]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Fix dead monsters not disappearing
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &~= SERVERFLAG_TEAMPLAY;
58
59         if not(cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108     
109         if(g_td)
110         {
111                 fraglimit_override = 0; // no limits in TD - it's a survival mode
112                 leadlimit_override = 0;
113                 MUTATOR_ADD(gamemode_td);
114         }
115
116         if(g_lms)
117         {
118                 fraglimit_override = autocvar_g_lms_lives_override;
119                 leadlimit_override = 0; // not supported by LMS
120                 if(fraglimit_override == 0)
121                         fraglimit_override = -1;
122                 lms_lowest_lives = 9999;
123                 lms_next_place = 0;
124                 ScoreRules_lms();
125         }
126
127         if(g_arena)
128         {
129                 fraglimit_override = autocvar_g_arena_point_limit;
130                 leadlimit_override = autocvar_g_arena_point_leadlimit;
131                 maxspawned = autocvar_g_arena_maxspawned;
132                 if(maxspawned < 2)
133                         maxspawned = 2;
134                 arena_roundbased = autocvar_g_arena_roundbased;
135         }
136
137         if(g_ca)
138         {
139                 ActivateTeamplay();
140                 fraglimit_override = autocvar_g_ca_point_limit;
141                 leadlimit_override = autocvar_g_ca_point_leadlimit;
142                 precache_sound("ctf/red_capture.wav");
143                 precache_sound("ctf/blue_capture.wav");
144         }
145         if(g_keyhunt)
146         {
147                 ActivateTeamplay();
148                 fraglimit_override = autocvar_g_keyhunt_point_limit;
149                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
150                 MUTATOR_ADD(gamemode_keyhunt);
151         }
152
153         if(g_freezetag)
154         {
155                 ActivateTeamplay();
156                 fraglimit_override = autocvar_g_freezetag_point_limit;
157                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
158                 MUTATOR_ADD(gamemode_freezetag);
159         }
160
161         if(g_assault)
162         {
163                 ActivateTeamplay();
164                 ScoreRules_assault();
165                 have_team_spawns = -1; // request team spawns
166         }
167
168         if(g_onslaught)
169         {
170                 ActivateTeamplay();
171                 have_team_spawns = -1; // request team spawns
172                 MUTATOR_ADD(gamemode_onslaught);
173         }
174
175         if(g_race)
176         {
177
178                 if(autocvar_g_race_teams)
179                 {
180                         ActivateTeamplay();
181                         race_teams = bound(2, autocvar_g_race_teams, 4);
182                         have_team_spawns = -1; // request team spawns
183                 }
184                 else
185                         race_teams = 0;
186
187                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
188                 fraglimit_override = autocvar_g_race_laps_limit;
189                 leadlimit_override = 0; // currently not supported by race
190         }
191
192         if(g_cts)
193         {
194                 g_race_qualifying = 1;
195                 fraglimit_override = 0;
196                 leadlimit_override = 0;
197         }
198
199         if(g_nexball)
200         {
201         fraglimit_override = autocvar_g_nexball_goallimit;
202         leadlimit_override = autocvar_g_nexball_goalleadlimit;
203         ActivateTeamplay();
204         have_team_spawns = -1; // request team spawns
205             MUTATOR_ADD(gamemode_nexball);
206         }
207         
208         if(g_keepaway)
209         {
210                 MUTATOR_ADD(gamemode_keepaway);
211         }
212
213         if(teamplay)
214                 entcs_init();
215
216         cache_mutatormsg = strzone("");
217         cache_lastmutatormsg = strzone("");
218
219         // enforce the server's universal frag/time limits
220         if(!autocvar_g_campaign)
221         {
222                 if(fraglimit_override >= 0)
223                         cvar_set("fraglimit", ftos(fraglimit_override));
224                 if(timelimit_override >= 0)
225                         cvar_set("timelimit", ftos(timelimit_override));
226                 if(leadlimit_override >= 0)
227                         cvar_set("leadlimit", ftos(leadlimit_override));
228                 if(qualifying_override >= 0)
229                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
230         }
231
232         if(g_race)
233         {
234                 // we need to find out the correct value for g_race_qualifying
235                 if(autocvar_g_campaign)
236                 {
237                         g_race_qualifying = 1;
238                 }
239                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
240                 {
241                         g_race_qualifying = 2;
242                         race_fraglimit = autocvar_fraglimit;
243                         race_leadlimit = autocvar_leadlimit;
244                         race_timelimit = autocvar_timelimit;
245                         cvar_set("fraglimit", "0");
246                         cvar_set("leadlimit", "0");
247                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
248                 }
249                 else
250                         g_race_qualifying = 0;
251         }
252
253         if(g_race || g_cts)
254         {
255                 if(g_race_qualifying)
256                         independent_players = 1;
257
258                 ScoreRules_race();
259         }
260
