1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = 0; // no limits in TD - it's a survival mode
112 leadlimit_override = 0;
113 MUTATOR_ADD(gamemode_td);
118 fraglimit_override = autocvar_g_lms_lives_override;
119 leadlimit_override = 0; // not supported by LMS
120 if(fraglimit_override == 0)
121 fraglimit_override = -1;
122 lms_lowest_lives = 9999;
129 fraglimit_override = autocvar_g_arena_point_limit;
130 leadlimit_override = autocvar_g_arena_point_leadlimit;
131 maxspawned = autocvar_g_arena_maxspawned;
134 arena_roundbased = autocvar_g_arena_roundbased;
140 fraglimit_override = autocvar_g_ca_point_limit;
141 leadlimit_override = autocvar_g_ca_point_leadlimit;
142 precache_sound("ctf/red_capture.wav");
143 precache_sound("ctf/blue_capture.wav");
148 fraglimit_override = autocvar_g_keyhunt_point_limit;
149 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
150 MUTATOR_ADD(gamemode_keyhunt);
156 fraglimit_override = autocvar_g_freezetag_point_limit;
157 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
158 MUTATOR_ADD(gamemode_freezetag);
164 ScoreRules_assault();
165 have_team_spawns = -1; // request team spawns
171 have_team_spawns = -1; // request team spawns
172 MUTATOR_ADD(gamemode_onslaught);
178 if(autocvar_g_race_teams)
181 race_teams = bound(2, autocvar_g_race_teams, 4);
182 have_team_spawns = -1; // request team spawns
187 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
188 fraglimit_override = autocvar_g_race_laps_limit;
189 leadlimit_override = 0; // currently not supported by race
194 g_race_qualifying = 1;
195 fraglimit_override = 0;
196 leadlimit_override = 0;
201 fraglimit_override = autocvar_g_nexball_goallimit;
202 leadlimit_override = autocvar_g_nexball_goalleadlimit;
204 have_team_spawns = -1; // request team spawns
205 MUTATOR_ADD(gamemode_nexball);
210 MUTATOR_ADD(gamemode_keepaway);
216 cache_mutatormsg = strzone("");
217 cache_lastmutatormsg = strzone("");
219 // enforce the server's universal frag/time limits
220 if(!autocvar_g_campaign)
222 if(fraglimit_override >= 0)
223 cvar_set("fraglimit", ftos(fraglimit_override));
224 if(timelimit_override >= 0)
225 cvar_set("timelimit", ftos(timelimit_override));
226 if(leadlimit_override >= 0)
227 cvar_set("leadlimit", ftos(leadlimit_override));
228 if(qualifying_override >= 0)
229 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
234 // we need to find out the correct value for g_race_qualifying
235 if(autocvar_g_campaign)
237 g_race_qualifying = 1;
239 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
241 g_race_qualifying = 2;
242 race_fraglimit = autocvar_fraglimit;
243 race_leadlimit = autocvar_leadlimit;
244 race_timelimit = autocvar_timelimit;
245 cvar_set("fraglimit", "0");
246 cvar_set("leadlimit", "0");
247 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
250 g_race_qualifying = 0;
255 if(g_race_qualifying)
256 independent_players = 1;
261 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
264 string GetClientVersionMessage() {
266 if (self.version_mismatch) {
267 if(self.version < autocvar_gameversion) {
268 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
270 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
273 versionmsg = "^2client version and server version are compatible.^8";
278 string getwelcomemessage(void)
280 string s, modifications, motd;
283 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
284 modifications = ret_string;
287 modifications = strcat(modifications, ", MinstaGib");
290 if(g_weaponarena_random)
291 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
293 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
295 if(autocvar_g_start_weapon_laser == 0)
296 modifications = strcat(modifications, ", No start weapons");
297 if(autocvar_sv_gravity < 800)
298 modifications = strcat(modifications, ", Low gravity");
299 if(g_cloaked && !g_cts)
