked && !g_cts)
295 modifications = strcat(modifications, ", Cloaked");
297 modifications = strcat(modifications, ", Hook");
299 modifications = strcat(modifications, ", Midair");
301 modifications = strcat(modifications, ", Piñata");
302 if(g_weapon_stay && !g_cts)
303 modifications = strcat(modifications, ", Weapons stay");
305 modifications = strcat(modifications, ", Blood loss");
307 modifications = strcat(modifications, ", Jet pack");
308 if(autocvar_g_powerups == 0)
309 modifications = strcat(modifications, ", No powerups");
310 if(autocvar_g_powerups > 0)
311 modifications = strcat(modifications, ", Powerups");
312 modifications = substring(modifications, 2, strlen(modifications) - 2);
314 string versionmessage;
315 versionmessage = GetClientVersionMessage();
317 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
318 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
320 if(modifications != "")
321 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
323 if (g_grappling_hook)
324 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
326 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
328 if(cache_lastmutatormsg)
329 strunzone(cache_lastmutatormsg);
331 strunzone(cache_mutatormsg);
332 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
333 cache_mutatormsg = strzone(cache_lastmutatormsg);
336 if (cache_mutatormsg != "") {
337 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
340 motd = autocvar_sv_motd;
342 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
347 void SetPlayerColors(entity pl, float _color)
351 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
353 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
354 pl.clientcolors = 16*cl + cl;*/
357 pants = _color & 0x0F;
358 shirt = _color & 0xF0;
362 setcolor(pl, 16*pants + pants);
364 setcolor(pl, shirt + pants);
368 void SetPlayerTeam(entity pl, float t, float s, float noprint)
373 _color = NUM_TEAM_4 - 1;
375 _color = NUM_TEAM_3 - 1;
377 _color = NUM_TEAM_2 - 1;
379 _color = NUM_TEAM_1 - 1;
381 SetPlayerColors(pl,_color);
384 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
387 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
392 // set c1...c4 to show what teams are allowed
393 void CheckAllowedTeams (entity for_whom)
399 c1 = c2 = c3 = c4 = -1;
400 cb1 = cb2 = cb3 = cb4 = 0;
402 teament_name = string_null;
405 // onslaught is special
406 head = findchain(classname, "onslaught_generator");
409 if (head.team == NUM_TEAM_1) c1 = 0;
410 if (head.team == NUM_TEAM_2) c2 = 0;
411 if (head.team == NUM_TEAM_3) c3 = 0;
412 if (head.team == NUM_TEAM_4) c4 = 0;
416 else if(g_domination)
417 teament_name = "dom_team";
419 teament_name = "ctf_team";
421 teament_name = "tdm_team";
423 teament_name = "nexball_team";
425 c1 = c2 = 0; // Assault always has 2 teams
428 // cover anything else by treating it like tdm with no teams spawned
435 MUTATOR_CALLHOOK(GetTeamCount);
439 c1 = c2 = c3 = c4 = 0;
446 // find out what teams are allowed if necessary
449 head = find(world, classname, teament_name);
452 if(!(g_domination && head.netname == ""))
454 if(head.team == NUM_TEAM_1)
456 else if(head.team == NUM_TEAM_2)
458 else if(head.team == NUM_TEAM_3)
460 else if(head.team == NUM_TEAM_4)
463 head = find(head, classname, teament_name);
467 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
469 if(autocvar_bot_vs_human && for_whom)
471 if(autocvar_bot_vs_human > 0)
474 if(IS_BOT_CLIENT(for_whom))
482 if(IS_BOT_CLIENT(for_whom))
489 // if player has a forced team, ONLY allow that one
490 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
492 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
494 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
496 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
500 float PlayerValue(entity p)
503 // FIXME: it always returns 1...
