1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!cvar("sv_eventlog"))
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
113 prev = cvar("gamecfg");
114 for(i = 0; i < 2; ++i)
116 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
117 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
118 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
119 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
120 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
121 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
122 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
123 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
124 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
125 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
126 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
127 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
128 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
129 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
134 prev = -1; // second attempt takes place WITHOUT prev set
140 if(g_dm && cvar("deathmatch_force_teamplay"))
149 void default_delayedinit()
151 if(!scores_initialized)
152 ScoreRules_generic();
155 void ActivateTeamplay()
157 float teamplay_default;
158 teamplay_default = cvar("teamplay_default");
161 teamplay = teamplay_default;
164 cvar_set("teamplay", ftos(teamplay));
169 void InitGameplayMode()
171 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
173 qualifying_override = -1;
178 cvar_set("teamplay", "0");
180 // make sure only ONE type is selected
184 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
189 MapInfo_LoadMapSettings(mapname);
191 if not(cvar_value_issafe(world.fog))
193 print("The current map contains a potentially harmful fog setting, ignored\n");
194 world.fog = string_null;
196 if(MapInfo_Map_fog != "")
197 if(MapInfo_Map_fog == "none")
198 world.fog = string_null;
200 world.fog = strzone(MapInfo_Map_fog);
201 clientstuff = strzone(MapInfo_Map_clientstuff);
203 MapInfo_ClearTemps();
205 // in case mapinfo switched the type
208 // set both here, gamemode can override it later
209 timelimit_override = cvar("timelimit_override");
210 fraglimit_override = cvar("fraglimit_override");
211 leadlimit_override = cvar("leadlimit_override");
213 if(cvar("g_dodging"))
214 MUTATOR_ADD(dodging);
218 game = GAME_DEATHMATCH;
219 gamemode_name = "Deathmatch";
224 game = GAME_TEAM_DEATHMATCH;
225 gamemode_name = "Team Deathmatch";
228 if(cvar("g_tdm_team_spawns"))
229 have_team_spawns = -1; // request team spawns
234 game = GAME_DOMINATION;
235 gamemode_name = "Domination";
237 fraglimit_override = cvar("g_domination_point_limit");
238 leadlimit_override = cvar("g_domination_point_leadlimit");
240 have_team_spawns = -1; // request team spawns
246 gamemode_name = "Capture the Flag";
248 if(cvar("g_campaign"))
251 g_ctf_win_mode = cvar("g_ctf_win_mode");
252 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
253 if(g_ctf_win_mode == 2)
255 fraglimit_override = cvar("g_ctf_capture_limit");
256 leadlimit_override = cvar("g_ctf_capture_leadlimit");
260 fraglimit_override = cvar("capturelimit_override");
261 leadlimit_override = cvar("captureleadlimit_override");
264 have_team_spawns = -1; // request team spawns
269 game = GAME_RUNEMATCH;
270 gamemode_name = "Rune Match";
271 if(cvar("deathmatch_force_teamplay"))
273 fraglimit_override = cvar("g_runematch_point_limit");
274 leadlimit_override = cvar("g_runematch_point_leadlimit");
281 gamemode_name = "Last Man Standing";
282 fraglimit_override = cvar("g_lms_lives_override");
283 leadlimit_override = 0; // not supported by LMS
284 if(fraglimit_override == 0)
285 fraglimit_override = -1;
286 lms_lowest_lives = 9999;
294 gamemode_name = "Arena";
295 fraglimit_override = cvar("g_arena_point_limit");
296 leadlimit_override = cvar("g_arena_point_leadlimit");
297 maxspawned = cvar("g_arena_maxspawned");
300 arena_roundbased = cvar("g_arena_roundbased");
306 gamemode_name = "Clan Arena";