300 modifications = strcat(modifications, ", Cloaked");
302 modifications = strcat(modifications, ", Hook");
304 modifications = strcat(modifications, ", Midair");
306 modifications = strcat(modifications, ", Piñata");
307 if(g_weapon_stay && !g_cts)
308 modifications = strcat(modifications, ", Weapons stay");
310 modifications = strcat(modifications, ", Blood loss");
312 modifications = strcat(modifications, ", Jet pack");
313 if(autocvar_g_powerups == 0)
314 modifications = strcat(modifications, ", No powerups");
315 if(autocvar_g_powerups > 0)
316 modifications = strcat(modifications, ", Powerups");
317 modifications = substring(modifications, 2, strlen(modifications) - 2);
319 string versionmessage;
320 versionmessage = GetClientVersionMessage();
322 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
323 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
325 if(modifications != "")
326 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
328 if (g_grappling_hook)
329 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
331 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
333 if(cache_lastmutatormsg)
334 strunzone(cache_lastmutatormsg);
336 strunzone(cache_mutatormsg);
337 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
338 cache_mutatormsg = strzone(cache_lastmutatormsg);
341 if (cache_mutatormsg != "") {
342 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
345 motd = autocvar_sv_motd;
347 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
352 void SetPlayerColors(entity pl, float _color)
356 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
358 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
359 pl.clientcolors = 16*cl + cl;*/
362 pants = _color & 0x0F;
363 shirt = _color & 0xF0;
367 setcolor(pl, 16*pants + pants);
369 setcolor(pl, shirt + pants);
373 void SetPlayerTeam(entity pl, float t, float s, float noprint)
378 _color = NUM_TEAM_4 - 1;
380 _color = NUM_TEAM_3 - 1;
382 _color = NUM_TEAM_2 - 1;
384 _color = NUM_TEAM_1 - 1;
386 SetPlayerColors(pl,_color);
389 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
392 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
397 // set c1...c4 to show what teams are allowed
398 void CheckAllowedTeams (entity for_whom)
404 c1 = c2 = c3 = c4 = -1;
405 cb1 = cb2 = cb3 = cb4 = 0;
407 teament_name = string_null;
410 // onslaught is special
411 head = findchain(classname, "onslaught_generator");
414 if (head.team == NUM_TEAM_1) c1 = 0;
415 if (head.team == NUM_TEAM_2) c2 = 0;
416 if (head.team == NUM_TEAM_3) c3 = 0;
417 if (head.team == NUM_TEAM_4) c4 = 0;
421 else if(g_domination)
422 teament_name = "dom_team";
424 teament_name = "ctf_team";
426 teament_name = "tdm_team";
428 teament_name = "nexball_team";
430 c1 = c2 = 0; // Assault always has 2 teams
433 // cover anything else by treating it like tdm with no teams spawned
440 MUTATOR_CALLHOOK(GetTeamCount);
444 c1 = c2 = c3 = c4 = 0;
451 // find out what teams are allowed if necessary
454 head = find(world, classname, teament_name);
457 if(!(g_domination && head.netname == ""))
459 if(head.team == NUM_TEAM_1)
461 else if(head.team == NUM_TEAM_2)
463 else if(head.team == NUM_TEAM_3)
465 else if(head.team == NUM_TEAM_4)
468 head = find(head, classname, teament_name);
472 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
474 if(autocvar_bot_vs_human && for_whom)
476 if(autocvar_bot_vs_human > 0)
479 if(clienttype(for_whom) == CLIENTTYPE_BOT)
487 if(clienttype(for_whom) == CLIENTTYPE_BOT)
494 // if player has a forced team, ONLY allow that one
495 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
497 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
499 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
501 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
505 float PlayerValue(entity p)
508 // FIXME: it always returns 1...