261         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
262 }
263
264 string GetClientVersionMessage() {
265         string versionmsg;
266         if (self.version_mismatch) {
267                 if(self.version < autocvar_gameversion) {
268                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
269                 } else {
270                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
271                 }
272         } else {
273                 versionmsg = "^2client version and server version are compatible.^8";
274         }
275         return versionmsg;
276 }
277
278 string getwelcomemessage(void)
279 {
280         string s, modifications, motd;
281
282         ret_string = "";
283         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
284         modifications = ret_string;
285         
286         if(g_minstagib)
287                 modifications = strcat(modifications, ", MinstaGib");
288         if(g_weaponarena)
289         {
290                 if(g_weaponarena_random)
291                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
292                 else
293                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
294         }
295         if(autocvar_g_start_weapon_laser == 0)
296                 modifications = strcat(modifications, ", No start weapons");
297         if(autocvar_sv_gravity < 800)
298                 modifications = strcat(modifications, ", Low gravity");
299         if(g_cloaked && !g_cts)
300                 modifications = strcat(modifications, ", Cloaked");
301         if(g_grappling_hook)
302                 modifications = strcat(modifications, ", Hook");
303         if(g_midair)
304                 modifications = strcat(modifications, ", Midair");
305         if(g_pinata)
306                 modifications = strcat(modifications, ", Piñata");
307         if(g_weapon_stay && !g_cts)
308                 modifications = strcat(modifications, ", Weapons stay");
309         if(g_bloodloss > 0)
310                 modifications = strcat(modifications, ", Blood loss");
311         if(g_jetpack)
312                 modifications = strcat(modifications, ", Jet pack");
313         if(autocvar_g_powerups == 0)
314                 modifications = strcat(modifications, ", No powerups");
315         if(autocvar_g_powerups > 0)
316                 modifications = strcat(modifications, ", Powerups");
317         modifications = substring(modifications, 2, strlen(modifications) - 2);
318
319         string versionmessage;
320         versionmessage = GetClientVersionMessage();
321
322         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
323         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
324
325         if(modifications != "")
326                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
327
328         if (g_grappling_hook)
329                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
330
331         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
332         {
333                 if(cache_lastmutatormsg)
334                         strunzone(cache_lastmutatormsg);
335                 if(cache_mutatormsg)
336                         strunzone(cache_mutatormsg);
337                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
338                 cache_mutatormsg = strzone(cache_lastmutatormsg);
339         }
340
341         if (cache_mutatormsg != "") {
342                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
343         }
344
345         motd = autocvar_sv_motd;
346         if (motd != "") {
347                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
348         }
349         return s;
350 }
351
352 void SetPlayerColors(entity pl, float _color)
353 {
354         /*string s;
355         s = ftos(cl);
356         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
357         pl.team = cl + 1;
358         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
359         pl.clientcolors = 16*cl + cl;*/
360
361         float pants, shirt;
362         pants = _color & 0x0F;
363         shirt = _color & 0xF0;
364
365
366         if(teamplay) {
367                 setcolor(pl, 16*pants + pants);
368         } else {
369                 setcolor(pl, shirt + pants);
370         }
371 }
372
373 void SetPlayerTeam(entity pl, float t, float s, float noprint)
374 {
375         float _color;
376
377         if(t == 4)
378                 _color = NUM_TEAM_4 - 1;
379         else if(t == 3)
380                 _color = NUM_TEAM_3 - 1;
381         else if(t == 2)
382                 _color = NUM_TEAM_2 - 1;
383         else
384                 _color = NUM_TEAM_1 - 1;
385
386         SetPlayerColors(pl,_color);
387
388         if(t != s) {
389                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
390
391                 if(!noprint)
392                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
393         }
394
395 }
396
397 // set c1...c4 to show what teams are allowed
398 void CheckAllowedTeams (entity for_whom)
399 {
400         float dm;
401         entity head;
402         string teament_name;
403
404         c1 = c2 = c3 = c4 = -1;
405         cb1 = cb2 = cb3 = cb4 = 0;
406
407         teament_name = string_null;
408         if(g_onslaught)
409         {
410                 // onslaught is special
411                 head = findchain(classname, "onslaught_generator");
412                 while (head)
413                 {
414                         if (head.team == NUM_TEAM_1) c1 = 0;
415                         if (head.team == NUM_TEAM_2) c2 = 0;
416                         if (head.team == NUM_TEAM_3) c3 = 0;
417                         if (head.team == NUM_TEAM_4) c4 = 0;
418                         head = head.chain;
419                 }
420         }
421         else if(g_domination)
