1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
71 void runematch_init();
75 void LogTeamchange(float player_id, float team_number, float type)
77 if(!autocvar_sv_eventlog)
83 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
86 void default_delayedinit()
88 if(!scores_initialized)
92 void ActivateTeamplay()
94 serverflags |= SERVERFLAG_TEAMPLAY;
98 void InitGameplayMode()
100 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
102 qualifying_override = -1;
106 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
111 MapInfo_LoadMapSettings(mapname);
113 serverflags &~= SERVERFLAG_TEAMPLAY;
115 if not(cvar_value_issafe(world.fog))
117 print("The current map contains a potentially harmful fog setting, ignored\n");
118 world.fog = string_null;
120 if(MapInfo_Map_fog != "")
121 if(MapInfo_Map_fog == "none")
122 world.fog = string_null;
124 world.fog = strzone(MapInfo_Map_fog);
125 clientstuff = strzone(MapInfo_Map_clientstuff);
127 MapInfo_ClearTemps();
129 // set both here, gamemode can override it later
130 timelimit_override = autocvar_timelimit_override;
131 fraglimit_override = autocvar_fraglimit_override;
132 leadlimit_override = autocvar_leadlimit_override;
133 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
143 if(autocvar_g_tdm_team_spawns)
144 have_team_spawns = -1; // request team spawns
150 fraglimit_override = autocvar_g_domination_point_limit;
151 leadlimit_override = autocvar_g_domination_point_leadlimit;
153 have_team_spawns = -1; // request team spawns
159 fraglimit_override = autocvar_capturelimit_override;
160 leadlimit_override = autocvar_captureleadlimit_override;
161 MUTATOR_ADD(gamemode_ctf);
162 have_team_spawns = -1; // request team spawns
167 // ActivateTeamplay();
168 fraglimit_override = autocvar_g_runematch_point_limit;
169 leadlimit_override = autocvar_g_runematch_point_leadlimit;
175 fraglimit_override = autocvar_g_lms_lives_override;
176 leadlimit_override = 0; // not supported by LMS
177 if(fraglimit_override == 0)
178 fraglimit_override = -1;
179 lms_lowest_lives = 9999;
186 fraglimit_override = autocvar_g_arena_point_limit;
187 leadlimit_override = autocvar_g_arena_point_leadlimit;
188 maxspawned = autocvar_g_arena_maxspawned;
191 arena_roundbased = autocvar_g_arena_roundbased;
197 fraglimit_override = autocvar_g_ca_point_limit;
198 leadlimit_override = autocvar_g_ca_point_leadlimit;
199 precache_sound("ctf/red_capture.wav");
200 precache_sound("ctf/blue_capture.wav");
205 fraglimit_override = autocvar_g_keyhunt_point_limit;
206 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
207 MUTATOR_ADD(gamemode_keyhunt);
213 fraglimit_override = autocvar_g_freezetag_point_limit;
214 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
215 MUTATOR_ADD(gamemode_freezetag);
221 ScoreRules_assault();
222 have_team_spawns = -1; // request team spawns
228 have_team_spawns = -1; // request team spawns
234 if(autocvar_g_race_teams)
237 race_teams = bound(2, autocvar_g_race_teams, 4);
238 have_team_spawns = -1; // request team spawns
243 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
244 fraglimit_override = autocvar_g_race_laps_limit;
245 leadlimit_override = 0; // currently not supported by race
250 g_race_qualifying = 1;
251 fraglimit_override = 0;
252 leadlimit_override = 0;
257 fraglimit_override = autocvar_g_nexball_goallimit;
258 leadlimit_override = autocvar_g_nexball_goalleadlimit;
260 have_team_spawns = -1; // request team spawns
261 MUTATOR_ADD(gamemode_nexball);
266 MUTATOR_ADD(gamemode_keepaway);
272 cache_mutatormsg = strzone("");
273 cache_lastmutatormsg = strzone("");
275 // enforce the server's universal frag/time limits
276 if(!autocvar_g_campaign)
278 if(fraglimit_override >= 0)
279 cvar_set("fraglimit", ftos(fraglimit_override));
280 if(timelimit_override >= 0)
281 cvar_set("timelimit", ftos(timelimit_override));
282 if(leadlimit_override >= 0)
283 cvar_set("leadlimit", ftos(leadlimit_override));
284 if(qualifying_override >= 0)
285 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
290 // we need to find out the correct value for g_race_qualifying
291 if(autocvar_g_campaign)
293 g_race_qualifying = 1;
295 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
297 g_race_qualifying = 2;
298 race_fraglimit = autocvar_fraglimit;
299 race_leadlimit = autocvar_leadlimit;
300 race_timelimit = autocvar_timelimit;
301 cvar_set("fraglimit", "0");
302 cvar_set("leadlimit", "0");
303 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
306 g_race_qualifying = 0;
311 if(g_race_qualifying)
312 independent_players = 1;
317 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
320 string GetClientVersionMessage() {
322 if (self.version_mismatch) {