511 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
512 // teams that are allowed will now have their player counts stored in c1...c4
513 void GetTeamCounts(entity ignore)
517 // now count how many players are on each team already
519 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
520 // also remember the lowest-scoring player
522 FOR_EACH_CLIENT(head)
525 if(head.classname == "player")
527 else if(head.team_forced > 0)
528 t = head.team_forced; // reserve the spot
531 if(head != ignore)// && head.netname != "")
533 value = PlayerValue(head);
534 if(clienttype(head) == CLIENTTYPE_BOT)
573 // if the player who has a forced team has not joined yet, reserve the spot
574 if(autocvar_g_campaign)
576 switch(autocvar_g_campaign_forceteam)
578 case 1: if(c1 == cb1) ++c1; break;
579 case 2: if(c2 == cb2) ++c2; break;
580 case 3: if(c3 == cb3) ++c3; break;
581 case 4: if(c4 == cb4) ++c4; break;
586 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
588 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
590 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
594 case 1: ca = c1; cba = cb1; sa = team1_score; break;
595 case 2: ca = c2; cba = cb2; sa = team2_score; break;
596 case 3: ca = c3; cba = cb3; sa = team3_score; break;
597 case 4: ca = c4; cba = cb4; sa = team4_score; break;
601 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
602 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
603 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
604 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
615 if(clienttype(e) == CLIENTTYPE_REAL)
624 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
640 // the more we're at the end of the match, the more take scores into account
641 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
648 // returns # of smallest team (1, 2, 3, 4)
649 // NOTE: Assumes CheckAllowedTeams has already been called!
650 float FindSmallestTeam(entity pl, float ignore_pl)
655 // find out what teams are available
656 //CheckAllowedTeams();
658 // make sure there are at least 2 teams to join
660 totalteams = totalteams + 1;
662 totalteams = totalteams + 1;
664 totalteams = totalteams + 1;
666 totalteams = totalteams + 1;
668 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
673 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
674 return 1; // special case for campaign and player joining
675 else if(g_domination)
676 error("Too few teams available for domination\n");
678 error("Too few teams available for ctf\n");
680 error("Too few teams available for key hunt\n");
682 error("Too few teams available for freeze tag\n");
684 error("Too few teams available for team deathmatch\n");
687 // count how many players are in each team
691 GetTeamCounts(world);
693 RandomSelection_Init();
696 if(TeamSmallerEqThanTeam(2, t, pl))
698 if(TeamSmallerEqThanTeam(3, t, pl))
700 if(TeamSmallerEqThanTeam(4, t, pl))
703 // now t is the minimum, or A minimum!
704 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
705 RandomSelection_Add(world, 1, string_null, 1, 1);
706 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
707 RandomSelection_Add(world, 2, string_null, 1, 1);
708 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
709 RandomSelection_Add(world, 3, string_null, 1, 1);
710 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
711 RandomSelection_Add(world, 4, string_null, 1, 1);
713 return RandomSelection_chosen_float;
716 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
718 float smallest, selectedteam;
720 // don't join a team if we're not playing a team game
724 // find out what teams are available
725 CheckAllowedTeams(pl);
727 // if we don't care what team he ends up on, put him on whatever team he entered as.
728 // if he's not on a valid team, then let other code put him on the smallest team
731 if( c1 >= 0 && pl.team == NUM_TEAM_1)
732 selectedteam = pl.team;
733 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
734 selectedteam = pl.team;
735 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
736 selectedteam = pl.team;
737 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
738 selectedteam = pl.team;
744 if(!only_return_best)
746 SetPlayerColors(pl, selectedteam - 1);
748 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
749 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
750 LogTeamchange(pl.playerid, pl.team, 99);
754 // otherwise end up on the smallest team (handled below)
757 smallest = FindSmallestTeam(pl, TRUE);
759 if(!only_return_best && !pl.bot_forced_team)
761 TeamchangeFrags(self);
764 SetPlayerColors(pl, NUM_TEAM_1 - 1);
766 else if(smallest == 2)
768 SetPlayerColors(pl, NUM_TEAM_2 - 1);
770 else if(smallest == 3)
772 SetPlayerColors(pl, NUM_TEAM_3 - 1);
774 else if(smallest == 4)