308 fraglimit_override = cvar("g_ca_point_limit");
309 leadlimit_override = cvar("g_ca_point_leadlimit");
310 precache_sound("ctf/red_capture.wav");
311 precache_sound("ctf/blue_capture.wav");
316 gamemode_name = "Key Hunt";
318 fraglimit_override = cvar("g_keyhunt_point_limit");
319 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
320 MUTATOR_ADD(gamemode_keyhunt);
326 gamemode_name = "Assault";
328 ScoreRules_assault();
329 have_team_spawns = -1; // request team spawns
334 game = GAME_ONSLAUGHT;
335 gamemode_name = "Onslaught";
337 have_team_spawns = -1; // request team spawns
343 gamemode_name = "Race";
345 if(cvar("g_race_teams"))
348 race_teams = bound(2, cvar("g_race_teams"), 4);
349 have_team_spawns = -1; // request team spawns
354 qualifying_override = cvar("g_race_qualifying_timelimit_override");
355 fraglimit_override = cvar("g_race_laps_limit");
356 leadlimit_override = 0; // currently not supported by race
362 gamemode_name = "CTS";
363 g_race_qualifying = 1;
364 fraglimit_override = 0;
365 leadlimit_override = 0;
371 gamemode_name = "Nexball";
372 fraglimit_override = cvar("g_nexball_goallimit");
373 leadlimit_override = cvar("g_nexball_goalleadlimit");
376 have_team_spawns = -1; // request team spawns
382 // save it (for the next startup)
383 cvar_set("gamecfg", ftos(game));
385 cache_mutatormsg = strzone("");
386 cache_lastmutatormsg = strzone("");
388 // enforce the server's universal frag/time limits
389 if(!cvar("g_campaign"))
391 if(fraglimit_override >= 0)
392 cvar_set("fraglimit", ftos(fraglimit_override));
393 if(timelimit_override >= 0)
394 cvar_set("timelimit", ftos(timelimit_override));
395 if(leadlimit_override >= 0)
396 cvar_set("leadlimit", ftos(leadlimit_override));
397 if(qualifying_override >= 0)
398 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
403 // we need to find out the correct value for g_race_qualifying
404 if(cvar("g_campaign"))
406 g_race_qualifying = 1;
408 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
410 g_race_qualifying = 2;
411 race_fraglimit = cvar("fraglimit");
412 race_leadlimit = cvar("leadlimit");
413 race_timelimit = cvar("timelimit");
414 cvar_set("fraglimit", "0");
415 cvar_set("leadlimit", "0");
416 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
419 g_race_qualifying = 0;
424 if(g_race_qualifying)
425 independent_players = 1;
430 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
433 string GetClientVersionMessage() {
434 local string versionmsg;
435 if (self.version_mismatch) {
436 if(self.version < cvar("gameversion")) {
437 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
439 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
442 versionmsg = "^2client version and server version are compatible.^8";
448 void PrintWelcomeMessage(entity pl)
450 string s, modifications, motd;
452 if(self.cvar_scr_centertime == 0) return;
454 if(cvar("g_campaign"))
456 if(self.classname == "player" && !self.BUTTON_INFO)
461 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
465 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
466 if(self.welcomemessage_time > time) return;
467 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
470 if(cvar("g_campaign"))
472 centerprint(pl, campaign_message);
476 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
477 if(!self.BUTTON_INFO)
479 // TODO get rid of this too
480 local string specString;
481 specString = NEWLINES;
482 //if(time < game_starttime) //also show the countdown when being a spectator
483 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
485 if (timeoutStatus != 0)
486 specString = strcat(specString, "\n\n", getTimeoutText(1));
489 if(self.classname == "player")
493 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
498 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
499 modifications = ret_string;
502 modifications = strcat(modifications, ", MinstaGib");
505 if(g_weaponarena_random)
506 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