422                 teament_name = "dom_team";
423         else if(g_ctf)
424                 teament_name = "ctf_team";
425         else if(g_tdm)
426                 teament_name = "tdm_team";
427         else if(g_nexball)
428                 teament_name = "nexball_team";
429         else if(g_assault)
430                 c1 = c2 = 0; // Assault always has 2 teams
431         else
432         {
433                 // cover anything else by treating it like tdm with no teams spawned
434                 if(g_race)
435                         dm = race_teams;
436                 else
437                         dm = 2;
438
439                 ret_float = dm;
440                 MUTATOR_CALLHOOK(GetTeamCount);
441                 dm = ret_float;
442
443                 if(dm >= 4)
444                         c1 = c2 = c3 = c4 = 0;
445                 else if(dm >= 3)
446                         c1 = c2 = c3 = 0;
447                 else
448                         c1 = c2 = 0;
449         }
450
451         // find out what teams are allowed if necessary
452         if(teament_name)
453         {
454                 head = find(world, classname, teament_name);
455                 while(head)
456                 {
457                         if(!(g_domination && head.netname == ""))
458                         {
459                                 if(head.team == NUM_TEAM_1)
460                                         c1 = 0;
461                                 else if(head.team == NUM_TEAM_2)
462                                         c2 = 0;
463                                 else if(head.team == NUM_TEAM_3)
464                                         c3 = 0;
465                                 else if(head.team == NUM_TEAM_4)
466                                         c4 = 0;
467                         }
468                         head = find(head, classname, teament_name);
469                 }
470         }
471
472         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
473         if(c3==-1 && c4==-1)
474         if(autocvar_bot_vs_human && for_whom)
475         {
476                 if(autocvar_bot_vs_human > 0)
477                 {
478                         // bots are all blue
479                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
480                                 c1 = c3 = c4 = -1;
481                         else
482                                 c2 = -1;
483                 }
484                 else
485                 {
486                         // bots are all red
487                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
488                                 c2 = c3 = c4 = -1;
489                         else
490                                 c1 = -1;
491                 }
492         }
493
494         // if player has a forced team, ONLY allow that one
495         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
496                 c2 = c3 = c4 = -1;
497         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
498                 c1 = c3 = c4 = -1;
499         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
500                 c1 = c2 = c4 = -1;
501         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
502                 c1 = c2 = c3 = -1;
503 }
504
505 float PlayerValue(entity p)
506 {
507         return 1;
508         // FIXME: it always returns 1...
509 }
510
511 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
512 // teams that are allowed will now have their player counts stored in c1...c4
513 void GetTeamCounts(entity ignore)
514 {
515         entity head;
516         float value, bvalue;
517         // now count how many players are on each team already
518
519         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
520         // also remember the lowest-scoring player
521
522         FOR_EACH_CLIENT(head)
523         {
524                 float t;
525                 if(head.classname == "player")
526                         t = head.team;
527                 else if(head.team_forced > 0)
528                         t = head.team_forced; // reserve the spot
529                 else
530                         continue;
531                 if(head != ignore)// && head.netname != "")
532                 {
533                         value = PlayerValue(head);
534                         if(clienttype(head) == CLIENTTYPE_BOT)
535                                 bvalue = value;
536                         else
537                                 bvalue = 0;
538                         if(t == NUM_TEAM_1)
539                         {
540                                 if(c1 >= 0)
541                                 {
542                                         c1 = c1 + value;
543                                         cb1 = cb1 + bvalue;
544                                 }
545                         }
546                         if(t == NUM_TEAM_2)
547                         {
548                                 if(c2 >= 0)
549                                 {
550                                         c2 = c2 + value;
551                                         cb2 = cb2 + bvalue;
552                                 }
553                         }
554                         if(t == NUM_TEAM_3)
555                         {
556                                 if(c3 >= 0)
557                                 {
558                                         c3 = c3 + value;
559                                         cb3 = cb3 + bvalue;
560                                 }
561                         }
562                         if(t == NUM_TEAM_4)
563                         {
564                                 if(c4 >= 0)
565                                 {
566                                         c4 = c4 + value;