323 if(self.version < autocvar_gameversion) {
324 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
326 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
329 versionmsg = "^2client version and server version are compatible.^8";
334 string getwelcomemessage(void)
336 string s, modifications, motd;
339 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
340 modifications = ret_string;
343 modifications = strcat(modifications, ", MinstaGib");
346 if(g_weaponarena_random)
347 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
349 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
351 if(autocvar_g_start_weapon_laser == 0)
352 modifications = strcat(modifications, ", No start weapons");
353 if(autocvar_sv_gravity < 800)
354 modifications = strcat(modifications, ", Low gravity");
355 if(g_cloaked && !g_cts)
356 modifications = strcat(modifications, ", Cloaked");
358 modifications = strcat(modifications, ", Hook");
360 modifications = strcat(modifications, ", Midair");
362 modifications = strcat(modifications, ", Piñata");
363 if(g_weapon_stay && !g_cts)
364 modifications = strcat(modifications, ", Weapons stay");
366 modifications = strcat(modifications, ", Blood loss");
368 modifications = strcat(modifications, ", Jet pack");
369 if(autocvar_g_powerups == 0)
370 modifications = strcat(modifications, ", No powerups");
371 if(autocvar_g_powerups > 0)
372 modifications = strcat(modifications, ", Powerups");
373 modifications = substring(modifications, 2, strlen(modifications) - 2);
375 string versionmessage;
376 versionmessage = GetClientVersionMessage();
378 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
379 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
381 if(modifications != "")
382 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
384 if (g_grappling_hook)
385 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
387 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
389 if(cache_lastmutatormsg)
390 strunzone(cache_lastmutatormsg);
392 strunzone(cache_mutatormsg);
393 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
394 cache_mutatormsg = strzone(cache_lastmutatormsg);
397 if (cache_mutatormsg != "") {
398 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
401 motd = autocvar_sv_motd;
403 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
408 void SetPlayerColors(entity pl, float _color)
412 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
414 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
415 pl.clientcolors = 16*cl + cl;*/
418 pants = _color & 0x0F;
419 shirt = _color & 0xF0;
423 setcolor(pl, 16*pants + pants);
425 setcolor(pl, shirt + pants);
429 void SetPlayerTeam(entity pl, float t, float s, float noprint)
434 _color = COLOR_TEAM4 - 1;
436 _color = COLOR_TEAM3 - 1;
438 _color = COLOR_TEAM2 - 1;
440 _color = COLOR_TEAM1 - 1;
442 SetPlayerColors(pl,_color);
445 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
448 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
453 // set c1...c4 to show what teams are allowed
454 void CheckAllowedTeams (entity for_whom)
460 c1 = c2 = c3 = c4 = -1;
461 cb1 = cb2 = cb3 = cb4 = 0;
465 // onslaught is special
466 head = findchain(classname, "onslaught_generator");
469 if (head.team == COLOR_TEAM1) c1 = 0;
470 if (head.team == COLOR_TEAM2) c2 = 0;
471 if (head.team == COLOR_TEAM3) c3 = 0;
472 if (head.team == COLOR_TEAM4) c4 = 0;
476 else if(g_domination)
477 teament_name = "dom_team";
479 teament_name = "ctf_team";
481 teament_name = "tdm_team";
483 teament_name = "nexball_team";
485 c1 = c2 = 0; // Assault always has 2 teams
488 // cover anything else by treating it like tdm with no teams spawned
495 MUTATOR_CALLHOOK(GetTeamCount);
499 c1 = c2 = c3 = c4 = 0;
506 // find out what teams are allowed if necessary
509 head = find(world, classname, teament_name);
512 if(!(g_domination && head.netname == ""))
514 if(head.team == COLOR_TEAM1)
516 else if(head.team == COLOR_TEAM2)
518 else if(head.team == COLOR_TEAM3)
520 else if(head.team == COLOR_TEAM4)
523 head = find(head, classname, teament_name);
527 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
529 if(autocvar_bot_vs_human && for_whom)
531 if(autocvar_bot_vs_human > 0)
534 if(clienttype(for_whom) == CLIENTTYPE_BOT)
542 if(clienttype(for_whom) == CLIENTTYPE_BOT)
549 // if player has a forced team, ONLY allow that one
550 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
552 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
554 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
556 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
560 float PlayerValue(entity p)
562 if(IsTeamBalanceForced() == 1)
565 // FIXME: it always returns 1...
