1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = autocvar_gamecfg;
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && autocvar_deathmatch_force_teamplay)
155 void default_delayedinit()
157 if(!scores_initialized)
158 ScoreRules_generic();
161 void ActivateTeamplay()
163 serverflags |= SERVERFLAG_TEAMPLAY;
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = autocvar_timelimit_override;
207 fraglimit_override = autocvar_fraglimit_override;
208 leadlimit_override = autocvar_leadlimit_override;
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
222 if(autocvar_g_tdm_team_spawns)
223 have_team_spawns = -1; // request team spawns
228 game = GAME_DOMINATION;
229 gamemode_name = "Domination";
231 fraglimit_override = autocvar_g_domination_point_limit;
232 leadlimit_override = autocvar_g_domination_point_leadlimit;
234 have_team_spawns = -1; // request team spawns
240 gamemode_name = "Capture the Flag";
242 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
243 if(g_ctf_win_mode == 2)
245 fraglimit_override = autocvar_g_ctf_capture_limit;
246 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
250 fraglimit_override = autocvar_capturelimit_override;
251 leadlimit_override = autocvar_captureleadlimit_override;
254 have_team_spawns = -1; // request team spawns
259 game = GAME_RUNEMATCH;
260 gamemode_name = "Rune Match";
261 if(autocvar_deathmatch_force_teamplay)
263 fraglimit_override = autocvar_g_runematch_point_limit;
264 leadlimit_override = autocvar_g_runematch_point_leadlimit;
271 gamemode_name = "Last Man Standing";
272 fraglimit_override = autocvar_g_lms_lives_override;
273 leadlimit_override = 0; // not supported by LMS
274 if(fraglimit_override == 0)
275 fraglimit_override = -1;
276 lms_lowest_lives = 9999;
284 gamemode_name = "Arena";
285 fraglimit_override = autocvar_g_arena_point_limit;
286 leadlimit_override = autocvar_g_arena_point_leadlimit;
287 maxspawned = autocvar_g_arena_maxspawned;
290 arena_roundbased = autocvar_g_arena_roundbased;
296 gamemode_name = "Clan Arena";
298 fraglimit_override = autocvar_g_ca_point_limit;
299 leadlimit_override = autocvar_g_ca_point_leadlimit;
300 precache_sound("ctf/red_capture.wav");
301 precache_sound("ctf/blue_capture.wav");
306 gamemode_name = "Key Hunt";
308 fraglimit_override = autocvar_g_keyhunt_point_limit;
309 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
310 MUTATOR_ADD(gamemode_keyhunt);
315 game = GAME_FREEZETAG;
316 gamemode_name = "Freeze Tag";
318 fraglimit_override = autocvar_g_freezetag_point_limit;
319 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
320 MUTATOR_ADD(gamemode_freezetag);
326 gamemode_name = "Assault";
328 ScoreRules_assault();
329 have_team_spawns = -1; // request team spawns
334 game = GAME_ONSLAUGHT;
335 gamemode_name = "Onslaught";
337 have_team_spawns = -1; // request team spawns
343 gamemode_name = "Race";
345 if(autocvar_g_race_teams)
348 race_teams = bound(2, autocvar_g_race_teams, 4);
349 have_team_spawns = -1; // request team spawns
354 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
355 fraglimit_override = autocvar_g_race_laps_limit;
356 leadlimit_override = 0; // currently not supported by race
362 gamemode_name = "CTS";
363 g_race_qualifying = 1;
364 fraglimit_override = 0;
365 leadlimit_override = 0;
371 gamemode_name = "Nexball";
372 fraglimit_override = autocvar_g_nexball_goallimit;
373 leadlimit_override = autocvar_g_nexball_goalleadlimit;
376 have_team_spawns = -1; // request team spawns
381 game = GAME_KEEPAWAY;
382 gamemode_name = "Keepaway";
383 MUTATOR_ADD(gamemode_keepaway);
389 // save it (for the next startup)
390 cvar_set("gamecfg", ftos(game));
392 cache_mutatormsg = strzone("");
393 cache_lastmutatormsg = strzone("");
395 // enforce the server's universal frag/time limits
396 if(!autocvar_g_campaign)
398 if(fraglimit_override >= 0)
399 cvar_set("fraglimit", ftos(fraglimit_override));
400 if(timelimit_override >= 0)
401 cvar_set("timelimit", ftos(timelimit_override));
402 if(leadlimit_override >= 0)
403 cvar_set("leadlimit", ftos(leadlimit_override));
404 if(qualifying_override >= 0)
405 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
410 // we need to find out the correct value for g_race_qualifying
411 if(autocvar_g_campaign)
413 g_race_qualifying = 1;
415 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
417 g_race_qualifying = 2;
418 race_fraglimit = autocvar_fraglimit;
419 race_leadlimit = autocvar_leadlimit;
420 race_timelimit = autocvar_timelimit;
421 cvar_set("fraglimit", "0");
422 cvar_set("leadlimit", "0");
423 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
426 g_race_qualifying = 0;
431 if(g_race_qualifying)
432 independent_players = 1;
437 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
440 string GetClientVersionMessage() {
441 local string versionmsg;
442 if (self.version_mismatch) {
443 if(self.version < autocvar_gameversion) {
444 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
446 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
449 versionmsg = "^2client version and server version are compatible.^8";
455 void PrintWelcomeMessage(entity pl)
457 string s, modifications, motd;
459 if(self.cvar_scr_centertime == 0) return;
461 if(autocvar_g_campaign)