567                                         cb4 = cb4 + bvalue;
568                                 }
569                         }
570                 }
571         }
572
573         // if the player who has a forced team has not joined yet, reserve the spot
574         if(autocvar_g_campaign)
575         {
576                 switch(autocvar_g_campaign_forceteam)
577                 {
578                         case 1: if(c1 == cb1) ++c1; break;
579                         case 2: if(c2 == cb2) ++c2; break;
580                         case 3: if(c3 == cb3) ++c3; break;
581                         case 4: if(c4 == cb4) ++c4; break;
582                 }
583         }
584 }
585
586 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
587 {
588         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
589         float f;
590         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
591
592         switch(ta)
593         {
594                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
595                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
596                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
597                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
598         }
599         switch(tb)
600         {
601                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
602                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
603                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
604                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
605         }
606
607         // invalid
608         if(ca < 0 || cb < 0)
609                 return FALSE;
610
611         // equal
612         if(ta == tb)
613                 return TRUE;
614
615         if(clienttype(e) == CLIENTTYPE_REAL)
616         {
617                 if(bots_would_leave)
618                 {
619                         ca -= cba * 0.999;
620                         cb -= cbb * 0.999;
621                 }
622         }
623         
624         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
625         if(ca < 1)
626                 if(cb >= 1)
627                         return TRUE;
628         if(ca >= 1)
629                 if(cb < 1)
630                         return FALSE;
631
632         // first, normalize
633         f = max(ca, cb, 1);
634         ca /= f;
635         cb /= f;
636         f = max(sa, sb, 1);
637         sa /= f;
638         sb /= f;
639
640         // the more we're at the end of the match, the more take scores into account
641         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
642         ca += (sa - ca) * f;
643         cb += (sb - cb) * f;
644
645         return ca <= cb;
646 }
647
648 // returns # of smallest team (1, 2, 3, 4)
649 // NOTE: Assumes CheckAllowedTeams has already been called!
650 float FindSmallestTeam(entity pl, float ignore_pl)
651 {
652         float totalteams, t;
653         totalteams = 0;
654
655         // find out what teams are available
656         //CheckAllowedTeams();
657
658         // make sure there are at least 2 teams to join
659         if(c1 >= 0)
660                 totalteams = totalteams + 1;
661         if(c2 >= 0)
662                 totalteams = totalteams + 1;
663         if(c3 >= 0)
664                 totalteams = totalteams + 1;
665         if(c4 >= 0)
666                 totalteams = totalteams + 1;
667
668         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
669                 totalteams += 1;
670
671         if(totalteams <= 1)
672         {
673                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
674                         return 1; // special case for campaign and player joining
675                 else if(g_domination)
676                         error("Too few teams available for domination\n");
677                 else if(g_ctf)
678                         error("Too few teams available for ctf\n");
679                 else if(g_keyhunt)
680                         error("Too few teams available for key hunt\n");
681                 else if(g_freezetag)
682                         error("Too few teams available for freeze tag\n");
683                 else
684                         error("Too few teams available for team deathmatch\n");
685         }
686
687         // count how many players are in each team
688         if(ignore_pl)
689                 GetTeamCounts(pl);
690         else
691                 GetTeamCounts(world);
692
693         RandomSelection_Init();
694         
695         t = 1;
696         if(TeamSmallerEqThanTeam(2, t, pl))
697                 t = 2;
698         if(TeamSmallerEqThanTeam(3, t, pl))
699                 t = 3;
700         if(TeamSmallerEqThanTeam(4, t, pl))
701                 t = 4;
702
703         // now t is the minimum, or A minimum!
704         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
705                 RandomSelection_Add(world, 1, string_null, 1, 1);
706         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
707                 RandomSelection_Add(world, 2, string_null, 1, 1);
708         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
709                 RandomSelection_Add(world, 3, string_null, 1, 1);
710         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
711                 RandomSelection_Add(world, 4, string_null, 1, 1);
712
713         return RandomSelection_chosen_float;
714 }
715
716 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
717 {
718         float smallest, selectedteam;
719
720         // don't join a team if we're not playing a team game
721         if(!teamplay)
722                 return 0;
723
724         // find out what teams are available
725         CheckAllowedTeams(pl);
726
727         // if we don't care what team he ends up on, put him on whatever team he entered as.
