3 #include "cl_client.qh"
6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/mutators_include.qh"
14 #include "../common/deathtypes.qh"
15 #include "../common/teams.qh"
17 void TeamchangeFrags(entity e)
22 void LogTeamchange(float player_id, float team_number, float type)
24 if(!autocvar_sv_eventlog)
30 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
33 void default_delayedinit()
35 if(!scores_initialized)
39 void ActivateTeamplay()
41 serverflags |= SERVERFLAG_TEAMPLAY;
43 cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
46 void InitGameplayMode()
48 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
50 qualifying_override = -1;
54 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
59 MapInfo_LoadMapSettings(mapname);
60 serverflags &= ~SERVERFLAG_TEAMPLAY;
62 cvar_set("teamplay", "0"); // DP needs this for sending proper getstatus replies.
64 if (!cvar_value_issafe(world.fog))
66 LOG_INFO("The current map contains a potentially harmful fog setting, ignored\n");
67 world.fog = string_null;
69 if(MapInfo_Map_fog != "")
70 if(MapInfo_Map_fog == "none")
71 world.fog = string_null;
73 world.fog = strzone(MapInfo_Map_fog);
74 clientstuff = strzone(MapInfo_Map_clientstuff);
78 // set both here, gamemode can override it later
79 timelimit_override = autocvar_timelimit_override;
80 fraglimit_override = autocvar_fraglimit_override;
81 leadlimit_override = autocvar_leadlimit_override;
82 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
86 MUTATOR_ADD(gamemode_deathmatch);
92 fraglimit_override = autocvar_g_tdm_point_limit;
93 leadlimit_override = autocvar_g_tdm_point_leadlimit;
94 if(autocvar_g_tdm_team_spawns)
95 have_team_spawns = -1; // request team spawns
96 MUTATOR_ADD(gamemode_tdm);
102 fraglimit_override = autocvar_g_domination_point_limit;
103 leadlimit_override = autocvar_g_domination_point_leadlimit;
104 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
105 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
106 have_team_spawns = -1; // request team spawns
107 MUTATOR_ADD(gamemode_domination);
113 fraglimit_override = autocvar_capturelimit_override;
114 leadlimit_override = autocvar_captureleadlimit_override;
115 have_team_spawns = -1; // request team spawns
116 MUTATOR_ADD(gamemode_ctf);
121 fraglimit_override = autocvar_g_lms_lives_override;
122 leadlimit_override = 0; // not supported by LMS
123 if(fraglimit_override == 0)
124 fraglimit_override = -1;
125 MUTATOR_ADD(gamemode_lms);
131 fraglimit_override = autocvar_g_ca_point_limit;
132 leadlimit_override = autocvar_g_ca_point_leadlimit;
133 if(autocvar_g_ca_team_spawns)
134 have_team_spawns = -1; // request team spawns
135 MUTATOR_ADD(gamemode_ca);
141 fraglimit_override = autocvar_g_keyhunt_point_limit;
142 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
143 if(autocvar_g_keyhunt_team_spawns)
144 have_team_spawns = -1; // request team spawns
145 MUTATOR_ADD(gamemode_keyhunt);
151 fraglimit_override = autocvar_g_freezetag_point_limit;
152 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
153 if(autocvar_g_freezetag_team_spawns)
154 have_team_spawns = -1; // request team spawns
155 MUTATOR_ADD(gamemode_freezetag);
161 have_team_spawns = -1; // request team spawns
162 MUTATOR_ADD(gamemode_assault);
168 fraglimit_override = autocvar_g_onslaught_point_limit;
169 have_team_spawns = -1; // request team spawns
170 MUTATOR_ADD(gamemode_onslaught);
175 if(autocvar_g_race_teams)
178 race_teams = bound(2, autocvar_g_race_teams, 4);
179 have_team_spawns = -1; // request team spawns
183 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
184 fraglimit_override = autocvar_g_race_laps_limit;
185 leadlimit_override = 0; // currently not supported by race
187 // we need to find out the correct value for g_race_qualifying
188 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
190 if(autocvar_g_campaign)
192 g_race_qualifying = 1;
193 independent_players = 1;
195 else if(!autocvar_g_campaign && want_qualifying)
197 g_race_qualifying = 2;
198 independent_players = 1;
199 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
200 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
201 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
202 fraglimit_override = 0;
203 leadlimit_override = 0;
204 timelimit_override = autocvar_g_race_qualifying_timelimit;
208 g_race_qualifying = 0;
211 MUTATOR_ADD(gamemode_race);
216 g_race_qualifying = 1;
217 fraglimit_override = 0;
218 leadlimit_override = 0;
219 independent_players = 1;
220 MUTATOR_ADD(gamemode_cts);
225 fraglimit_override = autocvar_g_nexball_goallimit;
226 leadlimit_override = autocvar_g_nexball_goalleadlimit;
228 have_team_spawns = -1; // request team spawns
229 MUTATOR_ADD(gamemode_nexball);
234 MUTATOR_ADD(gamemode_keepaway);
239 fraglimit_override = autocvar_g_invasion_point_limit;
240 if(autocvar_g_invasion_teams >= 2)
243 if(autocvar_g_invasion_team_spawns)
244 have_team_spawns = -1; // request team spawns
246 MUTATOR_ADD(gamemode_invasion);
249 cache_mutatormsg = strzone("");
250 cache_lastmutatormsg = strzone("");
252 // enforce the server's universal frag/time limits