508 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
510 if(cvar("g_start_weapon_laser") == 0)
511 modifications = strcat(modifications, ", No start weapons");
512 if(cvar("sv_gravity") < 800)
513 modifications = strcat(modifications, ", Low gravity");
515 modifications = strcat(modifications, ", Cloaked");
517 modifications = strcat(modifications, ", Steps");
519 modifications = strcat(modifications, ", Hook");
520 if(g_laserguided_missile)
521 modifications = strcat(modifications, ", LG missiles");
523 modifications = strcat(modifications, ", Midair");
525 modifications = strcat(modifications, ", Vampire");
527 modifications = strcat(modifications, ", Pinata");
529 modifications = strcat(modifications, ", Weapons stay");
531 modifications = strcat(modifications, ", Bloodloss");
533 modifications = strcat(modifications, ", Jet pack");
534 modifications = substring(modifications, 2, strlen(modifications) - 2);
536 local string versionmessage;
537 versionmessage = GetClientVersionMessage();
539 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
540 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
542 if(modifications != "")
543 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
545 if(timeoutStatus != 0)
546 s = strcat(s, "\n\n", getTimeoutText(1));
548 if (g_grappling_hook)
549 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
551 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
553 if(cache_lastmutatormsg)
554 strunzone(cache_lastmutatormsg);
556 strunzone(cache_mutatormsg);
557 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
558 cache_mutatormsg = strzone(cache_lastmutatormsg);
561 if (cache_mutatormsg != "") {
562 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
565 motd = cvar_string("sv_motd");
567 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
575 void SetPlayerColors(entity pl, float _color)
579 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
581 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
582 pl.clientcolors = 16*cl + cl;*/
585 pants = _color & 0x0F;
586 shirt = _color & 0xF0;
590 setcolor(pl, 16*pants + pants);
592 setcolor(pl, shirt + pants);
596 void SetPlayerTeam(entity pl, float t, float s, float noprint)
601 _color = COLOR_TEAM4 - 1;
603 _color = COLOR_TEAM3 - 1;
605 _color = COLOR_TEAM2 - 1;
607 _color = COLOR_TEAM1 - 1;
609 SetPlayerColors(pl,_color);
612 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
615 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
620 // set c1...c4 to show what teams are allowed
621 void CheckAllowedTeams (entity for_whom)
627 c1 = c2 = c3 = c4 = -1;
628 cb1 = cb2 = cb3 = cb4 = 0;
630 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
632 c1 = 0; // only allow RED team for player joining
636 // onslaught is special
637 head = findchain(classname, "onslaught_generator");
640 if (head.team == COLOR_TEAM1) c1 = 0;
641 if (head.team == COLOR_TEAM2) c2 = 0;
642 if (head.team == COLOR_TEAM3) c3 = 0;
643 if (head.team == COLOR_TEAM4) c4 = 0;
647 else if(g_domination)
648 teament_name = "dom_team";
650 teament_name = "ctf_team";
652 teament_name = "tdm_team";
654 teament_name = "nexball_team";
656 c1 = c2 = 0; // Assault always has 2 teams
659 // cover anything else by treating it like tdm with no teams spawned
666 MUTATOR_CALLHOOK(GetTeamCount);
670 c1 = c2 = c3 = c4 = 0;
677 // find out what teams are allowed if necessary
680 head = find(world, classname, teament_name);
683 if(!(g_domination && head.netname == ""))
685 if(head.team == COLOR_TEAM1)
687 else if(head.team == COLOR_TEAM2)
689 else if(head.team == COLOR_TEAM3)
691 else if(head.team == COLOR_TEAM4)
694 head = find(head, classname, teament_name);
698 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
700 if(cvar("bot_vs_human") && for_whom)
702 if(cvar("bot_vs_human") > 0)
705 if(clienttype(for_whom) == CLIENTTYPE_BOT)
713 if(clienttype(for_whom) == CLIENTTYPE_BOT)
721 float PlayerValue(entity p)
723 if(IsTeamBalanceForced() == 1)
726 // FIXME: it always returns 1...