506 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
507 // teams that are allowed will now have their player counts stored in c1...c4
508 void GetTeamCounts(entity ignore)
512 // now count how many players are on each team already
514 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
515 // also remember the lowest-scoring player
517 FOR_EACH_CLIENT(head)
522 else if(head.team_forced > 0)
523 t = head.team_forced; // reserve the spot
526 if(head != ignore)// && head.netname != "")
528 value = PlayerValue(head);
529 if(IS_BOT_CLIENT(head))
568 // if the player who has a forced team has not joined yet, reserve the spot
569 if(autocvar_g_campaign)
571 switch(autocvar_g_campaign_forceteam)
573 case 1: if(c1 == cb1) ++c1; break;
574 case 2: if(c2 == cb2) ++c2; break;
575 case 3: if(c3 == cb3) ++c3; break;
576 case 4: if(c4 == cb4) ++c4; break;
581 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
583 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
585 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
589 case 1: ca = c1; cba = cb1; sa = team1_score; break;
590 case 2: ca = c2; cba = cb2; sa = team2_score; break;
591 case 3: ca = c3; cba = cb3; sa = team3_score; break;
592 case 4: ca = c4; cba = cb4; sa = team4_score; break;
596 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
597 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
598 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
599 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
610 if(IS_REAL_CLIENT(e))
619 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
635 // the more we're at the end of the match, the more take scores into account
636 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
643 // returns # of smallest team (1, 2, 3, 4)
644 // NOTE: Assumes CheckAllowedTeams has already been called!
645 float FindSmallestTeam(entity pl, float ignore_pl)
650 // find out what teams are available
651 //CheckAllowedTeams();
653 // make sure there are at least 2 teams to join
655 totalteams = totalteams + 1;
657 totalteams = totalteams + 1;
659 totalteams = totalteams + 1;
661 totalteams = totalteams + 1;
663 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
668 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
669 return 1; // special case for campaign and player joining
670 else if(g_domination)
671 error("Too few teams available for domination\n");
673 error("Too few teams available for ctf\n");
675 error("Too few teams available for key hunt\n");
677 error("Too few teams available for freeze tag\n");
679 error("Too few teams available for team deathmatch\n");
682 // count how many players are in each team
686 GetTeamCounts(world);
688 RandomSelection_Init();
691 if(TeamSmallerEqThanTeam(2, t, pl))
693 if(TeamSmallerEqThanTeam(3, t, pl))
695 if(TeamSmallerEqThanTeam(4, t, pl))
698 // now t is the minimum, or A minimum!
699 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
700 RandomSelection_Add(world, 1, string_null, 1, 1);
701 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
702 RandomSelection_Add(world, 2, string_null, 1, 1);
703 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
704 RandomSelection_Add(world, 3, string_null, 1, 1);
705 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
706 RandomSelection_Add(world, 4, string_null, 1, 1);
708 return RandomSelection_chosen_float;
711 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
713 float smallest, selectedteam;
715 // don't join a team if we're not playing a team game
719 // find out what teams are available
720 CheckAllowedTeams(pl);
722 // if we don't care what team he ends up on, put him on whatever team he entered as.
723 // if he's not on a valid team, then let other code put him on the smallest team
726 if( c1 >= 0 && pl.team == NUM_TEAM_1)
727 selectedteam = pl.team;
728 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
729 selectedteam = pl.team;
730 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
731 selectedteam = pl.team;
732 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
733 selectedteam = pl.team;
739 if(!only_return_best)
741 SetPlayerColors(pl, selectedteam - 1);
743 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
744 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
745 LogTeamchange(pl.playerid, pl.team, 99);
749 // otherwise end up on the smallest team (handled below)
752 smallest = FindSmallestTeam(pl, TRUE);
754 if(!only_return_best && !pl.bot_forced_team)
756 TeamchangeFrags(self);
759 SetPlayerColors(pl, NUM_TEAM_1 - 1);
761 else if(smallest == 2)
763 SetPlayerColors(pl, NUM_TEAM_2 - 1);
765 else if(smallest == 3)
767 SetPlayerColors(pl, NUM_TEAM_3 - 1);
769 else if(smallest == 4)