253 if(!autocvar_g_campaign)
255 if(fraglimit_override >= 0)
256 cvar_set("fraglimit", ftos(fraglimit_override));
257 if(timelimit_override >= 0)
258 cvar_set("timelimit", ftos(timelimit_override));
259 if(leadlimit_override >= 0)
260 cvar_set("leadlimit", ftos(leadlimit_override));
261 if(qualifying_override >= 0)
262 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
265 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
268 string GetClientVersionMessage()
271 if (self.version_mismatch) {
272 if(self.version < autocvar_gameversion) {
273 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
275 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
278 versionmsg = "^2client version and server version are compatible.^8";
283 string getwelcomemessage(void)
285 string s, modifications, motd;
287 MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
288 modifications = ret_string;
292 if(g_weaponarena_random)
293 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
295 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
297 else if(cvar("g_balance_blaster_weaponstart") == 0)
298 modifications = strcat(modifications, ", No start weapons");
299 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
300 modifications = strcat(modifications, ", Low gravity");
301 if(g_cloaked && !g_cts)
302 modifications = strcat(modifications, ", Cloaked");
303 if(g_weapon_stay && !g_cts)
304 modifications = strcat(modifications, ", Weapons stay");
306 modifications = strcat(modifications, ", Jet pack");
307 if(autocvar_g_powerups == 0)
308 modifications = strcat(modifications, ", No powerups");
309 if(autocvar_g_powerups > 0)
310 modifications = strcat(modifications, ", Powerups");
311 modifications = substring(modifications, 2, strlen(modifications) - 2);
313 string versionmessage;
314 versionmessage = GetClientVersionMessage();
316 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
317 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
319 if(modifications != "")
320 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
323 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
325 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
327 if(cache_lastmutatormsg)
328 strunzone(cache_lastmutatormsg);
330 strunzone(cache_mutatormsg);
331 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
332 cache_mutatormsg = strzone(cache_lastmutatormsg);
335 if (cache_mutatormsg != "") {
336 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
339 string mutator_msg = "";
340 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
341 mutator_msg = ret_string;
343 s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
345 motd = autocvar_sv_motd;
347 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
352 void SetPlayerColors(entity pl, float _color)
356 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
358 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
359 pl.clientcolors = 16*cl + cl;*/
362 pants = _color & 0x0F;
363 shirt = _color & 0xF0;
367 setcolor(pl, 16*pants + pants);
369 setcolor(pl, shirt + pants);
373 void SetPlayerTeam(entity pl, float t, float s, float noprint)
378 _color = NUM_TEAM_4 - 1;
380 _color = NUM_TEAM_3 - 1;
382 _color = NUM_TEAM_2 - 1;
384 _color = NUM_TEAM_1 - 1;
386 SetPlayerColors(pl,_color);
389 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
392 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
397 // set c1...c4 to show what teams are allowed
398 void CheckAllowedTeams (entity for_whom)
404 c1 = c2 = c3 = c4 = -1;
405 cb1 = cb2 = cb3 = cb4 = 0;
407 teament_name = string_null;
410 // onslaught is special
411 head = findchain(classname, "onslaught_generator");
414 if (head.team == NUM_TEAM_1) c1 = 0;
415 if (head.team == NUM_TEAM_2) c2 = 0;
416 if (head.team == NUM_TEAM_3) c3 = 0;
417 if (head.team == NUM_TEAM_4) c4 = 0;
421 else if(g_domination)
422 teament_name = "dom_team";
424 teament_name = "ctf_team";
426 teament_name = "tdm_team";
428 teament_name = "nexball_team";
430 c1 = c2 = 0; // Assault always has 2 teams
433 // cover anything else by treating it like tdm with no teams spawned
436 MUTATOR_CALLHOOK(GetTeamCount, dm);
440 c1 = c2 = c3 = c4 = 0;
447 // find out what teams are allowed if necessary
450 head = find(world, classname, teament_name);
453 if(!(g_domination && head.netname == ""))
455 if(head.team == NUM_TEAM_1)
457 else if(head.team == NUM_TEAM_2)
459 else if(head.team == NUM_TEAM_3)
461 else if(head.team == NUM_TEAM_4)
464 head = find(head, classname, teament_name);
468 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
470 if(autocvar_bot_vs_human && for_whom)
472 if(autocvar_bot_vs_human > 0)
475 if(IS_BOT_CLIENT(for_whom))
483 if(IS_BOT_CLIENT(for_whom))
490 // if player has a forced team, ONLY allow that one
491 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
493 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
495 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
497 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
501 float PlayerValue(entity p)
504 // FIXME: it always returns 1...