728         // if he's not on a valid team, then let other code put him on the smallest team
729         if(!forcebestteam)
730         {
731                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
732                         selectedteam = pl.team;
733                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
734                         selectedteam = pl.team;
735                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
736                         selectedteam = pl.team;
737                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
738                         selectedteam = pl.team;
739                 else
740                         selectedteam = -1;
741
742                 if(selectedteam > 0)
743                 {
744                         if(!only_return_best)
745                         {
746                                 SetPlayerColors(pl, selectedteam - 1);
747
748                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
749                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
750                                 LogTeamchange(pl.playerid, pl.team, 99);
751                         }
752                         return selectedteam;
753                 }
754                 // otherwise end up on the smallest team (handled below)
755         }
756
757         smallest = FindSmallestTeam(pl, TRUE);
758
759         if(!only_return_best && !pl.bot_forced_team)
760         {
761                 TeamchangeFrags(self);
762                 if(smallest == 1)
763                 {
764                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
765                 }
766                 else if(smallest == 2)
767                 {
768                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
769                 }
770                 else if(smallest == 3)
771                 {
772                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
773                 }
774                 else if(smallest == 4)
775                 {
776                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
777                 }
778                 else
779                 {
780                         error("smallest team: invalid team\n");
781                 }
782
783                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
784
785                 if(pl.deadflag == DEAD_NO)
786                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
787         }
788
789         return smallest;
790 }
791
792 //void() ctf_playerchanged;
793 void SV_ChangeTeam(float _color)
794 {
795         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
796
797         // in normal deathmatch we can just apply the color and we're done
798         if(!teamplay) {
799                 SetPlayerColors(self, _color);
800                 return;
801         }
802
803         scolor = self.clientcolors & 0x0F;
804         dcolor = _color & 0x0F;
805
806         if(scolor == NUM_TEAM_1 - 1)
807                 steam = 1;
808         else if(scolor == NUM_TEAM_2 - 1)
809                 steam = 2;
810         else if(scolor == NUM_TEAM_3 - 1)
811                 steam = 3;
812         else // if(scolor == NUM_TEAM_4 - 1)
813                 steam = 4;
814         if(dcolor == NUM_TEAM_1 - 1)
815                 dteam = 1;
816         else if(dcolor == NUM_TEAM_2 - 1)
817                 dteam = 2;
818         else if(dcolor == NUM_TEAM_3 - 1)
819                 dteam = 3;
820         else // if(dcolor == NUM_TEAM_4 - 1)
821                 dteam = 4;
822
823         CheckAllowedTeams(self);
824
825         if(dteam == 1 && c1 < 0) dteam = 4;
826         if(dteam == 4 && c4 < 0) dteam = 3;
827         if(dteam == 3 && c3 < 0) dteam = 2;
828         if(dteam == 2 && c2 < 0) dteam = 1;
829
830         // not changing teams
831         if(scolor == dcolor)
832         {
833                 //bprint("same team change\n");
834                 SetPlayerTeam(self, dteam, steam, TRUE);
835                 return;
836         }
837
838         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
839                 sprint(self, "Team changes not allowed\n");
840                 return; // changing teams is not allowed
841         }
842
843         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
844         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
845         {
846                 GetTeamCounts(self);
847                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
848                 {
849                         sprint(self, "Cannot change to a larger/better/shinier team\n");
850                         return;
851                 }
852         }
853
854 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
855
856         if(self.classname == "player" && steam != dteam)
857         {
858                 // reduce frags during a team change
859                 TeamchangeFrags(self);
860         }
861
862         SetPlayerTeam(self, dteam, steam, FALSE);
863
864         if(self.classname == "player" && steam != dteam)
865         {
866                 // kill player when changing teams
867                 if(self.deadflag == DEAD_NO)
868                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
869         }
870 }
871
872 void ShufflePlayerOutOfTeam (float source_team)
873 {
874         float smallestteam, smallestteam_count, steam;
875         float lowest_bot_score, lowest_player_score;
876         entity head, lowest_bot, lowest_player, selected;
877
878         smallestteam = 0;