463 if(self.classname == "player" && !self.BUTTON_INFO)
468 if((time - self.jointime) > autocvar_welcome_message_time && !self.BUTTON_INFO)
472 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
473 if(self.welcomemessage_time > time) return;
474 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
477 if(autocvar_g_campaign)
479 centerprint(pl, campaign_message);
483 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
484 if(!self.BUTTON_INFO)
486 // TODO get rid of this too
487 local string specString;
488 specString = NEWLINES;
489 //if(time < game_starttime) //also show the countdown when being a spectator
490 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
492 if (timeoutStatus != 0)
493 specString = strcat(specString, "\n\n", getTimeoutText(1));
496 if(self.classname == "player")
500 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
505 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
506 modifications = ret_string;
509 modifications = strcat(modifications, ", MinstaGib");
512 if(g_weaponarena_random)
513 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
515 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
517 if(autocvar_g_start_weapon_laser == 0)
518 modifications = strcat(modifications, ", No start weapons");
519 if(autocvar_sv_gravity < 800)
520 modifications = strcat(modifications, ", Low gravity");
522 modifications = strcat(modifications, ", Cloaked");
524 modifications = strcat(modifications, ", Hook");
526 modifications = strcat(modifications, ", Midair");
528 modifications = strcat(modifications, ", Pinata");
530 modifications = strcat(modifications, ", Weapons stay");
532 modifications = strcat(modifications, ", Bloodloss");
534 modifications = strcat(modifications, ", Jet pack");
535 modifications = substring(modifications, 2, strlen(modifications) - 2);
537 local string versionmessage;
538 versionmessage = GetClientVersionMessage();
540 s = strcat(s, NEWLINES, "This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
541 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
543 if(modifications != "")
544 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
546 if(timeoutStatus != 0)
547 s = strcat(s, "\n\n", getTimeoutText(1));
549 if (g_grappling_hook)
550 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
552 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
554 if(cache_lastmutatormsg)
555 strunzone(cache_lastmutatormsg);
557 strunzone(cache_mutatormsg);
558 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
559 cache_mutatormsg = strzone(cache_lastmutatormsg);
562 if (cache_mutatormsg != "") {
563 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
566 motd = autocvar_sv_motd;
568 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
576 void SetPlayerColors(entity pl, float _color)
580 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
582 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
583 pl.clientcolors = 16*cl + cl;*/
586 pants = _color & 0x0F;
587 shirt = _color & 0xF0;
591 setcolor(pl, 16*pants + pants);
593 setcolor(pl, shirt + pants);
597 void SetPlayerTeam(entity pl, float t, float s, float noprint)
602 _color = COLOR_TEAM4 - 1;
604 _color = COLOR_TEAM3 - 1;
606 _color = COLOR_TEAM2 - 1;
608 _color = COLOR_TEAM1 - 1;
610 SetPlayerColors(pl,_color);
613 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
616 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
621 // set c1...c4 to show what teams are allowed
622 void CheckAllowedTeams (entity for_whom)
628 c1 = c2 = c3 = c4 = -1;
629 cb1 = cb2 = cb3 = cb4 = 0;
631 if(autocvar_g_campaign && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
633 c1 = 0; // only allow RED team for player joining
637 // onslaught is special
638 head = findchain(classname, "onslaught_generator");
641 if (head.team == COLOR_TEAM1) c1 = 0;
642 if (head.team == COLOR_TEAM2) c2 = 0;
643 if (head.team == COLOR_TEAM3) c3 = 0;
644 if (head.team == COLOR_TEAM4) c4 = 0;
648 else if(g_domination)
649 teament_name = "dom_team";
651 teament_name = "ctf_team";
653 teament_name = "tdm_team";
655 teament_name = "nexball_team";
657 c1 = c2 = 0; // Assault always has 2 teams
660 // cover anything else by treating it like tdm with no teams spawned
667 MUTATOR_CALLHOOK(GetTeamCount);
671 c1 = c2 = c3 = c4 = 0;
678 // find out what teams are allowed if necessary
681 head = find(world, classname, teament_name);
684 if(!(g_domination && head.netname == ""))
686 if(head.team == COLOR_TEAM1)
688 else if(head.team == COLOR_TEAM2)
690 else if(head.team == COLOR_TEAM3)
692 else if(head.team == COLOR_TEAM4)
695 head = find(head, classname, teament_name);
699 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
701 if(autocvar_bot_vs_human && for_whom)
703 if(autocvar_bot_vs_human > 0)
706 if(clienttype(for_whom) == CLIENTTYPE_BOT)
714 if(clienttype(for_whom) == CLIENTTYPE_BOT)
721 // if player has a forced team, ONLY allow that one
722 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
724 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
726 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
728 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
732 float PlayerValue(entity p)
734 if(IsTeamBalanceForced() == 1)
737 // FIXME: it always returns 1...