729 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
730 // teams that are allowed will now have their player counts stored in c1...c4
731 void GetTeamCounts(entity ignore)
735 // now count how many players are on each team already
737 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
738 // also remember the lowest-scoring player
740 FOR_EACH_PLAYER(head)
742 if(head != ignore)// && head.netname != "")
744 value = PlayerValue(head);
745 if(clienttype(head) == CLIENTTYPE_BOT)
749 if(head.team == COLOR_TEAM1)
757 if(head.team == COLOR_TEAM2)
765 if(head.team == COLOR_TEAM3)
773 if(head.team == COLOR_TEAM4)
785 // returns # of smallest team (1, 2, 3, 4)
786 // NOTE: Assumes CheckAllowedTeams has already been called!
787 float FindSmallestTeam(entity pl, float ignore_pl)
789 float totalteams, balance_type, maxc;
792 // find out what teams are available
793 //CheckAllowedTeams();
795 // make sure there are at least 2 teams to join
797 totalteams = totalteams + 1;
799 totalteams = totalteams + 1;
801 totalteams = totalteams + 1;
803 totalteams = totalteams + 1;
805 if(cvar("bot_vs_human") && totalteams == 1)
810 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
811 return 1; // special case for campaign and player joining
812 else if(g_domination)
813 error("Too few teams available for domination\n");
815 error("Too few teams available for ctf\n");
817 error("Too few teams available for key hunt\n");
819 error("Too few teams available for team deathmatch\n");
822 // count how many players are in each team
826 GetTeamCounts(world);
828 // c1...c4 now have counts of each team
829 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
831 // 2 gives priority to what team you're already on, 1 goes in order
832 // 2 doesn't seem to work though...
836 //if(pl.classname != "player")
837 if(clienttype(pl) != CLIENTTYPE_BOT)
839 c1 -= cb1 * 255.0/256.0;
840 c2 -= cb2 * 255.0/256.0;
841 c3 -= cb3 * 255.0/256.0;
842 c4 -= cb4 * 255.0/256.0;
844 maxc = max4(c1, c2, c3, c4);
846 RandomSelection_Init();
847 if(balance_type == 1)
849 // 1: use team count, then score (note: can only use 8 significant bits of score)
850 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
851 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
852 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
853 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
855 else if(balance_type == 2)
857 // 1: use team count, if equal prefer own team
858 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
859 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
860 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
861 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
863 else if(balance_type == 3)
865 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
866 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
867 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
868 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
869 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
871 return RandomSelection_chosen_float;
874 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
876 float smallest, selectedteam;
878 // don't join a team if we're not playing a team game
882 // find out what teams are available
883 CheckAllowedTeams(pl);
885 // if we want the player in a certain team for campaign, force him there
886 if(cvar("g_campaign"))
887 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
889 switch(cvar("g_campaign_forceteam"))
892 SetPlayerColors(pl, COLOR_TEAM1 - 1);
893 LogTeamchange(pl.playerid, pl.team, 2);
896 SetPlayerColors(pl, COLOR_TEAM2 - 1);
897 LogTeamchange(pl.playerid, pl.team, 2);
900 SetPlayerColors(pl, COLOR_TEAM3 - 1);
901 LogTeamchange(pl.playerid, pl.team, 2);
904 SetPlayerColors(pl, COLOR_TEAM4 - 1);
905 LogTeamchange(pl.playerid, pl.team, 2);
912 // if we don't care what team he ends up on, put him on whatever team he entered as.