879         smallestteam_count = 999999999;
880
881         if(c1 >= 0 && c1 < smallestteam_count)
882         {
883                 smallestteam = 1;
884                 smallestteam_count = c1;
885         }
886         if(c2 >= 0 && c2 < smallestteam_count)
887         {
888                 smallestteam = 2;
889                 smallestteam_count = c2;
890         }
891         if(c3 >= 0 && c3 < smallestteam_count)
892         {
893                 smallestteam = 3;
894                 smallestteam_count = c3;
895         }
896         if(c4 >= 0 && c4 < smallestteam_count)
897         {
898                 smallestteam = 4;
899                 smallestteam_count = c4;
900         }
901
902         if(!smallestteam)
903         {
904                 bprint("warning: no smallest team\n");
905                 return;
906         }
907
908         if(source_team == 1)
909                 steam = NUM_TEAM_1;
910         else if(source_team == 2)
911                 steam = NUM_TEAM_2;
912         else if(source_team == 3)
913                 steam = NUM_TEAM_3;
914         else // if(source_team == 4)
915                 steam = NUM_TEAM_4;
916
917         lowest_bot = world;
918         lowest_bot_score = 999999999;
919         lowest_player = world;
920         lowest_player_score = 999999999;
921
922         // find the lowest-scoring player & bot of that team
923         FOR_EACH_PLAYER(head)
924         {
925                 if(head.team == steam)
926                 {
927                         if(head.isbot)
928                         {
929                                 if(head.totalfrags < lowest_bot_score)
930                                 {
931                                         lowest_bot = head;
932                                         lowest_bot_score = head.totalfrags;
933                                 }
934                         }
935                         else
936                         {
937                                 if(head.totalfrags < lowest_player_score)
938                                 {
939                                         lowest_player = head;
940                                         lowest_player_score = head.totalfrags;
941                                 }
942                         }
943                 }
944         }
945
946         // prefers to move a bot...
947         if(lowest_bot != world)
948                 selected = lowest_bot;
949         // but it will move a player if it has to
950         else
951                 selected = lowest_player;
952         // don't do anything if it couldn't find anyone
953         if(!selected)
954         {
955                 bprint("warning: couldn't find a player to move from team\n");
956                 return;
957         }
958
959         // smallest team gains a member
960         if(smallestteam == 1)
961         {
962                 c1 = c1 + 1;
963         }
964         else if(smallestteam == 2)
965         {
966                 c2 = c2 + 1;
967         }
968         else if(smallestteam == 3)
969         {
970                 c3 = c3 + 1;
971         }
972         else if(smallestteam == 4)
973         {
974                 c4 = c4 + 1;
975         }
976         else
977         {
978                 bprint("warning: destination team invalid\n");
979                 return;
980         }
981         // source team loses a member
982         if(source_team == 1)
983         {
984                 c1 = c1 + 1;
985         }
986         else if(source_team == 2)
987         {
988                 c2 = c2 + 2;
989         }
990         else if(source_team == 3)
991         {
992                 c3 = c3 + 3;
993         }
994         else if(source_team == 4)
995         {
996                 c4 = c4 + 4;
997         }
998         else
999         {
1000                 bprint("warning: source team invalid\n");
1001                 return;
1002         }
1003
1004         // move the player to the new team
1005         TeamchangeFrags(selected);
1006         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1007
1008         if(selected.deadflag == DEAD_NO)
1009                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1010         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1011 }
1012
1013 // code from here on is just to support maps that don't have team entities
1014 void tdm_spawnteam (string teamname, float teamcolor)
1015 {
1016         entity e;
1017         e = spawn();
1018         e.classname = "tdm_team";
1019         e.netname = teamname;
1020         e.cnt = teamcolor;
1021         e.team = e.cnt + 1;
1022 }
1023
1024 // spawn some default teams if the map is not set up for tdm
1025 void tdm_spawnteams()
1026 {
1027         float numteams;
1028
1029         numteams = autocvar_g_tdm_teams_override;
1030         if(numteams < 2)
1031                 numteams = autocvar_g_tdm_teams;
1032         numteams = bound(2, numteams, 4);
1033
1034         tdm_spawnteam("Red", NUM_TEAM_1-1);
1035         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1036         if(numteams >= 3)
1037                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1038         if(numteams >= 4)
1039                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1040 }
1041
1042 void tdm_delayedinit()
1043 {
1044         // if no teams are found, spawn defaults
1045         if (find(world, classname, "tdm_team") == world)
1046                 tdm_spawnteams();
1047 }
1048
1049 void tdm_init()
1050 {
1051         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1052 }