740 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
741 // teams that are allowed will now have their player counts stored in c1...c4
742 void GetTeamCounts(entity ignore)
746 // now count how many players are on each team already
748 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
749 // also remember the lowest-scoring player
751 FOR_EACH_PLAYER(head)
753 if(head != ignore)// && head.netname != "")
755 value = PlayerValue(head);
756 if(clienttype(head) == CLIENTTYPE_BOT)
760 if(head.team == COLOR_TEAM1)
768 if(head.team == COLOR_TEAM2)
776 if(head.team == COLOR_TEAM3)
784 if(head.team == COLOR_TEAM4)
796 // returns # of smallest team (1, 2, 3, 4)
797 // NOTE: Assumes CheckAllowedTeams has already been called!
798 float FindSmallestTeam(entity pl, float ignore_pl)
800 float totalteams, balance_type, maxc;
803 // find out what teams are available
804 //CheckAllowedTeams();
806 // make sure there are at least 2 teams to join
808 totalteams = totalteams + 1;
810 totalteams = totalteams + 1;
812 totalteams = totalteams + 1;
814 totalteams = totalteams + 1;
816 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
821 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
822 return 1; // special case for campaign and player joining
823 else if(g_domination)
824 error("Too few teams available for domination\n");
826 error("Too few teams available for ctf\n");
828 error("Too few teams available for key hunt\n");
830 error("Too few teams available for freeze tag\n");
832 error("Too few teams available for team deathmatch\n");
835 // count how many players are in each team
839 GetTeamCounts(world);
841 // c1...c4 now have counts of each team
842 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
844 // 2 gives priority to what team you're already on, 1 goes in order
845 // 2 doesn't seem to work though...
849 //if(pl.classname != "player")
850 if(clienttype(pl) != CLIENTTYPE_BOT)
852 c1 -= cb1 * 255.0/256.0;
853 c2 -= cb2 * 255.0/256.0;
854 c3 -= cb3 * 255.0/256.0;
855 c4 -= cb4 * 255.0/256.0;
857 maxc = max4(c1, c2, c3, c4);
859 RandomSelection_Init();
860 if(balance_type == 1)
862 // 1: use team count, then score (note: can only use 8 significant bits of score)
863 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
864 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
865 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
866 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
868 else if(balance_type == 2)
870 // 1: use team count, if equal prefer own team
871 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
872 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
873 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
874 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
876 else if(balance_type == 3)
878 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
879 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
880 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
881 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
882 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
884 return RandomSelection_chosen_float;
887 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
889 float smallest, selectedteam;
891 // don't join a team if we're not playing a team game
895 // find out what teams are available
896 CheckAllowedTeams(pl);
898 // if we want the player in a certain team for campaign, force him there
899 if(autocvar_g_campaign)
900 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
902 switch(autocvar_g_campaign_forceteam)
905 SetPlayerColors(pl, COLOR_TEAM1 - 1);
906 LogTeamchange(pl.playerid, pl.team, 2);
909 SetPlayerColors(pl, COLOR_TEAM2 - 1);
910 LogTeamchange(pl.playerid, pl.team, 2);
913 SetPlayerColors(pl, COLOR_TEAM3 - 1);
914 LogTeamchange(pl.playerid, pl.team, 2);
917 SetPlayerColors(pl, COLOR_TEAM4 - 1);
918 LogTeamchange(pl.playerid, pl.team, 2);
925 // if we don't care what team he ends up on, put him on whatever team he entered as.