507 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
508 // teams that are allowed will now have their player counts stored in c1...c4
509 void GetTeamCounts(entity ignore)
513 // now count how many players are on each team already
515 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
516 // also remember the lowest-scoring player
518 FOR_EACH_CLIENT(head)
521 if(IS_PLAYER(head) || head.caplayer)
523 else if(head.team_forced > 0)
524 t = head.team_forced; // reserve the spot
527 if(head != ignore)// && head.netname != "")
529 value = PlayerValue(head);
530 if(IS_BOT_CLIENT(head))
569 // if the player who has a forced team has not joined yet, reserve the spot
570 if(autocvar_g_campaign)
572 switch(autocvar_g_campaign_forceteam)
574 case 1: if(c1 == cb1) ++c1; break;
575 case 2: if(c2 == cb2) ++c2; break;
576 case 3: if(c3 == cb3) ++c3; break;
577 case 4: if(c4 == cb4) ++c4; break;
582 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
584 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
586 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
590 case 1: ca = c1; cba = cb1; sa = team1_score; break;
591 case 2: ca = c2; cba = cb2; sa = team2_score; break;
592 case 3: ca = c3; cba = cb3; sa = team3_score; break;
593 case 4: ca = c4; cba = cb4; sa = team4_score; break;
597 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
598 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
599 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
600 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
611 if(IS_REAL_CLIENT(e))
620 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
636 // the more we're at the end of the match, the more take scores into account
637 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
644 // returns # of smallest team (1, 2, 3, 4)
645 // NOTE: Assumes CheckAllowedTeams has already been called!
646 float FindSmallestTeam(entity pl, float ignore_pl)
651 // find out what teams are available
652 //CheckAllowedTeams();
654 // make sure there are at least 2 teams to join
656 totalteams = totalteams + 1;
658 totalteams = totalteams + 1;
660 totalteams = totalteams + 1;
662 totalteams = totalteams + 1;
664 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
669 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
670 return 1; // special case for campaign and player joining
672 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
675 // count how many players are in each team
679 GetTeamCounts(world);
681 RandomSelection_Init();
684 if(TeamSmallerEqThanTeam(2, t, pl))
686 if(TeamSmallerEqThanTeam(3, t, pl))
688 if(TeamSmallerEqThanTeam(4, t, pl))
691 // now t is the minimum, or A minimum!
692 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
693 RandomSelection_Add(world, 1, string_null, 1, 1);
694 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
695 RandomSelection_Add(world, 2, string_null, 1, 1);
696 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
697 RandomSelection_Add(world, 3, string_null, 1, 1);
698 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
699 RandomSelection_Add(world, 4, string_null, 1, 1);
701 return RandomSelection_chosen_float;
704 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
706 float smallest, selectedteam;
708 // don't join a team if we're not playing a team game
712 // find out what teams are available
713 CheckAllowedTeams(pl);
715 // if we don't care what team he ends up on, put him on whatever team he entered as.