568 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
569 // teams that are allowed will now have their player counts stored in c1...c4
570 void GetTeamCounts(entity ignore)
574 // now count how many players are on each team already
576 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
577 // also remember the lowest-scoring player
579 FOR_EACH_CLIENT(head)
582 if(head.classname == "player")
584 else if(head.team_forced > 0)
585 t = head.team_forced; // reserve the spot
588 if(head != ignore)// && head.netname != "")
590 value = PlayerValue(head);
591 if(clienttype(head) == CLIENTTYPE_BOT)
630 // if the player who has a forced team has not joined yet, reserve the spot
631 if(autocvar_g_campaign)
633 switch(autocvar_g_campaign_forceteam)
635 case 1: if(c1 == cb1) ++c1; break;
636 case 2: if(c2 == cb2) ++c2; break;
637 case 3: if(c3 == cb3) ++c3; break;
638 case 4: if(c4 == cb4) ++c4; break;
643 // returns # of smallest team (1, 2, 3, 4)
644 // NOTE: Assumes CheckAllowedTeams has already been called!
645 float FindSmallestTeam(entity pl, float ignore_pl)
647 float totalteams, balance_type, maxc;
650 // find out what teams are available
651 //CheckAllowedTeams();
653 // make sure there are at least 2 teams to join
655 totalteams = totalteams + 1;
657 totalteams = totalteams + 1;
659 totalteams = totalteams + 1;
661 totalteams = totalteams + 1;
663 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
668 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
669 return 1; // special case for campaign and player joining
670 else if(g_domination)
671 error("Too few teams available for domination\n");
673 error("Too few teams available for ctf\n");
675 error("Too few teams available for key hunt\n");
677 error("Too few teams available for freeze tag\n");
679 error("Too few teams available for team deathmatch\n");
682 // count how many players are in each team
686 GetTeamCounts(world);
688 // c1...c4 now have counts of each team
689 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
691 // 2 gives priority to what team you're already on, 1 goes in order
692 // 2 doesn't seem to work though...
696 //if(pl.classname != "player")
697 if(clienttype(pl) != CLIENTTYPE_BOT)
699 c1 -= cb1 * 255.0/256.0;
700 c2 -= cb2 * 255.0/256.0;
701 c3 -= cb3 * 255.0/256.0;
702 c4 -= cb4 * 255.0/256.0;
704 maxc = max4(c1, c2, c3, c4);
706 RandomSelection_Init();
707 if(balance_type == 1)
709 // 1: use team count, then score (note: can only use 8 significant bits of score)
710 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
711 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
712 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
713 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
715 else if(balance_type == 2)
717 // 1: use team count, if equal prefer own team
718 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
719 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
720 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
721 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
723 else if(balance_type == 3)
725 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
726 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
727 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
728 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
729 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
731 return RandomSelection_chosen_float;
734 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
736 float smallest, selectedteam;
738 // don't join a team if we're not playing a team game
742 // find out what teams are available
743 CheckAllowedTeams(pl);
745 // if we don't care what team he ends up on, put him on whatever team he entered as.