926 // if he's not on a valid team, then let other code put him on the smallest team
929 if( c1 >= 0 && pl.team == COLOR_TEAM1)
930 selectedteam = pl.team;
931 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
932 selectedteam = pl.team;
933 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
934 selectedteam = pl.team;
935 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
936 selectedteam = pl.team;
942 if(!only_return_best)
944 SetPlayerColors(pl, selectedteam - 1);
946 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
947 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
948 LogTeamchange(pl.playerid, pl.team, 99);
952 // otherwise end up on the smallest team (handled below)
955 smallest = FindSmallestTeam(pl, TRUE);
957 if(!only_return_best && !pl.bot_forced_team)
959 TeamchangeFrags(self);
962 SetPlayerColors(pl, COLOR_TEAM1 - 1);
964 else if(smallest == 2)
966 SetPlayerColors(pl, COLOR_TEAM2 - 1);
968 else if(smallest == 3)
970 SetPlayerColors(pl, COLOR_TEAM3 - 1);
972 else if(smallest == 4)
974 SetPlayerColors(pl, COLOR_TEAM4 - 1);
978 error("smallest team: invalid team\n");
981 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
983 if(pl.deadflag == DEAD_NO)
984 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
990 //void() ctf_playerchanged;
991 void SV_ChangeTeam(float _color)
993 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
995 // in normal deathmatch we can just apply the color and we're done
997 SetPlayerColors(self, _color);
1001 scolor = self.clientcolors & 0x0F;
1002 dcolor = _color & 0x0F;
1004 if(scolor == COLOR_TEAM1 - 1)
1006 else if(scolor == COLOR_TEAM2 - 1)
1008 else if(scolor == COLOR_TEAM3 - 1)
1010 else // if(scolor == COLOR_TEAM4 - 1)
1012 if(dcolor == COLOR_TEAM1 - 1)
1014 else if(dcolor == COLOR_TEAM2 - 1)
1016 else if(dcolor == COLOR_TEAM3 - 1)
1018 else // if(dcolor == COLOR_TEAM4 - 1)
1021 CheckAllowedTeams(self);
1023 if(dteam == 1 && c1 < 0) dteam = 4;
1024 if(dteam == 4 && c4 < 0) dteam = 3;
1025 if(dteam == 3 && c3 < 0) dteam = 2;
1026 if(dteam == 2 && c2 < 0) dteam = 1;
1028 // not changing teams
1029 if(scolor == dcolor)
1031 //bprint("same team change\n");
1032 SetPlayerTeam(self, dteam, steam, TRUE);
1036 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
1037 sprint(self, "Team changes not allowed\n");
1038 return; // changing teams is not allowed
1041 if(autocvar_g_balance_teams_prevent_imbalance)
1043 // only allow changing to a smaller or equal size team
1045 // find out what teams are available
1046 //CheckAllowedTeams();
1047 // count how many players on each team
1048 GetTeamCounts(world);
1051 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1056 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1061 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1066 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1073 sprint(self, "Cannot change to an invalid team\n");
1078 // get starting team
1079 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1081 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1083 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1085 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1088 if(scount) // started at a valid, nonempty team
1090 // check if we're trying to change to a larger team that doens't have bots to swap with
1091 if(dcount >= scount && dbotcount <= 0)
1093 sprint(self, "Cannot change to a larger team\n");
1094 return; // can't change to a larger team
1099 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1101 if(self.classname == "player" && steam != dteam)
1103 // reduce frags during a team change
1104 TeamchangeFrags(self);
1107 SetPlayerTeam(self, dteam, steam, FALSE);
1109 if(self.classname == "player" && steam != dteam)
1111 // kill player when changing teams
1112 if(self.deadflag == DEAD_NO)
1113 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1115 //ctf_playerchanged();
1118 void ShufflePlayerOutOfTeam (float source_team)
1120 float smallestteam, smallestteam_count, steam;
1121 float lowest_bot_score, lowest_player_score;
1122 entity head, lowest_bot, lowest_player, selected;
1125 smallestteam_count = 999999999;
1127 if(c1 >= 0 && c1 < smallestteam_count)
1130 smallestteam_count = c1;
1132 if(c2 >= 0 && c2 < smallestteam_count)
1135 smallestteam_count = c2;
1137 if(c3 >= 0 && c3 < smallestteam_count)
1140 smallestteam_count = c3;
1142 if(c4 >= 0 && c4 < smallestteam_count)
1145 smallestteam_count = c4;
1150 bprint("warning: no smallest team\n");
1154 if(source_team == 1)
1155 steam = COLOR_TEAM1;
1156 else if(source_team == 2)
1157 steam = COLOR_TEAM2;
1158 else if(source_team == 3)
1159 steam = COLOR_TEAM3;
1160 else if(source_team == 4)
1161 steam = COLOR_TEAM4;
1164 lowest_bot_score = 999999999;
1165 lowest_player = world;
1166 lowest_player_score = 999999999;
1168 // find the lowest-scoring player & bot of that team
1169 FOR_EACH_PLAYER(head)
1171 if(head.team == steam)
1175 if(head.totalfrags < lowest_bot_score)
1178 lowest_bot_score = head.totalfrags;
1183 if(head.totalfrags < lowest_player_score)
1185 lowest_player = head;
1186 lowest_player_score = head.totalfrags;
1192 // prefers to move a bot...