913 // if he's not on a valid team, then let other code put him on the smallest team
916 if( c1 >= 0 && pl.team == COLOR_TEAM1)
917 selectedteam = pl.team;
918 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
919 selectedteam = pl.team;
920 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
921 selectedteam = pl.team;
922 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
923 selectedteam = pl.team;
929 if(!only_return_best)
931 SetPlayerColors(pl, selectedteam - 1);
933 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
934 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
935 LogTeamchange(pl.playerid, pl.team, 99);
939 // otherwise end up on the smallest team (handled below)
942 smallest = FindSmallestTeam(pl, TRUE);
944 if(!only_return_best && !pl.bot_forced_team)
946 TeamchangeFrags(self);
949 SetPlayerColors(pl, COLOR_TEAM1 - 1);
951 else if(smallest == 2)
953 SetPlayerColors(pl, COLOR_TEAM2 - 1);
955 else if(smallest == 3)
957 SetPlayerColors(pl, COLOR_TEAM3 - 1);
959 else if(smallest == 4)
961 SetPlayerColors(pl, COLOR_TEAM4 - 1);
965 error("smallest team: invalid team\n");
968 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
970 if(pl.deadflag == DEAD_NO)
971 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
977 //void() ctf_playerchanged;
978 void SV_ChangeTeam(float _color)
980 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
982 // in normal deathmatch we can just apply the color and we're done
984 SetPlayerColors(self, _color);
988 scolor = self.clientcolors & 0x0F;
989 dcolor = _color & 0x0F;
991 if(scolor == COLOR_TEAM1 - 1)
993 else if(scolor == COLOR_TEAM2 - 1)
995 else if(scolor == COLOR_TEAM3 - 1)
997 else // if(scolor == COLOR_TEAM4 - 1)
999 if(dcolor == COLOR_TEAM1 - 1)
1001 else if(dcolor == COLOR_TEAM2 - 1)
1003 else if(dcolor == COLOR_TEAM3 - 1)
1005 else // if(dcolor == COLOR_TEAM4 - 1)
1008 CheckAllowedTeams(self);
1010 if(dteam == 1 && c1 < 0) dteam = 4;
1011 if(dteam == 4 && c4 < 0) dteam = 3;
1012 if(dteam == 3 && c3 < 0) dteam = 2;
1013 if(dteam == 2 && c2 < 0) dteam = 1;
1015 // not changing teams
1016 if(scolor == dcolor)
1018 //bprint("same team change\n");
1019 SetPlayerTeam(self, dteam, steam, TRUE);
1023 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1024 sprint(self, "Team changes not allowed\n");
1025 return; // changing teams is not allowed
1028 if(cvar("g_balance_teams_prevent_imbalance"))
1030 // only allow changing to a smaller or equal size team
1032 // find out what teams are available
1033 //CheckAllowedTeams();
1034 // count how many players on each team
1035 GetTeamCounts(world);
1038 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1043 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1048 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1053 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1060 sprint(self, "Cannot change to an invalid team\n");
1065 // get starting team
1066 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1068 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1070 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1072 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1075 if(scount) // started at a valid, nonempty team
1077 // check if we're trying to change to a larger team that doens't have bots to swap with
1078 if(dcount >= scount && dbotcount <= 0)
1080 sprint(self, "Cannot change to a larger team\n");
1081 return; // can't change to a larger team
1086 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1088 if(self.classname == "player" && steam != dteam)
1090 // reduce frags during a team change
1091 TeamchangeFrags(self);
1094 SetPlayerTeam(self, dteam, steam, FALSE);
1096 if(self.classname == "player" && steam != dteam)
1098 // kill player when changing teams
1099 if(self.deadflag == DEAD_NO)
1100 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1102 //ctf_playerchanged();
1105 void ShufflePlayerOutOfTeam (float source_team)
1107 float smallestteam, smallestteam_count, steam;
1108 float lowest_bot_score, lowest_player_score;
1109 entity head, lowest_bot, lowest_player, selected;
1112 smallestteam_count = 999999999;
1114 if(c1 >= 0 && c1 < smallestteam_count)
1117 smallestteam_count = c1;
1119 if(c2 >= 0 && c2 < smallestteam_count)
1122 smallestteam_count = c2;
1124 if(c3 >= 0 && c3 < smallestteam_count)
1127 smallestteam_count = c3;
1129 if(c4 >= 0 && c4 < smallestteam_count)
1132 smallestteam_count = c4;
1137 bprint("warning: no smallest team\n");
1141 if(source_team == 1)
1142 steam = COLOR_TEAM1;
1143 else if(source_team == 2)
1144 steam = COLOR_TEAM2;
1145 else if(source_team == 3)
1146 steam = COLOR_TEAM3;
1147 else if(source_team == 4)
1148 steam = COLOR_TEAM4;
1151 lowest_bot_score = 999999999;
1152 lowest_player = world;
1153 lowest_player_score = 999999999;
1155 // find the lowest-scoring player & bot of that team
1156 FOR_EACH_PLAYER(head)
1158 if(head.team == steam)
1162 if(head.totalfrags < lowest_bot_score)
1165 lowest_bot_score = head.totalfrags;
1170 if(head.totalfrags < lowest_player_score)
1172 lowest_player = head;
1173 lowest_player_score = head.totalfrags;
1179 // prefers to move a bot...