746 // if he's not on a valid team, then let other code put him on the smallest team
749 if( c1 >= 0 && pl.team == COLOR_TEAM1)
750 selectedteam = pl.team;
751 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
752 selectedteam = pl.team;
753 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
754 selectedteam = pl.team;
755 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
756 selectedteam = pl.team;
762 if(!only_return_best)
764 SetPlayerColors(pl, selectedteam - 1);
766 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
767 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
768 LogTeamchange(pl.playerid, pl.team, 99);
772 // otherwise end up on the smallest team (handled below)
775 smallest = FindSmallestTeam(pl, TRUE);
777 if(!only_return_best && !pl.bot_forced_team)
779 TeamchangeFrags(self);
782 SetPlayerColors(pl, COLOR_TEAM1 - 1);
784 else if(smallest == 2)
786 SetPlayerColors(pl, COLOR_TEAM2 - 1);
788 else if(smallest == 3)
790 SetPlayerColors(pl, COLOR_TEAM3 - 1);
792 else if(smallest == 4)
794 SetPlayerColors(pl, COLOR_TEAM4 - 1);
798 error("smallest team: invalid team\n");
801 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
803 if(pl.deadflag == DEAD_NO)
804 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
810 //void() ctf_playerchanged;
811 void SV_ChangeTeam(float _color)
813 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
815 // in normal deathmatch we can just apply the color and we're done
817 SetPlayerColors(self, _color);
821 scolor = self.clientcolors & 0x0F;
822 dcolor = _color & 0x0F;
824 if(scolor == COLOR_TEAM1 - 1)
826 else if(scolor == COLOR_TEAM2 - 1)
828 else if(scolor == COLOR_TEAM3 - 1)
830 else // if(scolor == COLOR_TEAM4 - 1)
832 if(dcolor == COLOR_TEAM1 - 1)
834 else if(dcolor == COLOR_TEAM2 - 1)
836 else if(dcolor == COLOR_TEAM3 - 1)
838 else // if(dcolor == COLOR_TEAM4 - 1)
841 CheckAllowedTeams(self);
843 if(dteam == 1 && c1 < 0) dteam = 4;
844 if(dteam == 4 && c4 < 0) dteam = 3;
845 if(dteam == 3 && c3 < 0) dteam = 2;
846 if(dteam == 2 && c2 < 0) dteam = 1;
848 // not changing teams
851 //bprint("same team change\n");
852 SetPlayerTeam(self, dteam, steam, TRUE);
856 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
857 sprint(self, "Team changes not allowed\n");
858 return; // changing teams is not allowed
861 if(autocvar_g_balance_teams_prevent_imbalance)
863 // only allow changing to a smaller or equal size team
865 // find out what teams are available
866 //CheckAllowedTeams();
867 // count how many players on each team
868 GetTeamCounts(world);
871 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
876 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
881 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
886 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
893 sprint(self, "Cannot change to an invalid team\n");
899 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
901 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
903 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
905 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
908 if(scount) // started at a valid, nonempty team
910 // check if we're trying to change to a larger team that doens't have bots to swap with
911 if(dcount >= scount && dbotcount <= 0)
913 sprint(self, "Cannot change to a larger team\n");
914 return; // can't change to a larger team
919 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
921 if(self.classname == "player" && steam != dteam)
923 // reduce frags during a team change
924 TeamchangeFrags(self);
927 SetPlayerTeam(self, dteam, steam, FALSE);
929 if(self.classname == "player" && steam != dteam)
931 // kill player when changing teams
932 if(self.deadflag == DEAD_NO)
933 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
937 void ShufflePlayerOutOfTeam (float source_team)
939 float smallestteam, smallestteam_count, steam;
940 float lowest_bot_score, lowest_player_score;
941 entity head, lowest_bot, lowest_player, selected;
944 smallestteam_count = 999999999;
946 if(c1 >= 0 && c1 < smallestteam_count)
949 smallestteam_count = c1;
951 if(c2 >= 0 && c2 < smallestteam_count)
954 smallestteam_count = c2;
956 if(c3 >= 0 && c3 < smallestteam_count)
959 smallestteam_count = c3;
961 if(c4 >= 0 && c4 < smallestteam_count)
964 smallestteam_count = c4;
969 bprint("warning: no smallest team\n");
975 else if(source_team == 2)
977 else if(source_team == 3)
979 else if(source_team == 4)
983 lowest_bot_score = 999999999;
984 lowest_player = world;
985 lowest_player_score = 999999999;
987 // find the lowest-scoring player & bot of that team
988 FOR_EACH_PLAYER(head)
990 if(head.team == steam)
994 if(head.totalfrags < lowest_bot_score)
997 lowest_bot_score = head.totalfrags;
1002 if(head.totalfrags < lowest_player_score)
1004 lowest_player = head;
1005 lowest_player_score = head.totalfrags;
1011 // prefers to move a bot...