1193 if(lowest_bot != world)
1194 selected = lowest_bot;
1195 // but it will move a player if it has to
1197 selected = lowest_player;
1198 // don't do anything if it couldn't find anyone
1201 bprint("warning: couldn't find a player to move from team\n");
1205 // smallest team gains a member
1206 if(smallestteam == 1)
1210 else if(smallestteam == 2)
1214 else if(smallestteam == 3)
1218 else if(smallestteam == 4)
1224 bprint("warning: destination team invalid\n");
1227 // source team loses a member
1228 if(source_team == 1)
1232 else if(source_team == 2)
1236 else if(source_team == 3)
1240 else if(source_team == 4)
1246 bprint("warning: source team invalid\n");
1250 // move the player to the new team
1251 TeamchangeFrags(selected);
1252 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1254 if(selected.deadflag == DEAD_NO)
1255 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1256 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1259 void CauseRebalance(float source_team, float howmany_toomany)
1261 if(IsTeamBalanceForced() == 1)
1263 bprint("Rebalancing Teams\n");
1264 ShufflePlayerOutOfTeam(source_team);
1268 // part of g_balance_teams_force
1269 // occasionally perform an audit of the teams to make
1270 // sure they're more or less balanced in player count.
1273 float numplayers, numteams, smallest, toomany;
1275 balance = IsTeamBalanceForced();
1279 if(audit_teams_time > time)
1282 audit_teams_time = time + 4 + random();
1284 // bprint("Auditing teams\n");
1286 CheckAllowedTeams(world);
1287 GetTeamCounts(world);
1290 numteams = numplayers = smallest = 0;
1293 numteams = numteams + 1;
1294 numplayers = numplayers + c1;
1299 numteams = numteams + 1;
1300 numplayers = numplayers + c2;
1306 numteams = numteams + 1;
1307 numplayers = numplayers + c3;
1313 numteams = numteams + 1;
1314 numplayers = numplayers + c4;
1320 return; // no players to move around
1322 return; // don't bother shuffling if for some reason there aren't any teams
1324 toomany = smallest + 1;
1326 if(c1 && c1 > toomany)
1327 CauseRebalance(1, c1 - toomany);
1328 if(c2 && c2 > toomany)
1329 CauseRebalance(2, c2 - toomany);
1330 if(c3 && c3 > toomany)
1331 CauseRebalance(3, c3 - toomany);
1332 if(c4 && c4 > toomany)
1333 CauseRebalance(4, c4 - toomany);
1335 // if teams are still unbalanced, balance them further in the next audit,
1336 // which will happen sooner (keep doing rapid audits until things are in order)
1337 audit_teams_time = time + 0.7 + random()*0.3;
1340 // code from here on is just to support maps that don't have team entities
1341 void tdm_spawnteam (string teamname, float teamcolor)
1345 e.classname = "tdm_team";
1346 e.netname = teamname;
1351 // spawn some default teams if the map is not set up for tdm
1352 void tdm_spawnteams()
1356 numteams = autocvar_g_tdm_teams_override;
1358 numteams = autocvar_g_tdm_teams;
1359 numteams = bound(2, numteams, 4);
1361 tdm_spawnteam("Red", COLOR_TEAM1-1);
1362 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1364 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1366 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1369 void tdm_delayedinit()
1371 // if no teams are found, spawn defaults
1372 if (find(world, classname, "tdm_team") == world)
1378 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);