1180 if(lowest_bot != world)
1181 selected = lowest_bot;
1182 // but it will move a player if it has to
1184 selected = lowest_player;
1185 // don't do anything if it couldn't find anyone
1188 bprint("warning: couldn't find a player to move from team\n");
1192 // smallest team gains a member
1193 if(smallestteam == 1)
1197 else if(smallestteam == 2)
1201 else if(smallestteam == 3)
1205 else if(smallestteam == 4)
1211 bprint("warning: destination team invalid\n");
1214 // source team loses a member
1215 if(source_team == 1)
1219 else if(source_team == 2)
1223 else if(source_team == 3)
1227 else if(source_team == 4)
1233 bprint("warning: source team invalid\n");
1237 // move the player to the new team
1238 TeamchangeFrags(selected);
1239 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1241 if(selected.deadflag == DEAD_NO)
1242 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1243 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1246 void CauseRebalance(float source_team, float howmany_toomany)
1248 if(IsTeamBalanceForced() == 1)
1250 bprint("Rebalancing Teams\n");
1251 ShufflePlayerOutOfTeam(source_team);
1255 // part of g_balance_teams_force
1256 // occasionally perform an audit of the teams to make
1257 // sure they're more or less balanced in player count.
1260 float numplayers, numteams, smallest, toomany;
1262 balance = IsTeamBalanceForced();
1266 if(audit_teams_time > time)
1269 audit_teams_time = time + 4 + random();
1271 // bprint("Auditing teams\n");
1273 CheckAllowedTeams(world);
1274 GetTeamCounts(world);
1277 numteams = numplayers = smallest = 0;
1280 numteams = numteams + 1;
1281 numplayers = numplayers + c1;
1286 numteams = numteams + 1;
1287 numplayers = numplayers + c2;
1293 numteams = numteams + 1;
1294 numplayers = numplayers + c3;
1300 numteams = numteams + 1;
1301 numplayers = numplayers + c4;
1307 return; // no players to move around
1309 return; // don't bother shuffling if for some reason there aren't any teams
1311 toomany = smallest + 1;
1313 if(c1 && c1 > toomany)
1314 CauseRebalance(1, c1 - toomany);
1315 if(c2 && c2 > toomany)
1316 CauseRebalance(2, c2 - toomany);
1317 if(c3 && c3 > toomany)
1318 CauseRebalance(3, c3 - toomany);
1319 if(c4 && c4 > toomany)
1320 CauseRebalance(4, c4 - toomany);
1322 // if teams are still unbalanced, balance them further in the next audit,
1323 // which will happen sooner (keep doing rapid audits until things are in order)
1324 audit_teams_time = time + 0.7 + random()*0.3;
1327 // code from here on is just to support maps that don't have team entities
1328 void tdm_spawnteam (string teamname, float teamcolor)
1332 e.classname = "tdm_team";
1333 e.netname = teamname;
1338 // spawn some default teams if the map is not set up for tdm
1339 void tdm_spawnteams()
1343 numteams = cvar("g_tdm_teams_override");
1345 numteams = cvar("g_tdm_teams");
1346 numteams = bound(2, numteams, 4);
1348 tdm_spawnteam("Red", COLOR_TEAM1-1);
1349 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1351 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1353 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1356 void tdm_delayedinit()
1358 // if no teams are found, spawn defaults
1359 if (find(world, classname, "tdm_team") == world)
1365 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);