1012 if(lowest_bot != world)
1013 selected = lowest_bot;
1014 // but it will move a player if it has to
1016 selected = lowest_player;
1017 // don't do anything if it couldn't find anyone
1020 bprint("warning: couldn't find a player to move from team\n");
1024 // smallest team gains a member
1025 if(smallestteam == 1)
1029 else if(smallestteam == 2)
1033 else if(smallestteam == 3)
1037 else if(smallestteam == 4)
1043 bprint("warning: destination team invalid\n");
1046 // source team loses a member
1047 if(source_team == 1)
1051 else if(source_team == 2)
1055 else if(source_team == 3)
1059 else if(source_team == 4)
1065 bprint("warning: source team invalid\n");
1069 // move the player to the new team
1070 TeamchangeFrags(selected);
1071 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1073 if(selected.deadflag == DEAD_NO)
1074 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1075 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1078 void CauseRebalance(float source_team, float howmany_toomany)
1080 if(IsTeamBalanceForced() == 1)
1082 bprint("Rebalancing Teams\n");
1083 ShufflePlayerOutOfTeam(source_team);
1087 // part of g_balance_teams_force
1088 // occasionally perform an audit of the teams to make
1089 // sure they're more or less balanced in player count.
1092 float numplayers, numteams, smallest, toomany;
1094 balance = IsTeamBalanceForced();
1098 if(audit_teams_time > time)
1101 audit_teams_time = time + 4 + random();
1103 // bprint("Auditing teams\n");
1105 CheckAllowedTeams(world);
1106 GetTeamCounts(world);
1109 numteams = numplayers = smallest = 0;
1112 numteams = numteams + 1;
1113 numplayers = numplayers + c1;
1118 numteams = numteams + 1;
1119 numplayers = numplayers + c2;
1125 numteams = numteams + 1;
1126 numplayers = numplayers + c3;
1132 numteams = numteams + 1;
1133 numplayers = numplayers + c4;
1139 return; // no players to move around
1141 return; // don't bother shuffling if for some reason there aren't any teams
1143 toomany = smallest + 1;
1145 if(c1 && c1 > toomany)
1146 CauseRebalance(1, c1 - toomany);
1147 if(c2 && c2 > toomany)
1148 CauseRebalance(2, c2 - toomany);
1149 if(c3 && c3 > toomany)
1150 CauseRebalance(3, c3 - toomany);
1151 if(c4 && c4 > toomany)
1152 CauseRebalance(4, c4 - toomany);
1154 // if teams are still unbalanced, balance them further in the next audit,
1155 // which will happen sooner (keep doing rapid audits until things are in order)
1156 audit_teams_time = time + 0.7 + random()*0.3;
1159 // code from here on is just to support maps that don't have team entities
1160 void tdm_spawnteam (string teamname, float teamcolor)
1164 e.classname = "tdm_team";
1165 e.netname = teamname;
1170 // spawn some default teams if the map is not set up for tdm
1171 void tdm_spawnteams()
1175 numteams = autocvar_g_tdm_teams_override;
1177 numteams = autocvar_g_tdm_teams;
1178 numteams = bound(2, numteams, 4);
1180 tdm_spawnteam("Red", COLOR_TEAM1-1);
1181 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1183 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1185 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1188 void tdm_delayedinit()
1190 // if no teams are found, spawn defaults
1191 if (find(world, classname, "tdm_team") == world)
1197 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);