776 SetPlayerColors(pl, NUM_TEAM_4 - 1);
780 error("smallest team: invalid team\n");
783 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
785 if(pl.deadflag == DEAD_NO)
786 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
792 //void() ctf_playerchanged;
793 void SV_ChangeTeam(float _color)
795 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
797 // in normal deathmatch we can just apply the color and we're done
799 SetPlayerColors(self, _color);
803 scolor = self.clientcolors & 0x0F;
804 dcolor = _color & 0x0F;
806 if(scolor == NUM_TEAM_1 - 1)
808 else if(scolor == NUM_TEAM_2 - 1)
810 else if(scolor == NUM_TEAM_3 - 1)
812 else // if(scolor == NUM_TEAM_4 - 1)
814 if(dcolor == NUM_TEAM_1 - 1)
816 else if(dcolor == NUM_TEAM_2 - 1)
818 else if(dcolor == NUM_TEAM_3 - 1)
820 else // if(dcolor == NUM_TEAM_4 - 1)
823 CheckAllowedTeams(self);
825 if(dteam == 1 && c1 < 0) dteam = 4;
826 if(dteam == 4 && c4 < 0) dteam = 3;
827 if(dteam == 3 && c3 < 0) dteam = 2;
828 if(dteam == 2 && c2 < 0) dteam = 1;
830 // not changing teams
833 //bprint("same team change\n");
834 SetPlayerTeam(self, dteam, steam, TRUE);
838 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
839 sprint(self, "Team changes not allowed\n");
840 return; // changing teams is not allowed
843 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
844 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
847 if(!TeamSmallerEqThanTeam(dteam, steam, self))
849 sprint(self, "Cannot change to a larger/better/shinier team\n");
854 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
856 if(self.classname == "player" && steam != dteam)
858 // reduce frags during a team change
859 TeamchangeFrags(self);
862 SetPlayerTeam(self, dteam, steam, FALSE);
864 if(self.classname == "player" && steam != dteam)
866 // kill player when changing teams
867 if(self.deadflag == DEAD_NO)
868 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
872 void ShufflePlayerOutOfTeam (float source_team)
874 float smallestteam, smallestteam_count, steam;
875 float lowest_bot_score, lowest_player_score;
876 entity head, lowest_bot, lowest_player, selected;
879 smallestteam_count = 999999999;
881 if(c1 >= 0 && c1 < smallestteam_count)
884 smallestteam_count = c1;
886 if(c2 >= 0 && c2 < smallestteam_count)
889 smallestteam_count = c2;
891 if(c3 >= 0 && c3 < smallestteam_count)
894 smallestteam_count = c3;
896 if(c4 >= 0 && c4 < smallestteam_count)
899 smallestteam_count = c4;
904 bprint("warning: no smallest team\n");
910 else if(source_team == 2)
912 else if(source_team == 3)
914 else // if(source_team == 4)
918 lowest_bot_score = 999999999;
919 lowest_player = world;
920 lowest_player_score = 999999999;
922 // find the lowest-scoring player & bot of that team
923 FOR_EACH_PLAYER(head)
925 if(head.team == steam)
929 if(head.totalfrags < lowest_bot_score)
932 lowest_bot_score = head.totalfrags;
937 if(head.totalfrags < lowest_player_score)
939 lowest_player = head;
940 lowest_player_score = head.totalfrags;
946 // prefers to move a bot...
947 if(lowest_bot != world)
948 selected = lowest_bot;
949 // but it will move a player if it has to
951 selected = lowest_player;
952 // don't do anything if it couldn't find anyone
955 bprint("warning: couldn't find a player to move from team\n");
959 // smallest team gains a member
960 if(smallestteam == 1)
964 else if(smallestteam == 2)
968 else if(smallestteam == 3)
972 else if(smallestteam == 4)
978 bprint("warning: destination team invalid\n");
981 // source team loses a member
986 else if(source_team == 2)
990 else if(source_team == 3)
994 else if(source_team == 4)
1000 bprint("warning: source team invalid\n");
1004 // move the player to the new team
1005 TeamchangeFrags(selected);
1006 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1008 if(selected.deadflag == DEAD_NO)
1009 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1010 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1013 // code from here on is just to support maps that don't have team entities
1014 void tdm_spawnteam (string teamname, float teamcolor)
1018 e.classname = "tdm_team";
1019 e.netname = teamname;
1024 // spawn some default teams if the map is not set up for tdm
1025 void tdm_spawnteams()
1029 numteams = autocvar_g_tdm_teams_override;
1031 numteams = autocvar_g_tdm_teams;
1032 numteams = bound(2, numteams, 4);
1034 tdm_spawnteam("Red", NUM_TEAM_1-1);
1035 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1037 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1039 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1042 void tdm_delayedinit()
1044 // if no teams are found, spawn defaults
1045 if (find(world, classname, "tdm_team") == world)
1051 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);