716 // if he's not on a valid team, then let other code put him on the smallest team
719 if( c1 >= 0 && pl.team == NUM_TEAM_1)
720 selectedteam = pl.team;
721 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
722 selectedteam = pl.team;
723 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
724 selectedteam = pl.team;
725 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
726 selectedteam = pl.team;
732 if(!only_return_best)
734 SetPlayerColors(pl, selectedteam - 1);
736 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
737 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
738 LogTeamchange(pl.playerid, pl.team, 99);
742 // otherwise end up on the smallest team (handled below)
745 smallest = FindSmallestTeam(pl, true);
747 if(!only_return_best && !pl.bot_forced_team)
749 TeamchangeFrags(self);
752 SetPlayerColors(pl, NUM_TEAM_1 - 1);
754 else if(smallest == 2)
756 SetPlayerColors(pl, NUM_TEAM_2 - 1);
758 else if(smallest == 3)
760 SetPlayerColors(pl, NUM_TEAM_3 - 1);
762 else if(smallest == 4)
764 SetPlayerColors(pl, NUM_TEAM_4 - 1);
768 error("smallest team: invalid team\n");
771 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
773 if(pl.deadflag == DEAD_NO)
774 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
780 //void() ctf_playerchanged;
781 void SV_ChangeTeam(float _color)
783 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
785 // in normal deathmatch we can just apply the color and we're done
787 SetPlayerColors(self, _color);
791 scolor = self.clientcolors & 0x0F;
792 dcolor = _color & 0x0F;
794 if(scolor == NUM_TEAM_1 - 1)
796 else if(scolor == NUM_TEAM_2 - 1)
798 else if(scolor == NUM_TEAM_3 - 1)
800 else // if(scolor == NUM_TEAM_4 - 1)
802 if(dcolor == NUM_TEAM_1 - 1)
804 else if(dcolor == NUM_TEAM_2 - 1)
806 else if(dcolor == NUM_TEAM_3 - 1)
808 else // if(dcolor == NUM_TEAM_4 - 1)
811 CheckAllowedTeams(self);
813 if(dteam == 1 && c1 < 0) dteam = 4;
814 if(dteam == 4 && c4 < 0) dteam = 3;
815 if(dteam == 3 && c3 < 0) dteam = 2;
816 if(dteam == 2 && c2 < 0) dteam = 1;
818 // not changing teams
821 //bprint("same team change\n");
822 SetPlayerTeam(self, dteam, steam, true);
826 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
827 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
828 return; // changing teams is not allowed
831 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
832 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
835 if(!TeamSmallerEqThanTeam(dteam, steam, self))
837 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
842 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
844 if(IS_PLAYER(self) && steam != dteam)
846 // reduce frags during a team change
847 TeamchangeFrags(self);
850 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
852 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname);
854 SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));
856 if(IS_PLAYER(self) && steam != dteam)
858 // kill player when changing teams
859 if(self.deadflag == DEAD_NO)
860 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
864 void ShufflePlayerOutOfTeam (float source_team)
866 float smallestteam, smallestteam_count, steam;
867 float lowest_bot_score, lowest_player_score;
868 entity head, lowest_bot, lowest_player, selected;
871 smallestteam_count = 999999999;
873 if(c1 >= 0 && c1 < smallestteam_count)
876 smallestteam_count = c1;
878 if(c2 >= 0 && c2 < smallestteam_count)
881 smallestteam_count = c2;
883 if(c3 >= 0 && c3 < smallestteam_count)
886 smallestteam_count = c3;
888 if(c4 >= 0 && c4 < smallestteam_count)
891 smallestteam_count = c4;
896 bprint("warning: no smallest team\n");
902 else if(source_team == 2)
904 else if(source_team == 3)
906 else // if(source_team == 4)
910 lowest_bot_score = 999999999;
911 lowest_player = world;
912 lowest_player_score = 999999999;
914 // find the lowest-scoring player & bot of that team
915 FOR_EACH_PLAYER(head)
917 if(head.team == steam)
921 if(head.totalfrags < lowest_bot_score)
924 lowest_bot_score = head.totalfrags;
929 if(head.totalfrags < lowest_player_score)
931 lowest_player = head;
932 lowest_player_score = head.totalfrags;
938 // prefers to move a bot...
939 if(lowest_bot != world)
940 selected = lowest_bot;
941 // but it will move a player if it has to
943 selected = lowest_player;
944 // don't do anything if it couldn't find anyone
947 bprint("warning: couldn't find a player to move from team\n");
951 // smallest team gains a member
952 if(smallestteam == 1)
956 else if(smallestteam == 2)
960 else if(smallestteam == 3)
964 else if(smallestteam == 4)
970 bprint("warning: destination team invalid\n");
973 // source team loses a member
978 else if(source_team == 2)
982 else if(source_team == 3)
986 else if(source_team == 4)
992 bprint("warning: source team invalid\n");
996 // move the player to the new team
997 TeamchangeFrags(selected);
998 SetPlayerTeam(selected, smallestteam, source_team, false);
1000 if(selected.deadflag == DEAD_NO)
1001 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1002 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);