771 SetPlayerColors(pl, NUM_TEAM_4 - 1);
775 error("smallest team: invalid team\n");
778 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
780 if(pl.deadflag == DEAD_NO)
781 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
787 //void() ctf_playerchanged;
788 void SV_ChangeTeam(float _color)
790 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
792 // in normal deathmatch we can just apply the color and we're done
794 SetPlayerColors(self, _color);
798 scolor = self.clientcolors & 0x0F;
799 dcolor = _color & 0x0F;
801 if(scolor == NUM_TEAM_1 - 1)
803 else if(scolor == NUM_TEAM_2 - 1)
805 else if(scolor == NUM_TEAM_3 - 1)
807 else // if(scolor == NUM_TEAM_4 - 1)
809 if(dcolor == NUM_TEAM_1 - 1)
811 else if(dcolor == NUM_TEAM_2 - 1)
813 else if(dcolor == NUM_TEAM_3 - 1)
815 else // if(dcolor == NUM_TEAM_4 - 1)
818 CheckAllowedTeams(self);
820 if(dteam == 1 && c1 < 0) dteam = 4;
821 if(dteam == 4 && c4 < 0) dteam = 3;
822 if(dteam == 3 && c3 < 0) dteam = 2;
823 if(dteam == 2 && c2 < 0) dteam = 1;
825 // not changing teams
828 //bprint("same team change\n");
829 SetPlayerTeam(self, dteam, steam, TRUE);
833 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
834 sprint(self, "Team changes not allowed\n");
835 return; // changing teams is not allowed
838 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
839 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
842 if(!TeamSmallerEqThanTeam(dteam, steam, self))
844 sprint(self, "Cannot change to a larger/better/shinier team\n");
849 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
851 if(IS_PLAYER(self) && steam != dteam)
853 // reduce frags during a team change
854 TeamchangeFrags(self);
857 SetPlayerTeam(self, dteam, steam, FALSE);
859 if(IS_PLAYER(self) && steam != dteam)
861 // kill player when changing teams
862 if(self.deadflag == DEAD_NO)
863 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
867 void ShufflePlayerOutOfTeam (float source_team)
869 float smallestteam, smallestteam_count, steam;
870 float lowest_bot_score, lowest_player_score;
871 entity head, lowest_bot, lowest_player, selected;
874 smallestteam_count = 999999999;
876 if(c1 >= 0 && c1 < smallestteam_count)
879 smallestteam_count = c1;
881 if(c2 >= 0 && c2 < smallestteam_count)
884 smallestteam_count = c2;
886 if(c3 >= 0 && c3 < smallestteam_count)
889 smallestteam_count = c3;
891 if(c4 >= 0 && c4 < smallestteam_count)
894 smallestteam_count = c4;
899 bprint("warning: no smallest team\n");
905 else if(source_team == 2)
907 else if(source_team == 3)
909 else // if(source_team == 4)
913 lowest_bot_score = 999999999;
914 lowest_player = world;
915 lowest_player_score = 999999999;
917 // find the lowest-scoring player & bot of that team
918 FOR_EACH_PLAYER(head)
920 if(head.team == steam)
924 if(head.totalfrags < lowest_bot_score)
927 lowest_bot_score = head.totalfrags;
932 if(head.totalfrags < lowest_player_score)
934 lowest_player = head;
935 lowest_player_score = head.totalfrags;
941 // prefers to move a bot...
942 if(lowest_bot != world)
943 selected = lowest_bot;
944 // but it will move a player if it has to
946 selected = lowest_player;
947 // don't do anything if it couldn't find anyone
950 bprint("warning: couldn't find a player to move from team\n");
954 // smallest team gains a member
955 if(smallestteam == 1)
959 else if(smallestteam == 2)
963 else if(smallestteam == 3)
967 else if(smallestteam == 4)
973 bprint("warning: destination team invalid\n");
976 // source team loses a member
981 else if(source_team == 2)
985 else if(source_team == 3)
989 else if(source_team == 4)
995 bprint("warning: source team invalid\n");
999 // move the player to the new team
1000 TeamchangeFrags(selected);
1001 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1003 if(selected.deadflag == DEAD_NO)
1004 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1005 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1008 // code from here on is just to support maps that don't have team entities
1009 void tdm_spawnteam (string teamname, float teamcolor)
1013 e.classname = "tdm_team";
1014 e.netname = teamname;
1019 // spawn some default teams if the map is not set up for tdm
1020 void tdm_spawnteams()
1024 numteams = autocvar_g_tdm_teams_override;
1026 numteams = autocvar_g_tdm_teams;
1027 numteams = bound(2, numteams, 4);
1029 tdm_spawnteam("Red", NUM_TEAM_1-1);
1030 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1032 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1034 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1037 void tdm_delayedinit()
1039 // if no teams are found, spawn defaults
1040 if (find(world, classname, "tdm_team") == world)
1046 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);